SchOS/tools/python/mklogo.py
Nexoniarz a1c965da1e include: one folder per subsystem, and includes that name it
Sixty-five headers sat side by side in include/, so `#include "irq.h"`
said nothing about where irq.h was or what it belonged to, and errno.h,
stat.h and fcntl.h at the top shadowed the system's for any host tool
built with -I./include. They are in folders now -- arch/ core/ fs/
dev/ gfx/ net/ uapi/ (and ldls/ for the Linux driver layer) -- and
every include names the folder, as Linux's do: "core/proc.h".

Done mechanically and checked the hard way: the kernel built from this
tree disassembles identically to the one built from the tree before
it. The full image boots, and userland is the same set of programs.
Paths in docs and comments follow; docs/guides/layout.md has a table
of what is where, and tools/fix-includes.py rewrites old-style
includes from the folders in the tree, for code written before this.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01S1giNvrHTrPMPw7V6x1kQ4
2026-10-23 15:05:12 +02:00

184 lines
7.6 KiB
Python

#!/usr/bin/env python3
"""Turn docs/branding/*.png into a C header the kernel can draw.
Why this exists rather than a PNG decoder in the kernel: the boot logo is one
fixed image that changes about never, so decoding it at runtime would mean
carrying an inflate implementation in the kernel forever to answer a question
that is already known at build time. Precedent is include/gfx/font.h, which is the
same trade for the same reason.
Output is an 8-bit coverage mask, not colour. The logo is a single-colour
silhouette (a monogram in a ring), so what matters is *how much* of each pixel
is ink -- which lets the kernel composite it in whatever the theme's accent
happens to be, anti-aliased, at one byte per pixel. Storing RGB would be four
times the size and would hardcode a colour into the kernel image.
python3 tools/python/mklogo.py docs/branding/shift-mask.png include/gfx/logo.h 128
"""
import sys, zlib, struct
def read_png(path):
d = open(path, 'rb').read()
if d[:8] != b'\x89PNG\r\n\x1a\n':
raise SystemExit(f'{path}: not a PNG')
pos, idat, w, h, bd, ct = 8, b'', 0, 0, 0, 0
while pos < len(d):
ln, typ = struct.unpack('>I4s', d[pos:pos + 8])
body = d[pos + 8:pos + 8 + ln]
if typ == b'IHDR':
w, h, bd, ct = struct.unpack('>IIBB', body[:10])
elif typ == b'IDAT':
idat += body
elif typ == b'IEND':
break
pos += 12 + ln
if bd != 8 or ct not in (2, 6):
raise SystemExit(f'{path}: need 8-bit RGB or RGBA, got depth={bd} type={ct}')
nch = 4 if ct == 6 else 3
raw = zlib.decompress(idat)
# Undo PNG's per-scanline filters. Each row is prefixed with a filter byte
# and predicted from the row above and the pixel to the left; without this
# step the data is not an image at all.
stride = w * nch
out = bytearray(h * stride)
prev = bytearray(stride)
p = 0
for y in range(h):
f = raw[p]; p += 1
cur = bytearray(raw[p:p + stride]); p += stride
if f == 1:
for i in range(nch, stride):
cur[i] = (cur[i] + cur[i - nch]) & 0xFF
elif f == 2:
for i in range(stride):
cur[i] = (cur[i] + prev[i]) & 0xFF
elif f == 3:
for i in range(stride):
a = cur[i - nch] if i >= nch else 0
cur[i] = (cur[i] + ((a + prev[i]) >> 1)) & 0xFF
elif f == 4:
for i in range(stride):
a = cur[i - nch] if i >= nch else 0
b = prev[i]
c = prev[i - nch] if i >= nch else 0
pa, pb, pc = abs(b - c), abs(a - c), abs(a + b - 2 * c)
pr = a if (pa <= pb and pa <= pc) else (b if pb <= pc else c)
cur[i] = (cur[i] + pr) & 0xFF
elif f != 0:
raise SystemExit(f'unknown PNG filter {f}')
out[y * stride:(y + 1) * stride] = cur
prev = cur
return w, h, nch, out
def ink(px, nch, x, y, w):
"""How much ink is at (x, y), 0..255.
The source is a dark mark on white with an alpha channel. Ink is therefore
'opaque and not white': darkness weighted by alpha. Using luminance alone
would make the transparent margin count as black.
"""
i = (y * w + x) * nch
r, g, b = px[i], px[i + 1], px[i + 2]
a = px[i + 3] if nch == 4 else 255
lum = (r * 299 + g * 587 + b * 114) // 1000
return ((255 - lum) * a) // 255
def main():
if len(sys.argv) < 3:
raise SystemExit(__doc__)
src, dst = sys.argv[1], sys.argv[2]
size = int(sys.argv[3]) if len(sys.argv) > 3 else 128
w, h, nch, px = read_png(src)
# Crop to the mark. These files are 1920x1080 with the logo floating in a
# large empty field; scaling that whole canvas down would waste most of the
# output on margin and leave the mark tiny.
x0, y0, x1, y1 = w, h, -1, -1
for y in range(h):
for x in range(w):
if ink(px, nch, x, y, w) > 24:
if x < x0: x0 = x
if y < y0: y0 = y
if x > x1: x1 = x
if y > y1: y1 = y
if x1 < 0:
raise SystemExit(f'{src}: no non-white pixels found')
# Square the crop so the aspect ratio survives the scale.
cw, ch = x1 - x0 + 1, y1 - y0 + 1
side = max(cw, ch)
x0 -= (side - cw) // 2
y0 -= (side - ch) // 2
# Box filter. Averaging every source pixel that lands in an output cell is
# what keeps the ring's edge smooth; nearest-neighbour at this reduction
# ratio (roughly 8:1) would break it into dashes.
mask = bytearray(size * size)
for oy in range(size):
sy0 = y0 + oy * side // size
sy1 = max(sy0 + 1, y0 + (oy + 1) * side // size)
for ox in range(size):
sx0 = x0 + ox * side // size
sx1 = max(sx0 + 1, x0 + (ox + 1) * side // size)
tot = n = 0
for sy in range(sy0, sy1):
if sy < 0 or sy >= h: continue
for sx in range(sx0, sx1):
if sx < 0 or sx >= w: continue
tot += ink(px, nch, sx, sy, w); n += 1
mask[oy * size + ox] = tot // n if n else 0
# Normalise to full strength. The source art is a mid-grey gradient on
# white, so its darkest pixel is only about 60% "ink" -- composited as-is
# against a near-black background the mark comes out muddy. Scaling by the
# peak keeps the gradient's internal shape (the relative values are
# unchanged) while letting the brightest part of the logo actually reach the
# accent colour.
peak = max(mask)
if peak:
for i, v in enumerate(mask):
mask[i] = min(255, v * 255 // peak)
# Pack two pixels per byte. This header is included by the *bootloader* as
# well as the kernel, and stage2 has to fit between 0x7E00 and the 0x10000
# kernel-search buffer -- so the mask's size is a boot-time constraint, not
# just a matter of taste. 16 grey levels is visually indistinguishable from
# 256 for a single-colour mark, and halves the cost.
packed = bytearray(len(mask) // 2)
for i in range(0, len(mask), 2):
packed[i // 2] = ((mask[i] // 17) << 4) | (mask[i + 1] // 17)
with open(dst, 'w', newline='\n') as f:
f.write('#pragma once\n\n')
f.write('// GENERATED by tools/mklogo.py -- do not edit. Run `make logo`.\n')
f.write(f'// source: {src}\n')
f.write('//\n')
f.write('// An ink-coverage mask, not colour: 0 is background and full scale is\n')
f.write('// solid logo. Whoever draws it picks the colour, so the palette stays in\n')
f.write('// include/gfx/theme.h and can change without regenerating anything.\n')
f.write('//\n')
f.write('// Two pixels per byte, high nibble first. Included by boot/stage2main.c\n')
f.write('// as well as kernel/dev/vga.c, and stage2 must fit below the 0x10000\n')
f.write('// kernel-search buffer -- hence 4 bits rather than 8.\n\n')
f.write(f'#define LOGO_W {size}\n#define LOGO_H {size}\n\n')
f.write('// Ink at linear pixel index i, 0..255.\n')
f.write('#define LOGO_INK(i) ((unsigned char)((((i) & 1) '
'? (logo_mask[(i) >> 1] & 0xF) \\\n')
f.write(' : (logo_mask[(i) >> 1] >> 4)) * 17))\n\n')
f.write('static const unsigned char logo_mask[LOGO_W * LOGO_H / 2] = {\n')
for i in range(0, len(packed), 16):
f.write(' ' + ','.join('0x%02x' % b for b in packed[i:i + 16]) + ',\n')
f.write('};\n')
nz = sum(1 for b in mask if b)
print(f'{dst}: {size}x{size}, cropped from {cw}x{ch} at ({x0},{y0}), '
f'{nz} inked pixels, {len(packed)} bytes packed (4bpp)')
main()