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YAPF v1: fast byte-aligned format, SIMD, tools and plugins
Format (version 1, replaces the earlier experimental versions): - per-tile YCoCg-R or subtract-green colour transform, 8-bit modular - 12 row filters per 8-row band (Left, Gradient, Up-right, Up-average, Up 1-8 rows), none with more than a one-add serial dependency - residuals in groups of 8 at the group's width (w bits x 8 = w bytes), 4-bit control codes with repeat-previous-width runs chosen by DP - constant and stored tiles, independent 64x64 tiles, mips, GPU hints - all sizes validated before decoding; corrupt input is rejected Library: - SIMD on by default: SSSE3 (runtime CPUID check; GCC, Clang, MSVC, MinGW) and NEON on ARM64; -DYAPF_NO_SIMD for plain C - yapf_load_memory, yapf_load_mt, yapf_load_memory_mt - 6-10x faster decoding than PNG (stb_image) on one core; -O2 and -O3 builds perform the same - fixes for macOS (sysconf) and the Windows import library exports Tools and integrations: - `yapf` CLI: convert PNG/JPG/TGA/BMP/PSD/GIF <-> YAPF, info, bench, thumbnail, mips - JavaScript and Python bindings (byte-identical to the C encoder) - GIMP 3 plugin: exports the flattened image, optional mipmaps - Blender extension: import (also as plane), export, drag and drop - VS Code preview, Figma plugin, Photoshop scripts, Linux MIME type and thumbnailer - Makefile, updated build.sh / build.bat, tools/build_release.sh - tests/test_yapf.c (784 checks) and bindings/js/test.js Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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bindings/js/README.md
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bindings/js/README.md
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# yapf.js — YAPF in JavaScript
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Encoder and decoder for YAPF v1 in one dependency-free file. Works in
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browsers, Node.js, web workers, Figma plugins and VS Code webviews, and
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produces exactly the same bytes as the C library.
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```js
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const YAPF = require('./yapf.js'); // or <script src="yapf.js"> → window.YAPF
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const img = YAPF.decode(bytes); // Uint8Array → image
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// img = { width, height, channels, pixels, gpuFormat, flags, mipLevels, mips }
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const file = YAPF.encode({ width, height, channels: 4, pixels }); // → Uint8Array
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// draw on a canvas
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ctx.putImageData(new ImageData(YAPF.toRGBA(img), img.width, img.height), 0, 0);
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```
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`decode` throws an `Error` for corrupt or unsupported data. Speed: a 4K
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image decodes in about 150 ms in Node / Chrome (the C library: 6 ms).
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Tests: `node test.js`.
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