Tokens
- --nv-color-glow role (light and dark) and a glow scale: --nv-glow-sm/md/lg,
--nv-glow-blur-*, --nv-glow-spread-*, --nv-glow-strength
- --nv-stagger (0ms under reduced motion) and --nv-duration-shimmer
Components
- Card: --lit (lit top edge in --nv-card-tint), --glow, --spotlight
(light follows the pointer); light layers combine with every elevation
- Tile: small raised key for a glyph or product mark; --solid, --glow, sizes
- Avatar: raised disc with --ring / --glow, sizes, __status, avatar group
- Stat: readings set into one recessed well (.nv-stat-group)
- Steps: markers set into a rail; done steps light their stretch; vertical
- Deck: one surface in front of stacked layers of its kind
- Skeleton: recessed placeholder with a slow sweep, still under reduced motion
- Text: .nv-text-lit and .nv-text-lit--accent
Continuity
- .nv-reveal / .nv-reveal-group: content arrives once as it scrolls into view
(nv-arrive keyframe); niveus.js marks pending state, so nothing is hidden
without the script or under reduced motion
- niveus.js tracks the pointer for .nv-card--spotlight
README and REFERENCE document every new class, token and attribute;
tools/check.py passes and dist/ is rebuilt.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>