gfx: the console and the crash screen stop drawing on a driver by name
Same disease as the network stack, one subsystem over. kernel/dev/vga.c
was three things wearing one name: the owner of the framebuffer, a
bitmap drawing library, and the text console. Only the first is a
driver, and because they shared a file they shared a prefix -- so
panic.c drew the crash screen with vga_fill_rect, console.c printed with
vga_putc, /dev/fb0 handed out vga_fb_phys, and every one of those files
named a display driver it had no business knowing about.
Split three ways:
- kernel/drivers/gpu/vga/vga_fb.c owns the VBE framebuffer -- the mode
the loader programmed and handed over, the aperture, and the display
class vtable. It is a driver and now lives with the driver that
finds the card on the bus.
- kernel/dev/gfx.c draws: pixels, shapes, glyphs, the cursor, scroll,
the ANSI erase operations. It names no driver. The framebuffer
arrives through gfx_attach_scanout(), so a driver publishes what it
owns and this file draws on it without knowing what it is.
- include/gfx.h is the interface, and says why it is deliberately not
the display class: that one is about frames -- acquire, present,
vblank -- and the crash screen has to work when nothing else does.
main() no longer calls a display driver. platform_register_devices()
takes the framebuffer address and brings up whatever owns it, which is
where driver names belong; kernel/drivers/registry.c is the file whose
entire job is naming every driver in the kernel.
virtio-gpu got the e1000 treatment as well: instances in an array, the
instance hung on dev->priv by an `attached` hook, and every op reading
it rather than a file-static. It refused the second adapter outright
before, which is not hypothetical -- integrated plus discrete is an
ordinary laptop. The VGA driver deliberately has no such hook, and says
so: there is one framebuffer the loader programmed however many
VGA-class controllers the bus turns up, and a second one publishing the
same scanout is the truth rather than a bug.
Private headers moved next to their drivers: include/virtio.h and
include/xhci.h each had exactly one includer. include/ is for headers
the rest of the kernel needs.
Deleted rather than moved: consoleinit() programmed the sixteen ANSI
colours into the VGA DAC and disabled text-mode blink, by writing ports
0x3C0-0x3C9 from the console. The comment three lines above the colour
table already said this does nothing in a 32bpp linear mode -- there is
no palette to index -- so it was both dead and in the wrong file.
Verified, and this is a refactor so the evidence is that nothing moved:
- bootcheck -Fb -Net: 59 [ok], no failures. That covers the console
through every command, /dev/fb0's geometry, writing pixels through
write() and mapping the framebuffer through mmap.
- make crashshot: the crash screen renders exactly as before --
shapes, glyphs, logo and QR code -- which is the whole of gfx.c
exercised at once, in a panic, with the scanout attached by a driver.
- make schcom-test: five pixel assertions from the host oracle still
pass, so the display class and the compositor above it are unmoved.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
This commit is contained in:
parent
20cc673a41
commit
817d666068
22 changed files with 942 additions and 752 deletions
3
Makefile
3
Makefile
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@ -25,7 +25,7 @@ KERN_CORE = $(addprefix $(BUILD)/kernel/core/, \
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KERN_DEV = $(addprefix $(BUILD)/kernel/dev/, \
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bio.o cdev.o device.o disk.o fb.o ide.o input.o irq.o kbd.o mouse.o \
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pci.o text.o ttf.o uart.o vga.o ramdisk.o procfs.o)
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pci.o text.o ttf.o uart.o gfx.o ramdisk.o procfs.o)
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# Drivers for hardware that has to be *found* rather than assumed. Anything
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# discovered by walking a bus belongs here; the fixed-address legacy devices
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@ -39,6 +39,7 @@ KERN_DEV = $(addprefix $(BUILD)/kernel/dev/, \
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# the depth costs nothing.
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KERN_DRIVERS = $(BUILD)/kernel/drivers/registry.o
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KERN_DRIVERS += $(BUILD)/kernel/drivers/gpu/vga/vga_pci.o
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KERN_DRIVERS += $(BUILD)/kernel/drivers/gpu/vga/vga_fb.o
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KERN_DRIVERS += $(BUILD)/kernel/drivers/gpu/virtio_gpu/virtio_gpu.o
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KERN_DRIVERS += $(BUILD)/kernel/drivers/net/e1000/e1000.o
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KERN_DRIVERS += $(BUILD)/kernel/drivers/bus/xhci/xhci.o
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@ -121,9 +121,15 @@ existing mechanisms for keeping that true mechanically rather than by intention.
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| class | vtable | consumer |
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|---|---|---|
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| `DEVCLASS_DISPLAY` | `struct display_ops` ([display.h](../include/display.h)) | the compositor, the console |
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| `DEVCLASS_DISPLAY` | `struct display_ops` ([display.h](../include/display.h)) | the compositor |
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| `DEVCLASS_NET` | `struct netdev_ops` ([netdev.h](../include/netdev.h)) | the TCP/IP stack |
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A display driver that owns a linear framebuffer also publishes it with
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`gfx_attach_scanout()` ([gfx.h](../include/gfx.h)). That is what the text
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console and the crash screen draw on, and it is separate from the display
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class on purpose: the class is about *frames* — acquire, present, vblank —
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and the crash screen has to work when nothing else in the system does.
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A driver that fills these in never mentions its consumer, and its consumer
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never mentions it. Getting this wrong has a characteristic shape: the e1000
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shipped with `.ops = 0` and the network stack called `e1000_transmit()`
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@ -491,32 +491,10 @@ void uartinit(void);
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void uartintr(void);
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void uartputc(int);
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// vga.c
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void vga_init(uint64);
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void vga_draw_pixel(int, int, uint32);
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void vga_draw_char(int, int, uchar, uint32);
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void vga_puts(int, int, char*, uint32);
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void vga_putc(int, uint32);
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void vga_clear(uint32);
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void vga_screen_reset(void);
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void vga_set_bg(uint32);
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// The mode actually in use. The resolution is a boot-time choice now, so no
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// caller may hardcode it.
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uint32 vga_get_width(void);
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uint32 vga_get_height(void);
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// Crash-screen primitives: the panic handler lays itself out rather than
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// printing. See kernel/core/panic.c.
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int vga_ready(void);
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void vga_dims(int *w, int *h);
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int vga_char_w(void);
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int vga_char_h(void);
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// Framebuffer geometry. vga.c reads the VBE mode info, so it is the only
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// thing that knows where the framebuffer is; nobody else may assume.
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uint64 vga_fb_phys(void);
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uint64 vga_fb_size(void);
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uint32 vga_fb_stride(void);
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uint32 vga_fb_bpp(void);
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volatile uchar *vga_fb_ptr(void);
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// Drawing, the text console and the framebuffer geometry are NOT declared
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// here: they live in include/gfx.h, and the display drivers that back them in
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// include/display.h. Declaring vga_fill_rect() here is what let the crash
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// screen draw on one named driver.
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// fb.c -- /dev/fb0, major 2.
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void fbclose(struct inode*);
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@ -554,22 +532,17 @@ struct netif *net_eth_netif(int i);
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struct device *net_eth_device(int i);
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// registry.c
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void platform_register_devices(void);
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// Platform devices, and the boot framebuffer. Takes the framebuffer address
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// the loader handed over, because bringing that up is the first thing it does.
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void platform_register_devices(uint64 fb_addr);
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// drivers/gpu/vga -- the VBE framebuffer the loader programmed. Called only
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// from registry.c; everything else draws through include/gfx.h.
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void vga_fb_init(uint64 phys_addr);
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uint64 vga_fb_phys(void);
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uint64 vga_fb_size(void);
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void e820_init(void);
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int acpi_init(void);
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void vga_fill_rect(int x, int y, int w, int h, uint32);
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void vga_fill_circle(int cx, int cy, int r, uint32);
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void vga_text_at(int, int, const char*, uint32);
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void vga_draw_logo(int x, int y, uint32 color, uint32 bg);
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void vga_logo_centered(int cy, uint32 color, uint32 bg);
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// Cursor addressing and erasing, for the console's ANSI escape parser.
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int vga_cols(void);
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int vga_rows(void);
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void vga_cursor_get(int *col, int *row);
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void vga_cursor_set(int col, int row);
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void vga_erase_display(int mode);
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void vga_erase_line(int mode);
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// console.c / panic.c
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void cons_panic_mode(void);
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78
include/gfx.h
Normal file
78
include/gfx.h
Normal file
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@ -0,0 +1,78 @@
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#pragma once
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// Drawing, and the text console under it, on whatever display is bound.
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//
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// This was kernel/dev/vga.c, and every consumer called it by that name:
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// panic.c drew the crash screen with vga_fill_rect, the console printed with
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// vga_putc, /dev/fb0 handed out vga_fb_phys(). None of that code has anything
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// to do with a VGA -- it is bitmap drawing over a linear framebuffer, and the
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// only VGA-specific part was where the framebuffer came from.
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//
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// So the driver pushes its scanout in here (gfx_attach_scanout) and everything
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// above draws through these calls. A second display driver becomes a second
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// caller of one function rather than an edit to the crash screen. This is the
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// same arrangement as include/netdev.h, for the same reason.
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//
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// Not the same thing as the display class in include/display.h. That is the
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// compositor's interface -- acquire a back buffer, present a rectangle, wait
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// for vblank -- and it is about *frames*. This is the kernel's own drawing
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// surface, used by the console and the crash screen, which do not double
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// buffer and must keep working when nothing else in the system does.
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// A linear framebuffer, exactly as the hardware presents it.
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struct fb_info {
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volatile uchar *ptr; // kernel-mapped base, or 0 if there is none
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uint64 phys; // physical base, for mmap and for page tables
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uint64 size; // bytes, stride * height rather than w * h * bpp
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uint32 stride; // bytes per row, which may exceed width * bpp/8
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uint32 bpp;
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uint32 width, height;
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};
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// A driver publishing the framebuffer it owns. Called once, early: the console
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// draws long before any bus is enumerated, so whoever owns the display the
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// loader left running has to say so before then.
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void gfx_attach_scanout(const struct fb_info *);
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// The scanout as attached, for the few callers that need the memory itself --
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// /dev/fb0 maps it, and fork copies the mapping. Returns 0 if none.
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const struct fb_info *gfx_scanout(void);
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int gfx_ready(void);
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void gfx_dims(int *w, int *h);
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uint32 gfx_width(void);
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uint32 gfx_height(void);
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uint64 gfx_fb_phys(void);
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uint64 gfx_fb_size(void);
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uint32 gfx_fb_stride(void);
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uint32 gfx_fb_bpp(void);
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volatile uchar *gfx_fb_ptr(void);
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// Pixels and shapes.
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void gfx_draw_pixel(int x, int y, uint32 color);
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void gfx_clear(uint32 color);
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void gfx_fill_rect(int x, int y, int w, int h, uint32 color);
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void gfx_fill_circle(int cx, int cy, int r, uint32 color);
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void gfx_draw_logo(int x, int y, uint32 color, uint32 bg);
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void gfx_logo_centered(int cy, uint32 color, uint32 bg);
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// The built-in 8x16 font: glyphs at a position, and text that leaves the
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// cursor alone. The crash screen lays itself out rather than printing, which
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// is what needs the second one.
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void gfx_draw_char(int x, int y, uchar c, uint32 color);
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void gfx_text_at(int x, int y, const char *s, uint32 color);
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int gfx_char_w(void);
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int gfx_char_h(void);
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// The text console: a cursor, scrolling, and the erase operations an ANSI
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// escape parser needs. See kernel/core/console.c.
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void gfx_putc(int c, uint32 color);
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void gfx_puts(int x, int y, char *s, uint32 color);
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void gfx_set_bg(uint32 color);
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void gfx_screen_reset(void);
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int gfx_cols(void);
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int gfx_rows(void);
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void gfx_cursor_get(int *col, int *row);
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void gfx_cursor_set(int col, int row);
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void gfx_erase_display(int mode);
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void gfx_erase_line(int mode);
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// types, no code — because stage2 is compiled 32-bit against a different
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// world than the kernel.
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//
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// Colours are 0xRRGGBB. vga_draw_pixel packs them for whatever depth the
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// Colours are 0xRRGGBB. gfx_draw_pixel packs them for whatever depth the
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// framebuffer actually is.
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// --- the product ---------------------------------------------------------
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@ -34,7 +34,7 @@ int getpid(void);
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char* sbrk(uint64);
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int sleep(int);
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int uptime(void);
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int vga_sync(void*);
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int vga_sync(void*); // legacy no-op syscall; the name is ABI, not this layer
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int getmouse(struct mouse_data*);
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int reboot(void);
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int shutdown(void);
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@ -1,6 +1,7 @@
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#include "param.h"
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#include "types.h"
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#include "defs.h"
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#include "gfx.h"
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#include "x86.h"
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#include "memlayout.h"
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#include "mmu.h"
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@ -429,7 +430,7 @@ copy_vma_range(pml4e_t *dstpgdir, pml4e_t *srcpgdir, uint64 va, uint64 length, i
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if (share) {
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// Point the child at the very same physical pages, whatever they are.
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//
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// This used to special-case the framebuffer and map vga_fb_phys()
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// This used to special-case the framebuffer and map gfx_fb_phys()
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// explicitly. Reading the parent's own PTE instead covers device memory
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// and shared memory segments with one rule, and cannot disagree with
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// what the parent actually has mapped -- which the explicit version
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@ -1,6 +1,7 @@
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#include <stdarg.h>
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#include "types.h"
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#include "defs.h"
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#include "gfx.h"
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#include "theme.h"
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#include "irq.h"
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#include "param.h"
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@ -35,13 +36,13 @@ int panicked = 0;
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// and the display genuinely belongs to the console. The F8 verbose boot never
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// sets it, so "show me everything" still works.
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int cons_serial_only = 1;
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extern void vga_screen_reset(void);
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extern void gfx_screen_reset(void);
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// Text colour used when drawing to the framebuffer. Changed by SGR escapes
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// (see sgr() below); reset to the default by ESC[0m and ESC c.
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//
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// This was initialised to 7, a leftover from when it was a VGA text-mode
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// attribute byte. vga_putc takes a 32-bit RGB value, so 7 meant "very dark
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// attribute byte. gfx_putc takes a 32-bit RGB value, so 7 meant "very dark
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// blue" -- it looked black against the cream background purely by accident.
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static uint32 cons_fg = SCH_FG;
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@ -166,7 +167,7 @@ console_takeover(void)
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if (!cons_serial_only)
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return; // verbose boot: the console never left
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cons_serial_only = 0;
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vga_screen_reset();
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gfx_screen_reset();
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}
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// Foreground process group of the console, i.e. the controlling terminal.
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@ -197,6 +198,11 @@ int tty_fg_pgrp = 1;
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// consoleinit() used to program these into the VGA DAC with set_vga_palette(),
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// which does nothing at all in a 32bpp linear mode -- there is no palette to
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// index. The colours had to live somewhere real, and this is it.
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//
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// That DAC code is now gone rather than merely unused, along with the blink
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// disable next to it: both were writes to VGA hardware registers made from the
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// console, which is neither a driver nor allowed to know it was running on a
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// VGA. Nothing observable changed, because nothing observable depended on it.
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static const uint32 ansi_rgb[16] = {
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0x000000, 0xAA0000, 0x00AA00, 0xAA5500, // black red green yellow(brown)
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0x0000AA, 0xAA00AA, 0x00AAAA, 0xAAAAAA, // blue magenta cyan white
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@ -324,7 +330,7 @@ sgr(void)
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cons_bg = ansi_rgb[(p - 100) + 8];
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}
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}
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vga_set_bg(cons_bg);
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gfx_set_bg(cons_bg);
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}
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// One final byte of a CSI sequence, with esc_parm[] already filled in.
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@ -335,32 +341,32 @@ csi_dispatch(int final)
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int n = esc_nparm > 0 ? esc_parm[0] : 0;
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int n1 = n ? n : 1; // most sequences default to 1
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vga_cursor_get(&col, &row);
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gfx_cursor_get(&col, &row);
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switch (final) {
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case 'A': vga_cursor_set(col, row - n1); break;
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case 'B': vga_cursor_set(col, row + n1); break;
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case 'C': vga_cursor_set(col + n1, row); break;
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case 'D': vga_cursor_set(col - n1, row); break;
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case 'E': vga_cursor_set(0, row + n1); break;
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case 'F': vga_cursor_set(0, row - n1); break;
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case 'G': vga_cursor_set(n1 - 1, row); break;
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case 'd': vga_cursor_set(col, n1 - 1); break;
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case 'A': gfx_cursor_set(col, row - n1); break;
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case 'B': gfx_cursor_set(col, row + n1); break;
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case 'C': gfx_cursor_set(col + n1, row); break;
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case 'D': gfx_cursor_set(col - n1, row); break;
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case 'E': gfx_cursor_set(0, row + n1); break;
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case 'F': gfx_cursor_set(0, row - n1); break;
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case 'G': gfx_cursor_set(n1 - 1, row); break;
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case 'd': gfx_cursor_set(col, n1 - 1); break;
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case 'H': case 'f': {
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int r = esc_nparm > 0 && esc_parm[0] ? esc_parm[0] : 1;
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int c = esc_nparm > 1 && esc_parm[1] ? esc_parm[1] : 1;
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vga_cursor_set(c - 1, r - 1); // ANSI counts from 1
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gfx_cursor_set(c - 1, r - 1); // ANSI counts from 1
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break;
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}
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case 'J': vga_erase_display(n); break;
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case 'K': vga_erase_line(n); break;
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case 'J': gfx_erase_display(n); break;
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case 'K': gfx_erase_line(n); break;
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case 'm': sgr(); break;
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case 's': saved_col = col; saved_row = row; break;
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case 'u': vga_cursor_set(saved_col, saved_row); break;
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case 'u': gfx_cursor_set(saved_col, saved_row); break;
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// Cursor visibility (DECTCEM) and the other private modes. There is no
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// hardware cursor being drawn, so there is nothing to show or hide --
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@ -375,7 +381,7 @@ csi_dispatch(int final)
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// Feed one output byte to the framebuffer side. Returns nothing; the serial
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// side has already had the raw byte.
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static void
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vga_feed(int c)
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gfx_feed(int c)
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{
|
||||
switch (esc_state) {
|
||||
case E_ESC:
|
||||
|
|
@ -390,7 +396,7 @@ vga_feed(int c)
|
|||
if (c == 'c') { // RIS -- full reset
|
||||
cons_fg = CONS_DEFAULT_FG;
|
||||
cons_bg = CONS_DEFAULT_BG;
|
||||
vga_screen_reset();
|
||||
gfx_screen_reset();
|
||||
}
|
||||
return; // other two-byte escapes: ignored
|
||||
|
||||
|
|
@ -421,23 +427,23 @@ vga_feed(int c)
|
|||
if (u8_need > 0) {
|
||||
if ((c & 0xC0) != 0x80) { // malformed: abandon the sequence
|
||||
u8_need = 0;
|
||||
vga_putc('?', cons_fg);
|
||||
gfx_putc('?', cons_fg);
|
||||
return;
|
||||
}
|
||||
u8_cp = (u8_cp << 6) | (c & 0x3F);
|
||||
if (--u8_need > 0)
|
||||
return;
|
||||
int g = glyph_for(u8_cp);
|
||||
vga_putc(g ? g : '?', cons_fg);
|
||||
gfx_putc(g ? g : '?', cons_fg);
|
||||
return;
|
||||
}
|
||||
|
||||
if (c >= 0xF0) { u8_cp = c & 0x07; u8_need = 3; return; }
|
||||
else if (c >= 0xE0) { u8_cp = c & 0x0F; u8_need = 2; return; }
|
||||
else if (c >= 0xC0) { u8_cp = c & 0x1F; u8_need = 1; return; }
|
||||
else if (c >= 0x80) { vga_putc('?', cons_fg); return; } // stray continuation
|
||||
else if (c >= 0x80) { gfx_putc('?', cons_fg); return; } // stray continuation
|
||||
|
||||
vga_putc(c, cons_fg);
|
||||
gfx_putc(c, cons_fg);
|
||||
}
|
||||
|
||||
void
|
||||
|
|
@ -451,13 +457,13 @@ consputc(int c)
|
|||
if (c == BACKSPACE) {
|
||||
uartputc('\b'); uartputc(' '); uartputc('\b');
|
||||
if (!cons_serial_only)
|
||||
vga_putc(c, cons_fg);
|
||||
gfx_putc(c, cons_fg);
|
||||
return;
|
||||
}
|
||||
|
||||
uartputc(c);
|
||||
if (!cons_serial_only)
|
||||
vga_feed(c & 0xff);
|
||||
gfx_feed(c & 0xff);
|
||||
}
|
||||
|
||||
#define INPUT_BUF 256
|
||||
|
|
@ -747,25 +753,6 @@ consolewrite(struct inode *ip, uint64 off, char *buf, int n)
|
|||
return n;
|
||||
}
|
||||
|
||||
void
|
||||
disable_blink(void)
|
||||
{
|
||||
inb(0x3DA);
|
||||
outb(0x3C0, 0x10 | 0x20);
|
||||
uchar dummy = inb(0x3C1);
|
||||
outb(0x3C0, dummy & ~0x08);
|
||||
}
|
||||
|
||||
static void
|
||||
set_vga_palette(uchar index, uchar r, uchar g, uchar b)
|
||||
{
|
||||
outb(0x3C6, 0xFF);
|
||||
outb(0x3C8, index);
|
||||
outb(0x3C9, r & 0x3F);
|
||||
outb(0x3C9, g & 0x3F);
|
||||
outb(0x3C9, b & 0x3F);
|
||||
}
|
||||
|
||||
// The keyboard handler lives in kbd.c, but the console is what owns the
|
||||
// keyboard as an input source, so this is where the line gets claimed.
|
||||
static void
|
||||
|
|
@ -787,24 +774,5 @@ consoleinit(void)
|
|||
devsw[CONSOLE].read = consoleread;
|
||||
cons.locking = 1;
|
||||
|
||||
disable_blink();
|
||||
|
||||
set_vga_palette(0, 0, 0, 0); // Black
|
||||
set_vga_palette(1, 0, 0, 42); // Blue
|
||||
set_vga_palette(2, 0, 42, 0); // Green
|
||||
set_vga_palette(3, 0, 42, 42); // Cyan
|
||||
set_vga_palette(4, 42, 0, 0); // Red
|
||||
set_vga_palette(5, 42, 0, 42); // Magenta
|
||||
set_vga_palette(6, 42, 21, 0); // Brown
|
||||
set_vga_palette(7, 42, 42, 42); // Light Gray
|
||||
set_vga_palette(8, 21, 21, 21); // Dark Gray
|
||||
set_vga_palette(9, 21, 21, 63); // Light Blue
|
||||
set_vga_palette(10, 21, 63, 21); // Light Green
|
||||
set_vga_palette(11, 21, 63, 63); // Light Cyan
|
||||
set_vga_palette(12, 63, 21, 21); // Light Red
|
||||
set_vga_palette(13, 21, 21, 63); // Light Magenta
|
||||
set_vga_palette(14, 63, 63, 21); // Yellow
|
||||
set_vga_palette(15, 63, 63, 63); // White
|
||||
|
||||
irq_register(IRQ_KBD, kbd_irq, 0, "ps2-kbd", 0);
|
||||
}
|
||||
|
|
|
|||
|
|
@ -74,20 +74,22 @@ kmain(uint32 fb_addr)
|
|||
if (boot_verbose) cprintf("verbose boot: uartinit done\n");
|
||||
mouseinit();
|
||||
if (boot_verbose) cprintf("verbose boot: mouseinit done\n");
|
||||
vga_init(fb_addr);
|
||||
if (boot_verbose) cprintf("verbose boot: vga_init done (fb=0x%x)\n", fb_addr);
|
||||
// No splash drawing here on purpose. The loader owns the splash, logo and
|
||||
// all, and vga_init() deliberately does not clear -- so it is still on the
|
||||
// display right through to console_takeover(). Painting it again from here
|
||||
// would land in the last few hundred milliseconds of boot and change nothing.
|
||||
// After vga_init, because the display driver cross-checks the framebuffer
|
||||
// address it finds on the bus against the one VBE reported -- and it can
|
||||
// only do that once vga.c has read the VBE block.
|
||||
// The devices that are simply known to be on a PC rather than enumerated by
|
||||
// any bus. Registered before pci_init() so that /proc/devices lists them
|
||||
// first, which puts the machine's fixed furniture above whatever happened to
|
||||
// be plugged into it.
|
||||
platform_register_devices();
|
||||
// any bus, and the framebuffer the loader left running. Registered before
|
||||
// pci_init() so that /proc/devices lists them first, which puts the machine's
|
||||
// fixed furniture above whatever happened to be plugged into it -- and
|
||||
// because the display has to work long before any bus is walked.
|
||||
//
|
||||
// main() names no display driver. Whichever one owns the boot framebuffer
|
||||
// publishes it there as this kernel's scanout, and the console and crash
|
||||
// screen draw on that; see include/gfx.h.
|
||||
//
|
||||
// No splash drawing here on purpose. The loader owns the splash, logo and
|
||||
// all, and bringing the framebuffer up deliberately does not clear it -- so
|
||||
// it stays on the display right through to console_takeover(). Painting it
|
||||
// again from here would land in the last few hundred milliseconds of boot
|
||||
// and change nothing.
|
||||
platform_register_devices(fb_addr);
|
||||
pci_init();
|
||||
if (boot_verbose) cprintf("verbose boot: pci_init done\n");
|
||||
pinit();
|
||||
|
|
|
|||
|
|
@ -27,6 +27,7 @@
|
|||
|
||||
#include "types.h"
|
||||
#include "defs.h"
|
||||
#include "gfx.h"
|
||||
#include "param.h"
|
||||
#include "memlayout.h"
|
||||
#include "mmu.h"
|
||||
|
|
@ -49,7 +50,7 @@ extern int panicked;
|
|||
/* */
|
||||
/* cprintf goes to the console, which during a panic is also the screen */
|
||||
/* being painted over -- so the panel builds its strings itself and */
|
||||
/* places them with vga_text_at. */
|
||||
/* places them with gfx_text_at. */
|
||||
/* ------------------------------------------------------------------ */
|
||||
|
||||
static char *
|
||||
|
|
@ -130,7 +131,7 @@ draw_paren(int cx, int cy, int h, int thick, uint32 color)
|
|||
int dx = isqrt(r * r - dy * dy);
|
||||
// Narrow it: a true half-circle reads as a bracket, not a parenthesis.
|
||||
int x = cx - (dx * 45) / 100;
|
||||
vga_fill_circle(x, cy + dy, thick / 2, color);
|
||||
gfx_fill_circle(x, cy + dy, thick / 2, color);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -141,8 +142,8 @@ draw_sad_face(int x, int y, int h, uint32 color)
|
|||
int gap = h / 4;
|
||||
|
||||
// The colon.
|
||||
vga_fill_circle(x + dot, y + h / 2 - gap, dot, color);
|
||||
vga_fill_circle(x + dot, y + h / 2 + gap, dot, color);
|
||||
gfx_fill_circle(x + dot, y + h / 2 - gap, dot, color);
|
||||
gfx_fill_circle(x + dot, y + h / 2 + gap, dot, color);
|
||||
|
||||
// The parenthesis, a little to the right of it.
|
||||
draw_paren(x + dot * 2 + h / 2, y + h / 2, h, dot * 2, color);
|
||||
|
|
@ -380,15 +381,15 @@ draw_qr_panel(int sw, int sh, int ch, char *reason, addr_t *pcs, int npcs)
|
|||
int x0 = sw - card - sw / 24;
|
||||
int y0 = sh / 8;
|
||||
|
||||
vga_fill_rect(x0, y0, card, card, PSOGM_CARD);
|
||||
gfx_fill_rect(x0, y0, card, card, PSOGM_CARD);
|
||||
for (int y = 0; y < panic_qr.size; y++)
|
||||
for (int x = 0; x < panic_qr.size; x++)
|
||||
if (panic_qr.mod[y][x])
|
||||
vga_fill_rect(x0 + (x + quiet) * scale, y0 + (y + quiet) * scale,
|
||||
gfx_fill_rect(x0 + (x + quiet) * scale, y0 + (y + quiet) * scale,
|
||||
scale, scale, PSOGM_INK);
|
||||
|
||||
vga_text_at(x0, y0 + card + ch, "Scan for a text copy", PSOGM_DIM);
|
||||
vga_text_at(x0, y0 + card + ch * 2 + 2, "of this report.", PSOGM_DIM);
|
||||
gfx_text_at(x0, y0 + card + ch, "Scan for a text copy", PSOGM_DIM);
|
||||
gfx_text_at(x0, y0 + card + ch * 2 + 2, "of this report.", PSOGM_DIM);
|
||||
|
||||
return card + sw / 24;
|
||||
}
|
||||
|
|
@ -410,19 +411,19 @@ static void
|
|||
paint(char *reason, addr_t *pcs, int npcs)
|
||||
{
|
||||
int sw, sh;
|
||||
vga_dims(&sw, &sh);
|
||||
gfx_dims(&sw, &sh);
|
||||
|
||||
int ch = vga_char_h();
|
||||
int cw = vga_char_w();
|
||||
int ch = gfx_char_h();
|
||||
int cw = gfx_char_w();
|
||||
|
||||
// The whole display, one colour. An earlier version dimmed the previous
|
||||
// screen and floated a panel over it, which looked good and was wrong: the
|
||||
// thing is called a Purple Screen, and half a screen of somebody's abandoned
|
||||
// work behind the report is a distraction at the worst possible moment.
|
||||
vga_clear(PSOGM_BG);
|
||||
gfx_clear(PSOGM_BG);
|
||||
// Glyphs are drawn with their background filled, so the console's cream has
|
||||
// to become the background or every line of text arrives in its own box.
|
||||
vga_set_bg(PSOGM_BG);
|
||||
gfx_set_bg(PSOGM_BG);
|
||||
|
||||
// The symbol goes first, because it decides how much width the text has. It
|
||||
// is drawn before anything can fail: if the encoder refuses the payload the
|
||||
|
|
@ -439,10 +440,10 @@ paint(char *reason, addr_t *pcs, int npcs)
|
|||
|
||||
// Left-aligned, not centred. Centred text reads as a poster; this is a
|
||||
// report, and a report is read down the left edge.
|
||||
vga_text_at(left, y, "SchOS ran into a problem and needs to restart.",
|
||||
gfx_text_at(left, y, "SchOS ran into a problem and needs to restart.",
|
||||
PSOGM_FG);
|
||||
y += ch + ch / 2;
|
||||
vga_text_at(left, y, "Nothing on your disks was touched by this.",
|
||||
gfx_text_at(left, y, "Nothing on your disks was touched by this.",
|
||||
PSOGM_DIM);
|
||||
|
||||
// A rule in the boot splash's accent, the same width as the one under the
|
||||
|
|
@ -452,25 +453,25 @@ paint(char *reason, addr_t *pcs, int npcs)
|
|||
// the line above to read as an underline of that sentence rather than as a
|
||||
// divider before the facts.
|
||||
y += ch * 2;
|
||||
vga_fill_rect(left, y, 120, 2, SCH_ACCENT);
|
||||
gfx_fill_rect(left, y, 120, 2, SCH_ACCENT);
|
||||
y += ch;
|
||||
|
||||
// Facts: quiet labels down the left, bright values in a second column.
|
||||
int vx = left + 14 * cw;
|
||||
for (int i = 0; i < nfields; i++) {
|
||||
vga_text_at(left, y, fields[i].label, PSOGM_DIM);
|
||||
vga_text_at(vx, y, fields[i].value, PSOGM_FG);
|
||||
gfx_text_at(left, y, fields[i].label, PSOGM_DIM);
|
||||
gfx_text_at(vx, y, fields[i].value, PSOGM_FG);
|
||||
y += ch + 2;
|
||||
}
|
||||
|
||||
y += ch;
|
||||
vga_text_at(left, y, "Call chain", PSOGM_DIM);
|
||||
gfx_text_at(left, y, "Call chain", PSOGM_DIM);
|
||||
y += ch + 2;
|
||||
|
||||
for (int i = 0; i < npcs && pcs[i]; i++) {
|
||||
char line[48];
|
||||
trace_line(line, sizeof(line), i, pcs[i]);
|
||||
vga_text_at(vx - 3 * cw, y, line, PSOGM_FG);
|
||||
gfx_text_at(vx - 3 * cw, y, line, PSOGM_FG);
|
||||
y += ch;
|
||||
if (y > sh - ch * 5)
|
||||
break;
|
||||
|
|
@ -479,9 +480,9 @@ paint(char *reason, addr_t *pcs, int npcs)
|
|||
// Two closing lines, bottom left: what to do with the numbers above, and
|
||||
// what this screen is called, so it can be searched for by name. Shortened
|
||||
// from the full command line, which at 62 characters ran under the QR card.
|
||||
vga_text_at(left, sh - ch * 3,
|
||||
gfx_text_at(left, sh - ch * 3,
|
||||
"Resolve: addr2line -e kernel <address>", PSOGM_DIM);
|
||||
vga_text_at(left, sh - ch * 3 + ch + 4,
|
||||
gfx_text_at(left, sh - ch * 3 + ch + 4,
|
||||
"PSOGM -- Purple Screen of Guru Meditation", PSOGM_DIM);
|
||||
}
|
||||
|
||||
|
|
@ -534,7 +535,7 @@ panic(char *s)
|
|||
gather(s, pcs, 10);
|
||||
report_serial(s, pcs, 10);
|
||||
|
||||
if (vga_ready())
|
||||
if (gfx_ready())
|
||||
paint(s, pcs, 10);
|
||||
|
||||
panicked = 1;
|
||||
|
|
|
|||
|
|
@ -13,6 +13,7 @@
|
|||
|
||||
#include "types.h"
|
||||
#include "defs.h"
|
||||
#include "gfx.h"
|
||||
#include "param.h"
|
||||
#include "mmu.h"
|
||||
#include "proc.h"
|
||||
|
|
@ -35,7 +36,7 @@ chan(struct fb_bitfield *f, unsigned int offset, unsigned int length)
|
|||
f->msb_right = 0;
|
||||
}
|
||||
|
||||
// Pixel layout for the depths vga_draw_pixel knows how to write. Keeping the
|
||||
// Pixel layout for the depths gfx_draw_pixel knows how to write. Keeping the
|
||||
// two in step matters: this is the kernel telling userspace how to build a
|
||||
// pixel, and if it disagrees with how the kernel builds one, every colour
|
||||
// drawn by a program is wrong in a way that looks like a hardware fault.
|
||||
|
|
@ -52,7 +53,7 @@ pixel_format(struct fb_var_screeninfo *v, unsigned int bpp)
|
|||
chan(&v->transp, 0, 0);
|
||||
break;
|
||||
case 16:
|
||||
// RGB565, matching the packing vga_draw_pixel does for this depth.
|
||||
// RGB565, matching the packing gfx_draw_pixel does for this depth.
|
||||
chan(&v->red, 11, 5); chan(&v->green, 5, 6); chan(&v->blue, 0, 5);
|
||||
chan(&v->transp, 0, 0);
|
||||
break;
|
||||
|
|
@ -66,8 +67,8 @@ pixel_format(struct fb_var_screeninfo *v, unsigned int bpp)
|
|||
int
|
||||
fbread(struct inode *ip, uint64 off, char *dst, int n)
|
||||
{
|
||||
volatile uchar *fb = vga_fb_ptr();
|
||||
uint64 size = vga_fb_size();
|
||||
volatile uchar *fb = gfx_fb_ptr();
|
||||
uint64 size = gfx_fb_size();
|
||||
|
||||
if (!fb)
|
||||
return -ENODEV;
|
||||
|
|
@ -100,8 +101,8 @@ fb_mapped(void)
|
|||
int
|
||||
fbwrite(struct inode *ip, uint64 off, char *src, int n)
|
||||
{
|
||||
volatile uchar *fb = vga_fb_ptr();
|
||||
uint64 size = vga_fb_size();
|
||||
volatile uchar *fb = gfx_fb_ptr();
|
||||
uint64 size = gfx_fb_size();
|
||||
|
||||
if (!fb)
|
||||
return -ENODEV;
|
||||
|
|
@ -137,7 +138,7 @@ fbclose(struct inode *ip)
|
|||
// indistinguishable from a bug -- and this is the only place in the system
|
||||
// that wipes the display without being asked to.
|
||||
cprintf("fb0: released by pid %d, console restored\n", myproc() ? myproc()->pid : -1);
|
||||
vga_screen_reset();
|
||||
gfx_screen_reset();
|
||||
}
|
||||
|
||||
// FBIO* handling, called from sys_ioctl once it has established that the fd
|
||||
|
|
@ -151,10 +152,10 @@ fb_ioctl(int request, addr_t arg)
|
|||
{
|
||||
int w, h;
|
||||
|
||||
if (!vga_fb_ptr())
|
||||
if (!gfx_fb_ptr())
|
||||
return -ENODEV;
|
||||
|
||||
vga_dims(&w, &h);
|
||||
gfx_dims(&w, &h);
|
||||
|
||||
switch (request) {
|
||||
case FBIOGET_VSCREENINFO: {
|
||||
|
|
@ -165,7 +166,7 @@ fb_ioctl(int request, addr_t arg)
|
|||
memset(v, 0, sizeof(*v));
|
||||
v->xres = v->xres_virtual = (unsigned int)w;
|
||||
v->yres = v->yres_virtual = (unsigned int)h;
|
||||
v->bits_per_pixel = vga_fb_bpp();
|
||||
v->bits_per_pixel = gfx_fb_bpp();
|
||||
v->activate = FB_ACTIVATE_NOW;
|
||||
pixel_format(v, v->bits_per_pixel);
|
||||
// height/width (physical millimetres) and every timing field stay zero:
|
||||
|
|
@ -180,11 +181,11 @@ fb_ioctl(int request, addr_t arg)
|
|||
return -EFAULT;
|
||||
memset(f, 0, sizeof(*f));
|
||||
safestrcpy(f->id, "schosfb", sizeof(f->id));
|
||||
f->smem_start = (unsigned long)vga_fb_phys();
|
||||
f->smem_len = (unsigned int)vga_fb_size();
|
||||
f->smem_start = (unsigned long)gfx_fb_phys();
|
||||
f->smem_len = (unsigned int)gfx_fb_size();
|
||||
f->type = FB_TYPE_PACKED_PIXELS;
|
||||
f->visual = FB_VISUAL_TRUECOLOR;
|
||||
f->line_length = vga_fb_stride();
|
||||
f->line_length = gfx_fb_stride();
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
|
|
|||
444
kernel/dev/gfx.c
Normal file
444
kernel/dev/gfx.c
Normal file
|
|
@ -0,0 +1,444 @@
|
|||
// Drawing and the text console, on whatever display is bound. See include/gfx.h
|
||||
// for why this is not a driver and does not name one.
|
||||
//
|
||||
// It was kernel/dev/vga.c, and the name was the problem: panic.c called
|
||||
// gfx_fill_rect, console.c called gfx_putc, /dev/fb0 called gfx_fb_phys. None
|
||||
// of this code is VGA-specific -- it is bitmap drawing over a linear
|
||||
// framebuffer -- and the one part that genuinely was is now the driver, in
|
||||
// kernel/drivers/gpu/vga/.
|
||||
//
|
||||
// The framebuffer arrives through gfx_attach_scanout() rather than being read
|
||||
// out of the boot block here. That is the whole of the inversion: a driver
|
||||
// publishes what it owns, and this file draws on it without knowing what it is.
|
||||
|
||||
#include "types.h"
|
||||
#include "x86.h"
|
||||
#include "memlayout.h"
|
||||
#include "defs.h"
|
||||
#include "theme.h"
|
||||
#include "font.h"
|
||||
#include "logo.h"
|
||||
#include "device.h"
|
||||
#include "display.h"
|
||||
#include "gfx.h"
|
||||
|
||||
#define BACKSPACE 0x100
|
||||
#define CHAR_HEIGHT 16
|
||||
#define CHAR_WIDTH 8
|
||||
#define COLOR_BG SCH_BG
|
||||
|
||||
// The scanout, as published by whichever driver owns the display. Zeroed until
|
||||
// one does, and every entry point checks `fb` before touching memory -- a
|
||||
// kernel that panics before any display driver has run still has to be able to
|
||||
// call in here and do nothing gracefully.
|
||||
static struct fb_info scanout;
|
||||
static volatile uchar *fb;
|
||||
|
||||
static int cursor_x = 0;
|
||||
static int cursor_y = 0;
|
||||
// Current fill color for glyph backgrounds, backspace erase, and scroll --
|
||||
// normally COLOR_BG, but panic() switches this to paint the whole console a
|
||||
// solid color (e.g. PSOGM's purple) instead of leaving cream-colored boxes
|
||||
// around each character.
|
||||
static uint32 gfx_bg = COLOR_BG;
|
||||
|
||||
void
|
||||
gfx_attach_scanout(const struct fb_info *info)
|
||||
{
|
||||
scanout = *info;
|
||||
fb = info->ptr;
|
||||
}
|
||||
|
||||
const struct fb_info *
|
||||
gfx_scanout(void)
|
||||
{
|
||||
return fb ? &scanout : 0;
|
||||
}
|
||||
|
||||
void
|
||||
gfx_set_bg(uint32 color)
|
||||
{
|
||||
gfx_bg = color;
|
||||
}
|
||||
|
||||
|
||||
// The mode that was actually set. Exported because the resolution is chosen at
|
||||
// boot now (press R -- see boot/bios/stage2.S), so nothing above may assume it.
|
||||
uint32
|
||||
gfx_width(void)
|
||||
{
|
||||
return scanout.width;
|
||||
}
|
||||
|
||||
uint32
|
||||
gfx_height(void)
|
||||
{
|
||||
return scanout.height;
|
||||
}
|
||||
|
||||
void
|
||||
gfx_draw_pixel(int x, int y, uint32 color)
|
||||
{
|
||||
if (!fb || x < 0 || x >= scanout.width || y < 0 || y >= scanout.height)
|
||||
return;
|
||||
|
||||
uint32 offset = (y * scanout.stride) + (x * (scanout.bpp / 8));
|
||||
|
||||
if (scanout.bpp == 32) {
|
||||
*(volatile uint32*)(fb + offset) = color;
|
||||
} else if (scanout.bpp == 24) {
|
||||
fb[offset] = color & 0xFF;
|
||||
fb[offset + 1] = (color >> 8) & 0xFF;
|
||||
fb[offset + 2] = (color >> 16) & 0xFF;
|
||||
} else if (scanout.bpp == 16) {
|
||||
uint16 c16 = (((color >> 19) & 0x1F) << 11) | (((color >> 10) & 0x3F) << 5) | ((color >> 3) & 0x1F);
|
||||
*(volatile uint16*)(fb + offset) = c16;
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
gfx_clear(uint32 color)
|
||||
{
|
||||
for (int y = 0; y < scanout.height; y++) {
|
||||
for (int x = 0; x < scanout.width; x++) {
|
||||
gfx_draw_pixel(x, y, color);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
gfx_draw_char(int x, int y, uchar c, uint32 color)
|
||||
{
|
||||
// No `c > 127` rejection any more: font_data holds 256 Latin-1 glyphs, and
|
||||
// a uchar cannot index past them.
|
||||
if (!fb) return;
|
||||
|
||||
for (int row = 0; row < CHAR_HEIGHT; row++) {
|
||||
uchar row_data = font_data[c][row];
|
||||
for (int col = 0; col < CHAR_WIDTH; col++) {
|
||||
if (row_data & (0x80 >> col)) {
|
||||
gfx_draw_pixel(x + col, y + row, color);
|
||||
} else {
|
||||
gfx_draw_pixel(x + col, y + row, gfx_bg);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
gfx_puts(int x, int y, char *s, uint32 color)
|
||||
{
|
||||
while (*s) {
|
||||
gfx_putc((uchar)*s, color);
|
||||
s++;
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
gfx_putc(int c, uint32 color)
|
||||
{
|
||||
if (!fb) return;
|
||||
|
||||
if (c == BACKSPACE || c == 0x08 || c == '\b' || c == 127) {
|
||||
if (cursor_x >= CHAR_WIDTH) {
|
||||
cursor_x -= CHAR_WIDTH;
|
||||
for (int i = 0; i < CHAR_HEIGHT; i++) {
|
||||
for (int j = 0; j < CHAR_WIDTH; j++) {
|
||||
gfx_draw_pixel(cursor_x + j, cursor_y + i, gfx_bg);
|
||||
}
|
||||
}
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
if (c == '\n') {
|
||||
cursor_x = 0;
|
||||
cursor_y += CHAR_HEIGHT;
|
||||
} else if (c == '\r') {
|
||||
cursor_x = 0;
|
||||
} else if (c == '\t') {
|
||||
// Advance to the next multiple of eight columns, erasing as it goes so a
|
||||
// tab overwrites rather than skipping over stale characters.
|
||||
//
|
||||
// There was no tab case at all, so '\t' fell through to gfx_draw_char and
|
||||
// was drawn as glyph 9 -- which in CP437 is a hollow circle. Pressing Tab
|
||||
// printed a circle. Same for every other control character: the font has
|
||||
// a picture for each of them, and none of those pictures is what the
|
||||
// character means.
|
||||
int col = cursor_x / CHAR_WIDTH;
|
||||
int stop = (col + 8) & ~7;
|
||||
while (col < stop && cursor_x < (int)scanout.width) {
|
||||
for (int i = 0; i < CHAR_HEIGHT; i++)
|
||||
for (int j = 0; j < CHAR_WIDTH; j++)
|
||||
gfx_draw_pixel(cursor_x + j, cursor_y + i, gfx_bg);
|
||||
cursor_x += CHAR_WIDTH;
|
||||
col++;
|
||||
}
|
||||
} else if (c < 32) {
|
||||
return; // any other control character: not a glyph
|
||||
} else {
|
||||
gfx_draw_char(cursor_x, cursor_y, (uchar)c, color);
|
||||
cursor_x += CHAR_WIDTH;
|
||||
}
|
||||
|
||||
if (cursor_x >= scanout.width) {
|
||||
cursor_x = 0;
|
||||
cursor_y += CHAR_HEIGHT;
|
||||
}
|
||||
|
||||
if (cursor_y > (scanout.height - CHAR_HEIGHT)) {
|
||||
uint32 line_size = scanout.stride * CHAR_HEIGHT;
|
||||
uint32 total_size = scanout.stride * scanout.height;
|
||||
uint32 copy_size = total_size - line_size;
|
||||
|
||||
memmove((void*)fb, (void*)(fb + line_size), copy_size);
|
||||
|
||||
for (int y = scanout.height - CHAR_HEIGHT; y < scanout.height; y++) {
|
||||
for (int x = 0; x < scanout.width; x++) {
|
||||
gfx_draw_pixel(x, y, gfx_bg);
|
||||
}
|
||||
}
|
||||
cursor_y = scanout.height - CHAR_HEIGHT;
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
gfx_screen_reset(void)
|
||||
{
|
||||
gfx_bg = COLOR_BG;
|
||||
gfx_clear(COLOR_BG);
|
||||
cursor_x = 0;
|
||||
cursor_y = 0;
|
||||
}
|
||||
|
||||
/* ------------------------------------------------------------------ */
|
||||
/* Drawing primitives for the crash screen */
|
||||
/* */
|
||||
/* The crash screen lays itself out rather than printing, which needs */
|
||||
/* two things the console never did: filled shapes, and text at an */
|
||||
/* absolute position that leaves the cursor alone. */
|
||||
/* ------------------------------------------------------------------ */
|
||||
|
||||
int
|
||||
gfx_ready(void)
|
||||
{
|
||||
return fb != 0;
|
||||
}
|
||||
|
||||
void
|
||||
gfx_dims(int *w, int *h)
|
||||
{
|
||||
if (w) *w = (int)scanout.width;
|
||||
if (h) *h = (int)scanout.height;
|
||||
}
|
||||
|
||||
int gfx_char_w(void) { return CHAR_WIDTH; }
|
||||
int gfx_char_h(void) { return CHAR_HEIGHT; }
|
||||
|
||||
/* ------------------------------------------------------------------ */
|
||||
/* Framebuffer geometry */
|
||||
/* */
|
||||
/* Whatever the attached scanout says, rather than anything read from */
|
||||
/* the boot block here -- the driver that owns the display is the only */
|
||||
/* thing that knows where the pixels are. See kernel/dev/fb.c for the */
|
||||
/* device these back. */
|
||||
/* ------------------------------------------------------------------ */
|
||||
|
||||
uint64 gfx_fb_phys(void) { return scanout.phys; }
|
||||
|
||||
// Bytes of framebuffer, measured in scanlines rather than as
|
||||
// width * height * bpp/8 -- the two differ whenever the card pads its rows,
|
||||
// and it is the stride that says how far apart two rows really are.
|
||||
uint64 gfx_fb_size(void)
|
||||
{
|
||||
if (!fb)
|
||||
return 0;
|
||||
return (uint64)scanout.stride * (uint64)scanout.height;
|
||||
}
|
||||
|
||||
uint32 gfx_fb_stride(void) { return scanout.stride; }
|
||||
uint32 gfx_fb_bpp(void) { return scanout.bpp; }
|
||||
|
||||
volatile uchar *gfx_fb_ptr(void) { return fb; }
|
||||
|
||||
/* ------------------------------------------------------------------ */
|
||||
/* Cursor addressing and erasing */
|
||||
/* */
|
||||
/* What an ANSI escape parser needs and gfx_putc alone cannot give it: */
|
||||
/* the ability to put the cursor somewhere specific and to erase a */
|
||||
/* region without writing spaces over it. See kernel/core/console.c. */
|
||||
/* ------------------------------------------------------------------ */
|
||||
|
||||
int gfx_cols(void) { return scanout.width ? (int)(scanout.width / CHAR_WIDTH) : 0; }
|
||||
int gfx_rows(void) { return scanout.height ? (int)(scanout.height / CHAR_HEIGHT) : 0; }
|
||||
|
||||
void
|
||||
gfx_cursor_get(int *col, int *row)
|
||||
{
|
||||
if (col) *col = cursor_x / CHAR_WIDTH;
|
||||
if (row) *row = cursor_y / CHAR_HEIGHT;
|
||||
}
|
||||
|
||||
// Clamped rather than validated: an escape sequence is untrusted input that
|
||||
// arrives from any program that can write to the terminal, and "CUP to row
|
||||
// 9999" should put the cursor on the last row, not off the end of the
|
||||
// framebuffer.
|
||||
void
|
||||
gfx_cursor_set(int col, int row)
|
||||
{
|
||||
int maxc = gfx_cols(), maxr = gfx_rows();
|
||||
|
||||
if (maxc <= 0 || maxr <= 0)
|
||||
return;
|
||||
if (col < 0) col = 0;
|
||||
if (row < 0) row = 0;
|
||||
if (col >= maxc) col = maxc - 1;
|
||||
if (row >= maxr) row = maxr - 1;
|
||||
|
||||
cursor_x = col * CHAR_WIDTH;
|
||||
cursor_y = row * CHAR_HEIGHT;
|
||||
}
|
||||
|
||||
// Fill a run of character cells with the background colour.
|
||||
static void
|
||||
erase_cells(int col, int row, int count)
|
||||
{
|
||||
int maxc = gfx_cols();
|
||||
|
||||
while (count-- > 0) {
|
||||
int x = col * CHAR_WIDTH, y = row * CHAR_HEIGHT;
|
||||
for (int i = 0; i < CHAR_HEIGHT; i++)
|
||||
for (int j = 0; j < CHAR_WIDTH; j++)
|
||||
gfx_draw_pixel(x + j, y + i, gfx_bg);
|
||||
if (++col >= maxc) { col = 0; row++; }
|
||||
}
|
||||
}
|
||||
|
||||
// ED -- erase in display. 0: cursor to end, 1: start to cursor, 2: all.
|
||||
void
|
||||
gfx_erase_display(int mode)
|
||||
{
|
||||
int col, row, maxc = gfx_cols(), maxr = gfx_rows();
|
||||
|
||||
gfx_cursor_get(&col, &row);
|
||||
switch (mode) {
|
||||
case 0: erase_cells(col, row, (maxr - row) * maxc - col); break;
|
||||
case 1: erase_cells(0, 0, row * maxc + col + 1); break;
|
||||
default: gfx_clear(gfx_bg); break;
|
||||
}
|
||||
}
|
||||
|
||||
// EL -- erase in line. Same three modes, bounded to the current row.
|
||||
void
|
||||
gfx_erase_line(int mode)
|
||||
{
|
||||
int col, row, maxc = gfx_cols();
|
||||
|
||||
gfx_cursor_get(&col, &row);
|
||||
switch (mode) {
|
||||
case 0: erase_cells(col, row, maxc - col); break;
|
||||
case 1: erase_cells(0, row, col + 1); break;
|
||||
default: erase_cells(0, row, maxc); break;
|
||||
}
|
||||
}
|
||||
|
||||
// Row pointer computed once per row rather than per pixel. The crash screen
|
||||
// paints a solid card behind the QR symbol, and at 8 pixels per module that is
|
||||
// tens of thousands of writes going through gfx_draw_pixel's bounds check and
|
||||
// multiply.
|
||||
void
|
||||
gfx_fill_rect(int x0, int y0, int w, int h, uint32 color)
|
||||
{
|
||||
if (!fb)
|
||||
return;
|
||||
if (x0 < 0) { w += x0; x0 = 0; }
|
||||
if (y0 < 0) { h += y0; y0 = 0; }
|
||||
if (x0 + w > (int)scanout.width) w = (int)scanout.width - x0;
|
||||
if (y0 + h > (int)scanout.height) h = (int)scanout.height - y0;
|
||||
if (w <= 0 || h <= 0)
|
||||
return;
|
||||
|
||||
// Only the 32bpp case gets the fast path; anything else is rare enough that
|
||||
// correctness through gfx_draw_pixel is the better trade.
|
||||
if (scanout.bpp != 32) {
|
||||
for (int y = y0; y < y0 + h; y++)
|
||||
for (int x = x0; x < x0 + w; x++)
|
||||
gfx_draw_pixel(x, y, color);
|
||||
return;
|
||||
}
|
||||
for (int y = y0; y < y0 + h; y++) {
|
||||
volatile uint32 *row = (volatile uint32 *)(fb + y * scanout.stride) + x0;
|
||||
for (int x = 0; x < w; x++)
|
||||
row[x] = color;
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
gfx_fill_circle(int cx, int cy, int r, uint32 color)
|
||||
{
|
||||
for (int dy = -r; dy <= r; dy++)
|
||||
for (int dx = -r; dx <= r; dx++)
|
||||
if (dx * dx + dy * dy <= r * r)
|
||||
gfx_draw_pixel(cx + dx, cy + dy, color);
|
||||
}
|
||||
|
||||
// Text at an absolute position, leaving the console cursor alone. The crash
|
||||
// screen lays itself out, so gfx_putc's cursor tracking and scrolling are
|
||||
// exactly what it does not want.
|
||||
void
|
||||
gfx_text_at(int x, int y, const char *s, uint32 color)
|
||||
{
|
||||
for (int i = 0; s[i]; i++)
|
||||
gfx_draw_char(x + i * CHAR_WIDTH, y, (uchar)s[i], color);
|
||||
}
|
||||
|
||||
// --- Logo ------------------------------------------------------------------
|
||||
//
|
||||
// The boot splash's logo is drawn by the *loader*, not here -- see splash() in
|
||||
// boot/bios/stage2main.c. It has to be, because the kernel does not reach gfx_init()
|
||||
// until roughly the last 300ms of a 2.8s boot: drawing it here put the logo on
|
||||
// screen for one frame before console_takeover() wiped it, which is worse than
|
||||
// not having one.
|
||||
//
|
||||
// What lives here is the same drawing code against the same mask, for the
|
||||
// things that want the mark *after* boot -- the crash screen, and eventually
|
||||
// whatever schinit shows. Keeping one copy of the compositing logic is why this
|
||||
// is not simply deleted.
|
||||
|
||||
// Blend `fg` over `bg` by coverage a (0..255). Per-channel, integer only: this
|
||||
// runs before any floating point is safe to touch.
|
||||
static uint32
|
||||
blend(uint32 bg, uint32 fg, uint a)
|
||||
{
|
||||
uint32 r = (((fg >> 16) & 0xFF) * a + ((bg >> 16) & 0xFF) * (255 - a)) / 255;
|
||||
uint32 g = (((fg >> 8) & 0xFF) * a + ((bg >> 8) & 0xFF) * (255 - a)) / 255;
|
||||
uint32 b = (((fg ) & 0xFF) * a + ((bg ) & 0xFF) * (255 - a)) / 255;
|
||||
return (r << 16) | (g << 8) | b;
|
||||
}
|
||||
|
||||
void
|
||||
gfx_draw_logo(int x, int y, uint32 color, uint32 bg)
|
||||
{
|
||||
if (!fb)
|
||||
return;
|
||||
for (int dy = 0; dy < LOGO_H; dy++) {
|
||||
for (int dx = 0; dx < LOGO_W; dx++) {
|
||||
uint a = LOGO_INK(dy * LOGO_W + dx);
|
||||
// Skip the background rather than painting it. The mask is a square but
|
||||
// the mark is a circle, so most of it is empty -- and drawing that empty
|
||||
// area in bg would stamp a visible box over whatever is underneath.
|
||||
if (a == 0)
|
||||
continue;
|
||||
gfx_draw_pixel(x + dx, y + dy, a == 255 ? color : blend(bg, color, a));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Centred, for callers that own the whole screen.
|
||||
void
|
||||
gfx_logo_centered(int cy, uint32 color, uint32 bg)
|
||||
{
|
||||
if (!fb || scanout.width < LOGO_W)
|
||||
return;
|
||||
gfx_draw_logo(((int)scanout.width - LOGO_W) / 2, cy - LOGO_H / 2, color, bg);
|
||||
}
|
||||
|
|
@ -1,5 +1,6 @@
|
|||
#include "types.h"
|
||||
#include "defs.h"
|
||||
#include "gfx.h"
|
||||
#include "irq.h"
|
||||
#include "x86.h"
|
||||
#include "traps.h"
|
||||
|
|
@ -71,8 +72,8 @@ mouse_move_locked(int dx, int dy)
|
|||
// It is a boot-time choice now (press R), and at 1280x800 the pointer simply
|
||||
// stopped two thirds of the way across -- which reads as the cursor drifting
|
||||
// away from the host's, rather than as a clamp.
|
||||
int maxx = (int)vga_get_width();
|
||||
int maxy = (int)vga_get_height();
|
||||
int maxx = (int)gfx_width();
|
||||
int maxy = (int)gfx_height();
|
||||
if(maxx <= 0) maxx = 800;
|
||||
if(maxy <= 0) maxy = 600;
|
||||
|
||||
|
|
@ -104,8 +105,8 @@ mouse_inject(int dx, int dy, int buttons)
|
|||
void
|
||||
mouse_set_abs(int x, int y, int buttons)
|
||||
{
|
||||
int maxx = (int)vga_get_width();
|
||||
int maxy = (int)vga_get_height();
|
||||
int maxx = (int)gfx_width();
|
||||
int maxy = (int)gfx_height();
|
||||
if(maxx <= 0) maxx = 800;
|
||||
if(maxy <= 0) maxy = 600;
|
||||
|
||||
|
|
|
|||
569
kernel/dev/vga.c
569
kernel/dev/vga.c
|
|
@ -1,569 +0,0 @@
|
|||
#include "types.h"
|
||||
#include "x86.h"
|
||||
#include "memlayout.h"
|
||||
#include "defs.h"
|
||||
#include "theme.h"
|
||||
#include "font.h"
|
||||
#include "logo.h"
|
||||
#include "device.h"
|
||||
#include "display.h"
|
||||
#include "dma.h"
|
||||
|
||||
#define BACKSPACE 0x100
|
||||
#define CHAR_HEIGHT 16
|
||||
#define CHAR_WIDTH 8
|
||||
#define COLOR_BG SCH_BG
|
||||
|
||||
volatile uchar *vga_mem = 0;
|
||||
// Physical base of the linear framebuffer, as reported by VBE. Every other
|
||||
// part of the kernel that needs to map the framebuffer -- fork's VMA copy,
|
||||
// mmap of /dev/fb0 -- asks for this rather than assuming a value. Three
|
||||
// places used to hardcode 0xfd000000, which is only where QEMU's stdvga
|
||||
// happens to put it.
|
||||
static uint64 vga_phys = 0;
|
||||
static uint32 vga_stride = 0;
|
||||
static uint32 vga_bpp = 0;
|
||||
static uint32 vga_width = 800;
|
||||
static uint32 vga_height = 600;
|
||||
static int cursor_x = 0;
|
||||
static int cursor_y = 0;
|
||||
// Current fill color for glyph backgrounds, backspace erase, and scroll —
|
||||
// normally COLOR_BG, but panic() switches this to paint the whole console
|
||||
// a solid color (e.g. PSOGM's purple) instead of leaving cream-colored boxes
|
||||
// around each character.
|
||||
static uint32 vga_bg = COLOR_BG;
|
||||
|
||||
void
|
||||
vga_set_bg(uint32 color)
|
||||
{
|
||||
vga_bg = color;
|
||||
}
|
||||
|
||||
// Written by boot/bios/stage2.S's VBE call and read by boot/bios/stage2main.c under
|
||||
// the same name (SCHBOOT_VBE_INFO) — not 0x9000, since stage2's own code now
|
||||
// runs up to nearly 0x9000 once the boot-menu/progress-bar logic is
|
||||
// included, which would otherwise clobber a mode info block placed there.
|
||||
#include "schboot.h" /* the hand-off block */
|
||||
|
||||
void
|
||||
vga_init(uint64 phys_addr) {
|
||||
if (phys_addr == 0) {
|
||||
phys_addr = *(uint32*)(P2V(SCHBOOT_VBE_LFB));
|
||||
}
|
||||
vga_mem = (volatile uchar*)P2V(phys_addr);
|
||||
vga_phys = phys_addr;
|
||||
|
||||
vga_stride = *(ushort*)(P2V(SCHBOOT_VBE_STRIDE));
|
||||
vga_width = *(ushort*)(P2V(SCHBOOT_VBE_WIDTH));
|
||||
vga_height = *(ushort*)(P2V(SCHBOOT_VBE_HEIGHT));
|
||||
vga_bpp = *(uchar*)(P2V(SCHBOOT_VBE_BPP));
|
||||
|
||||
if (vga_width == 0) vga_width = 800;
|
||||
if (vga_height == 0) vga_height = 600;
|
||||
if (vga_stride == 0) vga_stride = vga_width * (vga_bpp / 8);
|
||||
|
||||
cprintf("VGA: %dx%d, %d bpp, stride %d, LFB: 0x%x\n", vga_width, vga_height, vga_bpp, vga_stride, (uint32)phys_addr);
|
||||
|
||||
// Deliberately does NOT clear the screen.
|
||||
//
|
||||
// The bootloader has already drawn the splash, and wiping it here is what
|
||||
// produced the old two-act boot: a purple splash for an instant, then an
|
||||
// abrupt cream screen filling with kernel log lines. The splash now stays up
|
||||
// for the whole of boot, and console_takeover() clears it exactly once --
|
||||
// when userspace starts and the display changes owner.
|
||||
}
|
||||
|
||||
// The mode that was actually set. Exported because the resolution is chosen at
|
||||
// boot now (press R -- see boot/bios/stage2.S), so nothing above may assume it.
|
||||
uint32
|
||||
vga_get_width(void)
|
||||
{
|
||||
return vga_width;
|
||||
}
|
||||
|
||||
uint32
|
||||
vga_get_height(void)
|
||||
{
|
||||
return vga_height;
|
||||
}
|
||||
|
||||
void
|
||||
vga_draw_pixel(int x, int y, uint32 color)
|
||||
{
|
||||
if (!vga_mem || x < 0 || x >= vga_width || y < 0 || y >= vga_height)
|
||||
return;
|
||||
|
||||
uint32 offset = (y * vga_stride) + (x * (vga_bpp / 8));
|
||||
|
||||
if (vga_bpp == 32) {
|
||||
*(volatile uint32*)(vga_mem + offset) = color;
|
||||
} else if (vga_bpp == 24) {
|
||||
vga_mem[offset] = color & 0xFF;
|
||||
vga_mem[offset + 1] = (color >> 8) & 0xFF;
|
||||
vga_mem[offset + 2] = (color >> 16) & 0xFF;
|
||||
} else if (vga_bpp == 16) {
|
||||
uint16 c16 = (((color >> 19) & 0x1F) << 11) | (((color >> 10) & 0x3F) << 5) | ((color >> 3) & 0x1F);
|
||||
*(volatile uint16*)(vga_mem + offset) = c16;
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
vga_clear(uint32 color)
|
||||
{
|
||||
for (int y = 0; y < vga_height; y++) {
|
||||
for (int x = 0; x < vga_width; x++) {
|
||||
vga_draw_pixel(x, y, color);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
vga_draw_char(int x, int y, uchar c, uint32 color)
|
||||
{
|
||||
// No `c > 127` rejection any more: font_data holds 256 Latin-1 glyphs, and
|
||||
// a uchar cannot index past them.
|
||||
if (!vga_mem) return;
|
||||
|
||||
for (int row = 0; row < CHAR_HEIGHT; row++) {
|
||||
uchar row_data = font_data[c][row];
|
||||
for (int col = 0; col < CHAR_WIDTH; col++) {
|
||||
if (row_data & (0x80 >> col)) {
|
||||
vga_draw_pixel(x + col, y + row, color);
|
||||
} else {
|
||||
vga_draw_pixel(x + col, y + row, vga_bg);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
vga_puts(int x, int y, char *s, uint32 color)
|
||||
{
|
||||
while (*s) {
|
||||
vga_putc((uchar)*s, color);
|
||||
s++;
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
vga_putc(int c, uint32 color)
|
||||
{
|
||||
if (!vga_mem) return;
|
||||
|
||||
if (c == BACKSPACE || c == 0x08 || c == '\b' || c == 127) {
|
||||
if (cursor_x >= CHAR_WIDTH) {
|
||||
cursor_x -= CHAR_WIDTH;
|
||||
for (int i = 0; i < CHAR_HEIGHT; i++) {
|
||||
for (int j = 0; j < CHAR_WIDTH; j++) {
|
||||
vga_draw_pixel(cursor_x + j, cursor_y + i, vga_bg);
|
||||
}
|
||||
}
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
if (c == '\n') {
|
||||
cursor_x = 0;
|
||||
cursor_y += CHAR_HEIGHT;
|
||||
} else if (c == '\r') {
|
||||
cursor_x = 0;
|
||||
} else if (c == '\t') {
|
||||
// Advance to the next multiple of eight columns, erasing as it goes so a
|
||||
// tab overwrites rather than skipping over stale characters.
|
||||
//
|
||||
// There was no tab case at all, so '\t' fell through to vga_draw_char and
|
||||
// was drawn as glyph 9 -- which in CP437 is a hollow circle. Pressing Tab
|
||||
// printed a circle. Same for every other control character: the font has
|
||||
// a picture for each of them, and none of those pictures is what the
|
||||
// character means.
|
||||
int col = cursor_x / CHAR_WIDTH;
|
||||
int stop = (col + 8) & ~7;
|
||||
while (col < stop && cursor_x < (int)vga_width) {
|
||||
for (int i = 0; i < CHAR_HEIGHT; i++)
|
||||
for (int j = 0; j < CHAR_WIDTH; j++)
|
||||
vga_draw_pixel(cursor_x + j, cursor_y + i, vga_bg);
|
||||
cursor_x += CHAR_WIDTH;
|
||||
col++;
|
||||
}
|
||||
} else if (c < 32) {
|
||||
return; // any other control character: not a glyph
|
||||
} else {
|
||||
vga_draw_char(cursor_x, cursor_y, (uchar)c, color);
|
||||
cursor_x += CHAR_WIDTH;
|
||||
}
|
||||
|
||||
if (cursor_x >= vga_width) {
|
||||
cursor_x = 0;
|
||||
cursor_y += CHAR_HEIGHT;
|
||||
}
|
||||
|
||||
if (cursor_y > (vga_height - CHAR_HEIGHT)) {
|
||||
uint32 line_size = vga_stride * CHAR_HEIGHT;
|
||||
uint32 total_size = vga_stride * vga_height;
|
||||
uint32 copy_size = total_size - line_size;
|
||||
|
||||
memmove((void*)vga_mem, (void*)(vga_mem + line_size), copy_size);
|
||||
|
||||
for (int y = vga_height - CHAR_HEIGHT; y < vga_height; y++) {
|
||||
for (int x = 0; x < vga_width; x++) {
|
||||
vga_draw_pixel(x, y, vga_bg);
|
||||
}
|
||||
}
|
||||
cursor_y = vga_height - CHAR_HEIGHT;
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
vga_screen_reset(void)
|
||||
{
|
||||
vga_bg = COLOR_BG;
|
||||
vga_clear(COLOR_BG);
|
||||
cursor_x = 0;
|
||||
cursor_y = 0;
|
||||
}
|
||||
|
||||
/* ------------------------------------------------------------------ */
|
||||
/* Drawing primitives for the crash screen */
|
||||
/* */
|
||||
/* The crash screen lays itself out rather than printing, which needs */
|
||||
/* two things the console never did: filled shapes, and text at an */
|
||||
/* absolute position that leaves the cursor alone. */
|
||||
/* ------------------------------------------------------------------ */
|
||||
|
||||
int
|
||||
vga_ready(void)
|
||||
{
|
||||
return vga_mem != 0;
|
||||
}
|
||||
|
||||
void
|
||||
vga_dims(int *w, int *h)
|
||||
{
|
||||
if (w) *w = (int)vga_width;
|
||||
if (h) *h = (int)vga_height;
|
||||
}
|
||||
|
||||
int vga_char_w(void) { return CHAR_WIDTH; }
|
||||
int vga_char_h(void) { return CHAR_HEIGHT; }
|
||||
|
||||
/* ------------------------------------------------------------------ */
|
||||
/* Framebuffer geometry */
|
||||
/* */
|
||||
/* vga.c is the only place that reads the VBE mode info, so it is the */
|
||||
/* only place that knows where the framebuffer actually is. Everything */
|
||||
/* else asks. See kernel/dev/fb.c for the device these back. */
|
||||
/* ------------------------------------------------------------------ */
|
||||
|
||||
uint64 vga_fb_phys(void) { return vga_phys; }
|
||||
|
||||
// Bytes of framebuffer, measured in scanlines rather than as
|
||||
// width * height * bpp/8 -- the two differ whenever the card pads its rows,
|
||||
// and it is the stride that says how far apart two rows really are.
|
||||
uint64 vga_fb_size(void)
|
||||
{
|
||||
if (!vga_mem)
|
||||
return 0;
|
||||
return (uint64)vga_stride * (uint64)vga_height;
|
||||
}
|
||||
|
||||
uint32 vga_fb_stride(void) { return vga_stride; }
|
||||
uint32 vga_fb_bpp(void) { return vga_bpp; }
|
||||
|
||||
volatile uchar *vga_fb_ptr(void) { return vga_mem; }
|
||||
|
||||
/* ------------------------------------------------------------------ */
|
||||
/* Cursor addressing and erasing */
|
||||
/* */
|
||||
/* What an ANSI escape parser needs and vga_putc alone cannot give it: */
|
||||
/* the ability to put the cursor somewhere specific and to erase a */
|
||||
/* region without writing spaces over it. See kernel/core/console.c. */
|
||||
/* ------------------------------------------------------------------ */
|
||||
|
||||
int vga_cols(void) { return vga_width ? (int)(vga_width / CHAR_WIDTH) : 0; }
|
||||
int vga_rows(void) { return vga_height ? (int)(vga_height / CHAR_HEIGHT) : 0; }
|
||||
|
||||
void
|
||||
vga_cursor_get(int *col, int *row)
|
||||
{
|
||||
if (col) *col = cursor_x / CHAR_WIDTH;
|
||||
if (row) *row = cursor_y / CHAR_HEIGHT;
|
||||
}
|
||||
|
||||
// Clamped rather than validated: an escape sequence is untrusted input that
|
||||
// arrives from any program that can write to the terminal, and "CUP to row
|
||||
// 9999" should put the cursor on the last row, not off the end of the
|
||||
// framebuffer.
|
||||
void
|
||||
vga_cursor_set(int col, int row)
|
||||
{
|
||||
int maxc = vga_cols(), maxr = vga_rows();
|
||||
|
||||
if (maxc <= 0 || maxr <= 0)
|
||||
return;
|
||||
if (col < 0) col = 0;
|
||||
if (row < 0) row = 0;
|
||||
if (col >= maxc) col = maxc - 1;
|
||||
if (row >= maxr) row = maxr - 1;
|
||||
|
||||
cursor_x = col * CHAR_WIDTH;
|
||||
cursor_y = row * CHAR_HEIGHT;
|
||||
}
|
||||
|
||||
// Fill a run of character cells with the background colour.
|
||||
static void
|
||||
erase_cells(int col, int row, int count)
|
||||
{
|
||||
int maxc = vga_cols();
|
||||
|
||||
while (count-- > 0) {
|
||||
int x = col * CHAR_WIDTH, y = row * CHAR_HEIGHT;
|
||||
for (int i = 0; i < CHAR_HEIGHT; i++)
|
||||
for (int j = 0; j < CHAR_WIDTH; j++)
|
||||
vga_draw_pixel(x + j, y + i, vga_bg);
|
||||
if (++col >= maxc) { col = 0; row++; }
|
||||
}
|
||||
}
|
||||
|
||||
// ED -- erase in display. 0: cursor to end, 1: start to cursor, 2: all.
|
||||
void
|
||||
vga_erase_display(int mode)
|
||||
{
|
||||
int col, row, maxc = vga_cols(), maxr = vga_rows();
|
||||
|
||||
vga_cursor_get(&col, &row);
|
||||
switch (mode) {
|
||||
case 0: erase_cells(col, row, (maxr - row) * maxc - col); break;
|
||||
case 1: erase_cells(0, 0, row * maxc + col + 1); break;
|
||||
default: vga_clear(vga_bg); break;
|
||||
}
|
||||
}
|
||||
|
||||
// EL -- erase in line. Same three modes, bounded to the current row.
|
||||
void
|
||||
vga_erase_line(int mode)
|
||||
{
|
||||
int col, row, maxc = vga_cols();
|
||||
|
||||
vga_cursor_get(&col, &row);
|
||||
switch (mode) {
|
||||
case 0: erase_cells(col, row, maxc - col); break;
|
||||
case 1: erase_cells(0, row, col + 1); break;
|
||||
default: erase_cells(0, row, maxc); break;
|
||||
}
|
||||
}
|
||||
|
||||
// Row pointer computed once per row rather than per pixel. The crash screen
|
||||
// paints a solid card behind the QR symbol, and at 8 pixels per module that is
|
||||
// tens of thousands of writes going through vga_draw_pixel's bounds check and
|
||||
// multiply.
|
||||
void
|
||||
vga_fill_rect(int x0, int y0, int w, int h, uint32 color)
|
||||
{
|
||||
if (!vga_mem)
|
||||
return;
|
||||
if (x0 < 0) { w += x0; x0 = 0; }
|
||||
if (y0 < 0) { h += y0; y0 = 0; }
|
||||
if (x0 + w > (int)vga_width) w = (int)vga_width - x0;
|
||||
if (y0 + h > (int)vga_height) h = (int)vga_height - y0;
|
||||
if (w <= 0 || h <= 0)
|
||||
return;
|
||||
|
||||
// Only the 32bpp case gets the fast path; anything else is rare enough that
|
||||
// correctness through vga_draw_pixel is the better trade.
|
||||
if (vga_bpp != 32) {
|
||||
for (int y = y0; y < y0 + h; y++)
|
||||
for (int x = x0; x < x0 + w; x++)
|
||||
vga_draw_pixel(x, y, color);
|
||||
return;
|
||||
}
|
||||
for (int y = y0; y < y0 + h; y++) {
|
||||
volatile uint32 *row = (volatile uint32 *)(vga_mem + y * vga_stride) + x0;
|
||||
for (int x = 0; x < w; x++)
|
||||
row[x] = color;
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
vga_fill_circle(int cx, int cy, int r, uint32 color)
|
||||
{
|
||||
for (int dy = -r; dy <= r; dy++)
|
||||
for (int dx = -r; dx <= r; dx++)
|
||||
if (dx * dx + dy * dy <= r * r)
|
||||
vga_draw_pixel(cx + dx, cy + dy, color);
|
||||
}
|
||||
|
||||
// Text at an absolute position, leaving the console cursor alone. The crash
|
||||
// screen lays itself out, so vga_putc's cursor tracking and scrolling are
|
||||
// exactly what it does not want.
|
||||
void
|
||||
vga_text_at(int x, int y, const char *s, uint32 color)
|
||||
{
|
||||
for (int i = 0; s[i]; i++)
|
||||
vga_draw_char(x + i * CHAR_WIDTH, y, (uchar)s[i], color);
|
||||
}
|
||||
|
||||
// --- Logo ------------------------------------------------------------------
|
||||
//
|
||||
// The boot splash's logo is drawn by the *loader*, not here -- see splash() in
|
||||
// boot/bios/stage2main.c. It has to be, because the kernel does not reach vga_init()
|
||||
// until roughly the last 300ms of a 2.8s boot: drawing it here put the logo on
|
||||
// screen for one frame before console_takeover() wiped it, which is worse than
|
||||
// not having one.
|
||||
//
|
||||
// What lives here is the same drawing code against the same mask, for the
|
||||
// things that want the mark *after* boot -- the crash screen, and eventually
|
||||
// whatever schinit shows. Keeping one copy of the compositing logic is why this
|
||||
// is not simply deleted.
|
||||
|
||||
// Blend `fg` over `bg` by coverage a (0..255). Per-channel, integer only: this
|
||||
// runs before any floating point is safe to touch.
|
||||
static uint32
|
||||
blend(uint32 bg, uint32 fg, uint a)
|
||||
{
|
||||
uint32 r = (((fg >> 16) & 0xFF) * a + ((bg >> 16) & 0xFF) * (255 - a)) / 255;
|
||||
uint32 g = (((fg >> 8) & 0xFF) * a + ((bg >> 8) & 0xFF) * (255 - a)) / 255;
|
||||
uint32 b = (((fg ) & 0xFF) * a + ((bg ) & 0xFF) * (255 - a)) / 255;
|
||||
return (r << 16) | (g << 8) | b;
|
||||
}
|
||||
|
||||
void
|
||||
vga_draw_logo(int x, int y, uint32 color, uint32 bg)
|
||||
{
|
||||
if (!vga_mem)
|
||||
return;
|
||||
for (int dy = 0; dy < LOGO_H; dy++) {
|
||||
for (int dx = 0; dx < LOGO_W; dx++) {
|
||||
uint a = LOGO_INK(dy * LOGO_W + dx);
|
||||
// Skip the background rather than painting it. The mask is a square but
|
||||
// the mark is a circle, so most of it is empty -- and drawing that empty
|
||||
// area in bg would stamp a visible box over whatever is underneath.
|
||||
if (a == 0)
|
||||
continue;
|
||||
vga_draw_pixel(x + dx, y + dy, a == 255 ? color : blend(bg, color, a));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Centred, for callers that own the whole screen.
|
||||
void
|
||||
vga_logo_centered(int cy, uint32 color, uint32 bg)
|
||||
{
|
||||
if (!vga_mem || vga_width < LOGO_W)
|
||||
return;
|
||||
vga_draw_logo(((int)vga_width - LOGO_W) / 2, cy - LOGO_H / 2, color, bg);
|
||||
}
|
||||
|
||||
// --- display class implementation ------------------------------------------
|
||||
//
|
||||
// See include/display.h. This is the VBE linear framebuffer presenting itself
|
||||
// as a generic display, so a compositor can be written against the class and
|
||||
// keep working when virtio-gpu arrives.
|
||||
|
||||
static uchar *back; // shadow buffer in RAM, or 0 if never acquired
|
||||
static uint64 back_bytes;
|
||||
|
||||
static void
|
||||
vga_disp_mode(struct device *d, struct display_mode *m)
|
||||
{
|
||||
m->width = (int)vga_width;
|
||||
m->height = (int)vga_height;
|
||||
m->bpp = (int)vga_bpp;
|
||||
m->stride = vga_stride;
|
||||
}
|
||||
|
||||
static void *
|
||||
vga_disp_acquire(struct device *d, uint32 *stride_out)
|
||||
{
|
||||
if (stride_out)
|
||||
*stride_out = vga_stride;
|
||||
if (back)
|
||||
return back;
|
||||
if (!vga_mem || vga_height == 0 || vga_stride == 0)
|
||||
return 0;
|
||||
|
||||
back_bytes = (uint64)vga_stride * vga_height;
|
||||
|
||||
// From the DMA arena, which is the wrong pool and is used here because it is
|
||||
// the only *physically contiguous* allocator in the kernel -- kalloc hands
|
||||
// out single pages whose neighbours are adjacent only by chance, and a
|
||||
// framebuffer wants one flat span.
|
||||
//
|
||||
// At 800x600x32 this is 1.9 MB of a 4 MB arena meant for device rings, which
|
||||
// is tolerable only because nothing else large lives there yet. The real fix
|
||||
// is a contiguous page allocator, or reserving this at boot from the memory
|
||||
// map -- which is work that belongs with the E820 change in docs/roadmap.md
|
||||
// §3b, since that is what stops the kernel pretending 224 MB exists.
|
||||
//
|
||||
// Allocated on first use rather than at boot on purpose: a machine that never
|
||||
// starts a compositor should not pay two megabytes for one.
|
||||
back = dma_alloc(back_bytes, 4096);
|
||||
if (!back) {
|
||||
cprintf("display: no room for a %d KB back buffer; drawing will tear\n",
|
||||
(int)(back_bytes / 1024));
|
||||
return 0;
|
||||
}
|
||||
memset(back, 0, back_bytes);
|
||||
cprintf("display: %d KB back buffer, double buffered\n",
|
||||
(int)(back_bytes / 1024));
|
||||
return back;
|
||||
}
|
||||
|
||||
// Blit a rectangle from the shadow buffer to the framebuffer.
|
||||
//
|
||||
// Row at a time rather than one memmove for the whole rectangle: only a
|
||||
// full-width rectangle is contiguous in either buffer, and a compositor
|
||||
// updating one window is the case worth being right about.
|
||||
static void
|
||||
vga_disp_present(struct device *d, int x, int y, int w, int h)
|
||||
{
|
||||
if (!back || !vga_mem)
|
||||
return;
|
||||
|
||||
if (x < 0) { w += x; x = 0; }
|
||||
if (y < 0) { h += y; y = 0; }
|
||||
if (x + w > (int)vga_width) w = (int)vga_width - x;
|
||||
if (y + h > (int)vga_height) h = (int)vga_height - y;
|
||||
if (w <= 0 || h <= 0)
|
||||
return;
|
||||
|
||||
int bytes = w * (int)(vga_bpp / 8);
|
||||
uint32 off = (uint32)x * (vga_bpp / 8);
|
||||
for (int row = y; row < y + h; row++)
|
||||
memmove((void *)(vga_mem + row * vga_stride + off),
|
||||
back + row * vga_stride + off, bytes);
|
||||
}
|
||||
|
||||
// Wait for vertical retrace, by polling the VGA input status register.
|
||||
//
|
||||
// Bit 3 of 0x3DA is set during vertical retrace. This is the original 1987 VGA
|
||||
// interface and it still works on everything that emulates a VGA, QEMU's
|
||||
// stdvga included -- VBE's own protected-mode interface for this is optional
|
||||
// and frequently absent, so the old port is the portable answer.
|
||||
//
|
||||
// Two loops, not one: waiting only for the flag to *be* set would return
|
||||
// immediately if a retrace is already in progress, having just missed the
|
||||
// start of it. Waiting for the current one to end and the next to begin is
|
||||
// what actually lands the blit between frames.
|
||||
//
|
||||
// The counters are a deadlock guard. On hardware that never reports retrace
|
||||
// this returns after a bounded spin instead of hanging the caller forever,
|
||||
// which matters because this can be called with the console locked.
|
||||
static void
|
||||
vga_disp_wait_vblank(struct device *d)
|
||||
{
|
||||
int guard;
|
||||
|
||||
for (guard = 0; guard < 1000000; guard++)
|
||||
if (!(inb(0x3DA) & 0x08))
|
||||
break;
|
||||
for (guard = 0; guard < 1000000; guard++)
|
||||
if (inb(0x3DA) & 0x08)
|
||||
break;
|
||||
}
|
||||
|
||||
const struct display_ops vga_display_ops = {
|
||||
.mode = vga_disp_mode,
|
||||
.acquire = vga_disp_acquire,
|
||||
.present = vga_disp_present,
|
||||
.wait_vblank = vga_disp_wait_vblank,
|
||||
};
|
||||
216
kernel/drivers/gpu/vga/vga_fb.c
Normal file
216
kernel/drivers/gpu/vga/vga_fb.c
Normal file
|
|
@ -0,0 +1,216 @@
|
|||
// The VBE linear framebuffer: the display the loader left running.
|
||||
//
|
||||
// This is the driver half of what used to be kernel/dev/vga.c. That file was
|
||||
// three things at once -- the owner of the framebuffer, a bitmap drawing
|
||||
// library, and the text console -- and only the first is a driver. The other
|
||||
// two are now kernel/dev/gfx.c and do not name any driver at all, so the crash
|
||||
// screen and the console draw on whatever hardware is bound rather than on
|
||||
// this one by name. See include/gfx.h.
|
||||
//
|
||||
// What stays here is everything that knows *where the pixels are*: the mode the
|
||||
// loader programmed and handed over in the boot block, the aperture it lives
|
||||
// in, and the display class vtable that presents all of it as one of possibly
|
||||
// several displays.
|
||||
|
||||
#include "types.h"
|
||||
#include "x86.h"
|
||||
#include "memlayout.h"
|
||||
#include "defs.h"
|
||||
#include "device.h"
|
||||
#include "display.h"
|
||||
#include "gfx.h"
|
||||
#include "dma.h"
|
||||
#include "schboot.h" /* the hand-off block */
|
||||
|
||||
static volatile uchar *fb;
|
||||
// Physical base of the linear framebuffer, as reported by VBE. Everything that
|
||||
// needs to map the framebuffer -- fork's VMA copy, mmap of /dev/fb0 -- asks
|
||||
// rather than assuming a value. Three places used to hardcode 0xfd000000,
|
||||
// which is only where QEMU's stdvga happens to put it.
|
||||
static uint64 fb_phys;
|
||||
static uint32 fb_stride;
|
||||
static uint32 fb_bpp;
|
||||
static uint32 fb_width = 800;
|
||||
static uint32 fb_height = 600;
|
||||
|
||||
// Bytes of framebuffer, measured in scanlines rather than as
|
||||
// width * height * bpp/8 -- the two differ whenever the card pads its rows,
|
||||
// and it is the stride that says how far apart two rows really are.
|
||||
uint64
|
||||
vga_fb_size(void)
|
||||
{
|
||||
if (!fb)
|
||||
return 0;
|
||||
return (uint64)fb_stride * (uint64)fb_height;
|
||||
}
|
||||
|
||||
// The framebuffer address VBE reported, for the PCI half of this driver to
|
||||
// cross-check against the aperture it finds on the bus. Zero before init.
|
||||
uint64
|
||||
vga_fb_phys(void)
|
||||
{
|
||||
return fb_phys;
|
||||
}
|
||||
|
||||
// Read the mode the loader programmed and publish it as a scanout.
|
||||
//
|
||||
// Called from platform_register_devices(), because the framebuffer is a fact
|
||||
// about the machine that the loader established before any bus was walked --
|
||||
// the PCI display driver binds much later, and the console has to be able to
|
||||
// draw long before that.
|
||||
//
|
||||
// Deliberately does NOT clear the screen. The loader has already drawn the
|
||||
// splash, and wiping it here is what produced the old two-act boot: a purple
|
||||
// splash for an instant, then an abrupt cream screen filling with log lines.
|
||||
// The splash stays up for the whole of boot, and console_takeover() clears it
|
||||
// exactly once, when userspace starts and the display changes owner.
|
||||
void
|
||||
vga_fb_init(uint64 phys_addr)
|
||||
{
|
||||
struct fb_info info;
|
||||
|
||||
if (phys_addr == 0)
|
||||
phys_addr = *(uint32*)(P2V(SCHBOOT_VBE_LFB));
|
||||
|
||||
fb = (volatile uchar*)P2V(phys_addr);
|
||||
fb_phys = phys_addr;
|
||||
fb_stride = *(ushort*)(P2V(SCHBOOT_VBE_STRIDE));
|
||||
fb_width = *(ushort*)(P2V(SCHBOOT_VBE_WIDTH));
|
||||
fb_height = *(ushort*)(P2V(SCHBOOT_VBE_HEIGHT));
|
||||
fb_bpp = *(uchar*)(P2V(SCHBOOT_VBE_BPP));
|
||||
|
||||
if (fb_width == 0) fb_width = 800;
|
||||
if (fb_height == 0) fb_height = 600;
|
||||
if (fb_stride == 0) fb_stride = fb_width * (fb_bpp / 8);
|
||||
|
||||
cprintf("vga: %dx%d, %d bpp, stride %d, LFB: 0x%x\n",
|
||||
fb_width, fb_height, fb_bpp, fb_stride, (uint32)phys_addr);
|
||||
|
||||
info.ptr = fb;
|
||||
info.phys = fb_phys;
|
||||
info.size = vga_fb_size();
|
||||
info.stride = fb_stride;
|
||||
info.bpp = fb_bpp;
|
||||
info.width = fb_width;
|
||||
info.height = fb_height;
|
||||
gfx_attach_scanout(&info);
|
||||
}
|
||||
|
||||
// --- display class implementation ------------------------------------------
|
||||
//
|
||||
// See include/display.h. The VBE framebuffer presenting itself as a generic
|
||||
// display, so a compositor is written against the class rather than against
|
||||
// this file.
|
||||
|
||||
static uchar *back; // shadow buffer in RAM, or 0 if never acquired
|
||||
static uint64 back_bytes;
|
||||
|
||||
static void
|
||||
vga_disp_mode(struct device *d, struct display_mode *m)
|
||||
{
|
||||
(void)d;
|
||||
m->width = (int)fb_width;
|
||||
m->height = (int)fb_height;
|
||||
m->bpp = (int)fb_bpp;
|
||||
m->stride = fb_stride;
|
||||
}
|
||||
|
||||
static void *
|
||||
vga_disp_acquire(struct device *d, uint32 *stride_out)
|
||||
{
|
||||
(void)d;
|
||||
if (stride_out)
|
||||
*stride_out = fb_stride;
|
||||
if (back)
|
||||
return back;
|
||||
if (!fb || fb_height == 0 || fb_stride == 0)
|
||||
return 0;
|
||||
|
||||
back_bytes = (uint64)fb_stride * fb_height;
|
||||
|
||||
// From the DMA arena, which is the wrong pool and is used here because it is
|
||||
// the only *physically contiguous* allocator in the kernel -- kalloc hands
|
||||
// out single pages whose neighbours are adjacent only by chance, and a
|
||||
// framebuffer wants one flat span.
|
||||
//
|
||||
// At 800x600x32 this is 1.9 MB of a 4 MB arena meant for device rings, which
|
||||
// is tolerable only because nothing else large lives there yet. The real fix
|
||||
// is a contiguous page allocator, or reserving this at boot from the memory
|
||||
// map -- which is work that belongs with the E820 change in docs/roadmap.md
|
||||
// §3b, since that is what stops the kernel pretending 224 MB exists.
|
||||
//
|
||||
// Allocated on first use rather than at boot on purpose: a machine that never
|
||||
// starts a compositor should not pay two megabytes for one.
|
||||
back = dma_alloc(back_bytes, 4096);
|
||||
if (!back) {
|
||||
cprintf("display: no room for a %d KB back buffer; drawing will tear\n",
|
||||
(int)(back_bytes / 1024));
|
||||
return 0;
|
||||
}
|
||||
memset(back, 0, back_bytes);
|
||||
cprintf("display: %d KB back buffer, double buffered\n",
|
||||
(int)(back_bytes / 1024));
|
||||
return back;
|
||||
}
|
||||
|
||||
// Blit a rectangle from the shadow buffer to the framebuffer.
|
||||
//
|
||||
// Row at a time rather than one memmove for the whole rectangle: only a
|
||||
// full-width rectangle is contiguous in either buffer, and a compositor
|
||||
// updating one window is the case worth being right about.
|
||||
static void
|
||||
vga_disp_present(struct device *d, int x, int y, int w, int h)
|
||||
{
|
||||
(void)d;
|
||||
if (!back || !fb)
|
||||
return;
|
||||
|
||||
if (x < 0) { w += x; x = 0; }
|
||||
if (y < 0) { h += y; y = 0; }
|
||||
if (x + w > (int)fb_width) w = (int)fb_width - x;
|
||||
if (y + h > (int)fb_height) h = (int)fb_height - y;
|
||||
if (w <= 0 || h <= 0)
|
||||
return;
|
||||
|
||||
int bytes = w * (int)(fb_bpp / 8);
|
||||
uint32 off = (uint32)x * (fb_bpp / 8);
|
||||
for (int row = y; row < y + h; row++)
|
||||
memmove((void *)(fb + row * fb_stride + off),
|
||||
back + row * fb_stride + off, bytes);
|
||||
}
|
||||
|
||||
// Wait for vertical retrace, by polling the VGA input status register.
|
||||
//
|
||||
// Bit 3 of 0x3DA is set during vertical retrace. This is the original 1987 VGA
|
||||
// interface and it still works on everything that emulates a VGA, QEMU's
|
||||
// stdvga included -- VBE's own protected-mode interface for this is optional
|
||||
// and frequently absent, so the old port is the portable answer.
|
||||
//
|
||||
// Two loops, not one: waiting only for the flag to *be* set would return
|
||||
// immediately if a retrace is already in progress, having just missed the
|
||||
// start of it. Waiting for the current one to end and the next to begin is
|
||||
// what actually lands the blit between frames.
|
||||
//
|
||||
// The counters are a deadlock guard. On hardware that never reports retrace
|
||||
// this returns after a bounded spin instead of hanging the caller forever,
|
||||
// which matters because this can be called with the console locked.
|
||||
static void
|
||||
vga_disp_wait_vblank(struct device *d)
|
||||
{
|
||||
int guard;
|
||||
|
||||
(void)d;
|
||||
for (guard = 0; guard < 1000000; guard++)
|
||||
if (!(inb(0x3DA) & 0x08))
|
||||
break;
|
||||
for (guard = 0; guard < 1000000; guard++)
|
||||
if (inb(0x3DA) & 0x08)
|
||||
break;
|
||||
}
|
||||
|
||||
const struct display_ops vga_display_ops = {
|
||||
.mode = vga_disp_mode,
|
||||
.acquire = vga_disp_acquire,
|
||||
.present = vga_disp_present,
|
||||
.wait_vblank = vga_disp_wait_vblank,
|
||||
};
|
||||
|
|
@ -1,10 +1,15 @@
|
|||
// Display controller -- the first driver to find its hardware by asking.
|
||||
//
|
||||
// It does not draw anything: kernel/dev/vga.c already owns the framebuffer,
|
||||
// It does not draw anything: vga_fb.c in this directory owns the framebuffer,
|
||||
// and it learned where that is from the bootloader's VBE call. What this adds
|
||||
// is a second, independent answer to the same question, from the bus rather
|
||||
// than from the BIOS -- and a complaint when the two disagree.
|
||||
//
|
||||
// No `attached` hook and no per-instance state, unlike the e1000 and
|
||||
// virtio-gpu: there is exactly one framebuffer the loader programmed, however
|
||||
// many VGA-class controllers the bus turns up. A second one binding here
|
||||
// publishes the same scanout, which is the truth -- it is the same screen.
|
||||
//
|
||||
// That is worth more than it sounds. Three places in the kernel used to
|
||||
// hardcode 0xfd000000 as the framebuffer address, and the only reason nobody
|
||||
// noticed was that QEMU's stdvga happens to put it there. A disagreement
|
||||
|
|
|
|||
|
|
@ -2,6 +2,12 @@
|
|||
|
||||
// virtio 1.0 over PCI — the transport, and virtio-gpu's 2D protocol.
|
||||
//
|
||||
// Next to the driver rather than in include/, because exactly one driver reads
|
||||
// it. When a second virtio device arrives -- virtio-net and virtio-blk are the
|
||||
// obvious ones -- the *transport* half of this belongs in a shared place and
|
||||
// the 2D protocol stays here; splitting it before there is a second caller
|
||||
// would be guessing at where the seam goes.
|
||||
//
|
||||
// Written from the OASIS specification (virtio 1.1, chapters 2, 4.1 and 5.7),
|
||||
// which is a public document with no licence on what you write from it. Same
|
||||
// reasoning as kernel/drivers/xhci.c.
|
||||
|
|
@ -59,9 +59,26 @@ struct vgpu {
|
|||
void *fb; // the framebuffer we scan out from
|
||||
uint32 fb_bytes;
|
||||
int ready;
|
||||
// Which PCI device this instance drives, so attached() can match the device
|
||||
// the bus publishes against the instance probe() set up.
|
||||
struct pci_dev *pdev;
|
||||
};
|
||||
|
||||
static struct vgpu gpu;
|
||||
// More than one, because two display adapters in a machine is ordinary --
|
||||
// integrated plus discrete on real hardware, two -device virtio-gpu-pci under
|
||||
// QEMU -- and this driver used to refuse the second outright.
|
||||
#define VGPU_MAX 2
|
||||
|
||||
static struct vgpu gpus[VGPU_MAX];
|
||||
|
||||
// The instance behind a device, or 0. Every op goes through this rather than a
|
||||
// file-static, which is what makes the second adapter possible at all. See
|
||||
// include/netdev.h and the e1000 for the same arrangement on the network side.
|
||||
static struct vgpu *
|
||||
vgpu_of(struct device *d)
|
||||
{
|
||||
return d ? (struct vgpu *)d->priv : 0;
|
||||
}
|
||||
|
||||
// --- MMIO accessors --------------------------------------------------------
|
||||
//
|
||||
|
|
@ -309,51 +326,61 @@ setup_scanout(struct vgpu *g)
|
|||
static void
|
||||
vgpu_mode(struct device *d, struct display_mode *m)
|
||||
{
|
||||
m->width = gpu.width;
|
||||
m->height = gpu.height;
|
||||
struct vgpu *g = vgpu_of(d);
|
||||
|
||||
if (!g)
|
||||
return;
|
||||
m->width = g->width;
|
||||
m->height = g->height;
|
||||
m->bpp = 32;
|
||||
m->stride = (uint32)gpu.width * 4;
|
||||
m->stride = (uint32)g->width * 4;
|
||||
}
|
||||
|
||||
static void *
|
||||
vgpu_acquire(struct device *d, uint32 *stride_out)
|
||||
{
|
||||
struct vgpu *g = vgpu_of(d);
|
||||
|
||||
if (!g)
|
||||
return 0;
|
||||
if (stride_out)
|
||||
*stride_out = (uint32)gpu.width * 4;
|
||||
*stride_out = (uint32)g->width * 4;
|
||||
// No separate back buffer: the guest-side framebuffer already *is* one. The
|
||||
// host cannot see it until TRANSFER_TO_HOST_2D, so drawing into it is
|
||||
// inherently off-screen -- which is the whole reason this device is better to
|
||||
// composite against than a raw VBE aperture.
|
||||
return gpu.ready ? gpu.fb : 0;
|
||||
return g->ready ? g->fb : 0;
|
||||
}
|
||||
|
||||
static void
|
||||
vgpu_present(struct device *d, int x, int y, int w, int h)
|
||||
{
|
||||
if (!gpu.ready)
|
||||
struct vgpu *g = vgpu_of(d);
|
||||
|
||||
if (!g || !g->ready)
|
||||
return;
|
||||
if (x < 0) { w += x; x = 0; }
|
||||
if (y < 0) { h += y; y = 0; }
|
||||
if (x + w > gpu.width) w = gpu.width - x;
|
||||
if (y + h > gpu.height) h = gpu.height - y;
|
||||
if (x + w > g->width) w = g->width - x;
|
||||
if (y + h > g->height) h = g->height - y;
|
||||
if (w <= 0 || h <= 0)
|
||||
return;
|
||||
|
||||
{
|
||||
struct virtio_gpu_transfer_to_host_2d *t = gpu.cmd;
|
||||
struct virtio_gpu_transfer_to_host_2d *t = g->cmd;
|
||||
hdr_init(t, VIRTIO_GPU_CMD_TRANSFER_TO_HOST_2D);
|
||||
t->r.x = x; t->r.y = y; t->r.width = w; t->r.height = h;
|
||||
t->offset = (uint64)y * gpu.width * 4 + (uint64)x * 4;
|
||||
t->offset = (uint64)y * g->width * 4 + (uint64)x * 4;
|
||||
t->resource_id = 1;
|
||||
if (cmd(&gpu, sizeof(*t), sizeof(struct virtio_gpu_ctrl_hdr)) != 0)
|
||||
if (cmd(g, sizeof(*t), sizeof(struct virtio_gpu_ctrl_hdr)) != 0)
|
||||
return;
|
||||
}
|
||||
{
|
||||
struct virtio_gpu_resource_flush *f = gpu.cmd;
|
||||
struct virtio_gpu_resource_flush *f = g->cmd;
|
||||
hdr_init(f, VIRTIO_GPU_CMD_RESOURCE_FLUSH);
|
||||
f->r.x = x; f->r.y = y; f->r.width = w; f->r.height = h;
|
||||
f->resource_id = 1;
|
||||
cmd(&gpu, sizeof(*f), sizeof(struct virtio_gpu_ctrl_hdr));
|
||||
cmd(g, sizeof(*f), sizeof(struct virtio_gpu_ctrl_hdr));
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -372,10 +399,16 @@ const struct display_ops virtio_gpu_display_ops = {
|
|||
static int
|
||||
vgpu_probe(struct pci_dev *d)
|
||||
{
|
||||
struct vgpu *g = &gpu;
|
||||
struct vgpu *g = 0;
|
||||
|
||||
if (g->ready)
|
||||
return -1; // one display is enough for now
|
||||
for (int i = 0; i < VGPU_MAX; i++)
|
||||
if (!gpus[i].ready) {
|
||||
g = &gpus[i];
|
||||
break;
|
||||
}
|
||||
if (!g)
|
||||
return -1; // every slot already drives an adapter
|
||||
g->pdev = d;
|
||||
|
||||
pci_enable(d, 0x0006); // memory space + bus master
|
||||
|
||||
|
|
@ -443,9 +476,23 @@ static const struct pci_match virtio_gpu_match[] = {
|
|||
{ 0, 0, 0, 0 },
|
||||
};
|
||||
|
||||
// Hang the instance on the device the bus has just published. probe() runs
|
||||
// before device_add(), so there is nothing to attach it to in there -- see the
|
||||
// comment on `attached` in include/pci.h.
|
||||
static void
|
||||
vgpu_attached(struct pci_dev *d, struct device *dev)
|
||||
{
|
||||
for (int i = 0; i < VGPU_MAX; i++)
|
||||
if (gpus[i].ready && gpus[i].pdev == d) {
|
||||
dev->priv = &gpus[i];
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
const struct pci_driver virtio_gpu_driver = {
|
||||
.name = "virtio-gpu",
|
||||
.match = virtio_gpu_match,
|
||||
.ops = &virtio_gpu_display_ops,
|
||||
.probe = vgpu_probe,
|
||||
.attached = vgpu_attached,
|
||||
};
|
||||
|
|
|
|||
|
|
@ -99,10 +99,17 @@ usb_bind_all(struct usb_dev *dev)
|
|||
// is visible in one place, which is the same reasoning as the driver arrays
|
||||
// above.
|
||||
void
|
||||
platform_register_devices(void)
|
||||
platform_register_devices(uint64 fb_addr)
|
||||
{
|
||||
struct device *d;
|
||||
|
||||
// The framebuffer first, before anything that might want to draw. It is a
|
||||
// driver call, and this file is where driver names belong -- main() used to
|
||||
// call vga_init() directly, which put one display driver's name in the
|
||||
// kernel's startup path and would have needed editing to boot on a machine
|
||||
// whose framebuffer came from anywhere else.
|
||||
vga_fb_init(fb_addr);
|
||||
|
||||
if ((d = device_add("kbd", DEVBUS_PLATFORM, DEVCLASS_INPUT, "ps2kbd")))
|
||||
device_set_desc(d, "PS/2 keyboard");
|
||||
if ((d = device_add("mouse", DEVBUS_PLATFORM, DEVCLASS_INPUT, "ps2mouse")))
|
||||
|
|
|
|||
|
|
@ -14,6 +14,7 @@
|
|||
|
||||
#include "types.h"
|
||||
#include "defs.h"
|
||||
#include "gfx.h"
|
||||
#include "param.h"
|
||||
#include "spinlock.h"
|
||||
#include "dma.h"
|
||||
|
|
@ -219,8 +220,8 @@ tablet_report(struct hid *h, const uchar *rep, int len)
|
|||
int rawx = rep[1] | (rep[2] << 8);
|
||||
int rawy = rep[3] | (rep[4] << 8);
|
||||
|
||||
int w = (int)vga_get_width();
|
||||
int h_px = (int)vga_get_height();
|
||||
int w = (int)gfx_width();
|
||||
int h_px = (int)gfx_height();
|
||||
if(w <= 0) w = 800;
|
||||
if(h_px <= 0) h_px = 600;
|
||||
|
||||
|
|
|
|||
|
|
@ -1,5 +1,6 @@
|
|||
#include "types.h"
|
||||
#include "defs.h"
|
||||
#include "gfx.h"
|
||||
#include "param.h"
|
||||
#include "stat.h"
|
||||
#include "memlayout.h"
|
||||
|
|
@ -159,8 +160,8 @@ sys_mmap(void)
|
|||
// than the screen holds handed out user-writable PTEs to whatever
|
||||
// MMIO sits above the framebuffer, and any machine that put the LFB
|
||||
// somewhere else got a window onto the wrong device entirely.
|
||||
uint64 fb = vga_fb_phys();
|
||||
uint64 fbsz = PGROUNDUP(vga_fb_size());
|
||||
uint64 fb = gfx_fb_phys();
|
||||
uint64 fbsz = PGROUNDUP(gfx_fb_size());
|
||||
if (fb == 0 || fbsz == 0)
|
||||
return -ENODEV;
|
||||
if (length > fbsz)
|
||||
|
|
|
|||
Loading…
Reference in a new issue