Commit graph

12 commits

Author SHA1 Message Date
Nexoniarz
62afbf2b1e Scripting: Lua 5.4 with a fry library (shapes, own meshes, lathe, extrude, add/subtract/overlap, points, the look); a Script panel (F5 / Ctrl+Enter runs, one undo step, an error takes it all back), Script menu, example scripts, fry_run; tests run every example
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-20 17:07:51 +02:00
Nexoniarz
04c8985374 The website on Niveus: window-framed hero, feature cards with drawn icons, screenshot tabs, a light/dark/auto switch, downloads and build steps as cards; still all words in content.js
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-20 16:58:42 +02:00
Nexoniarz
53d8ecbfcd The Niveus look in the app: bevelled keys and inset wells (a hook in ImGui's RenderFrame), warm graphite and paper appearances made from one brand colour, Instrument Sans and JetBrains Mono; View > Appearance
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-20 16:56:20 +02:00
Nexoniarz
0f059c37be A new logo: a cube frying in a cast-iron pan, on a bevelled tile; tools/branding.py makes every size
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-20 16:48:57 +02:00
Nexoniarz
a5e0d2a9eb Phone: turns with the phone (portrait layout), fullscreen, picture the right way up; tap/drag fixes for touch
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01NMSrd5oe1GpUD7E6d825KP
2026-10-19 23:07:37 +02:00
Nexoniarz
5d4ff6338a Vulkan: a compute shader the driver can't build is left out, not a crash
The Galaxy S22 (Xclipse 920) says it has ray queries but can't build the
ray-traced light and fog shaders; Fry3DX crashed on start there. Android
builds use a current glslc (not the NDK's 2022 one).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01NMSrd5oe1GpUD7E6d825KP
2026-10-19 22:56:10 +02:00
Nexoniarz
39a11e401e Keep the newest 15 autosaves; phones start without the heavy render features
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01NMSrd5oe1GpUD7E6d825KP
2026-10-19 22:43:45 +02:00
Nexoniarz
6eb2f55858 Android: no .idsig file next to the APK (v4 signing off) v0.5.0
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01NMSrd5oe1GpUD7E6d825KP
2026-10-19 22:33:25 +02:00
Nexoniarz
5e84ef0e13 OpenGL ES 3.0 for phones without Vulkan; the old-GPU renderer draws the grid; site fonts
- Android: Vulkan 1.3 if the phone has it, else OpenGL ES 3.0 (the
  fallback renderer, which now also runs on ES); the APK no longer
  needs Vulkan to install
- The fallback renderer draws sprites and streaks: the grid and axes
- The website ships its fonts (Inter, JetBrains Mono): no more falling
  back to whatever the visitor has
- Android: link the log library (GitHub's build)

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01NMSrd5oe1GpUD7E6d825KP
2026-10-19 22:22:55 +02:00
Nexoniarz
65705d82f3 Builds: file times without to_sys (Windows), no C++ module scan (Android on GitHub)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01NMSrd5oe1GpUD7E6d825KP
2026-10-19 22:11:08 +02:00
Nexoniarz
f6f5e5f288 Fry3DX 0.5: builds for Windows, Linux and Android, a phone layout, Apache 2.0
- Apache License 2.0
- Windows: cross-built with clang-cl (cmake --preset windows), a window
  program with its icon; Linux: a portable preset (SDL and the C++
  library inside); Android: android/build_apk.py makes the APK
- tools/package.py packs the downloads; a GitHub workflow builds all
  three and makes a release for a v* tag
- A phone layout (fry_touch, on by default on Android): the UI drawn
  bigger, panels when asked for, a bar of big buttons, one finger to
  turn the view, two to move and pinch, a long press for a right-click;
  files through the phone's file picker
- Settings and autosaves now in a Nexoniarz folder (copied over once)
- README rewritten, the website shows the downloads and the phone

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01NMSrd5oe1GpUD7E6d825KP
2026-10-19 22:05:01 +02:00
Nexoniarz
f3e8eca87b Fry3DX 0.4: an easy 3D modeller
Shapes with live settings, shape editing, knife and hole tools, drawing
shapes onto other objects, combining objects (add / subtract / overlap),
copies, thickness, painting with stickers and layers, a Layout tab, a
Print tab with checks, packed .fry files with autosave, export to GLB,
glTF, FBX, OBJ, 3MF, STL and PLY, folders in Layers, its own crash
screen, and a website for GitHub Pages in docs/.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01NMSrd5oe1GpUD7E6d825KP
2026-10-19 21:18:35 +02:00