| Filename | Latest commit message | Latest commit date |
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tools/wallpapers.py writes them from the Shift geometry, so they follow the mark: Graphite (the default), Strata, Porcelain (light) and Dial. Each is a 3840x2160 SVG with a JPEG render beside it. JPEG is the right format for gradients under grain, and the branding README now says why this is the one exception to its no-JPEG rule. Removed: wallpaper1 (drawn flat, and built on the retired Guru mark), the site's unused copy of it, and the two superseded wordmark PNGs. The root README showed one of those, and now shows Graphite. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01S1giNvrHTrPMPw7V6x1kQ4 |
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| .. | ||
| Ascii | ||
| wallpapers | ||
| README.md | ||
| shift-mask.png | ||
| shift-mask.svg | ||
| shift.png | ||
| shift.svg | ||
| uberblock.svg | ||
Branding
One mark.
| Shift | the logo | An abstract mark. Non-human, non-animal. Signs the system. |
There were three. Guru, an icon — a pictogram with a face, denoting one state — lived on the crash screen and nowhere else. SchCotie, a mascot — a character with a body, poses and expressions — was a brief and was never drawn. Both are gone for now, and may come back.
The reasoning that retired Guru is worth keeping, because it is the argument
against any second mark. Guru existed to give the crash screen an identity:
:( is recognisably Microsoft's, and a crash screen is the single screenshot
most likely to leave the machine, so it is the worst place to be wearing
somebody else's face. That part holds. What does not follow is that the answer
is a new mark. Shift already signs the system, it is already what the machine
drew on the splash it started with, and a reader who has seen it twice before
the crash recognises it faster than a face they have never seen.
SchCotie went for a simpler reason: a mascot has to be able to do things. An icon works once, at one size, in one state. A character has to work confused, pleased, asleep and from behind — which is why it costs more, and why a brief for one is not worth carrying until somebody is going to draw it.
The one constraint everything answers to
The kernel draws its mark as a 128×128 single-channel coverage mask.
include/gfx/logo.h holds no colour at all — two pixels per byte, sixteen levels of
ink — and the kernel composites it in whatever include/gfx/theme.h says.
So any mark that will end up there has to survive as a solid shape in one colour at 128 px, and be recognisable at 24. That rules out hairlines, thin rings and anything that depends on a gradient to read. The mark this replaced failed on all three counts.
Colour is therefore the last decision, never the first. Design the silhouette, then colour it.
Shift — the logo
shift.svg
Three slabs, displaced: the layer diagram in ../architecture/README.md as a solid object, and the kernel's name (SchIFT) as a shape.
- Any colour. This is a fact about the pipeline, not a preference — the coverage mask carries none, so the loader draws it in metal and the kernel in the theme accent, from the same bytes.
- With or without a wordmark. Set "SchOS" beside it in Roboto Bold,
which is already in the tree (
ports/Roboto), Apache-2.0, and already inNOTICE. - Rendered as an object, drawn as a shape. The colour
shift.svgis lit the way Niveus lights a key -- one light from the upper left, a gloss across each top face, a specular line on the edges that face it, and a soft shadow from each slab onto the next. None of that is in the silhouette:shift-mask.svgis the same geometry with no shading, and it is still whatinclude/gfx/logo.his built from, so the kernel's mark is unchanged. - Non-human and non-animal, permanently. If a character is ever drawn it gets its own mark; a logo that starts growing a face has taken that job.
Colour
From include/gfx/theme.h, which is the source of truth. Nothing here restates a
value it does not already define.
SCH_BG |
#0C0E13 |
Ground. Near-black with a blue cast, because pure black reads as "switched off". |
SCH_FG |
#E6E8EC |
Primary text |
SCH_DIM |
#707784 |
Secondary |
SCH_ACCENT |
#7C5CFF |
The one accent. Shift, and anything calm. |
PSOGM_BG |
#4B1D9A |
Failure only. The crash screen's ground and nothing else's. |
PSOGM_BG is deliberately not the accent. theme.h states the rule it
enforces:
normal states are calm and dark; only failure is loud. PSOGM keeps the full-bleed purple entirely to itself, which is what makes it mean something.
If that purple ever appears on a splash, a sticker or a README header, it stops meaning the machine stopped — and it is the only colour in the system that means anything at all.
File formats
SVG, or PNG at high resolution with no lossy compression. Nothing else.
No JPEG anywhere — a mark is flat colour with hard edges, which is the exact case JPEG is worst at, and the ringing it leaves around an edge is permanent. No screenshots of marks. No re-exports of re-exports: go back to the SVG.
Wallpapers are the one exception, and the reason is the same rule read the other way round. They are soft gradients under a film of grain: no hard edge for JPEG to ring around, and nothing a PNG can compress -- the grain made each one nine megabytes as PNG and about a hundred kilobytes as JPEG, with no difference anyone can see. The SVG is still the source; the JPEG is a render.
SVG is the source of truth for every mark. A raster is something generated from it, never edited.
The mark as characters
Ascii/ascii_{50,68,100,150}.txt — Shift rendered in text at four widths, named
for the column count they fit in.
make installs the 50-column one as /usr/share/schos/logo.txt, because 50 is
what leaves room for an info block beside it on an 80-column console:
fastfetch --file-raw /usr/share/schos/logo.txt
Installed from here rather than copied into sysroot/ by hand, so there is one
source and the build keeps them in step.
These are a rendering of the mark, not a second mark. If Shift changes they are regenerated from it; they are not edited to taste, or the two drift and the text one wins by being the one people see in a terminal.
What is in here, and why a raster is committed
shift.svg the logo, in colour
shift-mask.svg the same geometry in greys -- see below
shift-mask.png rasterised from it, committed on purpose
uberblock.svg SchFS
wallpapers/ 3840x2160, SVG and a JPEG render of each
Wallpapers
Generated by tools/wallpapers.py from the Shift geometry in shift.svg, so a
change to the mark is one command away from every wallpaper rather than four
hand edits. Rendered to JPEG with a browser, because a browser is the renderer
that gets the SVG lighting filters right:
python3 tools/wallpapers.py
chromium --headless=new --window-size=3840,2160 --screenshot=graphite.jpg page.html
where page.html is an <img> of the SVG at 3840x2160.
graphite |
Shift on warm graphite, throwing a violet pool of light on the surface. The default. |
strata |
The slabs repeated into a cascade receding into indigo, near ones sharp, far ones soft. |
porcelain |
The light one: Shift as glazed porcelain on paper, the top slab in the accent. |
dial |
The uberblock ring as hardware -- a turned metal face, slots as keys, the newest one and the root lit. |
The wallpaper they replace used Guru, which is retired (see the top of this file), and was drawn flat.
The pipeline is three stages:
shift-mask.svg --(inkscape)--> shift-mask.png --(make logo)--> include/gfx/logo.h
Both intermediates are committed, and that is deliberate. inkscape is not
a build prerequisite — see ../guides/building.md — so a
build that required a vector rasteriser would stop working on most hosts for the
sake of a file that changes about once a year. The PNG is regenerated by hand
when the SVG changes, and make logo turns it into the header.
Why the mask is a separate file from the logo
tools/python/mklogo.py reads ink as (255 - luminance) * alpha, so tones
survive as coverage rather than being flattened — and the relationship
inverts: darkest here is brightest on screen. Copying the violet fills from
shift.svg would light the object from below.
So shift-mask.svg is the same geometry in greys chosen for how the mask reads.
Two files sharing one geometry is a drift hazard; the <desc> in both says so.
If either is edited, edit both.
Where each mark is actually drawn
| Loader splash | Shift, from include/gfx/logo.h, shaded per row by metal() in boot/common/ui.c — silver, not accent. |
| Kernel console / early boot | Shift, same mask, composited flat in a theme colour by gfx_draw_logo. |
| A display with no compositor | Shift again, drawn by vgpud on SCH_BG. It replaced a test card — colour bands, gradients, a checkerboard and the driver's pid in binary — which was scaffolding for ../plan/hybrid.md's H2 and H3 and outlived them. The mark answers the same question a black screen cannot, something is driving this device, and answers it as the system rather than as a test rig. |
| PSOGM | Shift, the same mask again, by gfx_draw_logo() from kernel/core/panic.c. At its native 128 px — there is no resampler in the crash path, and the mark was only ever drawn at one size there anyway. |
| Serial crash report | :(, as text. The mark cannot be drawn in ASCII, and a mood marker in a log is not a mark. |
| SchFS | Nowhere yet. uberblock.svg has no consumer; it is waiting for projects/schfs-linux/ to have a README worth heading. |
One trap, since it has already been stepped in: boot/common/ui.c includes
logo.h, theme.h and font.h, and the Makefile rule for the loader did not
list them. A new logo therefore did not rebuild the loader — make reported
nothing to do and the splash kept drawing a mask compiled months earlier. The
kernel half never showed the problem because those objects are built with
-MD -MP and track their own headers. Changing anything in here means the
loader must actually relink, and that needs clang and lld-link.
What this does not cover
- No trademark position. These are marks the project uses, not marks anyone has registered or defended.
- No usage rules for third parties — nothing says what someone else may do with them. Worth writing before anything is published.
- There is no icon and no mascot. Both were removed rather than left half-specified. If either comes back it starts from the argument at the top of this file, not from what used to be here.
- No wordmark lockup is specified. "Roboto Bold beside it" is not a spacing rule, a size ratio or a clear-space margin, and it will want to be.