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YAPF 2: texture container with GPU blocks, wide samples and streaming
Adds format version 2 alongside version 1 (still written for plain 8-bit images, so existing readers keep working). Full specification in docs/FORMAT.md. - GPU block payloads: BC1-BC7, BC6H, ETC2/EAC, ASTC 4x4-12x12, in tiles of 16x16 blocks. Built-in BC1/BC3/BC4/BC5/BC7/BC6H encoders and BC1-BC7 decoders (BC6H/BC7 bit-exact with a reference decoder). - Lossless 16-bit, half and float pixels as byte planes over the 8-bit coder; order-preserving float mapping, transforms at sample width. - Cubemaps, cube arrays, texture arrays, volumes, animation frames. - Channel meanings, normal convention, linear mask, primaries/transfer, mip filter and coverage-preserving mips (yapf_tex_build_mips). - Small mips stored first, file size in the header, surface/tile tables: decode from a file prefix and single tiles (virtual texturing). - yapf-sum checksums on header, tables and every tile; needs bits so decoders refuse cleanly what they cannot read. - Optional entropy stage: per-surface Huffman code books with a neighbourhood context (~10% smaller photos) and per-lane packing of GPU blocks (~3x smaller on disk); planes decoded interleaved. - Notes: author, licence, source, tool, ICC and application tags. - CLI: --format, --entropy, --coverage, --normal, --map, colour options, 16-bit/HDR input, pack cube/array/volume/anim, info, verify, export. - Tests for all of the above, including fuzzing; v1 API reads 8-bit v2. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01DVrVthWN8GsmgHGUhhsCYm
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