gfx: draw the console in RAM, and write it to the card write-combined
On the first real machine with a discrete card (an RTX 3060, 800x600 from the UEFI GOP) the console was slow enough to photograph mid-scroll, and the boot died on CPU 1's "cpu1: starting": CPU 0 spun 200M times on the console lock while CPU 1 held it, scrolling, and called it a deadlock. The framebuffer is device memory in the uncached 3-4 GB page of the direct map. QEMU's stdvga is RAM underneath, so nothing showed there; on a card, gfx_scroll_up's memmove read the whole screen back across the bus one byte at a time, and every anti-aliased glyph read back each pixel it blended. So the console now draws into a copy of the screen in RAM (vmap_alloc: kalloc pages behind a page table of their own, since nothing needs it contiguous), and gfx_flush() copies the changed rectangle onto the card through an ioremap_wc() mapping -- PAT entry 4 set to write-combining on every CPU. Flushes happen where drawing ends: a message, a terminal write, an echo, a terminal switch. Scrolling moves eight bytes at a time instead of one. /dev/fb0 reads and writes the card itself, as before. The early console's fb_info now carries the physical address it always should have. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01S1giNvrHTrPMPw7V6x1kQ4
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@ -842,6 +842,7 @@ vt_switch(int i)
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// needed to be: the outgoing terminal's grid has been current all along,
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// which is the whole reason the grid exists.
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vt_repaint(&vts[i]);
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gfx_flush();
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return 0;
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}
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