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Shapes with live settings, shape editing, knife and hole tools, drawing shapes onto other objects, combining objects (add / subtract / overlap), copies, thickness, painting with stickers and layers, a Layout tab, a Print tab with checks, packed .fry files with autosave, export to GLB, glTF, FBX, OBJ, 3MF, STL and PLY, folders in Layers, its own crash screen, and a website for GitHub Pages in docs/. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01NMSrd5oe1GpUD7E6d825KP
11 lines
368 B
GLSL
11 lines
368 B
GLSL
#version 460
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// Depth pre-pass (r_prepass): only the depth, with alpha-tested texels cut out like mesh.frag
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// does, so the scene pass shades each pixel once (what's hidden behind isn't lit for nothing).
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#include "backend.glsl"
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#include "model.glsl"
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layout(location = 1) in vec2 v_uv;
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void main() {
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if (sampleTex(pc.textures & 0xFFFFu, v_uv).a < 0.5) discard;
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}
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