/* ==========================================================================
Niveus — Table
--------------------------------------------------------------------------
Rows of the same kind of thing. The frame handles the overflow, because a
table is the one component that legitimately refuses to get narrower — it
scrolls sideways inside its frame rather than forcing the page to.
Numbers belong in .nv-table__number: aligned to the end and set in tabular
figures, so columns of digits line up and can be compared by eye.
========================================================================== */
.nv-table-frame {
inline-size: 100%;
overflow-x: auto;
overscroll-behavior-inline: contain;
}
.nv-table {
inline-size: 100%;
border-collapse: collapse;
font: var(--nv-font-body);
text-align: start;
}
.nv-table th {
padding: var(--nv-space-2-5) var(--nv-space-4);
font: var(--nv-font-caption);
font-weight: var(--nv-font-weight-semibold);
letter-spacing: var(--nv-letter-spacing-wide);
color: var(--nv-color-text-tertiary);
text-align: start;
white-space: nowrap;
border-block-end: var(--nv-border-width) solid var(--nv-color-border);
}
.nv-table td {
padding: var(--nv-space-3) var(--nv-space-4);
color: var(--nv-color-text-secondary);
border-block-end: var(--nv-border-width) solid var(--nv-color-border-subtle);
vertical-align: middle;
}
/* The first cell in a row names it, so it carries the reading weight. */
.nv-table td:first-child {
color: var(--nv-color-text-primary);
font-weight: var(--nv-font-weight-medium);
}
.nv-table tbody tr:last-child td {
border-block-end: 0;
}
@media (hover: hover) {
.nv-table tbody tr {
transition: var(--nv-transition-colors);
}
.nv-table tbody tr:hover {
background-color: var(--nv-color-surface-hover);
}
}
.nv-table__number {
text-align: end;
font-variant-numeric: tabular-nums;
}
.nv-table__actions {
inline-size: 1%;
white-space: nowrap;
text-align: end;
}
.nv-table--compact th {
padding-block: var(--nv-space-2);
}
.nv-table--compact td {
padding-block: var(--nv-space-2);
}
/* Rows that lead somewhere. Same physical language as an interactive card:
it responds to a pointer, so it must look like it can be pressed. */
.nv-table--interactive tbody tr {
cursor: pointer;
}
.nv-table--interactive tbody tr:focus-visible {
outline: none;
box-shadow: var(--nv-focus-ring);
}