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https://github.com/Nexoniarz/Fry3DX.git
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Shapes with live settings, shape editing, knife and hole tools, drawing shapes onto other objects, combining objects (add / subtract / overlap), copies, thickness, painting with stickers and layers, a Layout tab, a Print tab with checks, packed .fry files with autosave, export to GLB, glTF, FBX, OBJ, 3MF, STL and PLY, folders in Layers, its own crash screen, and a website for GitHub Pages in docs/. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01NMSrd5oe1GpUD7E6d825KP
77 lines
5.9 KiB
JavaScript
77 lines
5.9 KiB
JavaScript
// Everything the page says. To update the site, change this file only:
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// add a feature to `features`, a picture to `shots`, a version to `versions` (newest first).
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window.FRY = {
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name: "Fry3DX",
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long: "Frying 3D Extreme",
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author: "Nexoniarz",
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authorUrl: "https://github.com/Nexoniarz",
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repo: "https://github.com/Nexoniarz/Fry3DX",
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tagline: "A 3D modeller that does what you'd expect.",
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intro: "Pick a tool, click, drag. Plain words instead of jargon, a toolbox like GIMP's, and the useful stuff from the big modellers without the hundred menus around it.",
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why: {
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title: "Why does this exist?",
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text: [
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"Because the well-known modellers suck at being easy. You open them and get a wall of panels, shortcuts nobody would ever guess, and modes inside modes. Making a box with a hole for a screw shouldn't need a tutorial.",
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"So Nexoniarz made one that's built around how people actually think: pick a tool, click on the thing, drag. Every button says what it does, every tool has a tooltip, and the clever parts (rounding, mirroring, combining, checking a print) are one click away.",
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],
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},
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features: [
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{ icon: "▣", title: "Shapes that stay editable", text: "Cube, cylinder, sphere, torus, stairs, arch and more, plus starter models like a table, chair or barrel. Change their sizes any time in Properties." },
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{ icon: "✎", title: "Draw a shape anywhere", text: "Click an outline on the ground or straight on the face of another object: it becomes a new part, gets added to it, or cuts into it." },
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{ icon: "⊕", title: "Add, subtract, overlap", text: "Combine objects: add them together, take one out of another, or keep only where they overlap. The result is always closed and ready to print." },
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{ icon: "◫", title: "Real shape editing", text: "Points, edges and faces. Extrude, inset, round edges, loop cut, knife, merge. Shift+click picks a whole loop, Shift+Ctrl+click a ring." },
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{ icon: "◎", title: "Holes for screws and nuts", text: "Round, rectangle, triangle or hexagon. M2 to M8 screw and nut sizes ready, with a little room added so the print actually fits." },
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{ icon: "▤", title: "Copies and thickness", text: "Copies in a row or round in a circle. Make a surface thick, or a solid hollow with walls exactly as thick as you need." },
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{ icon: "🖌", title: "Paint and stickers", text: "Paint on the model or on its flat picture. Paste any picture (Ctrl+V) and it goes on like a sticker that bends over edges and corners." },
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{ icon: "▦", title: "Layout tab", text: "Move, turn and size the flat frames of the surface by hand. The paint follows, so the model looks the same." },
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{ icon: "⎙", title: "Made for 3D printing", text: "Your printer's plate in the view, sizes in millimetres, checks for holes and flipped faces with fix buttons, overhangs shown red, weight and filament." },
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{ icon: "☀", title: "See it rendered", text: "Solid view for modelling, a real renderer with sky, sun and soft shadows when you want to see it properly. Save a picture with F12." },
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{ icon: "🗀", title: "Folders and groups", text: "Layers with folders inside folders, drag and drop, show/hide and lock whole groups, and a button on every row that brings the camera to it." },
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{ icon: "💾", title: "Never lose work", text: "Its own packed .fry file, autosave in the background, recovery after a crash, and a Save / Don't save / Cancel when closing." },
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],
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shots: [
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{ img: "img/model.webp", title: "Model", text: "Starter models, a folder of parts, a shape drawn onto a cube's face, rendered with sky and shadows." },
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{ img: "img/paint.webp", title: "Paint", text: "A picture pasted on as a sticker: it bends over the cube's edge like a real one." },
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{ img: "img/print.webp", title: "Print", text: "The printer's plate, sizes in millimetres, checks and overhangs before you slice." },
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{ img: "img/combine.webp", title: "Combine", text: "A cylinder taken out of a cube, copies in a row in a folder, a plane made thick." },
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{ img: "img/crash.webp", title: "Even the crash screen", text: "If something does get burnt, your work comes back from the last autosave." },
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],
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formats: {
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open: [".fry"],
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save: [".fry (packed, with pictures)"],
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export: ["GLB", "glTF", "FBX", "OBJ + MTL", "3MF", "STL", "PLY"],
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note: "FBX opens in Blender, Unity, Unreal and Maya. 3MF and STL are in millimetres for slicers (PrusaSlicer, Bambu Studio, Cura, OrcaSlicer).",
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},
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keys: [
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["Q W E R", "Select, move, turn, scale"],
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["Tab", "Edit an object's shape"],
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["D", "Draw a shape"],
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["O", "Make a hole"],
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["Ctrl+G", "Group into a folder"],
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["Ctrl+Shift + / −", "Add together / take out"],
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["Ctrl+1 … 5", "Model, Paint, Layout, Render, Print"],
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["F1", "Every key, in the app"],
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],
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build: {
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text: "Fry3DX builds from source on Linux with CMake. Everything else it needs is downloaded while building. On NixOS, shell.nix has the tools.",
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steps: [
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"git clone https://github.com/Nexoniarz/Fry3DX.git",
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"cd Fry3DX",
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"nix-shell --run 'cmake --preset release && cmake --build build/release'",
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"build/release/bin/fry3dx",
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],
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needs: "Needs: a Vulkan graphics card, CMake, Ninja, a C++20 compiler, glslc (shaderc) and SDL3.",
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},
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versions: [
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{ v: "0.4", date: "2026-10-19", items: ["Combine objects: add, subtract, overlap", "Draw shapes onto other objects", "Copies in a row or circle, thicken and hollow", "FBX export", "Folders and groups in Layers, go-to buttons", "Shift scales both sides, Shift+click loops and rings", "A crash screen of its own"] },
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{ v: "0.3", date: "2026-10-19", items: ["Stickers that bend over edges, picture layers", "Packed .fry files, autosave and recovery", "Layout tab, Print tab, 3MF / STL / OBJ / PLY / GLB export", "Hole tool: hexagon nut pockets, rectangles, outlines"] },
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{ v: "0.1", date: "2026-10-19", items: ["First version: shapes, shape editing, knife, painting, rendering"] },
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],
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};
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