Add Glaze material, pickers, slider and design guidelines

Glaze is glass with a dial: --nv-glass-frost (0 clear .. 1 heavy) moves
backdrop blur, tint and saturation together, read where the surface is
drawn so any subtree or slider can change it. A masked rim and a specular
bloom follow the pointer via niveus.js; without it the light sits at its
default and the material still reads. Falls back to the elevated solid
under reduced transparency or without backdrop-filter.

New components: .nv-slider (binds to a token with data-nv-var),
.nv-calendar, .nv-timepicker (24-hour by default, optional 24H / AM/PM
switch, value always HH:MM), and .nv-picker with .nv-menu--listbox (search,
type-ahead, keys). All render without niveus.js except where noted.

GUIDELINES.md is the normative rulebook for people and AI agents.

check.py, build.py and build.py --check pass.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
This commit is contained in:
Nexoniarz 2026-10-28 09:24:24 +01:00
commit 369d1cd8f7
17 changed files with 2679 additions and 6 deletions

View file

@ -249,6 +249,10 @@
--nv-color-material-frosted: light-dark(var(--nv-light-material-frosted), var(--nv-dark-material-frosted));
--nv-color-material-glass: light-dark(var(--nv-light-material-glass), var(--nv-dark-material-glass));
--nv-color-material-border: light-dark(var(--nv-light-material-border), var(--nv-dark-material-border));
--nv-color-material-glaze: light-dark(var(--nv-light-material-glaze), var(--nv-dark-material-glaze));
--nv-color-glaze-rim-lit: light-dark(var(--nv-light-glaze-rim-lit), var(--nv-dark-glaze-rim-lit));
--nv-color-glaze-rim-far: light-dark(var(--nv-light-glaze-rim-far), var(--nv-dark-glaze-rim-far));
--nv-color-glaze-specular: light-dark(var(--nv-light-glaze-specular), var(--nv-dark-glaze-specular));
/* --- Window controls ------------------------------------------------------- */
--nv-color-window-close: light-dark(var(--nv-light-window-close), var(--nv-dark-window-close));