gfx: the console and the crash screen stop drawing on a driver by name
Same disease as the network stack, one subsystem over. kernel/dev/vga.c
was three things wearing one name: the owner of the framebuffer, a
bitmap drawing library, and the text console. Only the first is a
driver, and because they shared a file they shared a prefix -- so
panic.c drew the crash screen with vga_fill_rect, console.c printed with
vga_putc, /dev/fb0 handed out vga_fb_phys, and every one of those files
named a display driver it had no business knowing about.
Split three ways:
- kernel/drivers/gpu/vga/vga_fb.c owns the VBE framebuffer -- the mode
the loader programmed and handed over, the aperture, and the display
class vtable. It is a driver and now lives with the driver that
finds the card on the bus.
- kernel/dev/gfx.c draws: pixels, shapes, glyphs, the cursor, scroll,
the ANSI erase operations. It names no driver. The framebuffer
arrives through gfx_attach_scanout(), so a driver publishes what it
owns and this file draws on it without knowing what it is.
- include/gfx.h is the interface, and says why it is deliberately not
the display class: that one is about frames -- acquire, present,
vblank -- and the crash screen has to work when nothing else does.
main() no longer calls a display driver. platform_register_devices()
takes the framebuffer address and brings up whatever owns it, which is
where driver names belong; kernel/drivers/registry.c is the file whose
entire job is naming every driver in the kernel.
virtio-gpu got the e1000 treatment as well: instances in an array, the
instance hung on dev->priv by an `attached` hook, and every op reading
it rather than a file-static. It refused the second adapter outright
before, which is not hypothetical -- integrated plus discrete is an
ordinary laptop. The VGA driver deliberately has no such hook, and says
so: there is one framebuffer the loader programmed however many
VGA-class controllers the bus turns up, and a second one publishing the
same scanout is the truth rather than a bug.
Private headers moved next to their drivers: include/virtio.h and
include/xhci.h each had exactly one includer. include/ is for headers
the rest of the kernel needs.
Deleted rather than moved: consoleinit() programmed the sixteen ANSI
colours into the VGA DAC and disabled text-mode blink, by writing ports
0x3C0-0x3C9 from the console. The comment three lines above the colour
table already said this does nothing in a 32bpp linear mode -- there is
no palette to index -- so it was both dead and in the wrong file.
Verified, and this is a refactor so the evidence is that nothing moved:
- bootcheck -Fb -Net: 59 [ok], no failures. That covers the console
through every command, /dev/fb0's geometry, writing pixels through
write() and mapping the framebuffer through mmap.
- make crashshot: the crash screen renders exactly as before --
shapes, glyphs, logo and QR code -- which is the whole of gfx.c
exercised at once, in a panic, with the scanout attached by a driver.
- make schcom-test: five pixel assertions from the host oracle still
pass, so the display class and the compositor above it are unmoved.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
This commit is contained in:
parent
20cc673a41
commit
817d666068
22 changed files with 942 additions and 752 deletions
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@ -1,6 +1,7 @@
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#include <stdarg.h>
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#include "types.h"
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#include "defs.h"
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#include "gfx.h"
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#include "theme.h"
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#include "irq.h"
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#include "param.h"
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@ -35,13 +36,13 @@ int panicked = 0;
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// and the display genuinely belongs to the console. The F8 verbose boot never
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// sets it, so "show me everything" still works.
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int cons_serial_only = 1;
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extern void vga_screen_reset(void);
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extern void gfx_screen_reset(void);
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// Text colour used when drawing to the framebuffer. Changed by SGR escapes
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// (see sgr() below); reset to the default by ESC[0m and ESC c.
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//
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// This was initialised to 7, a leftover from when it was a VGA text-mode
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// attribute byte. vga_putc takes a 32-bit RGB value, so 7 meant "very dark
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// attribute byte. gfx_putc takes a 32-bit RGB value, so 7 meant "very dark
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// blue" -- it looked black against the cream background purely by accident.
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static uint32 cons_fg = SCH_FG;
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@ -166,7 +167,7 @@ console_takeover(void)
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if (!cons_serial_only)
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return; // verbose boot: the console never left
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cons_serial_only = 0;
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vga_screen_reset();
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gfx_screen_reset();
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}
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// Foreground process group of the console, i.e. the controlling terminal.
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@ -197,6 +198,11 @@ int tty_fg_pgrp = 1;
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// consoleinit() used to program these into the VGA DAC with set_vga_palette(),
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// which does nothing at all in a 32bpp linear mode -- there is no palette to
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// index. The colours had to live somewhere real, and this is it.
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//
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// That DAC code is now gone rather than merely unused, along with the blink
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// disable next to it: both were writes to VGA hardware registers made from the
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// console, which is neither a driver nor allowed to know it was running on a
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// VGA. Nothing observable changed, because nothing observable depended on it.
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static const uint32 ansi_rgb[16] = {
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0x000000, 0xAA0000, 0x00AA00, 0xAA5500, // black red green yellow(brown)
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0x0000AA, 0xAA00AA, 0x00AAAA, 0xAAAAAA, // blue magenta cyan white
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@ -324,7 +330,7 @@ sgr(void)
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cons_bg = ansi_rgb[(p - 100) + 8];
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}
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}
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vga_set_bg(cons_bg);
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gfx_set_bg(cons_bg);
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}
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// One final byte of a CSI sequence, with esc_parm[] already filled in.
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@ -335,32 +341,32 @@ csi_dispatch(int final)
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int n = esc_nparm > 0 ? esc_parm[0] : 0;
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int n1 = n ? n : 1; // most sequences default to 1
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vga_cursor_get(&col, &row);
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gfx_cursor_get(&col, &row);
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switch (final) {
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case 'A': vga_cursor_set(col, row - n1); break;
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case 'B': vga_cursor_set(col, row + n1); break;
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case 'C': vga_cursor_set(col + n1, row); break;
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case 'D': vga_cursor_set(col - n1, row); break;
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case 'E': vga_cursor_set(0, row + n1); break;
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case 'F': vga_cursor_set(0, row - n1); break;
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case 'G': vga_cursor_set(n1 - 1, row); break;
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case 'd': vga_cursor_set(col, n1 - 1); break;
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case 'A': gfx_cursor_set(col, row - n1); break;
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case 'B': gfx_cursor_set(col, row + n1); break;
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case 'C': gfx_cursor_set(col + n1, row); break;
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case 'D': gfx_cursor_set(col - n1, row); break;
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case 'E': gfx_cursor_set(0, row + n1); break;
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case 'F': gfx_cursor_set(0, row - n1); break;
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case 'G': gfx_cursor_set(n1 - 1, row); break;
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case 'd': gfx_cursor_set(col, n1 - 1); break;
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case 'H': case 'f': {
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int r = esc_nparm > 0 && esc_parm[0] ? esc_parm[0] : 1;
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int c = esc_nparm > 1 && esc_parm[1] ? esc_parm[1] : 1;
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vga_cursor_set(c - 1, r - 1); // ANSI counts from 1
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gfx_cursor_set(c - 1, r - 1); // ANSI counts from 1
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break;
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}
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case 'J': vga_erase_display(n); break;
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case 'K': vga_erase_line(n); break;
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case 'J': gfx_erase_display(n); break;
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case 'K': gfx_erase_line(n); break;
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case 'm': sgr(); break;
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case 's': saved_col = col; saved_row = row; break;
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case 'u': vga_cursor_set(saved_col, saved_row); break;
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case 'u': gfx_cursor_set(saved_col, saved_row); break;
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// Cursor visibility (DECTCEM) and the other private modes. There is no
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// hardware cursor being drawn, so there is nothing to show or hide --
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@ -375,7 +381,7 @@ csi_dispatch(int final)
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// Feed one output byte to the framebuffer side. Returns nothing; the serial
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// side has already had the raw byte.
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static void
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vga_feed(int c)
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gfx_feed(int c)
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{
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switch (esc_state) {
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case E_ESC:
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@ -390,7 +396,7 @@ vga_feed(int c)
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if (c == 'c') { // RIS -- full reset
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cons_fg = CONS_DEFAULT_FG;
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cons_bg = CONS_DEFAULT_BG;
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vga_screen_reset();
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gfx_screen_reset();
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}
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return; // other two-byte escapes: ignored
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@ -421,23 +427,23 @@ vga_feed(int c)
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if (u8_need > 0) {
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if ((c & 0xC0) != 0x80) { // malformed: abandon the sequence
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u8_need = 0;
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vga_putc('?', cons_fg);
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gfx_putc('?', cons_fg);
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return;
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}
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u8_cp = (u8_cp << 6) | (c & 0x3F);
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if (--u8_need > 0)
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return;
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int g = glyph_for(u8_cp);
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vga_putc(g ? g : '?', cons_fg);
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gfx_putc(g ? g : '?', cons_fg);
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return;
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}
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if (c >= 0xF0) { u8_cp = c & 0x07; u8_need = 3; return; }
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else if (c >= 0xE0) { u8_cp = c & 0x0F; u8_need = 2; return; }
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else if (c >= 0xC0) { u8_cp = c & 0x1F; u8_need = 1; return; }
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else if (c >= 0x80) { vga_putc('?', cons_fg); return; } // stray continuation
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else if (c >= 0x80) { gfx_putc('?', cons_fg); return; } // stray continuation
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vga_putc(c, cons_fg);
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gfx_putc(c, cons_fg);
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}
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void
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@ -451,13 +457,13 @@ consputc(int c)
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if (c == BACKSPACE) {
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uartputc('\b'); uartputc(' '); uartputc('\b');
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if (!cons_serial_only)
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vga_putc(c, cons_fg);
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gfx_putc(c, cons_fg);
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return;
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}
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uartputc(c);
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if (!cons_serial_only)
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vga_feed(c & 0xff);
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gfx_feed(c & 0xff);
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}
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#define INPUT_BUF 256
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@ -747,25 +753,6 @@ consolewrite(struct inode *ip, uint64 off, char *buf, int n)
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return n;
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}
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void
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disable_blink(void)
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{
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inb(0x3DA);
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outb(0x3C0, 0x10 | 0x20);
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uchar dummy = inb(0x3C1);
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outb(0x3C0, dummy & ~0x08);
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}
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static void
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set_vga_palette(uchar index, uchar r, uchar g, uchar b)
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{
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outb(0x3C6, 0xFF);
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outb(0x3C8, index);
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outb(0x3C9, r & 0x3F);
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outb(0x3C9, g & 0x3F);
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outb(0x3C9, b & 0x3F);
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}
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// The keyboard handler lives in kbd.c, but the console is what owns the
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// keyboard as an input source, so this is where the line gets claimed.
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static void
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@ -787,24 +774,5 @@ consoleinit(void)
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devsw[CONSOLE].read = consoleread;
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cons.locking = 1;
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disable_blink();
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set_vga_palette(0, 0, 0, 0); // Black
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set_vga_palette(1, 0, 0, 42); // Blue
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set_vga_palette(2, 0, 42, 0); // Green
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set_vga_palette(3, 0, 42, 42); // Cyan
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set_vga_palette(4, 42, 0, 0); // Red
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set_vga_palette(5, 42, 0, 42); // Magenta
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set_vga_palette(6, 42, 21, 0); // Brown
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set_vga_palette(7, 42, 42, 42); // Light Gray
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set_vga_palette(8, 21, 21, 21); // Dark Gray
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set_vga_palette(9, 21, 21, 63); // Light Blue
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set_vga_palette(10, 21, 63, 21); // Light Green
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set_vga_palette(11, 21, 63, 63); // Light Cyan
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set_vga_palette(12, 63, 21, 21); // Light Red
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set_vga_palette(13, 21, 21, 63); // Light Magenta
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set_vga_palette(14, 63, 63, 21); // Yellow
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set_vga_palette(15, 63, 63, 63); // White
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irq_register(IRQ_KBD, kbd_irq, 0, "ps2-kbd", 0);
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}
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if (boot_verbose) cprintf("verbose boot: uartinit done\n");
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mouseinit();
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if (boot_verbose) cprintf("verbose boot: mouseinit done\n");
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vga_init(fb_addr);
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if (boot_verbose) cprintf("verbose boot: vga_init done (fb=0x%x)\n", fb_addr);
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// No splash drawing here on purpose. The loader owns the splash, logo and
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// all, and vga_init() deliberately does not clear -- so it is still on the
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// display right through to console_takeover(). Painting it again from here
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// would land in the last few hundred milliseconds of boot and change nothing.
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// After vga_init, because the display driver cross-checks the framebuffer
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// address it finds on the bus against the one VBE reported -- and it can
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// only do that once vga.c has read the VBE block.
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// The devices that are simply known to be on a PC rather than enumerated by
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// any bus. Registered before pci_init() so that /proc/devices lists them
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// first, which puts the machine's fixed furniture above whatever happened to
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// be plugged into it.
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platform_register_devices();
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// any bus, and the framebuffer the loader left running. Registered before
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// pci_init() so that /proc/devices lists them first, which puts the machine's
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// fixed furniture above whatever happened to be plugged into it -- and
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// because the display has to work long before any bus is walked.
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//
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// main() names no display driver. Whichever one owns the boot framebuffer
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// publishes it there as this kernel's scanout, and the console and crash
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// screen draw on that; see include/gfx.h.
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//
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// No splash drawing here on purpose. The loader owns the splash, logo and
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// all, and bringing the framebuffer up deliberately does not clear it -- so
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// it stays on the display right through to console_takeover(). Painting it
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// again from here would land in the last few hundred milliseconds of boot
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// and change nothing.
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platform_register_devices(fb_addr);
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pci_init();
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if (boot_verbose) cprintf("verbose boot: pci_init done\n");
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pinit();
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@ -27,6 +27,7 @@
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#include "types.h"
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#include "defs.h"
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#include "gfx.h"
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#include "param.h"
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#include "memlayout.h"
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#include "mmu.h"
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@ -49,7 +50,7 @@ extern int panicked;
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/* */
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/* cprintf goes to the console, which during a panic is also the screen */
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/* being painted over -- so the panel builds its strings itself and */
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/* places them with vga_text_at. */
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/* places them with gfx_text_at. */
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/* ------------------------------------------------------------------ */
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static char *
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@ -130,7 +131,7 @@ draw_paren(int cx, int cy, int h, int thick, uint32 color)
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int dx = isqrt(r * r - dy * dy);
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// Narrow it: a true half-circle reads as a bracket, not a parenthesis.
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int x = cx - (dx * 45) / 100;
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vga_fill_circle(x, cy + dy, thick / 2, color);
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gfx_fill_circle(x, cy + dy, thick / 2, color);
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}
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}
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@ -141,8 +142,8 @@ draw_sad_face(int x, int y, int h, uint32 color)
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int gap = h / 4;
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// The colon.
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vga_fill_circle(x + dot, y + h / 2 - gap, dot, color);
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vga_fill_circle(x + dot, y + h / 2 + gap, dot, color);
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gfx_fill_circle(x + dot, y + h / 2 - gap, dot, color);
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gfx_fill_circle(x + dot, y + h / 2 + gap, dot, color);
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// The parenthesis, a little to the right of it.
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draw_paren(x + dot * 2 + h / 2, y + h / 2, h, dot * 2, color);
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@ -380,15 +381,15 @@ draw_qr_panel(int sw, int sh, int ch, char *reason, addr_t *pcs, int npcs)
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int x0 = sw - card - sw / 24;
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int y0 = sh / 8;
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vga_fill_rect(x0, y0, card, card, PSOGM_CARD);
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gfx_fill_rect(x0, y0, card, card, PSOGM_CARD);
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for (int y = 0; y < panic_qr.size; y++)
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for (int x = 0; x < panic_qr.size; x++)
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if (panic_qr.mod[y][x])
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vga_fill_rect(x0 + (x + quiet) * scale, y0 + (y + quiet) * scale,
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gfx_fill_rect(x0 + (x + quiet) * scale, y0 + (y + quiet) * scale,
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scale, scale, PSOGM_INK);
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vga_text_at(x0, y0 + card + ch, "Scan for a text copy", PSOGM_DIM);
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vga_text_at(x0, y0 + card + ch * 2 + 2, "of this report.", PSOGM_DIM);
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gfx_text_at(x0, y0 + card + ch, "Scan for a text copy", PSOGM_DIM);
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gfx_text_at(x0, y0 + card + ch * 2 + 2, "of this report.", PSOGM_DIM);
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return card + sw / 24;
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}
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@ -410,19 +411,19 @@ static void
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paint(char *reason, addr_t *pcs, int npcs)
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{
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int sw, sh;
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vga_dims(&sw, &sh);
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gfx_dims(&sw, &sh);
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int ch = vga_char_h();
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int cw = vga_char_w();
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int ch = gfx_char_h();
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int cw = gfx_char_w();
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// The whole display, one colour. An earlier version dimmed the previous
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// screen and floated a panel over it, which looked good and was wrong: the
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// thing is called a Purple Screen, and half a screen of somebody's abandoned
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// work behind the report is a distraction at the worst possible moment.
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vga_clear(PSOGM_BG);
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gfx_clear(PSOGM_BG);
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// Glyphs are drawn with their background filled, so the console's cream has
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// to become the background or every line of text arrives in its own box.
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vga_set_bg(PSOGM_BG);
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gfx_set_bg(PSOGM_BG);
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// The symbol goes first, because it decides how much width the text has. It
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// is drawn before anything can fail: if the encoder refuses the payload the
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@ -439,10 +440,10 @@ paint(char *reason, addr_t *pcs, int npcs)
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// Left-aligned, not centred. Centred text reads as a poster; this is a
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// report, and a report is read down the left edge.
|
||||
vga_text_at(left, y, "SchOS ran into a problem and needs to restart.",
|
||||
gfx_text_at(left, y, "SchOS ran into a problem and needs to restart.",
|
||||
PSOGM_FG);
|
||||
y += ch + ch / 2;
|
||||
vga_text_at(left, y, "Nothing on your disks was touched by this.",
|
||||
gfx_text_at(left, y, "Nothing on your disks was touched by this.",
|
||||
PSOGM_DIM);
|
||||
|
||||
// A rule in the boot splash's accent, the same width as the one under the
|
||||
|
|
@ -452,25 +453,25 @@ paint(char *reason, addr_t *pcs, int npcs)
|
|||
// the line above to read as an underline of that sentence rather than as a
|
||||
// divider before the facts.
|
||||
y += ch * 2;
|
||||
vga_fill_rect(left, y, 120, 2, SCH_ACCENT);
|
||||
gfx_fill_rect(left, y, 120, 2, SCH_ACCENT);
|
||||
y += ch;
|
||||
|
||||
// Facts: quiet labels down the left, bright values in a second column.
|
||||
int vx = left + 14 * cw;
|
||||
for (int i = 0; i < nfields; i++) {
|
||||
vga_text_at(left, y, fields[i].label, PSOGM_DIM);
|
||||
vga_text_at(vx, y, fields[i].value, PSOGM_FG);
|
||||
gfx_text_at(left, y, fields[i].label, PSOGM_DIM);
|
||||
gfx_text_at(vx, y, fields[i].value, PSOGM_FG);
|
||||
y += ch + 2;
|
||||
}
|
||||
|
||||
y += ch;
|
||||
vga_text_at(left, y, "Call chain", PSOGM_DIM);
|
||||
gfx_text_at(left, y, "Call chain", PSOGM_DIM);
|
||||
y += ch + 2;
|
||||
|
||||
for (int i = 0; i < npcs && pcs[i]; i++) {
|
||||
char line[48];
|
||||
trace_line(line, sizeof(line), i, pcs[i]);
|
||||
vga_text_at(vx - 3 * cw, y, line, PSOGM_FG);
|
||||
gfx_text_at(vx - 3 * cw, y, line, PSOGM_FG);
|
||||
y += ch;
|
||||
if (y > sh - ch * 5)
|
||||
break;
|
||||
|
|
@ -479,9 +480,9 @@ paint(char *reason, addr_t *pcs, int npcs)
|
|||
// Two closing lines, bottom left: what to do with the numbers above, and
|
||||
// what this screen is called, so it can be searched for by name. Shortened
|
||||
// from the full command line, which at 62 characters ran under the QR card.
|
||||
vga_text_at(left, sh - ch * 3,
|
||||
gfx_text_at(left, sh - ch * 3,
|
||||
"Resolve: addr2line -e kernel <address>", PSOGM_DIM);
|
||||
vga_text_at(left, sh - ch * 3 + ch + 4,
|
||||
gfx_text_at(left, sh - ch * 3 + ch + 4,
|
||||
"PSOGM -- Purple Screen of Guru Meditation", PSOGM_DIM);
|
||||
}
|
||||
|
||||
|
|
@ -534,7 +535,7 @@ panic(char *s)
|
|||
gather(s, pcs, 10);
|
||||
report_serial(s, pcs, 10);
|
||||
|
||||
if (vga_ready())
|
||||
if (gfx_ready())
|
||||
paint(s, pcs, 10);
|
||||
|
||||
panicked = 1;
|
||||
|
|
|
|||
Loading…
Reference in a new issue