gfx: draw the console in RAM, and write it to the card write-combined
On the first real machine with a discrete card (an RTX 3060, 800x600 from the UEFI GOP) the console was slow enough to photograph mid-scroll, and the boot died on CPU 1's "cpu1: starting": CPU 0 spun 200M times on the console lock while CPU 1 held it, scrolling, and called it a deadlock. The framebuffer is device memory in the uncached 3-4 GB page of the direct map. QEMU's stdvga is RAM underneath, so nothing showed there; on a card, gfx_scroll_up's memmove read the whole screen back across the bus one byte at a time, and every anti-aliased glyph read back each pixel it blended. So the console now draws into a copy of the screen in RAM (vmap_alloc: kalloc pages behind a page table of their own, since nothing needs it contiguous), and gfx_flush() copies the changed rectangle onto the card through an ioremap_wc() mapping -- PAT entry 4 set to write-combining on every CPU. Flushes happen where drawing ends: a message, a terminal write, an echo, a terminal switch. Scrolling moves eight bytes at a time instead of one. /dev/fb0 reads and writes the card itself, as before. The early console's fb_info now carries the physical address it always should have. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01S1giNvrHTrPMPw7V6x1kQ4
This commit is contained in:
parent
93f981c7ea
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9 changed files with 347 additions and 8 deletions
191
kernel/dev/gfx.c
191
kernel/dev/gfx.c
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@ -23,9 +23,8 @@
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#include "vt.h"
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#include "text.h"
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#include "schboot.h"
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#include "schboot.h"
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#include "memlayout.h"
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#include "ttf.h"
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#include "vmap.h"
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#define BACKSPACE 0x100
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#define COLOR_BG SCH_BG
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@ -86,6 +85,45 @@ static void draw_glyph_px(int x, int y, uint32 cp, uint32 fg, uint32 bg);
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static struct fb_info scanout;
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static volatile uchar *fb;
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// Where `fb` points once gfx_accelerate() has run: a copy of the screen in
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// RAM, which every drawing routine reads and writes, and which gfx_flush()
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// copies onto the scanout -- `hw` -- a rectangle at a time.
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//
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// The framebuffer itself is device memory, uncached. Drawing into it directly
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// cost nothing in QEMU, where it is RAM, and on a real graphics card it was
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// the slowest thing the kernel did: a scroll reads every byte on the screen
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// back across the bus, one uncached read per byte, and an anti-aliased glyph
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// reads every pixel it blends. A screenful of boot log took long enough that
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// photographs of the monitor caught the scroll half done, and a second CPU
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// waiting for the console lock declared a deadlock. The copy is read instead,
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// and the card is only ever written -- through a write-combining mapping, so
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// a row goes out as bursts rather than one transaction per pixel.
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static volatile uchar *hw;
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static uchar *shadow;
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static uint64 shadow_bytes;
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static uint64 wc_phys; // the scanout ioremap_wc() mapped, and where
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static volatile uchar *wc_ptr;
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// What gfx_flush() still owes the scanout, in pixels, inclusive. Separate from
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// the row span below: that one is for a second screen and is taken by
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// somebody else.
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static int fl_x0 = -1, fl_y0, fl_x1, fl_y1;
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static void
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dirty(int x0, int y0, int x1, int y1)
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{
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if (fb != (volatile uchar *)shadow)
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return;
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if (fl_x0 < 0) {
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fl_x0 = x0; fl_y0 = y0; fl_x1 = x1; fl_y1 = y1;
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return;
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}
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if (x0 < fl_x0) fl_x0 = x0;
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if (y0 < fl_y0) fl_y0 = y0;
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if (x1 > fl_x1) fl_x1 = x1;
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if (y1 > fl_y1) fl_y1 = y1;
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}
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// What has been drawn since anyone last asked.
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//
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// The console framebuffer is one screen on a machine that may have two, and
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@ -133,7 +171,17 @@ void
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gfx_attach_scanout(const struct fb_info *info)
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{
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scanout = *info;
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fb = info->ptr;
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hw = info->ptr;
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// The framebuffer gfx_accelerate() mapped write-combined, coming back --
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// vga_fb_restore() hands over its own uncached pointer to the same frames.
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if (wc_ptr && info->phys == wc_phys)
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hw = scanout.ptr = wc_ptr;
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fb = hw;
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if (shadow && (uint64)scanout.stride * scanout.height <= shadow_bytes) {
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fb = (volatile uchar *)shadow;
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// A new screen has none of what the copy holds.
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dirty(0, 0, (int)scanout.width - 1, (int)scanout.height - 1);
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}
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// Tell the terminals how big the screen actually is. They were sized before
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// this driver existed -- the PCI bus is walked long after the terminals are
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@ -178,6 +226,7 @@ gfx_draw_pixel(int x, int y, uint32 color)
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uint32 offset = (y * scanout.stride) + (x * (scanout.bpp / 8));
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damage(y, y);
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dirty(x, y, x, y);
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if (scanout.bpp == 32) {
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*(volatile uint32*)(fb + offset) = color;
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@ -219,6 +268,25 @@ gfx_puts(int x, int y, char *s, uint32 color)
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}
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}
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// The screen, `by` bytes towards the top. memmove() goes a byte at a time,
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// which against RAM is merely slow; eight at a time is what a scroll of a
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// screenful wants. Forward is safe because the destination is below the
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// source.
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static void
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move_up(uint64 by, uint64 n)
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{
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volatile uchar *d = fb;
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volatile uchar *s = fb + by;
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if (((by | n | (uint64)fb) & 7) == 0) {
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for (uint64 i = 0; i < n; i += 8)
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*(volatile uint64 *)(d + i) = *(volatile uint64 *)(s + i);
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return;
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}
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for (uint64 i = 0; i < n; i++)
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d[i] = s[i];
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}
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void
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gfx_putc(int c, uint32 color)
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{
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@ -276,7 +344,7 @@ gfx_putc(int c, uint32 color)
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uint32 total_size = scanout.stride * scanout.height;
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uint32 copy_size = total_size - line_size;
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memmove((void*)fb, (void*)(fb + line_size), copy_size);
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move_up(line_size, copy_size);
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for (int y = scanout.height - CHAR_HEIGHT; y < scanout.height; y++) {
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for (int x = 0; x < scanout.width; x++) {
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@ -352,6 +420,7 @@ draw_glyph_px(int x, int y, uint32 cp, uint32 fg, uint32 bg)
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cell = surface_sub(&screen, x, y, cell_w, cell_h);
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text_draw_glyph(&cell, cfont, 0, cfont_baseline, cp, fg);
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dirty(x, y, x + cell_w - 1, y + cell_h - 1);
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}
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void
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@ -481,8 +550,9 @@ gfx_scroll_up(uint32 bg)
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uint32 line_size = scanout.stride * CHAR_HEIGHT;
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uint32 total_size = scanout.stride * scanout.height;
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memmove((void*)fb, (void*)(fb + line_size), total_size - line_size);
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move_up(line_size, total_size - line_size);
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damage(0, (int)scanout.height - 1); // a scroll moves every row
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dirty(0, 0, (int)scanout.width - 1, (int)scanout.height - 1);
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for (int y = (int)scanout.height - CHAR_HEIGHT; y < (int)scanout.height; y++)
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for (int x = 0; x < (int)scanout.width; x++)
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@ -496,6 +566,116 @@ gfx_screen_reset(void)
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gfx_clear(COLOR_BG);
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cursor_x = 0;
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cursor_y = 0;
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gfx_flush();
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}
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// --- the copy in RAM ---------------------------------------------------------
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// Copy what has been drawn since the last flush onto the scanout.
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//
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// Called where drawing ends rather than where it happens: after a message, a
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// write(2) to a terminal, a terminal switch, the crash screen. A line of
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// output is then one rectangle however many glyphs it took.
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//
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// Not a lock. Two CPUs flushing at once would only copy the same pixels
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// twice, and a flush that finds another in progress leaves its damage for
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// the next one -- so it can be called from the panic path and from inside an
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// interrupt without either of them waiting on anything.
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static uint64 flushing;
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void
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gfx_flush(void)
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{
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int x0, y0, x1, y1, bpp;
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if (!hw || fb != (volatile uchar *)shadow || fl_x0 < 0)
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return;
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if (xchg(&flushing, 1) != 0)
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return;
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x0 = fl_x0; y0 = fl_y0; x1 = fl_x1; y1 = fl_y1;
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fl_x0 = -1;
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if (x0 < 0) x0 = 0;
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if (y0 < 0) y0 = 0;
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if (x1 >= (int)scanout.width) x1 = (int)scanout.width - 1;
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if (y1 >= (int)scanout.height) y1 = (int)scanout.height - 1;
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bpp = (int)scanout.bpp / 8;
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for (int y = y0; y <= y1 && x0 <= x1; y++) {
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uint64 off = (uint64)y * scanout.stride + (uint64)x0 * bpp;
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uint64 end = (uint64)y * scanout.stride + (uint64)(x1 + 1) * bpp;
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// Bytes up to an eight-byte boundary, words, and bytes after. The
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// source and the destination share an offset, so one alignment serves
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// both.
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while (off < end && (off & 7))
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{ hw[off] = shadow[off]; off++; }
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for (; off + 8 <= end; off += 8)
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*(volatile uint64 *)(hw + off) = *(uint64 *)(shadow + off);
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for (; off < end; off++)
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hw[off] = shadow[off];
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}
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// Write-combined stores sit in the CPU's buffers until something drains
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// them. They would get there; this says when.
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asm volatile("sfence" ::: "memory");
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flushing = 0;
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}
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// The crash screen, whatever else was happening. The CPU that was flushing
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// may have been stopped halfway through by the panic, holding the flag for
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// ever, and a crash report that never reaches the screen is the one outcome
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// worse than a slow one.
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void
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gfx_flush_all(void)
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{
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flushing = 0;
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dirty(0, 0, (int)scanout.width - 1, (int)scanout.height - 1);
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gfx_flush();
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}
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// Move drawing into RAM, and map the scanout write-combined.
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//
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// Once, from kmain, as soon as there is a page allocator. Everything drawn
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// before that went straight to the framebuffer, and is drawn again here from
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// the terminal's grid rather than read back from it -- reading the screen is
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// the slow thing this exists to stop doing.
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void
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gfx_accelerate(void)
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{
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uint64 bytes;
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void *wc;
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if (!fb || shadow || scanout.phys == 0 || scanout.bpp < 8)
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return;
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bytes = (uint64)scanout.stride * scanout.height;
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if ((wc = ioremap_wc(scanout.phys, bytes)) != 0) {
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wc_phys = scanout.phys;
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wc_ptr = (volatile uchar *)wc;
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hw = scanout.ptr = wc_ptr;
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fb = hw;
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}
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if ((shadow = vmap_alloc(bytes)) == 0) {
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kinfo("gfx: no memory for a copy of the screen; drawing to it directly\n");
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return;
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}
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shadow_bytes = bytes;
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fb = (volatile uchar *)shadow;
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gfx_clear(gfx_bg);
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vt_repaint(vt_current());
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gfx_flush();
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kinfo("gfx: %d KB copy of the screen in RAM, %s\n", (int)(bytes / 1024),
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wc ? "write-combined to the card" : "copied out uncached");
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}
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// The scanout itself, for /dev/fb0: a program drawing on the screen draws on
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// the screen, not on the console's copy of it.
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volatile uchar *
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gfx_hw_ptr(void)
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{
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return hw;
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}
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/* ------------------------------------------------------------------ */
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@ -646,6 +826,7 @@ gfx_fill_rect(int x0, int y0, int w, int h, uint32 color)
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return;
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damage(y0, y0 + h - 1);
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dirty(x0, y0, x0 + w - 1, y0 + h - 1);
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// Only the 32bpp case gets the fast path; anything else is rare enough that
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// correctness through gfx_draw_pixel is the better trade.
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