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Language bindings, KDE thumbnails, yapf compare, in-memory encoding
- yapf_encode() / yapf_free_buffer(): encode to memory; yapf_save uses it - yapf.c also compiles as C++ - `yapf compare`: size and decode speed of the original format vs YAPF, with a lossless check - bindings with tested examples: C++ (header-only), C# (P/Invoke), Rust (crate, builds the C code), Go (cgo), Java (FFM API, Java 22+), Zig (@cImport), LuaJIT (FFI), TypeScript types for the JS port; Python now encodes in memory - docs/LANGUAGES.md and examples/ with measured results - KDE Dolphin thumbnail plugin (KF6, CMake) - README: honest status for Photoshop / VS Code / Figma (not run in the apps yet) and macOS (cross-compiled only), platform table Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@ -19,4 +19,6 @@ ctx.putImageData(new ImageData(YAPF.toRGBA(img), img.width, img.height), 0, 0);
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`decode` throws an `Error` for corrupt or unsupported data. Speed: a 4K
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image decodes in about 150 ms in Node / Chrome (the C library: 6 ms).
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Tests: `node test.js`.
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TypeScript types are in `yapf.d.ts`.
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Example: `node example.mjs ../../other/YAPF.YAPF` · tests: `node test.js`.
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19
bindings/js/example.mjs
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19
bindings/js/example.mjs
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@ -0,0 +1,19 @@
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// node example.mjs ../../other/YAPF.YAPF
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import { readFileSync } from 'node:fs';
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import { createRequire } from 'node:module';
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const YAPF = createRequire(import.meta.url)('./yapf.js');
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const path = process.argv[2] ?? '../../other/YAPF.YAPF';
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const file = readFileSync(path);
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let img = YAPF.decode(file);
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let best = Infinity; // best of 10 decodes
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for (let i = 0; i < 10; i++) {
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const t = performance.now();
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img = YAPF.decode(file);
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best = Math.min(best, performance.now() - t);
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}
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console.log(`${path}: ${img.width}x${img.height}, ${img.channels} channels, decoded in ${best.toFixed(2)} ms (pure JavaScript)`);
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console.log(`file is ${file.length} bytes, ${(100 * file.length / img.pixels.length).toFixed(1)}% of the raw pixels`);
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const again = YAPF.encode(img);
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console.log(`re-encoded: ${again.length} bytes, identical: ${Buffer.compare(Buffer.from(again), file) === 0}`);
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@ -3,7 +3,8 @@
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"version": "1.0.0",
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"description": "YAPF v1 lossless image format: encoder and decoder in plain JavaScript, no dependencies",
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"main": "yapf.js",
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"files": ["yapf.js", "README.md"],
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"types": "yapf.d.ts",
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"files": ["yapf.js", "yapf.d.ts", "README.md"],
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"scripts": { "test": "node test.js" },
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"keywords": ["image", "codec", "lossless", "yapf", "texture"],
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"license": "Apache-2.0",
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25
bindings/js/yapf.d.ts
vendored
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25
bindings/js/yapf.d.ts
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// TypeScript declarations for yapf.js
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export interface YapfImage {
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width: number;
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height: number;
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/** 1 gray, 2 gray + alpha, 3 RGB, 4 RGBA */
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channels: 1 | 2 | 3 | 4;
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/** width * height * channels bytes, rows top to bottom */
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pixels: Uint8Array;
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gpuFormat?: number;
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flags?: number;
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mipLevels?: number;
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/** mips[0] is the full-size image */
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mips?: Uint8Array[];
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}
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/** Decode a .yapf file; throws on corrupt or unsupported data. */
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export function decode(bytes: Uint8Array | ArrayBuffer): Required<YapfImage>;
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/** Encode an image to the bytes of a .yapf file (identical to the C encoder). */
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export function encode(image: YapfImage): Uint8Array;
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/** Any channel count → RGBA, ready for `new ImageData(rgba, w, h)`. */
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export function toRGBA(image: YapfImage, level?: number): Uint8ClampedArray;
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export const GPU: { RGBA8: 0; RGB8: 1; RG8: 2; R8: 3; SRGB8_A8: 4; SRGB8: 5 };
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export const FLAG: { PREMULT_ALPHA: 1; SRGB: 2 };
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export const VERSION: 1;
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