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- yapf_encode() / yapf_free_buffer(): encode to memory; yapf_save uses it - yapf.c also compiles as C++ - `yapf compare`: size and decode speed of the original format vs YAPF, with a lossless check - bindings with tested examples: C++ (header-only), C# (P/Invoke), Rust (crate, builds the C code), Go (cgo), Java (FFM API, Java 22+), Zig (@cImport), LuaJIT (FFI), TypeScript types for the JS port; Python now encodes in memory - docs/LANGUAGES.md and examples/ with measured results - KDE Dolphin thumbnail plugin (KF6, CMake) - README: honest status for Photoshop / VS Code / Figma (not run in the apps yet) and macOS (cross-compiled only), platform table Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
33 lines
1.4 KiB
Zig
33 lines
1.4 KiB
Zig
// YAPF from Zig: the C header is imported directly.
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// zig run example.zig ../../yapf.c -I../.. -lc -O ReleaseFast
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// (Uses only the C API plus std.debug.print, so it works across Zig versions.)
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const std = @import("std");
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const c = @cImport({
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@cInclude("yapf.h");
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@cInclude("time.h");
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});
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pub fn main() !void {
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const path: [:0]const u8 = "../../other/YAPF.YAPF";
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var img: *c.yapf_image_t = c.yapf_load(path.ptr) orelse return error.CannotLoad;
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var best: c.clock_t = std.math.maxInt(c.clock_t); // best of 10 decodes
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for (0..10) |_| {
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const t = c.clock();
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const again = c.yapf_load(path.ptr) orelse return error.CannotLoad;
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best = @min(best, c.clock() - t);
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c.yapf_free(img);
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img = again;
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}
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defer c.yapf_free(img);
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std.debug.print("{s}: {d}x{d}, {d} channels, decoded in {d:.2} ms\n", .{
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path, img.width, img.height, img.channels, @as(f64, @floatFromInt(best)) * 1000.0 / @as(f64, @floatFromInt(c.CLOCKS_PER_SEC)),
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});
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var data: ?*anyopaque = null;
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var size: usize = 0;
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if (c.yapf_encode(img, &data, &size) != c.YAPF_OK) return error.EncodeFailed;
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defer c.yapf_free_buffer(data);
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const raw = @as(f64, @floatFromInt(img.width * img.height * img.channels));
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std.debug.print("encoded: {d} bytes, {d:.1}% of the raw pixels\n", .{ size, 100.0 * @as(f64, @floatFromInt(size)) / raw });
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}
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