Initial commit: Schunix as it stands before the SchOS rename

An x86-64 operating system built from xv6, now largely rewritten: SMP,
a copy-on-write root filesystem (SchFS), PCI/USB/virtio drivers, a TTF
rasteriser, and a Linux-numbered syscall ABI.

No history before this point -- the tree was never under version control.
This commit exists so the rename that follows has something to undo to.
This commit is contained in:
Nexoniarz 2026-08-09 13:47:01 +02:00
commit d0f7acf9eb
275 changed files with 51417 additions and 0 deletions

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include/socket.h Normal file
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#pragma once
#include "types.h"
// Unix domain sockets.
//
// These exist for Schcom. A compositor and its clients have to exchange
// messages, and a pipe cannot do it: a pipe is one-directional, has no
// notion of a connection, and gives no way for a server to be *found* by a
// client that starts later. A socket with a name in the filesystem is
// exactly the missing piece.
//
// AF_INET is deliberately absent. The socket layer is being built around the
// local case first because that is the one the GUI needs and the one whose
// semantics are simplest; a network stack plugs in underneath the same
// syscalls later rather than reshaping them.
#define AF_UNIX 1
#define AF_LOCAL 1
#define AF_INET 2 // recognised so it can be refused honestly
#define SOCK_STREAM 1
#define SOCK_DGRAM 2
#define UNIX_PATH_MAX 108
#define SHUT_RD 0
#define SHUT_WR 1
#define SHUT_RDWR 2
struct sockaddr_un {
uint16 sun_family;
char sun_path[UNIX_PATH_MAX];
};
// The generic form syscalls take. Same shape as Linux's, so a musl-linked
// program's struct lines up byte for byte.
struct sockaddr {
uint16 sa_family;
char sa_data[UNIX_PATH_MAX];
};
#ifdef _KERNEL_SOCKET_INTERNALS
#define NSOCK 32 // sockets in the system
#define SOCKBUF 4096 // receive buffer per connected socket
#define NBACKLOG 8
enum sockstate {
SS_FREE = 0,
SS_UNBOUND,
SS_BOUND,
SS_LISTENING,
SS_CONNECTED,
};
// Every field here is protected by the socket table's single lock in
// kernel/net/unix.c -- there is deliberately no per-socket lock; see the
// comment at the top of that file for why.
struct socket {
int ref;
int type;
int state;
char name[UNIX_PATH_MAX]; // the bound path, for a listener
// A connected socket's peer. Writing to a socket appends to the *peer's*
// buffer, which is what makes one buffer per socket enough for a
// bidirectional connection.
struct socket *peer;
int peer_closed;
char data[SOCKBUF];
uint nread, nwrite;
// Connections waiting to be accepted, on a listener.
struct socket *queue[NBACKLOG];
int nqueue;
};
#endif