Add depth and light: glow, tiles, avatars, stats, steps, decks, skeletons, reveal

Tokens
- --nv-color-glow role (light and dark) and a glow scale: --nv-glow-sm/md/lg,
  --nv-glow-blur-*, --nv-glow-spread-*, --nv-glow-strength
- --nv-stagger (0ms under reduced motion) and --nv-duration-shimmer

Components
- Card: --lit (lit top edge in --nv-card-tint), --glow, --spotlight
  (light follows the pointer); light layers combine with every elevation
- Tile: small raised key for a glyph or product mark; --solid, --glow, sizes
- Avatar: raised disc with --ring / --glow, sizes, __status, avatar group
- Stat: readings set into one recessed well (.nv-stat-group)
- Steps: markers set into a rail; done steps light their stretch; vertical
- Deck: one surface in front of stacked layers of its kind
- Skeleton: recessed placeholder with a slow sweep, still under reduced motion
- Text: .nv-text-lit and .nv-text-lit--accent

Continuity
- .nv-reveal / .nv-reveal-group: content arrives once as it scrolls into view
  (nv-arrive keyframe); niveus.js marks pending state, so nothing is hidden
  without the script or under reduced motion
- niveus.js tracks the pointer for .nv-card--spotlight

README and REFERENCE document every new class, token and attribute;
tools/check.py passes and dist/ is rebuilt.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
Nexoniarz 2026-10-18 22:59:25 +02:00
commit 7908c55245
19 changed files with 1619 additions and 14 deletions

View file

@ -6,6 +6,9 @@
.nv-card--inset recessed into its parent
.nv-card--frosted over imagery or scrolling content
.nv-card--interactive the whole card is one target
.nv-card--lit lit along its top edge in its tint
.nv-card--glow gives off its tint — the one card that is on
.nv-card--spotlight catches a light that follows the pointer
.nv-card__header / __body / __footer / __media
A card is a container, not a look. If a card needs a shadow that is not on
@ -23,6 +26,11 @@
--_shadow: var(--nv-bevel), var(--nv-outline), var(--nv-elevation-1);
--_sheen: var(--nv-sheen-surface);
--_padding: var(--nv-space-5);
/* Light layers the variants switch on. Kept separate from --_shadow so a
lit or glowing card can still be elevated, floating or interactive. */
--_lit: 0 0 transparent;
--_glow: 0 0 transparent;
--_spot: linear-gradient(transparent, transparent);
position: relative;
display: flex;
@ -30,11 +38,11 @@
min-inline-size: 0;
background-color: var(--_bg);
background-image: var(--_sheen);
background-image: var(--_spot), var(--_sheen);
color: var(--nv-color-text-primary);
border: var(--nv-border-width) solid var(--_border);
border-radius: var(--nv-radius-lg);
box-shadow: var(--_shadow);
box-shadow: var(--_lit), var(--_shadow), var(--_glow);
backdrop-filter: var(--nv-backdrop-glass);
-webkit-backdrop-filter: var(--nv-backdrop-glass);
@ -86,20 +94,75 @@
@media (hover: hover) {
.nv-card--interactive:hover {
box-shadow: var(--nv-bevel), var(--nv-outline), var(--nv-elevation-3);
box-shadow: var(--_lit), var(--nv-bevel), var(--nv-outline), var(--nv-elevation-3), var(--_glow);
translate: 0 calc(var(--nv-lift-hover) * 2);
}
}
.nv-card--interactive:active {
box-shadow: var(--nv-bevel), var(--nv-outline), var(--nv-elevation-1);
box-shadow: var(--_lit), var(--nv-bevel), var(--nv-outline), var(--nv-elevation-1), var(--_glow);
translate: 0 var(--nv-press-depth);
transition-duration: var(--nv-duration-instant);
}
.nv-card--interactive:focus-visible {
outline: none;
box-shadow: var(--_shadow), var(--nv-focus-ring);
box-shadow: var(--_lit), var(--_shadow), var(--_glow), var(--nv-focus-ring);
}
/* --- Light ------------------------------------------------------------------
Three ways a card can carry light, each stated once and combinable with
every elevation above. They all take the card's tint — the accent unless
--nv-card-tint names another color, the way --nv-bed-tint does for a bed.
Lit: a strip of light along the top edge, spilling a little way down
the face. For a card that belongs to something with a color: a
project, a status, a category.
Glow: the card gives off its tint. For the one card that is on — the
current plan, the live item. Two glowing cards side by side
cancel each other out.
Spotlight: a soft light follows the pointer across the face (niveus.js
tracks it). A showcase effect; a list of work items does not
need one. */
.nv-card--lit,
.nv-card--glow,
.nv-card--spotlight {
--nv-card-tint: var(--nv-color-accent);
}
.nv-card--lit {
--_lit:
inset 0 2px 0 color-mix(in oklab, var(--nv-card-tint) 85%, transparent),
inset 0 18px 28px -22px color-mix(in oklab, var(--nv-card-tint) 70%, transparent);
--_sheen:
radial-gradient(
120% 70% at 0% 0%,
color-mix(in oklab, var(--nv-card-tint) 12%, transparent),
transparent 70%
),
var(--nv-sheen-surface);
}
.nv-card--glow {
--_border: color-mix(in oklab, var(--nv-card-tint) 40%, var(--nv-color-border-subtle));
--_glow: 0 0 var(--nv-glow-blur-md) var(--nv-glow-spread-md)
color-mix(in oklab, var(--nv-card-tint) var(--nv-glow-strength), transparent);
}
@media (hover: hover) {
.nv-card--glow.nv-card--interactive:hover {
--_glow: 0 0 var(--nv-glow-blur-lg) var(--nv-glow-spread-md)
color-mix(in oklab, var(--nv-card-tint) var(--nv-glow-strength), transparent);
}
.nv-card--spotlight:hover {
--_spot: radial-gradient(
22rem circle at var(--nv-pointer-x, 50%) var(--nv-pointer-y, 0%),
color-mix(in oklab, var(--nv-card-tint) 14%, var(--nv-color-sheen-top)),
transparent 70%
);
}
}
/* Cards whose whole area is clickable via a link inside: the link's target is