include: one folder per subsystem, and includes that name it
Sixty-five headers sat side by side in include/, so `#include "irq.h"` said nothing about where irq.h was or what it belonged to, and errno.h, stat.h and fcntl.h at the top shadowed the system's for any host tool built with -I./include. They are in folders now -- arch/ core/ fs/ dev/ gfx/ net/ uapi/ (and ldls/ for the Linux driver layer) -- and every include names the folder, as Linux's do: "core/proc.h". Done mechanically and checked the hard way: the kernel built from this tree disassembles identically to the one built from the tree before it. The full image boots, and userland is the same set of programs. Paths in docs and comments follow; docs/guides/layout.md has a table of what is where, and tools/fix-includes.py rewrites old-style includes from the folders in the tree, for code written before this. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01S1giNvrHTrPMPw7V6x1kQ4
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// register, and arming one is a fine thing for a debugger to do and not a thing
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// for a stranger on a socket to do. The refusal is in the kernel, driven by the
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// view's own registration, so it cannot be got round from here and does not go
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// stale when a new view is added. See include/dbg.h.
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// stale when a new view is added. See include/core/dbg.h.
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//
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// One connection at a time, because /dev/dbg holds one answer at a time: two
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// clients would read each other's. A second caller waits rather than
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// interleaving.
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#include "types.h"
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#include "user.h"
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#include "fcntl.h"
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#include "socket.h"
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#include "core/types.h"
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#include "uapi/user.h"
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#include "uapi/fcntl.h"
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#include "net/socket.h"
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#define DEFAULT_PORT 4444
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