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Shapes with live settings, shape editing, knife and hole tools, drawing shapes onto other objects, combining objects (add / subtract / overlap), copies, thickness, painting with stickers and layers, a Layout tab, a Print tab with checks, packed .fry files with autosave, export to GLB, glTF, FBX, OBJ, 3MF, STL and PLY, folders in Layers, its own crash screen, and a website for GitHub Pages in docs/. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01NMSrd5oe1GpUD7E6d825KP
111 lines
7.4 KiB
Markdown
111 lines
7.4 KiB
Markdown
# Fry3DX — Frying 3D Extreme
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**A 3D modeller that does what you'd expect: pick a tool, click, drag.**
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Made by [Nexoniarz](https://github.com/Nexoniarz) · Website: https://nexoniarz.github.io/Fry3DX/
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## Why
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Because the well-known modellers suck at being easy: a wall of panels, shortcuts nobody would
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guess, modes inside modes. Fry3DX is built the way people think — a toolbox like GIMP's, plain
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words on every button, tooltips everywhere — and keeps the useful parts (rounding, mirroring,
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combining, holes for screws, checks for 3D printing) one click away.
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## Build and run
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Linux, a Vulkan graphics card, CMake, Ninja, a C++20 compiler, glslc (shaderc) and SDL3.
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Everything else is downloaded while building. On NixOS `shell.nix` has it all:
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git clone https://github.com/Nexoniarz/Fry3DX.git && cd Fry3DX
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nix-shell --run 'cmake --preset release && cmake --build build/release'
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build/release/bin/fry3dx [file.fry]
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nix-shell --run 'cmake --build build/debug --target check' # tests
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## What's in it (v0.4)
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Five tabs at the top (Ctrl+1 to 5): **Model**, **Paint**, **Layout**, **Render**, **Print**.
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- **Knife** (K, shape editing): click points along the cut (or drag a straight line; Ctrl for
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45° steps), Enter or double-click cuts. Only what you see, or **right through**; then just the
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edges, pieces of one object, each piece its own object, or the smaller piece deleted — the
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inside **filled** (solid) or **left open** (hollow).
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- **Hole** (O): press on a face, drag out the size (or type it in mm): round (any number of
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sides, screw sizes M2-M8 ready), rectangle (width and height), triangle, or hexagon (nut sizes
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M2-M8 ready, with a little room added for prints), turned as you like. All the way through, a
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pocket of a set depth, or **only the outline**: cut into the face as a new face, picked, ready
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to Extrude, Bevel or paint. Round edges then rounds its rim too.
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- **Paint tab**: paint straight on the model (brush, eraser, fill, pick colour) or on its flat
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picture beside it; the surface is laid out flat by itself. **Paste a picture** (Ctrl+V, copied
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in GIMP or anywhere) or add one from a file, then drag its four corners to stretch and bend it
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into place — you see it on the model as you go — and Enter places it. Pictures save beside the
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.fry and go with the glTF export.
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- **Pictures as layers**: a pasted picture goes onto the model as a **sticker** — drag it round
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the model and over a corner or edge it bends onto the next face like a real one; its corners
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size it (Shift stretches), the round handle turns it. Or put it on the flat picture and drag its
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corners. **Enter locks** it as a layer (listed in Properties: hide, reorder, delete, paint in for
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good); **clicking it in the Picture panel unlocks it** to move it again.
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- **Files**: `.fry` is Fry3DX's own file — one file with the pictures and layers inside, packed
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small (pictures as colour planes of predicted differences, then zstd). Old text `.fry` files
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still open. **Autosave** (File > Autosave, every 2 minutes by default) keeps a highly packed
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copy in the background; after a crash it offers it back. Closing, New or Open with changes asks:
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**Save / Don't save / Cancel**.
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- **Print tab** (Ctrl+5): your printer's plate drawn in the view (Prusa, Bambu, Creality,
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Elegoo, Anycubic, or your own size), the size in millimetres (type one in: it keeps its shape),
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fits or not, checks (holes, faces inside out, edges with more than two faces, faces with no
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size) with buttons that fix them, overhangs shown red, weight and filament from the material
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and infill, Measure (M), Lay flat on a face (L), Put on the bed (B), save 3MF / STL.
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- **Object menu**: **add objects together, take one out of another, or keep only where they
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overlap** (the last picked is kept; Ctrl+Shift+ / Ctrl+Shift-), always closed and printable;
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**make copies** in a row or round in a circle (as objects or joined into one); **make it
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thick** (a surface gets a back, a closed shape goes hollow); join flat faces side by side.
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- **Layers panel**: **folders** (+ Folder, or Ctrl+G groups the picked ones; folders inside
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folders; drag things onto them; a folder's eye and lock work on all in it; click it to pick all
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of it), a **go-to button** at the end of every row bringing the camera to it, right-click for
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rename, duplicate, show only this, move to a folder, delete.
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- **Export** (Ctrl+E): GLB, glTF, **FBX** (Blender, Unity, Unreal, Maya; pictures inside), OBJ (+MTL), 3MF, STL (millimetres, for printing), PLY; painted
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pictures and their layers go with it.
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the sun (round, up, strength, colour), sky or a plain background, ground,
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brightness, soft shadows, shade in corners, glow, colour; Save a picture (F12) saves just the
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view, without panels or gizmos.
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- **Toolbox like GIMP's**: picture buttons (hover for name and key), and *Tool options* under it.
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- **Solid view** for modelling (plain grey room, studio light) and **Rendered** (real sky,
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sun and shadows) — Z switches; Shift+Z wireframe; Alt+Z X-ray.
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- **Shapes with settings you can change after adding** (+ in the toolbox, or Add): cube, rounded
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cube, plane, circle, cylinder, tube, cone, pyramid, sphere, capsule, torus, wedge, stairs, arch;
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**starter models**: table, chair, shelf, barrel, bottle, pillar, door frame, crate.
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- **Draw shape** (D): click an outline on the ground, a side view's plane, or **straight on any
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face of another object** → a new solid standing on it, added to it (raised), or cut into it.
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- Move / Rotate / Scale (W/E/R): gizmos turn with the object (or the world's way, or — editing a
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shape — out of the faces). Scale has a handle on each side; by default the other side stays put
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(or the middle, the bottom, the origin); Shift scales both sides at once. Ctrl snaps.
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- **Round, smooth, mirror** on any object, changeable any time: round every sharp edge, smooth it
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out like clay (keeping sharp edges if you want), mirror across X/Y/Z. Bake them when you like.
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- **Shape editing** (Tab or double-click): points / edges / faces (1/2/3); extrude (X), inset (I),
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round edges (B), loop cut (C), cut in four, smooth, merge (M), make face, flip, separate (P).
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- **Selecting**: click, box, brush or lasso; Shift+click (or Alt+click, double-click) a whole loop,
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Shift+Ctrl+click an edge for the ring across it, Ctrl+click adds or takes one; more/less,
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joined (L), invert, all/none.
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- Join objects (Ctrl+J), reference pictures to trace over, layers (show, lock, rename).
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- Undo / redo, `.fry` files, **export to glTF** (Ctrl+E), save a picture of the view (F12).
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- F1 lists every key. If it ever crashes, its own crash screen offers to open it again, with the
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last autosave offered back.
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## Coming
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Sculpting, materials (metal/rough shown in the view), scripting; animation later.
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## Layout
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- `engine/` — Fry3DX's engine: window, Vulkan/OpenGL renderer, UI, files.
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- `src/mesh.*`, `src/tools.cpp` — polygon meshes and the edits on them (no window needed; tested).
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- `src/shapes.*` — the shape library and starter models.
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- `src/icons.*` — the toolbox pictures.
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- `branding/` — the logo (SVG, and PNGs made from it with Inkscape).
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- `src/scene.*` — objects, folders, `.fry` text; `src/package.cpp` the packed `.fry`.
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- `src/export.cpp` — GLB/glTF/FBX/OBJ/3MF/STL/PLY; `src/print.cpp` — print checks.
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- `src/boolean.cpp`, `src/modify.cpp` — combining shapes, thickness, joining flat faces.
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- `docs/` — the website (GitHub Pages). Its text is all in `docs/content.js`.
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- `src/app.cpp` — the app.
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