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Tokens - --nv-color-glow role (light and dark) and a glow scale: --nv-glow-sm/md/lg, --nv-glow-blur-*, --nv-glow-spread-*, --nv-glow-strength - --nv-stagger (0ms under reduced motion) and --nv-duration-shimmer Components - Card: --lit (lit top edge in --nv-card-tint), --glow, --spotlight (light follows the pointer); light layers combine with every elevation - Tile: small raised key for a glyph or product mark; --solid, --glow, sizes - Avatar: raised disc with --ring / --glow, sizes, __status, avatar group - Stat: readings set into one recessed well (.nv-stat-group) - Steps: markers set into a rail; done steps light their stretch; vertical - Deck: one surface in front of stacked layers of its kind - Skeleton: recessed placeholder with a slow sweep, still under reduced motion - Text: .nv-text-lit and .nv-text-lit--accent Continuity - .nv-reveal / .nv-reveal-group: content arrives once as it scrolls into view (nv-arrive keyframe); niveus.js marks pending state, so nothing is hidden without the script or under reduced motion - niveus.js tracks the pointer for .nv-card--spotlight README and REFERENCE document every new class, token and attribute; tools/check.py passes and dist/ is rebuilt. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
83 lines
2.6 KiB
CSS
83 lines
2.6 KiB
CSS
/* ==========================================================================
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Niveus — Tile
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--------------------------------------------------------------------------
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<span class="nv-tile"><svg …></svg></span>
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A tile is a small raised key that holds one glyph: the icon beside a
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feature, the mark of a product, the symbol on a stat. It is the physical
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version of an icon — something with an edge you could press — which is why
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a row of features reads as a set of objects rather than as clip art.
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.nv-tile soft key: tinted face, the glyph in its tint
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.nv-tile--solid filled key: saturated face, a light glyph
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.nv-tile--glow the key is lit from inside
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.nv-tile--sm / --lg / --xl
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Everything derives from --nv-tile-tint, the accent unless set. A tile is
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not a button: if it does something, it is an .nv-button--icon.
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========================================================================== */
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.nv-tile {
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--nv-tile-tint: var(--nv-color-accent);
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--_size: 2.75rem;
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--_radius: var(--nv-radius-md);
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--_bg: color-mix(in oklab, var(--nv-tile-tint) 16%, var(--nv-color-surface-elevated));
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--_ink: color-mix(in oklab, var(--nv-tile-tint) 70%, var(--nv-color-text-primary));
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--_sheen: var(--nv-sheen-raised);
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--_glow: 0 0 transparent;
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position: relative;
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display: inline-grid;
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place-items: center;
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flex: none;
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inline-size: var(--_size);
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block-size: var(--_size);
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background-color: var(--_bg);
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background-image: var(--_sheen);
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color: var(--_ink);
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border: var(--nv-border-width) solid color-mix(in oklab, var(--nv-tile-tint) 30%, var(--nv-color-border-subtle));
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border-radius: var(--_radius);
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box-shadow: var(--nv-bevel), var(--nv-outline), var(--nv-elevation-1), var(--_glow);
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transition: var(--nv-transition-surface);
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}
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/* Glyphs take half the key; a mark that is itself a picture (an image, a
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logo) fills it, clipped to the key's corners. */
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.nv-tile > svg {
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inline-size: 50%;
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block-size: 50%;
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}
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.nv-tile > img {
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inline-size: 100%;
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block-size: 100%;
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border-radius: inherit;
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object-fit: cover;
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}
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.nv-tile--solid {
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--_bg: var(--nv-tile-tint);
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--_ink: var(--nv-color-on-accent);
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--_sheen: var(--nv-sheen-filled);
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}
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.nv-tile--glow {
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--_glow: 0 0 var(--nv-glow-blur-md) var(--nv-glow-spread-sm)
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color-mix(in oklab, var(--nv-tile-tint) var(--nv-glow-strength), transparent);
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}
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.nv-tile--sm {
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--_size: 2rem;
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--_radius: var(--nv-radius-sm);
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}
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.nv-tile--lg {
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--_size: 3.5rem;
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--_radius: var(--nv-radius-lg);
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}
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.nv-tile--xl {
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--_size: 4.5rem;
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--_radius: var(--nv-radius-xl);
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}
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