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Niveus read flat: thin sheens, short shadows, opaque grey chrome and a painted canvas. This retunes values and component internals only; every class and token name is unchanged, so existing pages pick it up as is. - Canvas: a faint accent light falls across the page, so translucent layers have something to show through. - Surfaces: the surface sheen runs the full height (lit top, shaded foot); raised and filled sheens, highlights and bevels are stronger; the elevation scale is deeper and softer. - Translucency: cards, dialogs, the sidebar and tab tracks let some of the canvas through, with blur so busy grounds never read as texture; frosted and glass materials are clearer with more blur. - Filled buttons give off a soft glow of their own color. - Light fields are paper instead of grey wells that looked disabled. - Fixes: navigation bars wrap and lists scroll inside them instead of overflowing the page on phones; choice labels sit at control size; disabled ghost buttons no longer grow a filled well; the color-swatch rule is split so neither engine drops it. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_019iMUTHrD8K9CSuHqsanje9
98 lines
5.1 KiB
CSS
98 lines
5.1 KiB
CSS
/* ==========================================================================
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Niveus — Materials
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--------------------------------------------------------------------------
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A material is a surface treatment: what it is made of, not where it sits.
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Elevation answers "how far from the canvas"; material answers "what does
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light do when it hits this".
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solid opaque, stable. The default. Content lives here.
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elevated solid with depth and a top highlight. Separated from context.
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inset recessed into its parent. Fields, wells, tracks.
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frosted translucent, moderately blurred, bevelled. Chrome that sits
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over content: bars, docks, launchers, notifications, menus.
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glass more translucent, lightly blurred. Contextual layers where the
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content behind should stay legible: overlays, hover cards.
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Niveus is a solid system with glass used sparingly. Windows, cards, dialogs
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and everything that holds content are solid; translucency is reserved for
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the chrome that floats over them. Translucency has a cost — it tints
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whatever is behind it and forces the GPU to composite — and used everywhere
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it stops meaning "this floats".
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Sheen is the light falling across a raised face. It is laid over a
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surface's own color as background-image, so a surface keeps its role color
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and gains the gradient; anything that does not draw gradients simply shows
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the role color.
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========================================================================== */
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:root {
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/* --- Blur ---------------------------------------------------------------- */
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--nv-blur-sm: 12px;
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--nv-blur-md: 24px;
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--nv-blur-lg: 36px;
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--nv-blur-xl: 56px;
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/* Backdrops lose saturation when blurred; a touch of saturate() puts the
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color back so frosted surfaces do not read as gray films. Moderate on
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purpose: the blur says "this floats", it is not the look itself. */
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--nv-backdrop-saturate: 180%;
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--nv-backdrop-frosted: blur(var(--nv-blur-md)) saturate(var(--nv-backdrop-saturate));
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--nv-backdrop-glass: blur(var(--nv-blur-sm)) saturate(var(--nv-backdrop-saturate));
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/* --- Sheen ------------------------------------------------------------------
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raised neutral controls: buttons, the selected tab, a titlebar
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filled saturated fills: primary and danger buttons, checked marks
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surface large surfaces: windows, dialogs, cards. Brightest along the
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top edge, easing through the middle and settling into a faint
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shade at the foot, so a panel reads as a curved, lit body
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rather than as a flat sheet.
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knob a round thumb: lit from above, shaded towards its rim */
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--nv-sheen-raised: linear-gradient(var(--nv-color-sheen-top), var(--nv-color-sheen-bottom));
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--nv-sheen-filled: linear-gradient(var(--nv-color-sheen-strong-top), var(--nv-color-sheen-strong-bottom));
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--nv-sheen-surface: linear-gradient(var(--nv-color-sheen-top), transparent 7rem, transparent 55%, var(--nv-color-sheen-bottom));
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--nv-sheen-knob: radial-gradient(circle at 50% 22%, var(--nv-color-highlight-strong), transparent 45%), radial-gradient(circle at 50% 30%, transparent 40%, var(--nv-color-knob-shade));
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--nv-backdrop-scrim: blur(var(--nv-blur-sm)) saturate(140%);
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/* --- Material recipes -----------------------------------------------------
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Each recipe is the full set of properties that defines the material.
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Applied by the .nv-material-* classes in components/surface.css. */
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--nv-material-solid-bg: var(--nv-color-surface);
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--nv-material-solid-border: var(--nv-color-border);
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--nv-material-solid-shadow: var(--nv-elevation-0);
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--nv-material-elevated-bg: var(--nv-color-surface-elevated);
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--nv-material-elevated-border: var(--nv-color-border-subtle);
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--nv-material-elevated-shadow: var(--nv-bevel), var(--nv-outline), var(--nv-elevation-2);
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--nv-material-inset-bg: var(--nv-color-surface-inset);
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--nv-material-inset-border: var(--nv-color-border-subtle);
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--nv-material-inset-shadow: var(--nv-elevation-inset-md), var(--nv-ledge);
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--nv-material-frosted-bg: var(--nv-color-material-frosted);
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--nv-material-frosted-border: var(--nv-color-material-border);
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--nv-material-frosted-shadow: var(--nv-bevel), var(--nv-outline), var(--nv-elevation-3);
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--nv-material-glass-bg: var(--nv-color-material-glass);
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--nv-material-glass-border: var(--nv-color-material-border);
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--nv-material-glass-shadow: var(--nv-highlight-top-strong), var(--nv-outline), var(--nv-elevation-4);
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}
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/* Where translucency cannot be honoured — reduced transparency, or a browser
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without backdrop-filter — materials fall back to their solid equivalents
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rather than becoming unreadable washes. */
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@media (prefers-reduced-transparency: reduce) {
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:root {
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--nv-material-frosted-bg: var(--nv-color-surface-elevated);
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--nv-material-glass-bg: var(--nv-color-surface-elevated);
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--nv-backdrop-frosted: none;
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--nv-backdrop-glass: none;
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--nv-backdrop-scrim: none;
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}
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}
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@supports not (backdrop-filter: blur(1px)) {
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:root {
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--nv-material-frosted-bg: var(--nv-color-surface-elevated);
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--nv-material-glass-bg: var(--nv-color-surface-elevated);
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}
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}
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