Nexoniarz
707e0b62e5
README and site: plug-ins, scripts kept in the .fry, your own materials, soft selection, bridge and push
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-20 19:09:35 +02:00
Nexoniarz
3f23371eac
From Blender and Maya: soft selection in shape editing (Shift+O; near points follow, the wheel while dragging sets how far), push out / pull in along normals (Alt+S), smooth points, bridge two faces with a tunnel, show only the selected (/ or Shift+H); fry_shapeop for scripts and tests; tests
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-20 19:08:23 +02:00
Nexoniarz
3bcd50033d
Scripts kept in the .fry (the Script panel lists the file's scripts: new, examples, open, duplicate, remove, rename); your own materials (Save its look as a material, kept for every file; fry.material in scripts); plug-ins: scripts in the plug-ins folder that stay loaded and add menu commands with settings (fry.command, fry.plugin), a Plug-ins window, three that come with it (stairs, scatter, more materials); a new About window; tests
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-20 19:01:07 +02:00
Nexoniarz
ffaa5e8001
Pictures in the UI read as ImGui's colours are: an sRGB picture was turned linear and showed too dark (the logo in About, the Picture panel's paint) — a UNORM view on Vulkan, a skip-decode sampler on OpenGL 4.6 and 4.0, the texture's own setting before 3.3
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-20 19:01:07 +02:00
Nexoniarz
4cc6d9e043
The crash screen in the app's own look (logo with smoke, the report in a well, Open it again / Copy / Report it on GitHub); sculpt mode's panels and status bar say what sculpting does; fry_scriptpanel; twelve new previews on the site (sculpt, materials, layout, render, scripts, light and the crash screen added)
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-20 18:03:18 +02:00
Nexoniarz
5d3121b335
Combining: points the cutting leaves a hair apart are one, and needles along edges go — the example gear (and others like it) came out with an edge of three faces and a face with no size, so not ready to print; a test for it
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-20 17:57:13 +02:00
Nexoniarz
e18c7f6bce
0.6: README and site for sculpting, materials, scripts and the Mac app (a macOS download); features regrouped; nothing wider than a phone on a phone
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-20 17:38:04 +02:00
Nexoniarz
e22cd2e3e6
macOS (Apple silicon and Intel): Fry3DX.app with its content in Resources and MoltenVK in Frameworks, OpenGL 4.1 when there's no Vulkan; the program's own path, memory, OS and CPU names on a Mac; files dropped on the window (and opened from the Finder) open; presets macos-arm64/macos-x64, a CI job, tools/package.py macos makes one universal app
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-20 17:36:24 +02:00
Nexoniarz
5c28e3da4e
Sculpting: the Paint tab's other side (Tab) — Raise, Puff out, Smooth, Flatten, Pinch, Grab, Ctrl the other way, Shift to smooth, the same on both sides (X); shapes are made finer first (the same shape); o:sculpt() in scripts, fry_sculpt for pictures; tests
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-20 17:24:13 +02:00
Nexoniarz
e93ae44684
Materials shown in the view: each object's metal and rough reach the shader (Solid and Rendered); a Material picker with sixteen to start from (gold, chrome, wood, ceramic...); o.material and fry.materials() in scripts
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-20 17:14:55 +02:00
Nexoniarz
87436019b3
Site: Niveus Continuity throughout — features in tabs that hand over left or right, screenshot tabs likewise, the bar's marker travelling to the section on screen, theme cross-fades; a Scripting section
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-20 17:10:53 +02:00
Nexoniarz
62afbf2b1e
Scripting: Lua 5.4 with a fry library (shapes, own meshes, lathe, extrude, add/subtract/overlap, points, the look); a Script panel (F5 / Ctrl+Enter runs, one undo step, an error takes it all back), Script menu, example scripts, fry_run; tests run every example
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-20 17:07:51 +02:00
Nexoniarz
04c8985374
The website on Niveus: window-framed hero, feature cards with drawn icons, screenshot tabs, a light/dark/auto switch, downloads and build steps as cards; still all words in content.js
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-20 16:58:42 +02:00
Nexoniarz
53d8ecbfcd
The Niveus look in the app: bevelled keys and inset wells (a hook in ImGui's RenderFrame), warm graphite and paper appearances made from one brand colour, Instrument Sans and JetBrains Mono; View > Appearance
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-20 16:56:20 +02:00
Nexoniarz
0f059c37be
A new logo: a cube frying in a cast-iron pan, on a bevelled tile; tools/branding.py makes every size
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-20 16:48:57 +02:00
Nexoniarz
a5e0d2a9eb
Phone: turns with the phone (portrait layout), fullscreen, picture the right way up; tap/drag fixes for touch
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01NMSrd5oe1GpUD7E6d825KP
2026-10-19 23:07:37 +02:00
Nexoniarz
5d4ff6338a
Vulkan: a compute shader the driver can't build is left out, not a crash
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The Galaxy S22 (Xclipse 920) says it has ray queries but can't build the
ray-traced light and fog shaders; Fry3DX crashed on start there. Android
builds use a current glslc (not the NDK's 2022 one).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01NMSrd5oe1GpUD7E6d825KP
2026-10-19 22:56:10 +02:00
Nexoniarz
39a11e401e
Keep the newest 15 autosaves; phones start without the heavy render features
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01NMSrd5oe1GpUD7E6d825KP
2026-10-19 22:43:45 +02:00
Nexoniarz
6eb2f55858
Android: no .idsig file next to the APK (v4 signing off)
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v0.5.0
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01NMSrd5oe1GpUD7E6d825KP
2026-10-19 22:33:25 +02:00
Nexoniarz
5e84ef0e13
OpenGL ES 3.0 for phones without Vulkan; the old-GPU renderer draws the grid; site fonts
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- Android: Vulkan 1.3 if the phone has it, else OpenGL ES 3.0 (the
fallback renderer, which now also runs on ES); the APK no longer
needs Vulkan to install
- The fallback renderer draws sprites and streaks: the grid and axes
- The website ships its fonts (Inter, JetBrains Mono): no more falling
back to whatever the visitor has
- Android: link the log library (GitHub's build)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01NMSrd5oe1GpUD7E6d825KP
2026-10-19 22:22:55 +02:00
Nexoniarz
65705d82f3
Builds: file times without to_sys (Windows), no C++ module scan (Android on GitHub)
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01NMSrd5oe1GpUD7E6d825KP
2026-10-19 22:11:08 +02:00
Nexoniarz
f6f5e5f288
Fry3DX 0.5: builds for Windows, Linux and Android, a phone layout, Apache 2.0
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- Apache License 2.0
- Windows: cross-built with clang-cl (cmake --preset windows), a window
program with its icon; Linux: a portable preset (SDL and the C++
library inside); Android: android/build_apk.py makes the APK
- tools/package.py packs the downloads; a GitHub workflow builds all
three and makes a release for a v* tag
- A phone layout (fry_touch, on by default on Android): the UI drawn
bigger, panels when asked for, a bar of big buttons, one finger to
turn the view, two to move and pinch, a long press for a right-click;
files through the phone's file picker
- Settings and autosaves now in a Nexoniarz folder (copied over once)
- README rewritten, the website shows the downloads and the phone
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01NMSrd5oe1GpUD7E6d825KP
2026-10-19 22:05:01 +02:00
Nexoniarz
f3e8eca87b
Fry3DX 0.4: an easy 3D modeller
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Shapes with live settings, shape editing, knife and hole tools, drawing
shapes onto other objects, combining objects (add / subtract / overlap),
copies, thickness, painting with stickers and layers, a Layout tab, a
Print tab with checks, packed .fry files with autosave, export to GLB,
glTF, FBX, OBJ, 3MF, STL and PLY, folders in Layers, its own crash
screen, and a website for GitHub Pages in docs/.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01NMSrd5oe1GpUD7E6d825KP
2026-10-19 21:18:35 +02:00