gfx: draw the console in RAM, and write it to the card write-combined
On the first real machine with a discrete card (an RTX 3060, 800x600 from the UEFI GOP) the console was slow enough to photograph mid-scroll, and the boot died on CPU 1's "cpu1: starting": CPU 0 spun 200M times on the console lock while CPU 1 held it, scrolling, and called it a deadlock. The framebuffer is device memory in the uncached 3-4 GB page of the direct map. QEMU's stdvga is RAM underneath, so nothing showed there; on a card, gfx_scroll_up's memmove read the whole screen back across the bus one byte at a time, and every anti-aliased glyph read back each pixel it blended. So the console now draws into a copy of the screen in RAM (vmap_alloc: kalloc pages behind a page table of their own, since nothing needs it contiguous), and gfx_flush() copies the changed rectangle onto the card through an ioremap_wc() mapping -- PAT entry 4 set to write-combining on every CPU. Flushes happen where drawing ends: a message, a terminal write, an echo, a terminal switch. Scrolling moves eight bytes at a time instead of one. /dev/fb0 reads and writes the card itself, as before. The early console's fb_info now carries the physical address it always should have. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01S1giNvrHTrPMPw7V6x1kQ4
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9 changed files with 347 additions and 8 deletions
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@ -67,7 +67,7 @@ pixel_format(struct fb_var_screeninfo *v, unsigned int bpp)
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int
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fbread(struct inode *ip, uint64 off, char *dst, int n)
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{
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volatile uchar *fb = gfx_fb_ptr();
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volatile uchar *fb = gfx_hw_ptr();
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uint64 size = gfx_fb_size();
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if (!fb)
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@ -101,7 +101,7 @@ fb_mapped(void)
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int
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fbwrite(struct inode *ip, uint64 off, char *src, int n)
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{
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volatile uchar *fb = gfx_fb_ptr();
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volatile uchar *fb = gfx_hw_ptr();
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uint64 size = gfx_fb_size();
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if (!fb)
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