include: one folder per subsystem, and includes that name it
Sixty-five headers sat side by side in include/, so `#include "irq.h"` said nothing about where irq.h was or what it belonged to, and errno.h, stat.h and fcntl.h at the top shadowed the system's for any host tool built with -I./include. They are in folders now -- arch/ core/ fs/ dev/ gfx/ net/ uapi/ (and ldls/ for the Linux driver layer) -- and every include names the folder, as Linux's do: "core/proc.h". Done mechanically and checked the hard way: the kernel built from this tree disassembles identically to the one built from the tree before it. The full image boots, and userland is the same set of programs. Paths in docs and comments follow; docs/guides/layout.md has a table of what is where, and tools/fix-includes.py rewrites old-style includes from the folders in the tree, for code written before this. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01S1giNvrHTrPMPw7V6x1kQ4
This commit is contained in:
parent
0e39e711f1
commit
a1c965da1e
267 changed files with 1560 additions and 1440 deletions
|
|
@ -1,35 +0,0 @@
|
|||
#define ELF_MAGIC 0x464C457FU
|
||||
|
||||
struct elfhdr {
|
||||
uint32 magic;
|
||||
uchar elf[12];
|
||||
uint16 type;
|
||||
uint16 machine;
|
||||
uint32 version;
|
||||
uint64 entry;
|
||||
uint64 phoff;
|
||||
uint64 shoff;
|
||||
uint32 flags;
|
||||
uint16 ehsize;
|
||||
uint16 phentsize;
|
||||
uint16 phnum;
|
||||
uint16 shentsize;
|
||||
uint16 shnum;
|
||||
uint16 shstrndx;
|
||||
};
|
||||
|
||||
struct proghdr {
|
||||
uint32 type;
|
||||
uint32 flags;
|
||||
uint64 off;
|
||||
uint64 vaddr;
|
||||
uint64 paddr;
|
||||
uint64 filesz;
|
||||
uint64 memsz;
|
||||
uint64 align;
|
||||
};
|
||||
|
||||
#define ELF_PROG_LOAD 1
|
||||
#define ELF_PROG_FLAG_EXEC 1
|
||||
#define ELF_PROG_FLAG_WRITE 2
|
||||
#define ELF_PROG_FLAG_READ 4
|
||||
Loading…
Reference in a new issue