Nexoniarz
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3bcd50033d
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Scripts kept in the .fry (the Script panel lists the file's scripts: new, examples, open, duplicate, remove, rename); your own materials (Save its look as a material, kept for every file; fry.material in scripts); plug-ins: scripts in the plug-ins folder that stay loaded and add menu commands with settings (fry.command, fry.plugin), a Plug-ins window, three that come with it (stairs, scatter, more materials); a new About window; tests
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-10-20 19:01:07 +02:00 |
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Nexoniarz
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5c28e3da4e
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Sculpting: the Paint tab's other side (Tab) — Raise, Puff out, Smooth, Flatten, Pinch, Grab, Ctrl the other way, Shift to smooth, the same on both sides (X); shapes are made finer first (the same shape); o:sculpt() in scripts, fry_sculpt for pictures; tests
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-10-20 17:24:13 +02:00 |
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Nexoniarz
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e93ae44684
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Materials shown in the view: each object's metal and rough reach the shader (Solid and Rendered); a Material picker with sixteen to start from (gold, chrome, wood, ceramic...); o.material and fry.materials() in scripts
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-10-20 17:14:55 +02:00 |
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Nexoniarz
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62afbf2b1e
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Scripting: Lua 5.4 with a fry library (shapes, own meshes, lathe, extrude, add/subtract/overlap, points, the look); a Script panel (F5 / Ctrl+Enter runs, one undo step, an error takes it all back), Script menu, example scripts, fry_run; tests run every example
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-10-20 17:07:51 +02:00 |
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