The cache was NBUF buffers, 1 MB, on every machine: enough for one with tens of megabytes and nothing on one with gigabytes, which re-read the same directory and binary blocks off the disk for every command. It still starts as those 256 in the kernel image, and a miss with every buffer busy now makes a new one rather than evicting, up to 1/32 of RAM or 256 MB. Growing on demand means nothing is spent that is not used, and binit() needs nothing from the page allocator. Lookups go through a hash on (dev, blockno) instead of walking the LRU list, and bflush() walks a creation-order list with an unlocked filter first, so neither costs more at 65536 buffers than it did at 256. struct buf's data is a pointer to its own page now; the drivers copy through their own DMA buffers, so where it sits does not matter. On a 2 GB QEMU guest: a 40 MB file read back in 0.89 s instead of 1.83, the big binaries in 0.17 s instead of 0.26. /proc/fsstat shows the cache as buf_cached now / most. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01S1giNvrHTrPMPw7V6x1kQ4
456 lines
13 KiB
C
456 lines
13 KiB
C
// Buffer cache.
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//
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// The buffer cache is a linked list of buf structures holding
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// cached copies of disk block contents. Caching disk blocks
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// in memory reduces the number of disk reads and also provides
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// a synchronization point for disk blocks used by multiple processes.
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//
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// Interface:
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// * To get a buffer for a particular disk block, call bread.
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// * After changing buffer data, call bwrite to write it to disk.
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// * When done with the buffer, call brelse.
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// * Do not use the buffer after calling brelse.
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// * Only one process at a time can use a buffer,
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// so do not keep them longer than necessary.
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//
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// The implementation uses two state flags internally:
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// * B_VALID: the buffer data has been read from the disk.
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// * B_DIRTY: the buffer data has been modified
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// and needs to be written to disk.
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#include "types.h"
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#include "defs.h"
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#include "param.h"
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#include "spinlock.h"
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#include "sleeplock.h"
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#include "fs.h"
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#include "buf.h"
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#include "x86.h"
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#include "fsstat.h"
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#include "blkdev.h"
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#include "kmem.h"
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#include "hwinfo.h"
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struct fsstat fsstat;
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// The cache starts as NBUF buffers in the kernel image, 1 MB, and grows on
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// demand: a miss with every buffer in use for something makes a new one
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// rather than evicting, until the cache is 1/32 of RAM (at most 256 MB).
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//
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// It was NBUF and nothing else, on every machine. 1 MB is a fine floor for
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// a machine with tens of megabytes and nothing at all for one with sixteen
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// gigabytes, where it was re-reading the same directory blocks off the disk
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// for every command. Growing rather than sizing at boot means a small machine,
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// or a large one doing little, spends nothing it does not use -- and that
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// binit() needs nothing from the page allocator that early.
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//
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// Lookups go through a hash on (dev, blockno). The LRU list was also the
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// lookup structure, a linear walk per bread(), which is fine at 256 and
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// hopeless at 65536.
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#define BUF_MAX_BYTES (256ULL * 1024 * 1024)
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#define NHASH 8192 // a power of two
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static uchar pooldata[NBUF][BSIZE];
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struct {
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struct spinlock lock;
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struct buf buf[NBUF];
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// Linked list of all buffers, through prev/next.
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// head.next is most recently used.
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struct buf head;
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struct buf *hash[NHASH];
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struct buf *all; // through anext
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struct kmem_cache *hdrs;
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uint n; // buffers that exist
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uint max; // how many there may be; 0 until first needed
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} bcache;
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static inline uint
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bhash(uint dev, uint64 blockno)
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{
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uint64 h = (blockno ^ ((uint64)dev << 40)) * 0x9E3779B97F4A7C15ULL;
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return (uint)(h >> 51) & (NHASH - 1);
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}
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// Both under bcache.lock.
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static void
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hash_del(struct buf *b)
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{
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struct buf **pp = &bcache.hash[bhash(b->dev, b->blockno)];
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while (*pp && *pp != b)
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pp = &(*pp)->hnext;
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if (*pp)
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*pp = b->hnext;
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b->hnext = 0;
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}
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static void
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hash_add(struct buf *b)
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{
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struct buf **pp = &bcache.hash[bhash(b->dev, b->blockno)];
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b->hnext = *pp;
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*pp = b;
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}
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// Give b a new identity, moving it between chains. Under bcache.lock.
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static void
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rename_buf(struct buf *b, uint dev, uint64 blockno)
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{
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hash_del(b);
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b->dev = dev;
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b->blockno = blockno;
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hash_add(b);
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}
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static void
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link_new(struct buf *b)
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{
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b->next = bcache.head.next;
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b->prev = &bcache.head;
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initsleeplock(&b->lock, "buffer");
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bcache.head.next->prev = b;
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bcache.head.next = b;
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b->anext = bcache.all;
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bcache.all = b;
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// An identity no block has, so the first rename has a chain to leave.
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b->dev = (uint)-1;
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b->blockno = (uint64)bcache.n;
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hash_add(b);
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bcache.n++;
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}
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void
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binit(void)
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{
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initlock(&bcache.lock, "bcache");
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bcache.head.prev = &bcache.head;
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bcache.head.next = &bcache.head;
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for (int i = 0; i < NBUF; i++) {
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bcache.buf[i].data = pooldata[i];
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link_new(&bcache.buf[i]);
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}
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}
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// One more buffer, or 0 at the cap or when memory is short. Under
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// bcache.lock; the allocators take only their own locks.
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static struct buf *
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grow(void)
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{
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if (bcache.max == 0) {
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uint64 want = ram_total_bytes() / 32;
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if (want > BUF_MAX_BYTES)
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want = BUF_MAX_BYTES;
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bcache.max = (uint)(want / BSIZE);
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if (bcache.max < NBUF)
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bcache.max = NBUF;
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bcache.hdrs = kmem_cache_create("buf", sizeof(struct buf));
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}
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if (bcache.n >= bcache.max || bcache.hdrs == 0)
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return 0;
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struct buf *b = kmem_cache_alloc(bcache.hdrs);
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if (b == 0)
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return 0;
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memset(b, 0, sizeof *b);
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if ((b->data = (uchar *)kalloc()) == 0) {
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kmem_cache_free(bcache.hdrs, b);
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return 0;
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}
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link_new(b);
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return b;
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}
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// How many buffers there are, and may be. For /proc/fsstat.
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void
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bcache_size(uint *n, uint *max)
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{
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*n = bcache.n;
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*max = bcache.max ? bcache.max : NBUF;
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}
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// Route a request to the driver that owns b->dev. Everything above this line
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// is device-agnostic; everything below picks a backend. RAMDISK_DEV is served
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// out of memory (kernel/dev/ramdisk.c), USBDISK_DEV by bulk transfers to a
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// USB stick, everything else by the IDE driver.
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static void bdevrw_inner(struct buf *b);
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static void
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bdevrw(struct buf *b)
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{
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uint64 t0 = rdtsc();
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if(b->flags & B_DIRTY) fsstat.disk_writes++; else fsstat.disk_reads++;
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bdevrw_inner(b);
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fsstat.disk_cycles += rdtsc() - t0;
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}
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static void
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bdevrw_inner(struct buf *b)
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{
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if(b->dev == RAMDISK_DEV){
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ramdiskrw(b);
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return;
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}
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if(b->dev == USBDISK_DEV){
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usb_storage_rw(b);
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return;
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}
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// SATA, NVMe and every partition: registered at probe time rather than
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// known at build time. See include/blkdev.h.
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if(b->dev >= BLKDEV_FIRST){
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blkdev_rw(b);
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return;
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}
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iderw(b);
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}
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// Tell the device to commit whatever it has accepted but not yet made durable.
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// Same dispatch as bdevrw, and the same rule: everything above this line is
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// device-agnostic.
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static int
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bdevflush(uint dev)
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{
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if(dev == RAMDISK_DEV)
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return 0; // memory has no volatile stage below it
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if(dev == USBDISK_DEV)
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return usb_storage_flush();
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if(dev >= BLKDEV_FIRST)
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return blkdev_flush(dev);
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return ideflush(dev);
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}
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// Look through buffer cache for block on device dev.
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// If not found, allocate a buffer.
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// In either case, return locked buffer.
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// Forget every cached block of a device that is no longer there: clean and
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// invalid, so it is neither served to a reader nor written back on eviction.
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// A buffer somebody is holding is left to them -- they are about to find out.
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void
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binval(uint dev)
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{
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struct buf *b;
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acquire(&bcache.lock);
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for(b = bcache.all; b; b = b->anext)
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if(b->dev == dev && b->refcnt == 0)
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b->flags = 0;
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release(&bcache.lock);
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}
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static struct buf*
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bget(uint dev, uint64 blockno)
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{
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struct buf *b;
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retry:
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acquire(&bcache.lock);
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// Is the block already cached?
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for(b = bcache.hash[bhash(dev, blockno)]; b; b = b->hnext){
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if(b->dev == dev && b->blockno == blockno){
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if(b->refcnt++ == 0)
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FSSTAT_TAKE(fsstat.buf_pinned, fsstat.buf_pinned_peak);
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release(&bcache.lock);
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acquiresleep(&b->lock);
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return b;
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}
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}
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// Not cached. A new buffer while the cache may still grow, so nothing
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// cached is thrown away for it.
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if((b = grow()) != 0){
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rename_buf(b, dev, blockno);
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b->flags = 0;
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b->refcnt = 1;
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FSSTAT_TAKE(fsstat.buf_pinned, fsstat.buf_pinned_peak);
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release(&bcache.lock);
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acquiresleep(&b->lock);
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return b;
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}
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// Otherwise recycle some unused buffer and clean buffer
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// "clean" because B_DIRTY and not locked means log.c
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// hasn't yet committed the changes to the buffer.
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for(b = bcache.head.prev; b != &bcache.head; b = b->prev){
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if(b->refcnt == 0 && (b->flags & B_DIRTY) == 0) {
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rename_buf(b, dev, blockno);
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b->flags = 0;
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b->refcnt = 1;
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FSSTAT_TAKE(fsstat.buf_pinned, fsstat.buf_pinned_peak);
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release(&bcache.lock);
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acquiresleep(&b->lock);
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return b;
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}
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}
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// Every buffer is dirty and none is clean enough to take.
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//
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// This used to be a straight panic, which was right while every writer went
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// through bwrite and a dirty buffer therefore meant "the log has not
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// committed yet". SchFS marks tree blocks dirty and leaves them there (see
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// bdirty), so an all-dirty cache is now an ordinary state: a transaction that
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// touches more than NBUF blocks reaches it long before it commits.
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//
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// Writing one out early is always safe. The only ordering the format needs is
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// that every block of the new tree precede the uberblock that names it, and
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// the uberblock goes down after an explicit bflush -- so nothing here can
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// land on the wrong side of that barrier.
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for(b = bcache.head.prev; b != &bcache.head; b = b->prev){
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if(b->refcnt == 0){
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fsstat.bget_evict_dirty++;
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b->refcnt++; // claim it, so nobody else recycles it either
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FSSTAT_TAKE(fsstat.buf_pinned, fsstat.buf_pinned_peak);
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release(&bcache.lock);
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acquiresleep(&b->lock);
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if(b->flags & B_DIRTY)
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bdevrw(b);
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// Between dropping bcache.lock and taking b's, another process may have
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// found this buffer under its *old* identity and be waiting on it. It is
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// clean now either way, so hand it back rather than renaming a block out
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// from under them, and look for another victim.
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acquire(&bcache.lock);
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if(b->refcnt != 1){
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b->refcnt--;
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FSSTAT_DROP(fsstat.buf_pinned);
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release(&bcache.lock);
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releasesleep(&b->lock);
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goto retry;
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}
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rename_buf(b, dev, blockno);
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b->flags = 0;
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release(&bcache.lock);
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return b; // b->lock still held, refcnt 1
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}
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}
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panic("bget: no buffers");
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}
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// Return a locked buf with the contents of the indicated block.
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struct buf*
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bread(uint dev, uint64 blockno)
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{
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struct buf *b;
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fsstat.bread_calls++;
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b = bget(dev, blockno);
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if(!(b->flags & B_VALID)) {
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fsstat.bread_miss++;
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bdevrw(b);
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}
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return b;
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}
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// A locked buf for a block the caller is about to overwrite whole, without
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// reading what is there first: Linux's getblk(). The caller must fill every
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// byte and then bdirty() it.
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//
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// A copy-on-write filesystem writes almost nothing but blocks it has just
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// allocated, and reading each one off the disk only to replace it was every
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// fourth disk operation of a SchFS write.
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struct buf*
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bgetblk(uint dev, uint64 blockno)
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{
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fsstat.bread_calls++;
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return bget(dev, blockno);
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}
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// Write b's contents to disk. Must be locked.
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void
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bwrite(struct buf *b)
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{
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if(!holdingsleep(&b->lock))
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panic("bwrite");
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b->flags |= B_DIRTY;
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bdevrw(b);
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}
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// Mark b modified but do not write it. The buffer stays dirty in the cache
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// until something evicts it or bflush() comes past.
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//
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// This is what makes a copy-on-write filesystem affordable. SchFS's B-tree
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// seals and writes a node on every single record insert, so a hot leaf -- the
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// one collecting a file's data checksums, say -- was written to the disk once
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// per 4 KB of file. Measured over 1 MB: 1288 block writes for 256 blocks of
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// data. Deferring collapses every one of those repeats into the last one.
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//
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// It is only safe because the filesystem asks for the ordering it needs
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// explicitly, at commit, instead of assuming that write order is medium order.
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// A filesystem that did assume that would be broken here -- and was already
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// broken on any drive with a write cache, which is all of them.
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void
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bdirty(struct buf *b)
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{
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if(!holdingsleep(&b->lock))
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panic("bdirty");
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b->flags |= B_DIRTY;
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b->flags |= B_VALID;
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}
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// Push every dirty buffer for `dev` out, then make the device itself commit
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// what it has taken. Returns 0, or -1 if the device could not confirm it.
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//
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// Walks the list of every buffer rather than the MRU list: brelse relinks
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// buffers as it goes, and creation order is the one order that cannot change
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// underneath the walk. The unlocked look first is only a filter -- the lock is
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// taken before anything is believed -- and it is what keeps a flush cheap when
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// tens of thousands of buffers are clean.
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int
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bflush(uint dev)
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{
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struct buf *b;
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for(b = bcache.all; b; b = b->anext){
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if(b->dev != dev || !(b->flags & B_DIRTY))
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continue;
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acquire(&bcache.lock);
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if(b->dev != dev || !(b->flags & B_DIRTY)){
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release(&bcache.lock);
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continue;
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}
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b->refcnt++;
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release(&bcache.lock);
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acquiresleep(&b->lock);
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if(b->flags & B_DIRTY) // recheck: an eviction may have beaten us to it
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bdevrw(b);
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releasesleep(&b->lock);
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acquire(&bcache.lock);
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b->refcnt--;
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release(&bcache.lock);
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}
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return bdevflush(dev);
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}
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// Release a locked buffer.
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// Move to the head of the MRU list.
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void
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brelse(struct buf *b)
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{
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if(!holdingsleep(&b->lock))
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panic("brelse");
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releasesleep(&b->lock);
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acquire(&bcache.lock);
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b->refcnt--;
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if (b->refcnt == 0) {
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FSSTAT_DROP(fsstat.buf_pinned);
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// no one is waiting for it.
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b->next->prev = b->prev;
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b->prev->next = b->next;
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b->next = bcache.head.next;
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b->prev = &bcache.head;
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bcache.head.next->prev = b;
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bcache.head.next = b;
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}
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release(&bcache.lock);
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}
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//PAGEBREAK!
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