gfx: the console and the crash screen stop drawing on a driver by name
Same disease as the network stack, one subsystem over. kernel/dev/vga.c
was three things wearing one name: the owner of the framebuffer, a
bitmap drawing library, and the text console. Only the first is a
driver, and because they shared a file they shared a prefix -- so
panic.c drew the crash screen with vga_fill_rect, console.c printed with
vga_putc, /dev/fb0 handed out vga_fb_phys, and every one of those files
named a display driver it had no business knowing about.
Split three ways:
- kernel/drivers/gpu/vga/vga_fb.c owns the VBE framebuffer -- the mode
the loader programmed and handed over, the aperture, and the display
class vtable. It is a driver and now lives with the driver that
finds the card on the bus.
- kernel/dev/gfx.c draws: pixels, shapes, glyphs, the cursor, scroll,
the ANSI erase operations. It names no driver. The framebuffer
arrives through gfx_attach_scanout(), so a driver publishes what it
owns and this file draws on it without knowing what it is.
- include/gfx.h is the interface, and says why it is deliberately not
the display class: that one is about frames -- acquire, present,
vblank -- and the crash screen has to work when nothing else does.
main() no longer calls a display driver. platform_register_devices()
takes the framebuffer address and brings up whatever owns it, which is
where driver names belong; kernel/drivers/registry.c is the file whose
entire job is naming every driver in the kernel.
virtio-gpu got the e1000 treatment as well: instances in an array, the
instance hung on dev->priv by an `attached` hook, and every op reading
it rather than a file-static. It refused the second adapter outright
before, which is not hypothetical -- integrated plus discrete is an
ordinary laptop. The VGA driver deliberately has no such hook, and says
so: there is one framebuffer the loader programmed however many
VGA-class controllers the bus turns up, and a second one publishing the
same scanout is the truth rather than a bug.
Private headers moved next to their drivers: include/virtio.h and
include/xhci.h each had exactly one includer. include/ is for headers
the rest of the kernel needs.
Deleted rather than moved: consoleinit() programmed the sixteen ANSI
colours into the VGA DAC and disabled text-mode blink, by writing ports
0x3C0-0x3C9 from the console. The comment three lines above the colour
table already said this does nothing in a 32bpp linear mode -- there is
no palette to index -- so it was both dead and in the wrong file.
Verified, and this is a refactor so the evidence is that nothing moved:
- bootcheck -Fb -Net: 59 [ok], no failures. That covers the console
through every command, /dev/fb0's geometry, writing pixels through
write() and mapping the framebuffer through mmap.
- make crashshot: the crash screen renders exactly as before --
shapes, glyphs, logo and QR code -- which is the whole of gfx.c
exercised at once, in a panic, with the scanout attached by a driver.
- make schcom-test: five pixel assertions from the host oracle still
pass, so the display class and the compositor above it are unmoved.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
This commit is contained in:
parent
20cc673a41
commit
817d666068
22 changed files with 942 additions and 752 deletions
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@ -1,6 +1,7 @@
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#include <stdarg.h>
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#include "types.h"
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#include "defs.h"
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#include "gfx.h"
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#include "theme.h"
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#include "irq.h"
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#include "param.h"
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@ -35,13 +36,13 @@ int panicked = 0;
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// and the display genuinely belongs to the console. The F8 verbose boot never
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// sets it, so "show me everything" still works.
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int cons_serial_only = 1;
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extern void vga_screen_reset(void);
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extern void gfx_screen_reset(void);
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// Text colour used when drawing to the framebuffer. Changed by SGR escapes
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// (see sgr() below); reset to the default by ESC[0m and ESC c.
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//
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// This was initialised to 7, a leftover from when it was a VGA text-mode
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// attribute byte. vga_putc takes a 32-bit RGB value, so 7 meant "very dark
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// attribute byte. gfx_putc takes a 32-bit RGB value, so 7 meant "very dark
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// blue" -- it looked black against the cream background purely by accident.
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static uint32 cons_fg = SCH_FG;
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@ -166,7 +167,7 @@ console_takeover(void)
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if (!cons_serial_only)
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return; // verbose boot: the console never left
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cons_serial_only = 0;
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vga_screen_reset();
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gfx_screen_reset();
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}
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// Foreground process group of the console, i.e. the controlling terminal.
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@ -197,6 +198,11 @@ int tty_fg_pgrp = 1;
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// consoleinit() used to program these into the VGA DAC with set_vga_palette(),
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// which does nothing at all in a 32bpp linear mode -- there is no palette to
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// index. The colours had to live somewhere real, and this is it.
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//
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// That DAC code is now gone rather than merely unused, along with the blink
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// disable next to it: both were writes to VGA hardware registers made from the
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// console, which is neither a driver nor allowed to know it was running on a
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// VGA. Nothing observable changed, because nothing observable depended on it.
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static const uint32 ansi_rgb[16] = {
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0x000000, 0xAA0000, 0x00AA00, 0xAA5500, // black red green yellow(brown)
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0x0000AA, 0xAA00AA, 0x00AAAA, 0xAAAAAA, // blue magenta cyan white
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@ -324,7 +330,7 @@ sgr(void)
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cons_bg = ansi_rgb[(p - 100) + 8];
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}
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}
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vga_set_bg(cons_bg);
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gfx_set_bg(cons_bg);
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}
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// One final byte of a CSI sequence, with esc_parm[] already filled in.
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@ -335,32 +341,32 @@ csi_dispatch(int final)
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int n = esc_nparm > 0 ? esc_parm[0] : 0;
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int n1 = n ? n : 1; // most sequences default to 1
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vga_cursor_get(&col, &row);
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gfx_cursor_get(&col, &row);
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switch (final) {
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case 'A': vga_cursor_set(col, row - n1); break;
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case 'B': vga_cursor_set(col, row + n1); break;
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case 'C': vga_cursor_set(col + n1, row); break;
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case 'D': vga_cursor_set(col - n1, row); break;
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case 'E': vga_cursor_set(0, row + n1); break;
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case 'F': vga_cursor_set(0, row - n1); break;
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case 'G': vga_cursor_set(n1 - 1, row); break;
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case 'd': vga_cursor_set(col, n1 - 1); break;
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case 'A': gfx_cursor_set(col, row - n1); break;
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case 'B': gfx_cursor_set(col, row + n1); break;
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case 'C': gfx_cursor_set(col + n1, row); break;
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case 'D': gfx_cursor_set(col - n1, row); break;
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case 'E': gfx_cursor_set(0, row + n1); break;
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case 'F': gfx_cursor_set(0, row - n1); break;
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case 'G': gfx_cursor_set(n1 - 1, row); break;
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case 'd': gfx_cursor_set(col, n1 - 1); break;
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case 'H': case 'f': {
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int r = esc_nparm > 0 && esc_parm[0] ? esc_parm[0] : 1;
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int c = esc_nparm > 1 && esc_parm[1] ? esc_parm[1] : 1;
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vga_cursor_set(c - 1, r - 1); // ANSI counts from 1
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gfx_cursor_set(c - 1, r - 1); // ANSI counts from 1
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break;
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}
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case 'J': vga_erase_display(n); break;
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case 'K': vga_erase_line(n); break;
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case 'J': gfx_erase_display(n); break;
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case 'K': gfx_erase_line(n); break;
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case 'm': sgr(); break;
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case 's': saved_col = col; saved_row = row; break;
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case 'u': vga_cursor_set(saved_col, saved_row); break;
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case 'u': gfx_cursor_set(saved_col, saved_row); break;
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// Cursor visibility (DECTCEM) and the other private modes. There is no
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// hardware cursor being drawn, so there is nothing to show or hide --
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@ -375,7 +381,7 @@ csi_dispatch(int final)
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// Feed one output byte to the framebuffer side. Returns nothing; the serial
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// side has already had the raw byte.
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static void
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vga_feed(int c)
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gfx_feed(int c)
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{
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switch (esc_state) {
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case E_ESC:
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@ -390,7 +396,7 @@ vga_feed(int c)
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if (c == 'c') { // RIS -- full reset
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cons_fg = CONS_DEFAULT_FG;
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cons_bg = CONS_DEFAULT_BG;
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vga_screen_reset();
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gfx_screen_reset();
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}
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return; // other two-byte escapes: ignored
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@ -421,23 +427,23 @@ vga_feed(int c)
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if (u8_need > 0) {
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if ((c & 0xC0) != 0x80) { // malformed: abandon the sequence
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u8_need = 0;
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vga_putc('?', cons_fg);
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gfx_putc('?', cons_fg);
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return;
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}
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u8_cp = (u8_cp << 6) | (c & 0x3F);
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if (--u8_need > 0)
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return;
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int g = glyph_for(u8_cp);
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vga_putc(g ? g : '?', cons_fg);
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gfx_putc(g ? g : '?', cons_fg);
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return;
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}
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if (c >= 0xF0) { u8_cp = c & 0x07; u8_need = 3; return; }
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else if (c >= 0xE0) { u8_cp = c & 0x0F; u8_need = 2; return; }
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else if (c >= 0xC0) { u8_cp = c & 0x1F; u8_need = 1; return; }
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else if (c >= 0x80) { vga_putc('?', cons_fg); return; } // stray continuation
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else if (c >= 0x80) { gfx_putc('?', cons_fg); return; } // stray continuation
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vga_putc(c, cons_fg);
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gfx_putc(c, cons_fg);
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}
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void
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if (c == BACKSPACE) {
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uartputc('\b'); uartputc(' '); uartputc('\b');
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if (!cons_serial_only)
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vga_putc(c, cons_fg);
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gfx_putc(c, cons_fg);
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return;
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}
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uartputc(c);
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if (!cons_serial_only)
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vga_feed(c & 0xff);
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gfx_feed(c & 0xff);
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}
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#define INPUT_BUF 256
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@ -747,25 +753,6 @@ consolewrite(struct inode *ip, uint64 off, char *buf, int n)
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return n;
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}
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void
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disable_blink(void)
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{
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inb(0x3DA);
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outb(0x3C0, 0x10 | 0x20);
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uchar dummy = inb(0x3C1);
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outb(0x3C0, dummy & ~0x08);
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}
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static void
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set_vga_palette(uchar index, uchar r, uchar g, uchar b)
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{
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outb(0x3C6, 0xFF);
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outb(0x3C8, index);
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outb(0x3C9, r & 0x3F);
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outb(0x3C9, g & 0x3F);
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outb(0x3C9, b & 0x3F);
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}
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// The keyboard handler lives in kbd.c, but the console is what owns the
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// keyboard as an input source, so this is where the line gets claimed.
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static void
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@ -787,24 +774,5 @@ consoleinit(void)
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devsw[CONSOLE].read = consoleread;
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cons.locking = 1;
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disable_blink();
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set_vga_palette(0, 0, 0, 0); // Black
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set_vga_palette(1, 0, 0, 42); // Blue
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set_vga_palette(2, 0, 42, 0); // Green
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set_vga_palette(3, 0, 42, 42); // Cyan
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set_vga_palette(4, 42, 0, 0); // Red
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set_vga_palette(5, 42, 0, 42); // Magenta
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set_vga_palette(6, 42, 21, 0); // Brown
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set_vga_palette(7, 42, 42, 42); // Light Gray
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set_vga_palette(8, 21, 21, 21); // Dark Gray
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set_vga_palette(9, 21, 21, 63); // Light Blue
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set_vga_palette(10, 21, 63, 21); // Light Green
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set_vga_palette(11, 21, 63, 63); // Light Cyan
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set_vga_palette(12, 63, 21, 21); // Light Red
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set_vga_palette(13, 21, 21, 63); // Light Magenta
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set_vga_palette(14, 63, 63, 21); // Yellow
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set_vga_palette(15, 63, 63, 63); // White
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irq_register(IRQ_KBD, kbd_irq, 0, "ps2-kbd", 0);
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}
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