mirror of
https://github.com/Nexoniarz/YAPF.git
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- yapf_encode() / yapf_free_buffer(): encode to memory; yapf_save uses it - yapf.c also compiles as C++ - `yapf compare`: size and decode speed of the original format vs YAPF, with a lossless check - bindings with tested examples: C++ (header-only), C# (P/Invoke), Rust (crate, builds the C code), Go (cgo), Java (FFM API, Java 22+), Zig (@cImport), LuaJIT (FFI), TypeScript types for the JS port; Python now encodes in memory - docs/LANGUAGES.md and examples/ with measured results - KDE Dolphin thumbnail plugin (KF6, CMake) - README: honest status for Photoshop / VS Code / Figma (not run in the apps yet) and macOS (cross-compiled only), platform table Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
25 lines
975 B
TypeScript
25 lines
975 B
TypeScript
// TypeScript declarations for yapf.js
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export interface YapfImage {
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width: number;
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height: number;
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/** 1 gray, 2 gray + alpha, 3 RGB, 4 RGBA */
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channels: 1 | 2 | 3 | 4;
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/** width * height * channels bytes, rows top to bottom */
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pixels: Uint8Array;
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gpuFormat?: number;
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flags?: number;
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mipLevels?: number;
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/** mips[0] is the full-size image */
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mips?: Uint8Array[];
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}
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/** Decode a .yapf file; throws on corrupt or unsupported data. */
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export function decode(bytes: Uint8Array | ArrayBuffer): Required<YapfImage>;
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/** Encode an image to the bytes of a .yapf file (identical to the C encoder). */
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export function encode(image: YapfImage): Uint8Array;
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/** Any channel count → RGBA, ready for `new ImageData(rgba, w, h)`. */
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export function toRGBA(image: YapfImage, level?: number): Uint8ClampedArray;
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export const GPU: { RGBA8: 0; RGB8: 1; RG8: 2; R8: 3; SRGB8_A8: 4; SRGB8: 5 };
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export const FLAG: { PREMULT_ALPHA: 1; SRGB: 2 };
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export const VERSION: 1;
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