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Python binding and Blender read YAPF 2
yapf.load_texture / decode_texture expose every surface and the texture description; rgba_float() for display (blocks decoded, 16-bit / float kept). Blender imports 16-bit / HDR as float images packed as EXR, decodes GPU blocks, follows the normal-map convention (DirectX flip, Z rebuilt for XY normals). Errors say why. Tested in Blender 4.4.3. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01DVrVthWN8GsmgHGUhhsCYm
This commit is contained in:
parent
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commit
fdbd0a6b8f
5 changed files with 242 additions and 16 deletions
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@ -23,3 +23,17 @@ Without the library it falls back to a pure-Python decoder that needs
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tells you which one is in use.
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Example: `YAPF_LIBRARY=../../build/libyapf.so python3 example.py ../../other/YAPF.YAPF`
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## Textures (YAPF 2)
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```python
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tex = yapf.load_texture("albedo.yapf") # any v1 / v2 file, needs the C library
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tex.payload, tex.format, tex.sample, tex.channels, tex.mip_levels
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tex.shape, tex.layers, tex.frames, tex.channel_map, tex.normal, tex.notes
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raw = tex.surface(frame=0, layer=0, face=0, mip=0) # bytes as stored (GPU blocks / samples)
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rgba = tex.rgba_float() # numpy float32 (h, w, 4) for display
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```
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`yapf.load` / `yapf.decode` still return 8-bit images; on a texture they
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cannot represent they raise `YapfError` saying so. Errors name the
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reason (damaged, truncated, not YAPF, newer version).
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BIN
bindings/python/gradient.yapf
Normal file
BIN
bindings/python/gradient.yapf
Normal file
Binary file not shown.
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@ -1,5 +1,5 @@
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"""
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yapf.py — Python bindings for YAPF v1 images.
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yapf.py — Python bindings for YAPF images (v1) and textures (v2).
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Copyright 2026 Nexoniarz — Apache License 2.0.
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@ -8,6 +8,11 @@ Copyright 2026 Nexoniarz — Apache License 2.0.
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img.width, img.height, img.channels # pixels: bytes, row-major
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yapf.save("out.yapf", img) # or yapf.encode(img) -> bytes
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tex = yapf.load_texture("albedo.yapf") # any v1 / v2 file (C library)
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tex.payload, tex.format, tex.sample # GPU blocks, 16-bit, float, ...
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raw = tex.surface(mip=0) # bytes as stored (blocks or samples)
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rgba = tex.rgba_float() # numpy float32 (h, w, 4) for display
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Uses the C library through ctypes when one can be found (fast, can
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encode); otherwise falls back to a pure-Python decoder that needs numpy
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(decode only). The library is looked up in this order:
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@ -26,12 +31,22 @@ import platform
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import struct
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import sys
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__all__ = ["Image", "load", "save", "decode", "encode", "backend",
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__all__ = ["Image", "Texture", "load", "save", "decode", "encode", "backend",
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"load_texture", "decode_texture",
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"GPU_RGBA8", "GPU_RGB8", "GPU_RG8", "GPU_R8", "GPU_SRGB8_A8", "GPU_SRGB8",
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"FLAG_PREMULT_ALPHA", "FLAG_SRGB", "YapfError"]
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GPU_RGBA8, GPU_RGB8, GPU_RG8, GPU_R8, GPU_SRGB8_A8, GPU_SRGB8 = range(6)
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FLAG_PREMULT_ALPHA, FLAG_SRGB = 1, 2
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GPU_BC1, GPU_BC2, GPU_BC3, GPU_BC4, GPU_BC4_SNORM, GPU_BC5, GPU_BC5_SNORM = range(0x40, 0x47)
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GPU_BC6H, GPU_BC6H_SF, GPU_BC7 = 0x47, 0x48, 0x49
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FLAG_PREMULT_ALPHA, FLAG_SRGB, FLAG_COVERAGE = 1, 2, 4
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PAYLOAD_PIXELS, PAYLOAD_BLOCKS = 0, 1
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SAMPLE_U8, SAMPLE_U16, SAMPLE_F16, SAMPLE_F32 = 0, 1, 2, 3
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SHAPE_2D, SHAPE_CUBE, SHAPE_VOLUME = 0, 1, 2
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_ERRORS = {-1: "invalid argument", -2: "cannot read the file", -3: "out of memory",
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-4: "corrupt or not a YAPF file", -5: "needs a feature this library does not have",
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-6: "damaged: a checksum does not match", -7: "the file is truncated"}
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class YapfError(Exception):
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@ -70,6 +85,26 @@ class _CImage(ctypes.Structure):
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("mips", ctypes.POINTER(ctypes.POINTER(ctypes.c_uint8)))]
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class _CNote(ctypes.Structure):
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_fields_ = [("tag", ctypes.c_char * 4), ("size", ctypes.c_uint32),
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("data", ctypes.POINTER(ctypes.c_uint8))]
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class _CTexture(ctypes.Structure):
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_fields_ = [("width", ctypes.c_uint32), ("height", ctypes.c_uint32), ("depth", ctypes.c_uint32),
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("layers", ctypes.c_uint16), ("frames", ctypes.c_uint16),
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("shape", ctypes.c_uint8), ("mip_levels", ctypes.c_uint8),
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("payload", ctypes.c_uint8), ("format", ctypes.c_uint8),
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("sample", ctypes.c_uint8), ("channels", ctypes.c_uint8), ("flags", ctypes.c_uint8),
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("channel_map", ctypes.c_uint8 * 4), ("linear_mask", ctypes.c_uint8),
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("normal", ctypes.c_uint8), ("primaries", ctypes.c_uint8), ("transfer", ctypes.c_uint8),
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("mip_filter", ctypes.c_uint8), ("alpha_ref", ctypes.c_uint8),
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("loop_count", ctypes.c_uint16),
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("frame_us", ctypes.POINTER(ctypes.c_uint32)),
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("note_count", ctypes.c_uint32), ("notes", ctypes.POINTER(_CNote)),
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("data", ctypes.POINTER(ctypes.c_void_p)), ("internal_", ctypes.c_void_p)]
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def _platform_dir():
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machine = platform.machine().lower()
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arch = "arm64" if machine in ("arm64", "aarch64") else "x64"
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@ -97,6 +132,20 @@ def _find_library():
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lib.yapf_encode.argtypes = [ctypes.POINTER(_CImage), ctypes.POINTER(ctypes.c_void_p),
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ctypes.POINTER(ctypes.c_size_t)]
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lib.yapf_free_buffer.argtypes = [ctypes.c_void_p]
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try: # version 2 (texture) API
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T = ctypes.POINTER(_CTexture)
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lib.yapf_tex_load_memory.restype = T
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lib.yapf_tex_load_memory.argtypes = [ctypes.c_char_p, ctypes.c_size_t, ctypes.c_int,
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ctypes.c_int, ctypes.POINTER(ctypes.c_int)]
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lib.yapf_tex_free.argtypes = [T]
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lib.yapf_tex_surface_bytes.restype = ctypes.c_size_t
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lib.yapf_tex_surface_bytes.argtypes = [T, ctypes.c_uint32]
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lib.yapf_tex_to_rgba8.argtypes = [T, ctypes.c_uint32, ctypes.c_uint32, ctypes.c_void_p]
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lib.yapf_blocks_decode.argtypes = [ctypes.c_uint8, ctypes.c_void_p, ctypes.c_uint32,
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ctypes.c_uint32, ctypes.c_void_p]
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lib.has_textures = True
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except AttributeError: # an older library: v1 only
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lib.has_textures = False
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return lib
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except (OSError, AttributeError):
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continue
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@ -115,7 +164,7 @@ def _c_decode(data):
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data = bytes(data)
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p = _lib.yapf_load_memory_mt(data, len(data), 0)
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if not p:
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raise YapfError("not a valid YAPF v1 file")
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raise YapfError(_why(data))
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try:
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c = p.contents
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mips = []
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@ -157,6 +206,9 @@ def _py_decode(data):
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b = np.frombuffer(bytes(data), dtype=np.uint8)
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if len(b) < 20 or bytes(b[:4]) != b"YAPF":
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raise YapfError("not a YAPF file")
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if b[4] == 2:
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raise YapfError("this is a YAPF 2 file; reading it needs the YAPF native library, "
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"which was not found (the pure-Python decoder reads version 1 only)")
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if b[4] != 1:
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raise YapfError("unsupported YAPF version %d" % b[4])
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ch, gpu, mip_levels, flags = int(b[5]), int(b[6]), int(b[7]), int(b[8])
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@ -275,6 +327,127 @@ def _py_tile(np, b, p, end, tw, th, ch, bad):
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return np.stack(out, axis=-1).astype(np.uint8)
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# ── textures (version 2, C library) ──────────────────────────────────
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def _why(data):
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"""Why `decode` could not read data, in words."""
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if len(data) < 5 or data[:4] != b"YAPF":
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return "not a YAPF file"
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if data[4] not in (1, 2):
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return "YAPF format version %d is newer than this library" % data[4]
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if _lib and getattr(_lib, "has_textures", False):
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err = ctypes.c_int(0)
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p = _lib.yapf_tex_load_memory(data, len(data), 0, 1, ctypes.byref(err))
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if p:
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_lib.yapf_tex_free(p)
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return ("this is a YAPF 2 texture (GPU blocks, 16-bit / float or a volume) "
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"that yapf.decode cannot return as 8-bit pixels; use yapf.load_texture")
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return _ERRORS.get(err.value, "error %d" % err.value)
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if data[4] == 2:
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return "YAPF 2 files need the YAPF native library (not found)"
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return "corrupt YAPF file"
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class Texture:
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"""A decoded YAPF texture (version 1 or 2). Description fields mirror
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yapf_texture_t; `surfaces[s]` holds the bytes of surface s as stored
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(GPU blocks, or samples in native byte order), numbered
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s = ((frame * layers + layer) * faces + face) * mip_levels + mip."""
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def __init__(self, c, lib):
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for f, _ in _CTexture._fields_:
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if f not in ("frame_us", "notes", "data", "internal_", "channel_map", "note_count"):
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setattr(self, f, getattr(c, f))
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self.channel_map = list(c.channel_map)
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self.faces = 6 if c.shape == SHAPE_CUBE else 1
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self.frame_us = [c.frame_us[i] for i in range(c.frames)] if c.frame_us else []
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self.notes = [(c.notes[i].tag.decode("latin-1"), ctypes.string_at(c.notes[i].data, c.notes[i].size))
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for i in range(c.note_count)]
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count = c.frames * c.layers * self.faces * c.mip_levels
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self.surfaces = [ctypes.string_at(c.data[s], lib.yapf_tex_surface_bytes(ctypes.byref(c), s % c.mip_levels))
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for s in range(count)]
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def surface_index(self, frame=0, layer=0, face=0, mip=0):
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return ((frame * self.layers + layer) * self.faces + face) * self.mip_levels + mip
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def surface(self, frame=0, layer=0, face=0, mip=0):
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return self.surfaces[self.surface_index(frame, layer, face, mip)]
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def mip_size(self, mip=0):
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d = max(1, self.depth >> mip) if self.shape == SHAPE_VOLUME else 1
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return max(1, self.width >> mip), max(1, self.height >> mip), d
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@property
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def is_hdr(self):
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"""Float / half samples or BC6H blocks: values may go above 1."""
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if self.payload == PAYLOAD_BLOCKS:
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return self.format in (GPU_BC6H, GPU_BC6H_SF)
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return self.sample in (SAMPLE_F16, SAMPLE_F32)
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def rgba_float(self, frame=0, layer=0, face=0, mip=0, slice=0):
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"""One image as numpy float32 (height, width, 4), rows top to bottom:
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8 / 16-bit scaled to 0..1 (still in their stored colour space),
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floats as stored, GPU blocks decoded. Needs numpy."""
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import numpy as np
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w, h, d = self.mip_size(mip)
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raw = self.surface(frame, layer, face, mip)
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raw = raw[len(raw) // d * slice:len(raw) // d * (slice + 1)]
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out = np.ones((h, w, 4), dtype=np.float32)
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if self.payload == PAYLOAD_BLOCKS:
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hdr = self.format in (GPU_BC6H, GPU_BC6H_SF)
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buf = ctypes.create_string_buffer(w * h * (6 if hdr else 4))
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rc = _lib.yapf_blocks_decode(self.format, raw, w, h, buf)
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if rc != 0:
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raise YapfError("GPU block format 0x%02x cannot be decoded here" % self.format)
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if hdr:
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out[..., :3] = np.frombuffer(buf.raw, dtype=np.float16).reshape(h, w, 3)
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else:
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out[...] = np.frombuffer(buf.raw, dtype=np.uint8).reshape(h, w, 4) / 255.0
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if self.channels == 3:
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out[..., 3] = 1.0
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return out
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dt = {SAMPLE_U8: np.uint8, SAMPLE_U16: np.uint16, SAMPLE_F16: np.float16, SAMPLE_F32: np.float32}[self.sample]
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ch = self.channels
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src = np.frombuffer(raw, dtype=dt).reshape(h, w, ch).astype(np.float32)
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if self.sample == SAMPLE_U8:
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src /= 255.0
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elif self.sample == SAMPLE_U16:
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src /= 65535.0
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out[..., :3] = src[..., :3] if ch >= 3 else src[..., :1]
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if ch in (2, 4):
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out[..., 3] = src[..., ch - 1]
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return out
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def __repr__(self):
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w, h, d = self.mip_size(0)
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return "<yapf.Texture %dx%d%s, %d mip(s), %s>" % (
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w, h, "x%d" % d if d > 1 else "", self.mip_levels,
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"blocks 0x%02x" % self.format if self.payload == PAYLOAD_BLOCKS
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else "%d ch %s" % (self.channels, ["u8", "u16", "f16", "f32"][self.sample]))
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def decode_texture(data, verify=True):
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"""Decode any YAPF file (v1 or v2) into a Texture. Needs the C library."""
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if not (_lib and getattr(_lib, "has_textures", False)):
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raise YapfError("YAPF textures need the YAPF native library (version 2), which was not found")
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data = bytes(data)
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err = ctypes.c_int(0)
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p = _lib.yapf_tex_load_memory(data, len(data), 0 if verify else 1, 0, ctypes.byref(err))
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if not p:
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raise YapfError(_why(data) if len(data) < 5 or data[:4] != b"YAPF"
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else _ERRORS.get(err.value, "error %d" % err.value))
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try:
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return Texture(p.contents, _lib)
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finally:
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_lib.yapf_tex_free(p)
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def load_texture(path, verify=True):
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"""Read and decode any .yapf file into a Texture."""
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with open(path, "rb") as f:
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return decode_texture(f.read(), verify)
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# ── public API ────────────────────────────────────────────────────────
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def decode(data):
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@ -12,6 +12,14 @@ Blender 5.1).
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Blender cannot read `.yapf` on its own, so imported images are **packed into
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the .blend** and survive saving and reopening.
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Every YAPF file opens, version 1 and 2: 8-bit images; GPU blocks (BC1–BC7,
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BC6H) decoded; 16-bit, half and float textures as **float images** (HDR
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values above 1 are kept, packed as EXR); for cubes, arrays and animations
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the first image. Normal maps follow Blender's OpenGL convention: DirectX
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normals get their green flipped, and X/Y-only normals (such as BC5) get Z
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rebuilt. Version 2 files need the bundled native library; the pure-Python
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fallback reads version 1 only. Tested in Blender 4.4.3 (nixpkgs).
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## Install
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1. Get `yapf_image-blender.zip` from the
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@ -33,30 +33,61 @@ from . import yapf
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# ── conversion helpers ────────────────────────────────────────────────
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def load_image(filepath):
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"""Read a .yapf file into a packed bpy.types.Image."""
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img = yapf.load(filepath)
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def _set_colorspace(bimg, names):
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for n in names: # names differ between versions
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try:
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bimg.colorspace_settings.name = n
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return
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except TypeError:
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continue
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def _read(filepath):
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"""(rgba float32 h×w×4, has_alpha, flags, float_data, texture or None)."""
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if yapf.backend() == "c" and getattr(yapf._lib, "has_textures", False):
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tex = yapf.load_texture(filepath) # every v1 / v2 file
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rgba = tex.rgba_float() # frame 0, layer 0, face +X, mip 0
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if tex.normal & 3 == 2: # DirectX (-Y) → Blender's OpenGL (+Y)
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rgba[..., 1] = 1.0 - rgba[..., 1]
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if tex.normal & 4 or (tex.normal and tex.channels == 2): # XY: rebuild Z
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x, y = rgba[..., 0] * 2.0 - 1.0, rgba[..., 1] * 2.0 - 1.0
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rgba[..., 2] = (np.sqrt(np.clip(1.0 - x * x - y * y, 0.0, 1.0)) + 1.0) * 0.5
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alpha = tex.channels in (2, 4) and not tex.normal
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wide = tex.is_hdr or (tex.payload == yapf.PAYLOAD_PIXELS and tex.sample == yapf.SAMPLE_U16)
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return rgba, alpha, tex.flags, wide, tex
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img = yapf.load(filepath) # pure-Python decoder: v1 only
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w, h, ch = img.width, img.height, img.channels
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src = np.frombuffer(img.pixels, dtype=np.uint8).reshape(h, w, ch).astype(np.float32) / 255.0
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rgba = np.ones((h, w, 4), dtype=np.float32)
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if ch >= 3:
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rgba[..., :3] = src[..., :3]
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else:
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rgba[..., :3] = src[..., :1]
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rgba[..., :3] = src[..., :3] if ch >= 3 else src[..., :1]
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if ch in (2, 4):
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rgba[..., 3] = src[..., ch - 1]
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return rgba, ch in (2, 4), img.flags, False, None
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def load_image(filepath):
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"""Read a .yapf file into a packed bpy.types.Image. 16-bit, half,
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float and BC6H textures become float images (packed as EXR so nothing
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is lost); GPU blocks are decoded."""
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rgba, alpha, flags, wide, tex = _read(filepath)
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h, w = rgba.shape[:2]
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name = os.path.basename(filepath)
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bimg = bpy.data.images.new(name, w, h, alpha=ch in (2, 4))
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bimg.colorspace_settings.name = "sRGB" if img.flags & yapf.FLAG_SRGB else "Non-Color"
|
||||
if img.flags & yapf.FLAG_PREMULT_ALPHA:
|
||||
bimg = bpy.data.images.new(name, w, h, alpha=alpha, float_buffer=wide)
|
||||
if tex is not None and tex.is_hdr:
|
||||
_set_colorspace(bimg, ("Linear Rec.709", "Linear"))
|
||||
elif flags & yapf.FLAG_SRGB:
|
||||
_set_colorspace(bimg, ("sRGB",))
|
||||
else:
|
||||
_set_colorspace(bimg, ("Non-Color",))
|
||||
if flags & yapf.FLAG_PREMULT_ALPHA:
|
||||
bimg.alpha_mode = "PREMUL"
|
||||
bimg.pixels.foreach_set(rgba[::-1].ravel()) # Blender rows go bottom-up
|
||||
bimg.file_format = "PNG"
|
||||
bimg.file_format = "OPEN_EXR" if wide else "PNG"
|
||||
bimg.pack() # keep it inside the .blend
|
||||
bimg.use_fake_user = True # …even before anything uses it
|
||||
bimg["yapf_source"] = filepath
|
||||
bimg["yapf_alpha"] = ch in (2, 4)
|
||||
bimg["yapf_alpha"] = alpha
|
||||
return bimg
|
||||
|
||||
|
||||
|
|
|
|||
Loading…
Reference in a new issue