# PIKTURE (PIK) **Fast. Small. Easy.** PIKTURE is a high-performance, lossless image format designed for systems where decoding speed and binary simplicity are critical. It is built on the FSE philosophy: Fast execution, Small file size, and Easy integration. ## Why PIKTURE? Standard formats like PNG are often bottlenecked by heavy decompression algorithms (DEFLATE/ZIP). PIKTURE replaces complex bit-shuffling with a hardware-friendly **INDEX + Delta** encoding, allowing the CPU to stream pixels directly to memory with minimal overhead. ### Key Features - **Lossless:** 100% bit-perfect reproduction of RGBA data. - **Ultra-Fast:** Near-memcpy decoding speeds. - **Small Footprint:** Single-header C99 library with zero dependencies. - **Smart Alpha:** Automatically optimizes storage when transparency is not used. ## Performance Comparison Benchmark results for a 5K professional image (sample 5120x3840): | Format | File Size | Difference | Decoding Complexity | | :--- | :--- | :--- | :--- | | **PNG** | 16.2 MB | Baseline | High (CPU Intensive) | | **PIKTURE (PIK)** | **10.1 MB** | **- 6.1 MB (37%)** | **Minimal (Linear Stream)** | ## Implementation The core library consists of only two files: `pikture.h` and `pikture.c`. ### Building The project is designed to be cross-compiled using the **Zig** toolchain for maximum portability across Linux, Windows, and macOS. ```bash # Run the build script to generate static and shared libraries ./build.sh | UNIX ./build.bat | WINDOWS