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YAPF v1: fast byte-aligned format, SIMD, tools and plugins
Format (version 1, replaces the earlier experimental versions): - per-tile YCoCg-R or subtract-green colour transform, 8-bit modular - 12 row filters per 8-row band (Left, Gradient, Up-right, Up-average, Up 1-8 rows), none with more than a one-add serial dependency - residuals in groups of 8 at the group's width (w bits x 8 = w bytes), 4-bit control codes with repeat-previous-width runs chosen by DP - constant and stored tiles, independent 64x64 tiles, mips, GPU hints - all sizes validated before decoding; corrupt input is rejected Library: - SIMD on by default: SSSE3 (runtime CPUID check; GCC, Clang, MSVC, MinGW) and NEON on ARM64; -DYAPF_NO_SIMD for plain C - yapf_load_memory, yapf_load_mt, yapf_load_memory_mt - 6-10x faster decoding than PNG (stb_image) on one core; -O2 and -O3 builds perform the same - fixes for macOS (sysconf) and the Windows import library exports Tools and integrations: - `yapf` CLI: convert PNG/JPG/TGA/BMP/PSD/GIF <-> YAPF, info, bench, thumbnail, mips - JavaScript and Python bindings (byte-identical to the C encoder) - GIMP 3 plugin: exports the flattened image, optional mipmaps - Blender extension: import (also as plane), export, drag and drop - VS Code preview, Figma plugin, Photoshop scripts, Linux MIME type and thumbnailer - Makefile, updated build.sh / build.bat, tools/build_release.sh - tests/test_yapf.c (784 checks) and bindings/js/test.js Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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extensions/blender/README.md
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extensions/blender/README.md
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# YAPF for Blender
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Import and export `.yapf` images in **Blender 4.2 or later** (tested with
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Blender 5.1).
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- **File → Import → YAPF Image (.yapf)** — optionally as a **plane** with a
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material that shows the image.
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- **Image Editor → Image → Open YAPF… / Save as YAPF…** (with mipmaps option).
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- **Drag and drop** `.yapf` files into the 3D Viewport (creates a plane), the
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Image Editor or a node editor.
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Blender cannot read `.yapf` on its own, so imported images are **packed into
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the .blend** and survive saving and reopening.
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## Install
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1. Get `yapf_image-blender.zip` from the
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[Releases](https://github.com/Nexoniarz/YAPF/releases), or build it (below).
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2. Blender → **Edit → Preferences → Get Extensions → ⌄ → Install from Disk…**
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and pick the zip.
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The zip contains the native YAPF library for Windows, macOS and Linux (x64
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and ARM64). If no library matches your system, the extension still
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**imports** using a pure-Python decoder (numpy, bundled with Blender), but
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cannot export.
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## Build the zip
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```sh
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python3 extensions/blender/build.py # library for this machine only
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tools/build_release.sh # all platforms (needs zig)
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```
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Both write `dist/yapf_image-blender.zip`.
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