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The three F8 screens painted into the framebuffer and nowhere else. That is
right on a machine with a screen and useless on one driven over a serial cable
-- which is how this loader is usually driven, and which f8_window() already
went out of its way to support: it accepts 'o' as well as F8 because, in its
own words, "a serial console sends no scan codes at all".
So the prompt invited a serial user in, drew them a menu they could not see,
and then blocked for ever on a key they had no way to choose. The whole visible
behaviour was:
Press F8 for boot options...
<nothing, for ever>
Each screen echoes itself to COM1 now -- the boot menu, the resolution list and
System Information. The whole thing once on entry, then one line per *move*;
not on every keypress, because a serial terminal has no cursor to paint over
and an unrecognised key would scroll the selection past again for nothing.
Straight to COM1 rather than through print(): print() goes to ConOut until the
splash is up, and ConOut on a machine with graphics draws its text across the
menu that was just painted there.
Two details found by actually driving it, neither cosmetic:
- **The item number is shown only where it is a key you can press.** The boot
menu takes 1-5. The resolution list takes only W/S and Enter and is longer
than nine entries, so numbering it printed ':', ';', '<' past the ninth --
a character nobody can type, offering to select something.
- **Q goes back as well as Esc.** A lone ESC byte on a serial line is
indistinguishable from the start of an escape sequence, so the terminal
driver holds it back waiting for the rest and it never arrives as a key.
Esc is the obvious thing to press on a screen and unreachable on a cable --
the same shape of problem as F8, and the same answer.
Driven end to end over serial: open the menu, walk it with W/S, open System
Information and come back, open Resolution and come back with Q, then boot.
The graphical menu is unchanged apart from the hint now naming Q.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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| .. | ||
| architecture | ||
| branding | ||
| guides | ||
| history | ||
| plan | ||
| Website | ||
| licensing.md | ||
| README.md | ||
SchOS documentation
Four kinds of document, kept in four directories, because they answer four different questions and go stale at four different rates.
| architecture/ | What SchOS is | Present tense. Describes what is built and working. |
| plan/ | What SchOS will be | Future tense. Everything here is unbuilt. |
| guides/ | How to work on it | Imperative. Build it, test it, add to it. |
| history/ | Why it is the way it is | Past tense. Bugs whose cause is not visible from the fix. |
Plus two that belong to no category and apply to everything: licensing.md — read it before copying anyone else's code in — and branding/, which holds the marks and the rules for using them.
The rule that keeps this from rotting
When something is finished, it moves from
plan/toarchitecture/and is rewritten as a description of the thing rather than a record of building it.
A completed item is not a ticked checkbox. A ticked checkbox says the work happened; it does not say what the work produced, and six months later the checkbox is the only thing left and it explains nothing.
So finishing a piece of work has three steps, and the third is not optional:
- The code works and is tested.
- The plan entry is deleted.
- A description exists in
architecture/written for somebody who was not there — what it does, what shape it has, what it costs, and what it still does not do.
This is not bookkeeping. The tree has already proved it necessary: the network stack was finished, verified end to end, and for a month afterwards the only description of it anywhere was a checkbox in a roadmap, four levels of indentation deep, written in the past tense of somebody arguing for the work rather than explaining the result.
The "what it does not do" section is the one that pays. Every description in
architecture/ ends with one. A document that only lists a subsystem's
strengths is marketing, and the reader who most needs the document is the one
about to trip over a limitation nobody wrote down.
Start here
New to the tree → architecture/README.md, the system layer by layer, then guides/layout.md for where the files are.
Trying to build it → guides/building.md.
Wondering what happens next → plan/1.0.md, which is the finish line and the register of everything half-built. Then plan/README.md for the order.
About to start something new → the register, first. Nothing new starts while it has rows in it, and a row leaves only by being finished or deleted.
Something is broken and it feels familiar → history/. There is a good chance it is in there.
architecture/ — what SchOS is
| README | The system, layer by layer. Read first. |
| boot.md | Firmware to the first userspace process. |
| kernel.md | SchIFT: memory, processes, scheduling, traps, signals, SMP. |
| syscalls.md | The call table, and the Linux personality that lets real software run. |
| filesystem.md | The VFS, the buffer cache, procfs, mounts. |
| schfs.md | SchFS: the copy-on-write root filesystem. |
| devices.md | The device model, driver binding, the class vtables. |
| usb.md | xHCI, the USB core, and the class drivers. |
| graphics.md | Framebuffer, text rendering, console, and the crash screen. |
| terminals.md | The six virtual terminals, and how one is switched to. |
| networking.md | Drivers, lwIP, sockets — Unix and INET. |
| init.md | schinit, PID 1 as a role, and the job manifests. |
plan/ — what SchOS will be
| README | The three current decisions and the order they happen in. |
| 1.0.md | The finish line, and the freeze. What 1.0 contains, what is deferred, and the register of every half-built thing in the tree. |
| foundations.md | The kernel work everything else is blocked on. |
| wayland.md | The GUI stack, and what gets deleted to make room. |
| hybrid.md | Moving drivers out of the kernel. |
| schapi.md | The long-term API layering, and the compatibility promise. |
| roadmap.md | Everything else still open. |
guides/ — how to work on it
| building.md | Prerequisites and the build, per host. |
| testing.md | The harnesses, and what each one actually proves. |
| layout.md | Repository map, and how to add a program or a port. |
| adding-a-driver.md | Writing one, binding it, publishing its class vtable. |
branding/ — the marks
| README | Shift, the one mark: what it is for, the colour rule, why an icon and a mascot were removed, and why a raster is committed next to its SVG. |
history/ — why it is the way it is
| README | What belongs in here and what does not. |
| kernel.md | Bugs whose cause was nowhere near their symptom. |
| schfs.md | The filesystem's own, from the same period as its design. |
| moving-to-linux.md | The Windows-to-Fedora move, kept for the parts that recur. |
Writing one of these
Four conventions, all of them observable in the existing files:
State the cost. Every design choice gave something up. A document that does not say what is a document that will be argued with later by somebody who only sees the downside.
Prefer the measured number to the remembered one. "500 of 3565 files carry the advertising clause" is worth more than "some do", and it was worth the minute it took to count.
Write down the bug that shaped it. Half the non-obvious code in this tree is non-obvious because something failed once. If a design is strange, the strangeness is load-bearing and the reader deserves to know why before changing it.
No dates in headings. A date in a heading turns a description into a
changelog, and the description is the thing with a long life. Dates belong in
history/, where they mean something.