Finch/docs/en/cheatsheet.md
Nexoniarz bb9702aeba Finch 2.5.0: docs (EN, PL), Kate and VS Code for the new features
- cheat sheets, technicians' and engineers' guides: "\(x)", test blocks, finch fmt, finch.toml,
  the build cache, the chain of calls, threads and atomics, C++/Rust/Android, struct #defines,
  passing structs, why there is no warning for big copies
- Kate (version 4) and VS Code: code inside text, test, min/max/abs/clamp/assert/atomic_...
- finch.toml's name is used only for its entry; other files of the project keep their own name

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_016GzNP6r8dg6WDxUVZy8wjL
2026-10-29 11:34:41 +01:00

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# Finch Cheat Sheet
Everything in Finch on one page. For explanations, see the [guides](../../README.md#documentation).
> 🇵🇱 Polska wersja: [sciaga.md](../pl/sciaga.md)
---
## The `finch` command
| Command | Does |
|---|---|
| `finch run file.fch [args…]` | compile and run (args go to the program) |
| `finch build file.fch [-o name]` | make a program (`name.exe` on Windows) |
| `finch build file.fch --shared [-I dir]` | make a library (`libfile.so`, `file.dll`) that a C program loads; its `export fn`s are its C functions (numbers, bool, char, pointers) |
| `finch test file.fch` | run its `test "…" { }` blocks, each on its own (and those of the modules it imports) |
| `finch fmt [--check] [files/folders]` | indent by `{ }` with 4 spaces, no spaces at line ends, at most one empty line (`--check`: only list what it would change) |
| `finch run` / `build` / `test` with no file | in a folder with a `finch.toml`: its `entry` |
| `finch ir file.fch` | print the LLVM IR |
| `finch lsp` | the language server (editors use it) |
| `finch version` | version |
| `-l lib` | link a C library (like `link "lib"`) |
| `--target windows` / `linux` / `arm64` / `macos` / `android` / triple | build for another system (`android`: the NDK's clang from `ANDROID_NDK_HOME`, usually with `--shared`) |
| `-g` | debug info (gdb, lldb, Visual Studio) |
| `-O0` | no optimizations |
| `--trace` / `--no-trace` | runtime errors show the chain of calls; on for `run`, `test`, `-g`, `-O0`, off for a plain `build` (it costs speed) |
Environment: `FINCH_PATH` (folders with modules), `FINCH_CC` (the C compiler that links), `FINCH_CXX` (for `.cpp` files).
A program's compiled code and its `link "x.c"` files are kept in the cache (`~/.cache/finch`) until they or their headers change.
`finch.toml` (next to the code; `finch run` there needs no file and no flags):
```toml
name = "game" # what finch build makes
entry = "src/main.fch"
paths = ["src"] # folders with modules
include = ["vendor/SDL3/include"] # C headers
links = ["SDL3", "native/glue.cpp"] # libraries and your own .c / .cpp / .o / .a
libdirs = ["vendor/SDL3/lib"]
cflags = ["-DFAST"] # for your .c / .cpp files
ldflags = ["-Wl,-rpath,."]
[target.windows] # only when building for that system (also linux, macos, android, linux-arm64)
links = ["ws2_32"]
```
---
## A file
```c
import "stdio.h" // a C header
import shapes // a Finch module: shapes.fch
link "m" // a C library, or "mine.c" / ".o" / ".a"
struct Point {
int x
int y = 0 // default value
}
fn main() {
print("Hello")
}
```
`main` can be `fn main()`, `fn main() -> int` (exit code) or `fn main([]str args)`.
One statement per line, no semicolons, `{` on the same line, no brackets around conditions.
---
## Variables
| Code | Meaning |
|---|---|
| `x := 5` | new variable, type inferred |
| `int x = 5` | new variable, type written |
| `int x` | zero / `""` / `[]` / `null` / the struct's defaults (also of the structs inside it) |
| `x = 7` | assign |
| `x += 1` `-=` `*=` `/=` `%=` | update |
| `const W = 640`, `const f32 G = 9.8` | a constant (top level of a file; `shapes.W` from a module) |
---
## Types
| Type | Example |
|---|---|
| `int` (= `i64`) | `42`, `-7`, `0xFF`, `1_000_000` |
| `float` (= `f64`) | `3.14`, `1e9`, `2.5e-3` |
| `bool` | `true`, `false` |
| `char` | `'A'`, `'\n'` |
| `str` | `"text\t\"quoted\""`, `"hp \(hp), speed \(v, 2)"` (code in the text; `, 2` = two digits after the point), `"""` several lines `"""` (the closing quotes' indentation is removed) |
| `i8 i16 i32 i64` | signed, sized |
| `u8 u16 u32 u64` | unsigned, sized |
| `f32 f64` | floats |
| `[]T` | array: `[1, 2, 3]`, `[]str names` |
| `map[K]V` | map: `["a": 1]`, `map[str]int counts`, `[:]` |
| `ptr[T]`, `ptr` | pointer, untyped pointer |
| `Name` / `module.Name` | a struct |
Escapes: `\n \t \r \0 \\ \" \'`.
---
## Operators
| Priority | Operators |
|---|---|
| 5 | `*` `/` `%` `<<` `>>` `&` |
| 4 | `+` `-` `\|` `^` (`+` also joins text) |
| 3 | `==` `!=` `<` `<=` `>` `>=` |
| 2 | `&&` |
| 1 | `\|\|` |
| unary | `-x` `!x` `~x` |
`x & 1 == 0` means `(x & 1) == 0`.
---
## Control flow
```c
if a > b { … } else if a == b { … } else { … }
x := if a > b { a } else { b } // as a value: one value per branch, else needed
while x > 0 { … }
for i in 0..10 { … } // 0 … 9
for item in list { … } // every element (or char of a str)
for i, item in list { … } // with its index
for key, value in m { … } // every map entry, in insertion order
break continue return value
defer cleanup() // runs when the block ends
```
---
## Functions
```c
fn add(int a, int b) -> int {
return a + b
}
fn greet(str name) { // no result
print("Hi", name)
}
```
Parameters behave like copies. Order in the file doesn't matter. A comma after the last argument is allowed.
---
## Methods
```c
fn Point.move(int dx, int dy) { // self is the Point it's called on (not a copy)
self.x += dx
self.y += dy
}
fn Point.dist() -> float { … }
p.move(1, 2) list[0].move(1, 1) ptr_to_point.move(0, 1)
```
Also on structs from C: `fn Vector2.length() -> f32 { … }`.
---
## Errors as values
```c
fn parse(str s) -> int! { // ! = can fail
if s.len == 0 {
return error("empty")
}
return int(s) or { return error("not a number: " + s) }
}
fn save(str p, str t) -> ! { // can fail, no result
try write_file(p, t)
}
```
| Code | On failure |
|---|---|
| `x := parse(s) or 0` | use 0 |
| `x := parse(s) or { print(err); return }` | run the block (`err`: the message) |
| `x := try parse(s)` | fail the current function too |
| `fn main() -> !` | a failure prints `error: …`, exit code 1 |
Fallible built-ins: `int(s)`, `float(s)`, `read_file`, `write_file`, `delete_file`.
---
## Structs
| Code | Meaning |
|---|---|
| `struct P { … }` | define (one field per line, `= default` optional) |
| `P(1, 2)` | create, all fields in order |
| `P(x: 1)` | create by name, the rest default/zero |
| `p.x`, `p.x = 5` | read, change a field |
| `b := a` | a full copy |
---
## Arrays `[]T`
| Code | Gives |
|---|---|
| `a.len` | number of elements |
| `a[i]`, `a[i] = x` | element (checked) |
| `a.push(x)` | add at the end |
| `a.pop()` | remove the last, give it back |
| `a.insert(i, x)` | put at position i |
| `a.remove(i)` | remove position i, give it back |
| `a.clear()` | empty it |
| `a.resize(n)` | length n (new elements are zero) |
| `a.find(x)` | index or -1 |
| `a.contains(x)` | bool |
| `a.sort()` | sort (numbers, chars, str) |
| `a.reverse()` | reverse |
| `a.slice(s, e)` | new array of s … e-1 |
| `a.join(sep)` | `[]str` → one str |
| `a.ptr` | address of the first element (for C) |
---
## Maps `map[K]V`
| Code | Gives |
|---|---|
| `m := ["a": 1, "b": 2]` | a map (keys: numbers, char, bool, str) |
| `m[k]` | value (missing key: the program stops) |
| `m[k] = v` | add / replace |
| `m[k] += 1`, `m[k].push(x)` | a missing key starts at the default (0, `[]`, …) |
| `m.len` | number of keys |
| `m.has(k)` | bool |
| `m.get(k, default)` | value or default |
| `m.remove(k)` | bool: was it there |
| `m.clear()` | empty it |
| `m.keys()`, `m.values()` | arrays, insertion order |
---
## Text `str`
| Code | Gives |
|---|---|
| `s.len` | bytes |
| `s[i]`, `s[i] = 'x'` | char |
| `a + b` | joined text |
| `"x = \(x)"` | the value of any code in the text (`\(x, 2)`: a float with 2 digits) |
| `s.sub(a, b)` | part a … b-1 |
| `s.find(t)` | position or -1 |
| `s.contains(t)` | bool |
| `s.starts_with(t)`, `s.ends_with(t)` | bool |
| `s.split(sep)` | `[]str` |
| `s.trim()` | no spaces at the ends |
| `s.upper()`, `s.lower()` | A–Z / a–z |
| `s.replace(a, b)` | every a → b |
| `s.repeat(n)` | n times |
| `s.bytes()` | `[]u8` |
| `s.ptr` | `ptr[char]` (for C; a `str` also goes to a `const char *` parameter as it is) |
| `==` `!=` `<` `>` | compare |
---
## Conversions
| Code | Result |
|---|---|
| `int(3.9)` | `3` |
| `int("42")` | `42` (stops the program if it isn't a number) |
| `int('A')` | `65` |
| `float(7)`, `float("2.5")` | `7`, `2.5` |
| `u8(300)` | `44` (keeps the low bits) |
| `char(66)` | `'B'` |
| `bool(0)` | `false` |
| `str(42)`, `str(1.5)`, `str(true)`, `str('c')` | text (a float: the shortest text that is the same number) |
| `str(3.14159, 2)` | `"3.14"` (that many digits after the point) |
| `str([1, 2])`, `str(m)`, `str(point)` | the same text `print` shows |
| `int("x") or 0`, `float(s) or 0.0` | a number, or the fallback |
| `str(bytes)` | `[]u8` → text |
| `str(p)` | C `char*` → text |
| `ptr(p)`, `ptr(16)` | untyped pointer, from a pointer or a number |
| `int(p)` | pointer → address |
Automatic only when nothing is lost: smaller → bigger number, any int → float, `f32` → `f64`.
---
## Built-in functions
| Function | Does |
|---|---|
| `print(a, b, …)` | print, spaces between, newline at the end |
| `input()`, `input("Question? ")` | read a line |
| `read_file(path)` | file → str |
| `write_file(path, text)` | str → file, `true` if it worked |
| `file_exists(path)` | bool |
| `delete_file(path)` | bool |
| `shell(command)` | run a command, its exit code |
| `exit(code)` | stop the program now (also ends an `or { }` block) |
| `min(a, b, …)`, `max(a, b, …)`, `abs(x)`, `clamp(x, lo, hi)` | for any numbers (your own function of that name wins) |
| `error(message)` | `return error("…")` in a `-> T!` function |
| `addr(x)` | pointer to x; `addr(fn)` = C callback |
| `assert(cond)`, `assert(cond, "why")` | stop with a runtime error when cond is false (in a `test` block: that test fails) |
| `atomic_add(p, n)`, `atomic_sub`, `atomic_load(p)`, `atomic_store(p, n)`, `atomic_swap(p, n)`, `atomic_cas(p, old, new)` | a whole number other threads change too, through its `ptr` (`addr(count)`) |
| `new(value)` | value on the heap → `ptr[T]` |
| `free(p)` | give it back |
---
## Pointers
| Finch | C |
|---|---|
| `ptr[int] p` | `int *p` |
| `addr(x)` | `&x` (a struct variable given where `ptr[ThatStruct]` goes: `push(body)` = `push(addr(body))`) |
| `p.value` | `*p` |
| `p.field` | `p->field` |
| `p[i]` | `p[i]` |
| `null` | `NULL` |
| `ptr` | `void *` |
---
## Memory
- Arrays, text and structs free themselves at the end of their block. No `free` needed.
- `b := a` copies; a call's result moves; `return x` moves.
- Passing a struct: `fn f(Body b)` works on its own copy (the caller's stays as it was), `fn f(ptr[Body] b)` changes the caller's (`f(body)` or `f(addr(body))`), a method gets `self` by address, never a copy.
- `new(...)` + `free(...)` (often with `defer`) for linked lists, trees, sharing.
- C memory: C's own functions (`malloc` / `free`, `fclose`, …).
---
## Modules
```c
import shapes // shapes.fch next to this file (or in FINCH_PATH)
shapes.area(b) // its functions
shapes.Box(2, 3) // its structs
shapes.Box other // in declarations
import ui/button // ui/button.fch: button.draw()
import ui/button as btn // another name: btn.draw()
```
---
## C
| Code | Meaning |
|---|---|
| `import "x.h"` | functions, structs, enums, `#define` numbers, globals |
| `link "name"` | libname.so / name.lib (pkg-config first) |
| `link "file.c"`, `link "glue.cpp"` | compile your own C or C++ file (C++: functions in `extern "C"`) |
| `addr(myFn)` | pass a Finch function as a callback |
| C type | Finch |
|---|---|
| `int` / `long long` / `unsigned` | `i32` / `i64` / `u32` (by size) |
| `float` / `double` | `f32` / `f64` |
| `char *` (parameter, result) | `str` |
| `char *` (field, behind a pointer) | `ptr[char]` |
| `struct X` | `X` |
| `T *` | `ptr[T]` |
| `void *`, handles | `ptr` |
| `T x[N]` (in a struct) | `[N]T` |
| `union U` | `U`: `U u`, `u.field`, `U(field: v)`, by pointer to C (not by value) |
| `#define N 4`, `"text"`, `(1u << 3)`, `((Uint64)2)` | constants (not function-like macros) |
| `#define RAYWHITE (Color){ 245, 245, 245, 255 }` | a `Color` |
**`char *` is `str`**: a C function that takes or returns `char *` takes or gives a Finch `str` (no `.ptr`, no conversion); only a `char *` field or a `char **` stays `ptr[char]`.
C++ and Rust: through a C header. C++ with `extern "C"` (and `link "x.cpp"`), Rust with `#[no_mangle] pub extern "C" fn` built as a `staticlib` (`link "target/release/libgame.a"`) and a header (cbindgen writes one).
A C function's `char *` result is a `str` already; structs by value work with the System V, Windows x64 and ARM64 Linux calling conventions (tested in emulators; macOS by CI).
---
## Runtime errors (the program stops with file and line)
| Message | Cause |
|---|---|
| `division by zero` | `/` or `%` by 0 |
| `index 5 is out of range (the length is 3)` | `a[5]` |
| `pop() on an empty array` | |
| `used .value on a null pointer` | `.value` / `.field` / `[i]` through `null` |
| `can't turn "x" into int` | `int("x")` |
| `can't read the file "…"` | `read_file` (without `or`) |
| `the key "x" is not in the map` | `m["x"]` |
| `assert failed: why` | `assert(cond, "why")` |
Below the message, the calls that led there (`finch run`, `finch test`, `-g`, `-O0`, `--trace`):
```
game.fch:6: runtime error: index 3 is out of range (the length is 2)
in Enemy.next (game.fch:6)
in step (game.fch:10)
in main (game.fch:15)
```
## Tests
```c
test "jump height" { // next to the code; finch test file.fch runs them, finch run/build leave them out
p := Player()
p.jump()
assert(p.y > 0.0, "y is \(p.y)")
}
```
---
## Editors
Kate: `editors/kate/install.sh`, then enable the **LSP Client** plugin; run with **Build & Run** → `finch run %f`.
Any LSP editor: `finch lsp`.
### VS Code (extension "Finch")
| Key / action | Does |
|---|---|
| ▶ / `Ctrl+F5` | run the file |
| `Finch: Build This File` | build; errors go to Problems |
| `F12` | go to definition |
| hover | type / signature / docs |
| `Ctrl+Space` | completion (after `.`: fields, methods, module members) |
| `Ctrl+Shift+O` | functions and structs in the file |
| `main`, `fn`, `fnr`, `fnf`, `method`, `struct`, `for`, `foreach`, `forkv`, `map`, `orb`, `if`, `ife`, `while`, `input` + Tab | snippets |
| setting `finch.path` | where finch / finch.exe is |
---
## Enums and `match`
```
enum Color { Red, Green, Blue } enum Status { Ok = 200, NotFound = 404 }
c := Color.Green int(c) Color(2) c == Color.Red // == and != only; Color(7) is an error
fn Color.next() -> Color { ... } // methods work
match c { Red -> ... Green, Blue -> { ... } else -> ... } // bare variant names; every variant or else
x := match n { 1, 2 -> "few" else -> "many" } // an expression: every arm the same type
```
## Generics
```
fn max[T](T a, T b) -> T { ... } max(3, 9) max[float](1, 2.5) // worked out, or written out
struct Stack[T] { []T items } fn Stack[T].push(T x) { ... } // the type goes with it:
s := Stack[int]() Stack[int] t Pair[str, int]("age", 31) // never just Stack()
```
## Standard library (`import name`; your own file of that name wins)
| | |
|---|---|
| `path` | `join(a, b)` `base(p)` `dir(p)` `ext(p)` `stem(p)` `parts(p)` `clean(p)` `is_abs(p)` |
| `time` | `now()` `millis()` `sleep(ms)` `date(t)` `local(t)` `format(t, fmt)` `days_in_month(y, m)` |
| `proc` | `run(cmd)` `output(cmd)` (fails with its output) `env(name, fallback)` `pid()` `cwd()` |
| `thread` | `spawn(addr(work), addr(data))` → `t.join()`; `mutex()` → `m.lock()` `m.unlock()` `m.close()`; `cpus()` (a thread's function: `fn work(ptr arg)`) |
| `fs` | `read_bytes(p)` `write_bytes(p, data)` `exists(p)` `is_dir(p)` `mkdir(p)` `list(dir)` `remove_dir(p)` `data_dir(app)` |
| `json` | `parse(text)` `stringify(v)` `pretty(v)` `new_text/number/bool/null/list/object` `v.get(k)` `v.at(i)` `v.set(k, x)` `v.push(x)` `v.has(k)` `v.str_or(d)` `v.int_or(d)` `v.float_or(d)` `v.bool_or(d)` |
## Keywords
`fn return if else while for in break continue true false null import link struct enum match defer or try const export`
(`test` and `as` only where they mean something: `test "name" { }`, `import x as y`)
(and `self` inside methods)