SchOS/tools/python/mklogo.py
Nexoniarz d73985633b docs: a branding folder, and the three marks are not interchangeable
Shift is the logo, Guru is the icon, SchCotie is the mascot, and the difference
between them is not stylistic. An icon works once, at one size, in one state. A
mascot has to be able to *do* things -- confused, pleased, asleep, seen from
behind -- which is why it costs more and is drawn last. Written down because
this is exactly the kind of decision that gets re-derived badly.

Assets/ becomes docs/branding/, which also fixes two things:

  * Filenames had spaces in them, so every reference needed quoting. They are
    lowercase and hyphenated now.
  * Assets/ held hand-written SVG and generated PNG in one directory, which is
    the one rule docs/guides/layout.md states.

The guide records what was previously only in people's heads:

  * The constraint everything answers to -- include/logo.h is a 128x128
    single-channel coverage mask, so a mark has to survive as a solid shape in
    one colour and be recognisable at 24 px. Colour is the last decision, never
    the first.
  * Guru's purple is load-bearing. PSOGM_BG #4B1D9A is deliberately not the
    accent #7C5CFF, and theme.h's rule is that the full-bleed purple belongs
    entirely to failure. If Guru appears in accent violet on a sticker, the deep
    purple stops meaning "the machine stopped" -- and it is the only colour in
    the system that means anything.
  * Why shift-mask.svg is a separate file from shift.svg. mklogo.py reads ink as
    (255 - luminance) * alpha, so tones survive as coverage and the relationship
    inverts: darkest here is brightest on screen. Copying the violet fills would
    light the object from below.
  * Why a raster is committed beside its SVG. inkscape is not a build
    prerequisite, so requiring a vector rasteriser would break the build on most
    hosts for a file that changes about once a year.
  * That the BSD daemon is copyrighted and SchCotie must be drawn from the
    concept rather than from Beastie. A daemon is a Greek daimon and a Unix
    background process; neither is ownable. The pitchfork, the sneakers and that
    face are.

Format rule: SVG, or PNG at high resolution with no lossy compression, nothing
else. SVG is the source of truth for every mark and a raster is generated from
it, never edited.

include/logo.h regenerates byte-identical from the new path -- only the source
comment differs. The two old wordmark SVGs were deleted outside this session and
are left deleted; their PNGs are kept as superseded-*.png for reference.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01VQ7Qx8E1q1M1bbCq8QLHS2
2026-09-12 18:19:09 +02:00

184 lines
7.6 KiB
Python

#!/usr/bin/env python3
"""Turn docs/branding/*.png into a C header the kernel can draw.
Why this exists rather than a PNG decoder in the kernel: the boot logo is one
fixed image that changes about never, so decoding it at runtime would mean
carrying an inflate implementation in the kernel forever to answer a question
that is already known at build time. Precedent is include/font.h, which is the
same trade for the same reason.
Output is an 8-bit coverage mask, not colour. The logo is a single-colour
silhouette (a monogram in a ring), so what matters is *how much* of each pixel
is ink -- which lets the kernel composite it in whatever the theme's accent
happens to be, anti-aliased, at one byte per pixel. Storing RGB would be four
times the size and would hardcode a colour into the kernel image.
python3 tools/python/mklogo.py docs/branding/shift-mask.png include/logo.h 128
"""
import sys, zlib, struct
def read_png(path):
d = open(path, 'rb').read()
if d[:8] != b'\x89PNG\r\n\x1a\n':
raise SystemExit(f'{path}: not a PNG')
pos, idat, w, h, bd, ct = 8, b'', 0, 0, 0, 0
while pos < len(d):
ln, typ = struct.unpack('>I4s', d[pos:pos + 8])
body = d[pos + 8:pos + 8 + ln]
if typ == b'IHDR':
w, h, bd, ct = struct.unpack('>IIBB', body[:10])
elif typ == b'IDAT':
idat += body
elif typ == b'IEND':
break
pos += 12 + ln
if bd != 8 or ct not in (2, 6):
raise SystemExit(f'{path}: need 8-bit RGB or RGBA, got depth={bd} type={ct}')
nch = 4 if ct == 6 else 3
raw = zlib.decompress(idat)
# Undo PNG's per-scanline filters. Each row is prefixed with a filter byte
# and predicted from the row above and the pixel to the left; without this
# step the data is not an image at all.
stride = w * nch
out = bytearray(h * stride)
prev = bytearray(stride)
p = 0
for y in range(h):
f = raw[p]; p += 1
cur = bytearray(raw[p:p + stride]); p += stride
if f == 1:
for i in range(nch, stride):
cur[i] = (cur[i] + cur[i - nch]) & 0xFF
elif f == 2:
for i in range(stride):
cur[i] = (cur[i] + prev[i]) & 0xFF
elif f == 3:
for i in range(stride):
a = cur[i - nch] if i >= nch else 0
cur[i] = (cur[i] + ((a + prev[i]) >> 1)) & 0xFF
elif f == 4:
for i in range(stride):
a = cur[i - nch] if i >= nch else 0
b = prev[i]
c = prev[i - nch] if i >= nch else 0
pa, pb, pc = abs(b - c), abs(a - c), abs(a + b - 2 * c)
pr = a if (pa <= pb and pa <= pc) else (b if pb <= pc else c)
cur[i] = (cur[i] + pr) & 0xFF
elif f != 0:
raise SystemExit(f'unknown PNG filter {f}')
out[y * stride:(y + 1) * stride] = cur
prev = cur
return w, h, nch, out
def ink(px, nch, x, y, w):
"""How much ink is at (x, y), 0..255.
The source is a dark mark on white with an alpha channel. Ink is therefore
'opaque and not white': darkness weighted by alpha. Using luminance alone
would make the transparent margin count as black.
"""
i = (y * w + x) * nch
r, g, b = px[i], px[i + 1], px[i + 2]
a = px[i + 3] if nch == 4 else 255
lum = (r * 299 + g * 587 + b * 114) // 1000
return ((255 - lum) * a) // 255
def main():
if len(sys.argv) < 3:
raise SystemExit(__doc__)
src, dst = sys.argv[1], sys.argv[2]
size = int(sys.argv[3]) if len(sys.argv) > 3 else 128
w, h, nch, px = read_png(src)
# Crop to the mark. These files are 1920x1080 with the logo floating in a
# large empty field; scaling that whole canvas down would waste most of the
# output on margin and leave the mark tiny.
x0, y0, x1, y1 = w, h, -1, -1
for y in range(h):
for x in range(w):
if ink(px, nch, x, y, w) > 24:
if x < x0: x0 = x
if y < y0: y0 = y
if x > x1: x1 = x
if y > y1: y1 = y
if x1 < 0:
raise SystemExit(f'{src}: no non-white pixels found')
# Square the crop so the aspect ratio survives the scale.
cw, ch = x1 - x0 + 1, y1 - y0 + 1
side = max(cw, ch)
x0 -= (side - cw) // 2
y0 -= (side - ch) // 2
# Box filter. Averaging every source pixel that lands in an output cell is
# what keeps the ring's edge smooth; nearest-neighbour at this reduction
# ratio (roughly 8:1) would break it into dashes.
mask = bytearray(size * size)
for oy in range(size):
sy0 = y0 + oy * side // size
sy1 = max(sy0 + 1, y0 + (oy + 1) * side // size)
for ox in range(size):
sx0 = x0 + ox * side // size
sx1 = max(sx0 + 1, x0 + (ox + 1) * side // size)
tot = n = 0
for sy in range(sy0, sy1):
if sy < 0 or sy >= h: continue
for sx in range(sx0, sx1):
if sx < 0 or sx >= w: continue
tot += ink(px, nch, sx, sy, w); n += 1
mask[oy * size + ox] = tot // n if n else 0
# Normalise to full strength. The source art is a mid-grey gradient on
# white, so its darkest pixel is only about 60% "ink" -- composited as-is
# against a near-black background the mark comes out muddy. Scaling by the
# peak keeps the gradient's internal shape (the relative values are
# unchanged) while letting the brightest part of the logo actually reach the
# accent colour.
peak = max(mask)
if peak:
for i, v in enumerate(mask):
mask[i] = min(255, v * 255 // peak)
# Pack two pixels per byte. This header is included by the *bootloader* as
# well as the kernel, and stage2 has to fit between 0x7E00 and the 0x10000
# kernel-search buffer -- so the mask's size is a boot-time constraint, not
# just a matter of taste. 16 grey levels is visually indistinguishable from
# 256 for a single-colour mark, and halves the cost.
packed = bytearray(len(mask) // 2)
for i in range(0, len(mask), 2):
packed[i // 2] = ((mask[i] // 17) << 4) | (mask[i + 1] // 17)
with open(dst, 'w', newline='\n') as f:
f.write('#pragma once\n\n')
f.write('// GENERATED by tools/mklogo.py -- do not edit. Run `make logo`.\n')
f.write(f'// source: {src}\n')
f.write('//\n')
f.write('// An ink-coverage mask, not colour: 0 is background and full scale is\n')
f.write('// solid logo. Whoever draws it picks the colour, so the palette stays in\n')
f.write('// include/theme.h and can change without regenerating anything.\n')
f.write('//\n')
f.write('// Two pixels per byte, high nibble first. Included by boot/stage2main.c\n')
f.write('// as well as kernel/dev/vga.c, and stage2 must fit below the 0x10000\n')
f.write('// kernel-search buffer -- hence 4 bits rather than 8.\n\n')
f.write(f'#define LOGO_W {size}\n#define LOGO_H {size}\n\n')
f.write('// Ink at linear pixel index i, 0..255.\n')
f.write('#define LOGO_INK(i) ((unsigned char)((((i) & 1) '
'? (logo_mask[(i) >> 1] & 0xF) \\\n')
f.write(' : (logo_mask[(i) >> 1] >> 4)) * 17))\n\n')
f.write('static const unsigned char logo_mask[LOGO_W * LOGO_H / 2] = {\n')
for i in range(0, len(packed), 16):
f.write(' ' + ','.join('0x%02x' % b for b in packed[i:i + 16]) + ',\n')
f.write('};\n')
nz = sum(1 for b in mask if b)
print(f'{dst}: {size}x{size}, cropped from {cw}x{ch} at ({x0},{y0}), '
f'{nz} inked pixels, {len(packed)} bytes packed (4bpp)')
main()