Finch/docs/en/cheatsheet.md
Claude 1f45bd8a01
docs (en, pl) and editors: masks, tails, shuffles, lookup, dot_add, @cpu, cpu_has, Nix
- technicians' guides: section 31 rewritten around kernels (masks, the end of a list, moving lanes,
  int8 dot products, choosing instructions at build and at run time)
- cheat sheets and engineers' guides: the new operations and their IR; how features are found
- Kate and VS Code: @cpu, boolxN and the new built-ins highlighted

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Psc42moPLwP43Cmb9oZqSR
2026-11-01 15:46:04 +00:00

501 lines
18 KiB
Markdown
Raw Permalink Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

# Finch Cheat Sheet
Everything in Finch on one page. For explanations, see the [guides](../../README.md#documentation).
> 🇵🇱 Polska wersja: [sciaga.md](../pl/sciaga.md)
---
## The `finch` command
| Command | Does |
|---|---|
| `finch run file.fch [args…]` | compile and run (args go to the program) |
| `finch build file.fch [-o name]` | make a program (`name.exe` on Windows) |
| `finch build file.fch --shared [-I dir]` | make a library (`libfile.so`, `file.dll`) that a C program loads; its `export fn`s are its C functions (numbers, bool, char, pointers) |
| `finch test file.fch` | run its `test "…" { }` blocks, each on its own (and those of the modules it imports) |
| `finch fmt [--check] [files/folders]` | indent by `{ }` with 4 spaces, no spaces at line ends, at most one empty line (`--check`: only list what it would change) |
| `finch run` / `build` / `test` with no file | in a folder with a `finch.toml`: its `entry` |
| `finch ir file.fch` | print the LLVM IR |
| `finch lsp` | the language server (editors use it) |
| `finch version` | version |
| `-l lib` | link a C library (like `link "lib"`) |
| `--target windows` / `linux` / `arm64` / `macos` / `android` / triple | build for another system (`android`: the NDK's clang from `ANDROID_NDK_HOME`, usually with `--shared`) |
| `-g` | debug info (gdb, lldb) |
| `-O0` | no optimizations |
| `--cpu native` / `x86-64-v3` / `apple-m1` … | use every instruction of that processor (AVX2, AVX-512, NEON); the program then needs one like it |
| `--trace` / `--no-trace` | runtime errors show the chain of calls; on for `run`, `test`, `-g`, `-O0`, off for a plain `build` (it costs speed) |
Environment: `FINCH_PATH` (folders with modules), `FINCH_CC` (the C compiler that links), `FINCH_CXX` (for `.cpp` files).
A program's compiled code and its `link "x.c"` files are kept in the cache (`~/.cache/finch`) until they or their headers change.
`finch.toml` (next to the code; `finch run` there needs no file and no flags):
```toml
name = "game" # what finch build makes
entry = "src/main.fch"
paths = ["src"] # folders with modules
include = ["vendor/SDL3/include"] # C headers
links = ["SDL3", "native/glue.cpp"] # libraries and your own .c / .cpp / .o / .a
libdirs = ["vendor/SDL3/lib"]
cflags = ["-DFAST"] # for your .c / .cpp files
ldflags = ["-Wl,-rpath,."]
cpu = "native" # the same as --cpu native
[target.windows] # only when building for that system (also linux, macos, android, linux-arm64)
links = ["ws2_32"]
```
---
## A file
```c
import "stdio.h" // a C header
import shapes // a Finch module: shapes.fch
link "m" // a C library, or "mine.c" / ".o" / ".a"
struct Point {
int x
int y = 0 // default value
}
fn main() {
print("Hello")
}
```
`main` can be `fn main()`, `fn main() -> int` (exit code) or `fn main([]str args)`.
One statement per line, no semicolons, `{` on the same line, no brackets around conditions.
---
## Variables
| Code | Meaning |
|---|---|
| `x := 5` | new variable, type inferred |
| `int x = 5` | new variable, type written |
| `int x` | zero / `""` / `[]` / `null` / the struct's defaults (also of the structs inside it) |
| `x = 7` | assign |
| `x += 1` `-=` `*=` `/=` `%=` | update |
| `const W = 640`, `const f32 G = 9.8` | a constant (top level of a file; `shapes.W` from a module) |
---
## Types
| Type | Example |
|---|---|
| `int` (= `i64`) | `42`, `-7`, `0xFF`, `1_000_000` |
| `float` (= `f64`) | `3.14`, `1e9`, `2.5e-3` |
| `bool` | `true`, `false` |
| `char` | `'A'`, `'\n'` |
| `str` | `"text\t\"quoted\""`, `"hp \(hp), speed \(v, 2)"` (code in the text; `, 2` = two digits after the point), `"""` several lines `"""` (the closing quotes' indentation is removed) |
| `i8 i16 i32 i64` | signed, sized |
| `u8 u16 u32 u64` | unsigned, sized |
| `f32 f64` | floats |
| `[]T` | array: `[1, 2, 3]`, `[]str names` |
| `map[K]V` | map: `["a": 1]`, `map[str]int counts`, `[:]` |
| `ptr[T]`, `ptr` | pointer, untyped pointer |
| `f32x8`, `i8x32`, `f64x4`, `u16x16` … | vector: N numbers worked on at once (SIMD), see below |
| `Name` / `module.Name` | a struct |
Escapes: `\n \t \r \0 \\ \" \'`.
---
## Operators
| Priority | Operators |
|---|---|
| 5 | `*` `/` `%` `<<` `>>` `&` |
| 4 | `+` `-` `\|` `^` (`+` also joins text) |
| 3 | `==` `!=` `<` `<=` `>` `>=` |
| 2 | `&&` |
| 1 | `\|\|` |
| unary | `-x` `!x` `~x` |
`x & 1 == 0` means `(x & 1) == 0`.
---
## Control flow
```c
if a > b { … } else if a == b { … } else { … }
x := if a > b { a } else { b } // as a value: one value per branch, else needed
while x > 0 { … }
for i in 0..10 { … } // 0 … 9
for item in list { … } // every element (or char of a str)
for i, item in list { … } // with its index
for key, value in m { … } // every map entry, in insertion order
break continue return value
defer cleanup() // runs when the block ends
```
---
## Functions
```c
fn add(int a, int b) -> int {
return a + b
}
fn greet(str name) { // no result
print("Hi", name)
}
```
Parameters behave like copies. Order in the file doesn't matter. A comma after the last argument is allowed.
---
## Methods
```c
fn Point.move(int dx, int dy) { // self is the Point it's called on (not a copy)
self.x += dx
self.y += dy
}
fn Point.dist() -> float { … }
p.move(1, 2) list[0].move(1, 1) ptr_to_point.move(0, 1)
```
Also on structs from C: `fn Vector2.length() -> f32 { … }`.
---
## Errors as values
```c
fn parse(str s) -> int! { // ! = can fail
if s.len == 0 {
return error("empty")
}
return int(s) or { return error("not a number: " + s) }
}
fn save(str p, str t) -> ! { // can fail, no result
try write_file(p, t)
}
```
| Code | On failure |
|---|---|
| `x := parse(s) or 0` | use 0 |
| `x := parse(s) or { print(err); return }` | run the block (`err`: the message) |
| `x := try parse(s)` | fail the current function too |
| `fn main() -> !` | a failure prints `error: …`, exit code 1 |
Fallible built-ins: `int(s)`, `float(s)`, `read_file`, `write_file`, `delete_file`.
---
## Structs
| Code | Meaning |
|---|---|
| `struct P { … }` | define (one field per line, `= default` optional) |
| `P(1, 2)` | create, all fields in order |
| `P(x: 1)` | create by name, the rest default/zero |
| `p.x`, `p.x = 5` | read, change a field |
| `b := a` | a full copy |
---
## Arrays `[]T`
| Code | Gives |
|---|---|
| `a.len` | number of elements |
| `a[i]`, `a[i] = x` | element (checked) |
| `a.push(x)` | add at the end |
| `a.pop()` | remove the last, give it back |
| `a.insert(i, x)` | put at position i |
| `a.remove(i)` | remove position i, give it back |
| `a.clear()` | empty it |
| `a.resize(n)` | length n (new elements are zero) |
| `a.find(x)` | index or -1 |
| `a.contains(x)` | bool |
| `a.sort()` | sort (numbers, chars, str) |
| `a.reverse()` | reverse |
| `a.slice(s, e)` | new array of s … e-1 |
| `a.join(sep)` | `[]str` → one str |
| `a.ptr` | address of the first element (for C) |
---
## Maps `map[K]V`
| Code | Gives |
|---|---|
| `m := ["a": 1, "b": 2]` | a map (keys: numbers, char, bool, str) |
| `m[k]` | value (missing key: the program stops) |
| `m[k] = v` | add / replace |
| `m[k] += 1`, `m[k].push(x)` | a missing key starts at the default (0, `[]`, …) |
| `m.len` | number of keys |
| `m.has(k)` | bool |
| `m.get(k, default)` | value or default |
| `m.remove(k)` | bool: was it there |
| `m.clear()` | empty it |
| `m.keys()`, `m.values()` | arrays, insertion order |
---
## Vectors `f32x8` (SIMD)
Types: `f32x4/8/16`, `f64x2/4/8`, `i8x16/32/64`, `i16x8/16/32`, `i32x4/8/16`, `i64x2/4/8`, and `u…` the same; at most 512 bits.
| Code | Gives |
|---|---|
| `f32x8(x)` | `x` in every lane |
| `f32x8(a, b, …, h)` | one number per lane |
| `f32x8(list, i)` | `list[i]` … `list[i+7]` (a `[]f32` or `ptr[f32]`) |
| `f32x8(v)` | an 8-lane vector converted lane by lane (`f32x8(ints)`, `i32x8(floats)`) |
| `v + w`, `v * 2.0`, `-v` | lane by lane; a plain number counts for every lane (`/` only on floats) |
| `& \| ^ << >> ~` | lane by lane, whole-number lanes |
| `v < w`, `v == w`, … | a mask `boolx8`: `m.all()`, `m.any()`, `m.count()`, `m & n`, `!m`, `m[i]` |
| `select(m, a, b)` | lane by lane: `a` where `m` is true, else `b` |
| `v[i]`, `v[i] = x`, `v.len` | a lane; the number of lanes |
| `min(v, w)`, `max`, `abs(v)`, `clamp(v, lo, hi)` | lane by lane |
| `v.sum()`, `v.min()`, `v.max()`, `v.dot(w)` | one number from all the lanes |
| `v.sqrt()`, `v.floor()`, `v.ceil()`, `v.round()` | every lane (float lanes) |
| `v.fma(b, c)`, `v.muladd(b, c)` | `v * b + c`: one rounding always / the fastest way here |
| `v.store(list, i)` | lanes into `list[i]` … |
| `f32x8(list, i, fill)`, `v.store_part(list, i)` | the end of a list: only the lanes inside it (the others are `fill`) |
| `v.shuffle(3, 2, 1, 0)`, `v.lo()`, `v.hi()`, `concat(a, b)` | lanes rearranged (shuffle takes numbers written in the code) |
| `table.lookup(idx)` | `table[idx % table.len]` per lane (`pshufb`, `tbl`) |
| `acc.dot_add(a, b)` | `i32x8` sums gain 4 byte products each (`u8x32` × `i8x32`): `vpdpbusd`, `usdot` where there |
| `@cpu("avx2,fma") fn …`, `cpu_has("avx2")` | a function that may use these features; check at run time before calling it |
---
## Text `str`
| Code | Gives |
|---|---|
| `s.len` | bytes |
| `s[i]`, `s[i] = 'x'` | char |
| `a + b` | joined text |
| `"x = \(x)"` | the value of any code in the text (`\(x, 2)`: a float with 2 digits) |
| `s.sub(a, b)` | part a … b-1 |
| `s.find(t)` | position or -1 |
| `s.contains(t)` | bool |
| `s.starts_with(t)`, `s.ends_with(t)` | bool |
| `s.split(sep)` | `[]str` |
| `s.trim()` | no spaces at the ends |
| `s.upper()`, `s.lower()` | A–Z / a–z |
| `s.replace(a, b)` | every a → b |
| `s.repeat(n)` | n times |
| `s.bytes()` | `[]u8` |
| `s.ptr` | `ptr[char]` (for C; a `str` also goes to a `const char *` parameter as it is) |
| `==` `!=` `<` `>` | compare |
---
## Conversions
| Code | Result |
|---|---|
| `int(3.9)` | `3` |
| `int("42")` | `42` (stops the program if it isn't a number) |
| `int('A')` | `65` |
| `float(7)`, `float("2.5")` | `7`, `2.5` |
| `u8(300)` | `44` (keeps the low bits) |
| `char(66)` | `'B'` |
| `bool(0)` | `false` |
| `str(42)`, `str(1.5)`, `str(true)`, `str('c')` | text (a float: the shortest text that is the same number) |
| `str(3.14159, 2)` | `"3.14"` (that many digits after the point) |
| `str([1, 2])`, `str(m)`, `str(point)` | the same text `print` shows |
| `int("x") or 0`, `float(s) or 0.0` | a number, or the fallback |
| `str(bytes)` | `[]u8` → text |
| `str(p)` | C `char*` → text |
| `ptr(p)`, `ptr(16)` | untyped pointer, from a pointer or a number |
| `int(p)` | pointer → address |
Automatic only when nothing is lost: smaller → bigger number, any int → float, `f32` → `f64`.
---
## Built-in functions
| Function | Does |
|---|---|
| `print(a, b, …)` | print, spaces between, newline at the end |
| `input()`, `input("Question? ")` | read a line |
| `read_file(path)` | file → str |
| `write_file(path, text)` | str → file, `true` if it worked |
| `file_exists(path)` | bool |
| `delete_file(path)` | bool |
| `shell(command)` | run a command, its exit code |
| `exit(code)` | stop the program now (also ends an `or { }` block) |
| `min(a, b, …)`, `max(a, b, …)`, `abs(x)`, `clamp(x, lo, hi)` | for any numbers (your own function of that name wins) |
| `fma(a, b, c)`, `muladd(a, b, c)` | `a * b + c` with one rounding / fused where the processor can (`a * b + c` written out is never fused) |
| `f32_bits(x)`, `f32_from_bits(u)`, `f64_bits`, `f64_from_bits` | a float's bits as `u32`/`u64` and back, unchanged |
| `f16_to_f32(h)`, `f32_to_f16(x)`, `bf16_to_f32(b)`, `f32_to_bf16(x)` | half and bfloat16 numbers (in a `u16`) ↔ `f32`; also on vectors |
| `error(message)` | `return error("…")` in a `-> T!` function |
| `addr(x)` | pointer to x; `addr(fn)` = C callback |
| `assert(cond)`, `assert(cond, "why")` | stop with a runtime error when cond is false (in a `test` block: that test fails) |
| `atomic_add(p, n)`, `atomic_sub`, `atomic_load(p)`, `atomic_store(p, n)`, `atomic_swap(p, n)`, `atomic_cas(p, old, new)` | a whole number other threads change too, through its `ptr` (`addr(count)`) |
| `new(value)` | value on the heap → `ptr[T]` |
| `free(p)` | give it back |
---
## Pointers
| Finch | C |
|---|---|
| `ptr[int] p` | `int *p` |
| `addr(x)` | `&x` (a struct variable given where `ptr[ThatStruct]` goes: `push(body)` = `push(addr(body))`) |
| `p.value` | `*p` |
| `p.field` | `p->field` |
| `p[i]` | `p[i]` |
| `null` | `NULL` |
| `ptr` | `void *` |
---
## Memory
- Arrays, text and structs free themselves at the end of their block. No `free` needed.
- `b := a` copies; a call's result moves; `return x` moves.
- Passing a struct: `fn f(Body b)` works on its own copy (the caller's stays as it was), `fn f(ptr[Body] b)` changes the caller's (`f(body)` or `f(addr(body))`), a method gets `self` by address, never a copy. A struct with 256+ bytes of numbers passed by value or in `for x in list` gets a warning.
- `new(...)` + `free(...)` (often with `defer`) for linked lists, trees, sharing.
- C memory: C's own functions (`malloc` / `free`, `fclose`, …).
---
## Modules
```c
import shapes // shapes.fch next to this file (or in FINCH_PATH)
shapes.area(b) // its functions
shapes.Box(2, 3) // its structs
shapes.Box other // in declarations
import ui/button // ui/button.fch: button.draw()
import ui/button as btn // another name: btn.draw()
```
---
## C
| Code | Meaning |
|---|---|
| `import "x.h"` | functions, structs, enums, `#define` numbers, globals |
| `link "name"` | libname.so / name.lib (pkg-config first) |
| `link "file.c"`, `link "glue.cpp"` | compile your own C or C++ file (C++: functions in `extern "C"`) |
| `addr(myFn)` | pass a Finch function as a callback |
| C type | Finch |
|---|---|
| `int` / `long long` / `unsigned` | `i32` / `i64` / `u32` (by size) |
| `float` / `double` | `f32` / `f64` |
| `char *` (parameter, result) | `str` |
| `char *` (field, behind a pointer) | `ptr[char]` |
| `struct X` | `X` |
| `T *` | `ptr[T]` |
| `void *`, handles | `ptr` |
| `T x[N]` (in a struct) | `[N]T` |
| `union U` | `U`: `U u`, `u.field`, `U(field: v)`, by pointer to C (not by value) |
| `#define N 4`, `"text"`, `(1u << 3)`, `((Uint64)2)` | constants (not function-like macros) |
| `#define RAYWHITE (Color){ 245, 245, 245, 255 }` | a `Color` |
**`char *` is `str`**: a C function that takes or returns `char *` takes or gives a Finch `str` (no `.ptr`, no conversion); only a `char *` field or a `char **` stays `ptr[char]`.
C++ and Rust: through a C header. C++ with `extern "C"` (and `link "x.cpp"`), Rust with `#[no_mangle] pub extern "C" fn` built as a `staticlib` (`link "target/release/libgame.a"`) and a header (cbindgen writes one).
A C function's `char *` result is a `str` already; structs by value work with the System V, Windows x64 and ARM64 Linux calling conventions (tested in emulators; macOS by CI).
---
## Runtime errors (the program stops with file and line)
| Message | Cause |
|---|---|
| `division by zero` | `/` or `%` by 0 |
| `index 5 is out of range (the length is 3)` | `a[5]` |
| `pop() on an empty array` | |
| `used .value on a null pointer` | `.value` / `.field` / `[i]` through `null` |
| `can't turn "x" into int` | `int("x")` |
| `can't read the file "…"` | `read_file` (without `or`) |
| `the key "x" is not in the map` | `m["x"]` |
| `assert failed: why` | `assert(cond, "why")` |
Below the message, the calls that led there (`finch run`, `finch test`, `-g`, `-O0`, `--trace`):
```
game.fch:6: runtime error: index 3 is out of range (the length is 2)
in Enemy.next (game.fch:6)
in step (game.fch:10)
in main (game.fch:15)
```
## Tests
```c
test "jump height" { // next to the code; finch test file.fch runs them, finch run/build leave them out
p := Player()
p.jump()
assert(p.y > 0.0, "y is \(p.y)")
}
```
---
## Editors
Kate: `editors/kate/install.sh`, then enable the **LSP Client** plugin; run with **Build & Run** → `finch run %f`.
Any LSP editor: `finch lsp`.
### VS Code (extension "Finch")
| Key / action | Does |
|---|---|
| ▶ / `Ctrl+F5` | run the file |
| `Finch: Build This File` | build; errors go to Problems |
| `F12` | go to definition |
| hover | type / signature / docs |
| `Ctrl+Space` | completion (after `.`: fields, methods, module members) |
| `Ctrl+Shift+O` | functions and structs in the file |
| `main`, `fn`, `fnr`, `fnf`, `method`, `struct`, `for`, `foreach`, `forkv`, `map`, `orb`, `if`, `ife`, `while`, `input` + Tab | snippets |
| setting `finch.path` | where finch / finch.exe is |
---
## Enums and `match`
```
enum Color { Red, Green, Blue } enum Status { Ok = 200, NotFound = 404 }
c := Color.Green int(c) Color(2) c == Color.Red // == and != only; Color(7) is an error
fn Color.next() -> Color { ... } // methods work
match c { Red -> ... Green, Blue -> { ... } else -> ... } // bare variant names; every variant or else
x := match n { 1, 2 -> "few" else -> "many" } // an expression: every arm the same type
```
## Generics
```
fn max[T](T a, T b) -> T { ... } max(3, 9) max[float](1, 2.5) // worked out, or written out
struct Stack[T] { []T items } fn Stack[T].push(T x) { ... } // the type goes with it:
s := Stack[int]() Stack[int] t Pair[str, int]("age", 31) // never just Stack()
```
## Standard library (`import name`; your own file of that name wins)
| | |
|---|---|
| `path` | `join(a, b)` `base(p)` `dir(p)` `ext(p)` `stem(p)` `parts(p)` `clean(p)` `is_abs(p)` |
| `time` | `now()` `millis()` `sleep(ms)` `date(t)` `local(t)` `format(t, fmt)` `days_in_month(y, m)` |
| `proc` | `run(cmd)` `output(cmd)` (fails with its output) `env(name, fallback)` `pid()` `cwd()` |
| `thread` | `spawn(addr(work), addr(data))` → `t.join()`; `mutex()` → `m.lock()` `m.unlock()` `m.close()`; `cpus()` (a thread's function: `fn work(ptr arg)`) |
| `fs` | `read_bytes(p)` `write_bytes(p, data)` `exists(p)` `is_dir(p)` `mkdir(p)` `list(dir)` `remove_dir(p)` `data_dir(app)` |
| `json` | `parse(text)` `stringify(v)` `pretty(v)` `new_text/number/bool/null/list/object` `v.get(k)` `v.at(i)` `v.set(k, x)` `v.push(x)` `v.has(k)` `v.str_or(d)` `v.int_or(d)` `v.float_or(d)` `v.bool_or(d)` |
## Keywords
`fn return if else while for in break continue true false null import link struct enum match defer or try const export`
(`test` and `as` only where they mean something: `test "name" { }`, `import x as y`)
(and `self` inside methods)