| Filename | Latest commit message | Latest commit date |
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yapf.js: decodeTexture (container, yapf-sum checks, code books with context decoding, 16-bit / float planes, GPU block tiles), BC1-BC7 / BC6H block decoding and textureToRGBA for display. Matches the C library on 417 generated files (surfaces bit-exact) and survives fuzzing with clean YapfErrors; fixtures in bindings/js/test-data keep it checked. VS Code preview: pickers for mip, face, layer, frame and slice; storage, normal-map convention and version in the info bar. Figma import: textures converted to 8-bit, 8-bit images stay exact. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01DVrVthWN8GsmgHGUhhsCYm |
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| .. | ||
| test-data | ||
| example.mjs | ||
| package.json | ||
| README.md | ||
| test.js | ||
| yapf.d.ts | ||
| yapf.js | ||
yapf.js — YAPF in JavaScript
Encoder (version 1) and decoder (versions 1 and 2) in one dependency-free file. Works in browsers, Node.js, web workers, Figma plugins and VS Code webviews, and produces exactly the same bytes as the C library.
const YAPF = require('./yapf.js'); // or <script src="yapf.js"> → window.YAPF
const img = YAPF.decode(bytes); // Uint8Array → image
// img = { width, height, channels, pixels, gpuFormat, flags, mipLevels, mips }
const file = YAPF.encode({ width, height, channels: 4, pixels }); // → Uint8Array
// draw on a canvas
ctx.putImageData(new ImageData(YAPF.toRGBA(img), img.width, img.height), 0, 0);
decode throws an Error for corrupt or unsupported data. Speed: a 4K
image decodes in about 150 ms in Node / Chrome (the C library: 6 ms).
TypeScript types are in yapf.d.ts.
Example: node example.mjs ../../other/YAPF.YAPF · tests: node test.js.
Textures (YAPF 2)
const tex = YAPF.decodeTexture(bytes); // any v1 / v2 file
// tex: { width, height, depth, layers, frames, faces, shape, mipLevels,
// payload, format, sample, channels, flags, channelMap, normal,
// primaries, transfer, frameUs, notes, surfaces: [...] }
const s = YAPF.surfaceIndex(tex, frame, layer, face, mip);
const view = YAPF.textureToRGBA(tex, s); // { width, height, rgba } for a canvas
surfaces[s] is a Uint8Array (8-bit pixels or GPU blocks, ready for
WebGL / WebGPU compressed textures), Uint16Array (16-bit, half) or
Float32Array. Checksums are verified ({ verify: false } skips them);
errors are YAPF.YapfError with a code (corrupt, checksum,
truncated, not-yapf, version, unsupported). decode() also reads
8-bit version 2 files. The decoder is checked against the C library on the
files in test-data/.