YAPF/extensions/gimp
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Filename Latest commit message Latest commit date
Nexoniarz 2ca726e3af YAPF v1: fast byte-aligned format, SIMD, tools and plugins
Format (version 1, replaces the earlier experimental versions):
- per-tile YCoCg-R or subtract-green colour transform, 8-bit modular
- 12 row filters per 8-row band (Left, Gradient, Up-right, Up-average,
  Up 1-8 rows), none with more than a one-add serial dependency
- residuals in groups of 8 at the group's width (w bits x 8 = w bytes),
  4-bit control codes with repeat-previous-width runs chosen by DP
- constant and stored tiles, independent 64x64 tiles, mips, GPU hints
- all sizes validated before decoding; corrupt input is rejected

Library:
- SIMD on by default: SSSE3 (runtime CPUID check; GCC, Clang, MSVC,
  MinGW) and NEON on ARM64; -DYAPF_NO_SIMD for plain C
- yapf_load_memory, yapf_load_mt, yapf_load_memory_mt
- 6-10x faster decoding than PNG (stb_image) on one core; -O2 and -O3
  builds perform the same
- fixes for macOS (sysconf) and the Windows import library exports

Tools and integrations:
- `yapf` CLI: convert PNG/JPG/TGA/BMP/PSD/GIF <-> YAPF, info, bench,
  thumbnail, mips
- JavaScript and Python bindings (byte-identical to the C encoder)
- GIMP 3 plugin: exports the flattened image, optional mipmaps
- Blender extension: import (also as plane), export, drag and drop
- VS Code preview, Figma plugin, Photoshop scripts, Linux MIME type and
  thumbnailer
- Makefile, updated build.sh / build.bat, tools/build_release.sh
- tests/test_yapf.c (784 checks) and bindings/js/test.js

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 14:17:59 +02:00
..
README.md YAPF v1: fast byte-aligned format, SIMD, tools and plugins 2026-10-03 14:17:59 +02:00
yapf-gimp.c YAPF v1: fast byte-aligned format, SIMD, tools and plugins 2026-10-03 14:17:59 +02:00

YAPF for GIMP

Open and export .yapf images in GIMP 3.0 or later.

  • File → Open reads .yapf (Gray, Gray + Alpha, RGB, RGBA).
  • File → Export As… → name.yapf writes the visible image (layers are flattened into a copy; your document is untouched), with an optional Store mipmaps checkbox for game engines.

Install

You need GIMP 3 with its development files (gimptool).

System Development files
Arch / Manjaro sudo pacman -S gimp (includes them)
Debian / Ubuntu sudo apt install libgimp-3.0-dev (GIMP 3 packages)
Fedora sudo dnf install gimp-devel
Windows MSYS2: pacman -S mingw-w64-ucrt-x86_64-gimp
macOS build GIMP 3 from source or use MacPorts/Homebrew

Then, from this folder:

gimptool --install yapf-gimp.c

That compiles the plugin (it pulls in ../../yapf.c itself) and installs it into your personal GIMP plug-ins folder. Restart GIMP.

Manual build

gcc -O2 $(pkg-config --cflags gimpui-3.0) yapf-gimp.c $(pkg-config --libs gimpui-3.0) -o yapf-gimp

Copy yapf-gimp to <GIMP config>/plug-ins/yapf-gimp/yapf-gimp, where the GIMP config folder is ~/.config/GIMP/3.0 on Linux, %APPDATA%\GIMP\3.0 on Windows and ~/Library/Application Support/GIMP/3.0 on macOS.

Notes

  • Pixels are saved with the sRGB flag, because GIMP's 8-bit buffers are gamma encoded. Files marked linear load as linear.
  • When a file has mipmaps, GIMP opens the full-size image.
  • Tested with GIMP 3.0.8 on Linux: opening matches the reference decoder pixel for pixel, and export equals GIMP's own flattened PNG of the image.