include: one folder per subsystem, and includes that name it

Sixty-five headers sat side by side in include/, so `#include "irq.h"`
said nothing about where irq.h was or what it belonged to, and errno.h,
stat.h and fcntl.h at the top shadowed the system's for any host tool
built with -I./include. They are in folders now -- arch/ core/ fs/
dev/ gfx/ net/ uapi/ (and ldls/ for the Linux driver layer) -- and
every include names the folder, as Linux's do: "core/proc.h".

Done mechanically and checked the hard way: the kernel built from this
tree disassembles identically to the one built from the tree before
it. The full image boots, and userland is the same set of programs.
Paths in docs and comments follow; docs/guides/layout.md has a table
of what is where, and tools/fix-includes.py rewrites old-style
includes from the folders in the tree, for code written before this.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01S1giNvrHTrPMPw7V6x1kQ4
This commit is contained in:
Nexoniarz 2026-10-23 15:05:12 +02:00
commit a1c965da1e
267 changed files with 1560 additions and 1440 deletions

View file

@ -9,7 +9,7 @@
#
# Perl and not Python, deliberately: this runs on every kernel link, so it is
# on the critical path of a clean build, and tools/vectors.pl already makes
# perl a requirement there. The Makefile comment above include/logo.h says why
# perl a requirement there. The Makefile comment above include/gfx/logo.h says why
# that line is worth holding.
#
# Two modes:
@ -109,7 +109,7 @@ print <<"HDR";
// places after .text and .rodata so that carrying the table cannot move the
// addresses recorded in it.
#include "types.h"
#include "core/types.h"
#define KSYM_SECTION __attribute__((section(".ksym"), used))