Niveus/niveus
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Filename Latest commit message Latest commit date
Nexoniarz 369d1cd8f7 Add Glaze material, pickers, slider and design guidelines
Glaze is glass with a dial: --nv-glass-frost (0 clear .. 1 heavy) moves
backdrop blur, tint and saturation together, read where the surface is
drawn so any subtree or slider can change it. A masked rim and a specular
bloom follow the pointer via niveus.js; without it the light sits at its
default and the material still reads. Falls back to the elevated solid
under reduced transparency or without backdrop-filter.

New components: .nv-slider (binds to a token with data-nv-var),
.nv-calendar, .nv-timepicker (24-hour by default, optional 24H / AM/PM
switch, value always HH:MM), and .nv-picker with .nv-menu--listbox (search,
type-ahead, keys). All render without niveus.js except where noted.

GUIDELINES.md is the normative rulebook for people and AI agents.

check.py, build.py and build.py --check pass.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-28 09:24:24 +01:00
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components Add Glaze material, pickers, slider and design guidelines 2026-10-28 09:24:24 +01:00
themes Add Glaze material, pickers, slider and design guidelines 2026-10-28 09:24:24 +01:00
tokens Add Glaze material, pickers, slider and design guidelines 2026-10-28 09:24:24 +01:00
base.css Add depth and light: glow, tiles, avatars, stats, steps, decks, skeletons, reveal 2026-10-18 22:59:25 +02:00
continuity.css Add depth and light: glow, tiles, avatars, stats, steps, decks, skeletons, reveal 2026-10-18 22:59:25 +02:00
fonts.css Niveus: a tactile, adaptive interface language 2026-10-03 17:47:03 +02:00
niveus.css Add Glaze material, pickers, slider and design guidelines 2026-10-28 09:24:24 +01:00
niveus.js Add Glaze material, pickers, slider and design guidelines 2026-10-28 09:24:24 +01:00
utilities.css Niveus: a tactile, adaptive interface language 2026-10-03 17:47:03 +02:00