docs: README, plan, guides and the site describe what is built now

README: rewritten around what runs (Linux software, Xorg, apk, Linux's drivers), the honest gaps, measured numbers.
plan/: 1.0.md is the finish line, where each clause of the acceptance test stands, and the register (one failing
clause: a root that survives a reboot); built plans (foundations, hybrid, alpine, xorg) and the decided-against one
(wayland) are gone, their content lives in architecture/; roadmap.md is only what is still open.
guides: building/layout/testing/adding-a-driver (Linux code may be used). history: four entries (ls -lR, TLB
shootdowns, MDIO 0x02460246, netlink MSG_TRUNC). Website: cards, stack, download page, docs index.
Code comments that pointed at deleted plan docs point at the architecture docs.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01EVRhxi9zpdW2uDUN4FVcao
This commit is contained in:
Nexoniarz 2026-10-26 08:08:05 +01:00
commit cb3d28e3d6
57 changed files with 685 additions and 2121 deletions

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@ -11,7 +11,7 @@ layer, the crash screen — and `/dev/fb0`, which is how Xorg reaches the screen
This distinction causes confusion every time somebody meets it, so it is the
first thing here.
| | [`gfx.h`](../../include/gfx.h) | [`display.h`](../../include/display.h) |
| | [`gfx.h`](../../include/gfx/gfx.h) | [`display.h`](../../include/gfx/display.h) |
|---|---|---|
| **What** | The kernel's own drawing surface | A frame interface for a display server |
| **About** | Pixels and text | *Frames* |
@ -281,7 +281,7 @@ beyond that.
## Text
[`include/gfx/text.h`](../../include/text.h) + `kernel/dev/text.c`.
[`include/gfx/text.h`](../../include/gfx/text.h) + `kernel/dev/text.c`.
**The font was never the problem — the character-cell grid was.** The console
draws text by indexing `font_data[256][16]` and stepping the cursor eight
@ -609,7 +609,7 @@ is the report and the keyboards the laptops have; the xHCI path is the least exe
## One palette
[`include/gfx/theme.h`](../../include/theme.h). There were three unrelated designs
[`include/gfx/theme.h`](../../include/gfx/theme.h). There were three unrelated designs
and the seams showed: the splash was deep purple with gold text deliberately
matching the *panic* screen, the console was cream with near-black text, and so
a healthy boot was dressed as a crash and then abruptly became an amber