Commit graph Fry3DX/engine/render/renderer.h
Author SHA1 Message Date
Nexoniarz
a79a6c9020 Phones: sideways only; back from the background the Vulkan surface is made again (it was lost), the work saved on the way out and carried on with on the next start if the phone closed it
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-21 00:16:22 +02:00
Nexoniarz
ffaa5e8001 Pictures in the UI read as ImGui's colours are: an sRGB picture was turned linear and showed too dark (the logo in About, the Picture panel's paint) — a UNORM view on Vulkan, a skip-decode sampler on OpenGL 4.6 and 4.0, the texture's own setting before 3.3
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-20 19:01:07 +02:00
Nexoniarz
e93ae44684 Materials shown in the view: each object's metal and rough reach the shader (Solid and Rendered); a Material picker with sixteen to start from (gold, chrome, wood, ceramic...); o.material and fry.materials() in scripts
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-20 17:14:55 +02:00
Nexoniarz
f3e8eca87b Fry3DX 0.4: an easy 3D modeller
Shapes with live settings, shape editing, knife and hole tools, drawing
shapes onto other objects, combining objects (add / subtract / overlap),
copies, thickness, painting with stickers and layers, a Layout tab, a
Print tab with checks, packed .fry files with autosave, export to GLB,
glTF, FBX, OBJ, 3MF, STL and PLY, folders in Layers, its own crash
screen, and a website for GitHub Pages in docs/.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01NMSrd5oe1GpUD7E6d825KP
2026-10-19 21:18:35 +02:00