gfx: the console and the crash screen stop drawing on a driver by name
Same disease as the network stack, one subsystem over. kernel/dev/vga.c
was three things wearing one name: the owner of the framebuffer, a
bitmap drawing library, and the text console. Only the first is a
driver, and because they shared a file they shared a prefix -- so
panic.c drew the crash screen with vga_fill_rect, console.c printed with
vga_putc, /dev/fb0 handed out vga_fb_phys, and every one of those files
named a display driver it had no business knowing about.
Split three ways:
- kernel/drivers/gpu/vga/vga_fb.c owns the VBE framebuffer -- the mode
the loader programmed and handed over, the aperture, and the display
class vtable. It is a driver and now lives with the driver that
finds the card on the bus.
- kernel/dev/gfx.c draws: pixels, shapes, glyphs, the cursor, scroll,
the ANSI erase operations. It names no driver. The framebuffer
arrives through gfx_attach_scanout(), so a driver publishes what it
owns and this file draws on it without knowing what it is.
- include/gfx.h is the interface, and says why it is deliberately not
the display class: that one is about frames -- acquire, present,
vblank -- and the crash screen has to work when nothing else does.
main() no longer calls a display driver. platform_register_devices()
takes the framebuffer address and brings up whatever owns it, which is
where driver names belong; kernel/drivers/registry.c is the file whose
entire job is naming every driver in the kernel.
virtio-gpu got the e1000 treatment as well: instances in an array, the
instance hung on dev->priv by an `attached` hook, and every op reading
it rather than a file-static. It refused the second adapter outright
before, which is not hypothetical -- integrated plus discrete is an
ordinary laptop. The VGA driver deliberately has no such hook, and says
so: there is one framebuffer the loader programmed however many
VGA-class controllers the bus turns up, and a second one publishing the
same scanout is the truth rather than a bug.
Private headers moved next to their drivers: include/virtio.h and
include/xhci.h each had exactly one includer. include/ is for headers
the rest of the kernel needs.
Deleted rather than moved: consoleinit() programmed the sixteen ANSI
colours into the VGA DAC and disabled text-mode blink, by writing ports
0x3C0-0x3C9 from the console. The comment three lines above the colour
table already said this does nothing in a 32bpp linear mode -- there is
no palette to index -- so it was both dead and in the wrong file.
Verified, and this is a refactor so the evidence is that nothing moved:
- bootcheck -Fb -Net: 59 [ok], no failures. That covers the console
through every command, /dev/fb0's geometry, writing pixels through
write() and mapping the framebuffer through mmap.
- make crashshot: the crash screen renders exactly as before --
shapes, glyphs, logo and QR code -- which is the whole of gfx.c
exercised at once, in a panic, with the scanout attached by a driver.
- make schcom-test: five pixel assertions from the host oracle still
pass, so the display class and the compositor above it are unmoved.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
This commit is contained in:
parent
20cc673a41
commit
817d666068
22 changed files with 942 additions and 752 deletions
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@ -491,32 +491,10 @@ void uartinit(void);
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void uartintr(void);
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void uartputc(int);
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// vga.c
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void vga_init(uint64);
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void vga_draw_pixel(int, int, uint32);
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void vga_draw_char(int, int, uchar, uint32);
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void vga_puts(int, int, char*, uint32);
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void vga_putc(int, uint32);
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void vga_clear(uint32);
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void vga_screen_reset(void);
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void vga_set_bg(uint32);
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// The mode actually in use. The resolution is a boot-time choice now, so no
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// caller may hardcode it.
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uint32 vga_get_width(void);
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uint32 vga_get_height(void);
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// Crash-screen primitives: the panic handler lays itself out rather than
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// printing. See kernel/core/panic.c.
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int vga_ready(void);
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void vga_dims(int *w, int *h);
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int vga_char_w(void);
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int vga_char_h(void);
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// Framebuffer geometry. vga.c reads the VBE mode info, so it is the only
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// thing that knows where the framebuffer is; nobody else may assume.
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uint64 vga_fb_phys(void);
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uint64 vga_fb_size(void);
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uint32 vga_fb_stride(void);
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uint32 vga_fb_bpp(void);
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volatile uchar *vga_fb_ptr(void);
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// Drawing, the text console and the framebuffer geometry are NOT declared
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// here: they live in include/gfx.h, and the display drivers that back them in
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// include/display.h. Declaring vga_fill_rect() here is what let the crash
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// screen draw on one named driver.
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// fb.c -- /dev/fb0, major 2.
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void fbclose(struct inode*);
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@ -554,22 +532,17 @@ struct netif *net_eth_netif(int i);
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struct device *net_eth_device(int i);
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// registry.c
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void platform_register_devices(void);
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// Platform devices, and the boot framebuffer. Takes the framebuffer address
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// the loader handed over, because bringing that up is the first thing it does.
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void platform_register_devices(uint64 fb_addr);
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// drivers/gpu/vga -- the VBE framebuffer the loader programmed. Called only
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// from registry.c; everything else draws through include/gfx.h.
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void vga_fb_init(uint64 phys_addr);
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uint64 vga_fb_phys(void);
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uint64 vga_fb_size(void);
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void e820_init(void);
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int acpi_init(void);
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void vga_fill_rect(int x, int y, int w, int h, uint32);
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void vga_fill_circle(int cx, int cy, int r, uint32);
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void vga_text_at(int, int, const char*, uint32);
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void vga_draw_logo(int x, int y, uint32 color, uint32 bg);
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void vga_logo_centered(int cy, uint32 color, uint32 bg);
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// Cursor addressing and erasing, for the console's ANSI escape parser.
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int vga_cols(void);
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int vga_rows(void);
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void vga_cursor_get(int *col, int *row);
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void vga_cursor_set(int col, int row);
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void vga_erase_display(int mode);
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void vga_erase_line(int mode);
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// console.c / panic.c
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void cons_panic_mode(void);
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