Fry3DX/engine/core/sysinfo.h
Nexoniarz f3e8eca87b Fry3DX 0.4: an easy 3D modeller
Shapes with live settings, shape editing, knife and hole tools, drawing
shapes onto other objects, combining objects (add / subtract / overlap),
copies, thickness, painting with stickers and layers, a Layout tab, a
Print tab with checks, packed .fry files with autosave, export to GLB,
glTF, FBX, OBJ, 3MF, STL and PLY, folders in Layers, its own crash
screen, and a website for GitHub Pages in docs/.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01NMSrd5oe1GpUD7E6d825KP
2026-10-19 21:18:35 +02:00

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C++

#pragma once
// What machine this is (the debug overlay's corner, crash reports): the OS, the CPU, memory.
#include <cstdint>
#include <string>
namespace keel::sys {
struct Machine {
std::string os; // "NixOS 25.11 (Linux 6.18.54)", "Windows 11 (build 26100)"
std::string cpu; // "AMD Ryzen 7 5700G with Radeon Graphics"
int threads = 0;
};
const Machine& machine(); // (worked out once)
struct Memory {
uint64_t total = 0, used = 0; // the whole machine's RAM (used: not available to programs)
uint64_t ours = 0; // this process's resident memory
};
Memory memory();
} // namespace keel::sys