setsockopt was `return 0;` and getsockopt wrote a zero for whatever was asked. The comment said it was so a server setting SO_REUSEADDR and treating failure as fatal would not fail. That trade is the wrong way round: a caller told "no" adapts, a caller told "yes" changes its behaviour on the strength of it -- sets SO_RCVTIMEO and then blocks forever in a read it believes will time out, sets TCP_NODELAY and reports latency numbers that measure Nagle. The failure is silent, remote from the call, and indistinguishable from a bug in the stack. Six options are honoured now and everything else is ENOPROTOOPT. SO_REUSEADDR, SO_KEEPALIVE, SO_BROADCAST and TCP_NODELAY reach lwIP's pcb; SO_SNDBUF/SO_RCVBUF are accepted and report the real size on read. SO_REUSEADDR is implemented rather than refused precisely because of the original comment's concern -- it is the one option a server really does set and really does check. accept4 becomes its own table entry rather than an alias for accept. It has to be: accept takes three arguments, so a shared handler reading a fourth register reads whatever the caller last left there and invents a SOCK_NONBLOCK out of stack litter. SOCK_CLOEXEC and SOCK_NONBLOCK are now honoured by socket(), socketpair() and accept4() -- a dropped CLOEXEC leaks a listening socket across every exec, and a dropped NONBLOCK has the caller block forever in what it believes is a poll loop. ICMP ping sockets: socket(AF_INET, SOCK_DGRAM, IPPROTO_ICMP), on lwIP's raw API, with the callback stripping the variable-length IP header. Only echo replies are eaten, and that restriction is load-bearing -- raw_input runs before lwIP's own icmp_input, so consuming every ICMP message would swallow the echo *requests* and this machine would silently stop answering pings from outside. Loopback, so 127.0.0.1 is a real destination. LWIP_NETIF_LOOPBACK is the half that is easy to miss: without it a packet addressed to an interface's own address goes out of the wire and never comes back. With NO_SYS=1 nothing drains the loopback queue, so the network thread calls netif_poll_all(). cmd/ping is first-party rather than toybox's, and the reason is a limitation not a preference: toybox reads replies with recvmsg(2) and wants the TTL through an IP_RECVTTL control message, and SchOS has neither. recvmsg is item 1 of docs/plan/foundations.md, where it is wanted for SCM_RIGHTS anyway, and should not be rushed to make one applet run. Two bugs found on the way. Every AF_INET socket failed with ENFILE until DHCP bound, because inet_new() demanded an *address* before handing out a socket and reported it as "file table overflow"; net_is_ready() (lwIP up) is now distinct from net_is_up() (DHCP bound). And that bug was hiding a bad test: socktest asserted "AF_INET is refused, not faked", true when written, false since AF_INET landed, and green the whole time because the suite runs before DHCP binds and the ENFILE made the refusal look real. Fixing the kernel is what turned it red. Verified: ping to 127.0.0.1, localhost, the gateway, 1.1.1.1 and 9.9.9.9, all 0% loss; socktest ALL CHECKS PASSED with ten new checks, including a setsockopt round trip and an unknown option that must be refused -- a permissive stub cannot pass both at once. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01VQ7Qx8E1q1M1bbCq8QLHS2
671 lines
18 KiB
C
671 lines
18 KiB
C
// Unix domain sockets.
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//
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// A connected pair is two buffers, not one. Writing to a socket appends to
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// its *peer's* buffer and reading drains its own, which is what makes a
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// socket bidirectional where a pipe is not, without needing two of anything.
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//
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// **One lock covers the whole table**, rather than a lock per socket. A pipe
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// gets away with a lock per pipe because every operation touches exactly one
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// object; a socket operation touches two, and two-object locking needs an
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// ordering rule that every path obeys or it deadlocks. Worse, the wakeup
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// races are subtle: a reader that tests `peer_closed` under its own lock while
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// the closer sets it under the peer's has no interlock at all, and sleeps
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// through the wakeup that was meant for it. With one lock the condition and
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// the sleep are atomic with respect to every writer of that condition, which
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// is the property sleep/wakeup actually requires. Thirty-two sockets carrying
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// GUI messages will not notice the contention.
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//
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// **Names are held in a table here, not in the filesystem.** A real Unix
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// socket appears in a directory listing as a special file, and binding one
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// creates that node. Doing that properly means a new inode type threaded
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// through both filesystems, iget, dirlookup and stat -- a VFS change, not a
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// socket change. The table gives every behaviour that matters: a client
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// finds a server by a name it agreed in advance, which is the whole job.
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// What is lost is `ls -l /tmp/schcom` showing an `s`, and `unlink()` of a
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// socket path failing with ENOENT. Both are worth fixing when the VFS next
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// gets opened up; neither blocks anything.
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#include "types.h"
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#include "defs.h"
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#include "param.h"
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#include "mmu.h"
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#include "proc.h"
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#include "fs.h"
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#include "spinlock.h"
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#include "sleeplock.h"
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#include "file.h"
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#include "posix.h"
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#include "errno.h"
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#define _KERNEL_SOCKET_INTERNALS
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#include "socket.h"
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static struct {
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struct spinlock lock;
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struct socket sock[NSOCK];
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} stab;
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void
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sockinit(void)
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{
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initlock(&stab.lock, "socktab");
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}
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// Caller holds stab.lock.
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static struct socket *
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alloc_locked(int type)
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{
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struct socket *s;
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for(s = stab.sock; s < stab.sock + NSOCK; s++){
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if(s->state == SS_FREE && s->ref == 0){
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memset(s, 0, sizeof(*s));
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s->ref = 1;
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s->type = type;
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s->state = SS_UNBOUND;
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return s;
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}
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}
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return 0;
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}
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// Find a socket listening on this name. Caller holds stab.lock.
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static struct socket *
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find_listener(const char *name)
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{
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struct socket *s;
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for(s = stab.sock; s < stab.sock + NSOCK; s++)
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if(s->state == SS_LISTENING && strncmp(s->name, name, UNIX_PATH_MAX) == 0)
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return s;
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return 0;
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}
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// Detach s from its peer and tell the peer about it. Caller holds stab.lock.
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static void
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orphan_peer(struct socket *s)
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{
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struct socket *peer = s->peer;
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if(peer == 0)
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return;
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peer->peer_closed = 1;
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peer->peer = 0;
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s->peer = 0;
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// Both channels, because the peer may be blocked reading (waiting for data
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// that will now never come) or writing (waiting for room in a buffer nobody
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// will ever drain).
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wakeup(&peer->nread);
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wakeup(&peer->nwrite);
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}
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void
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sockclose(struct socket *s)
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{
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int i;
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if(s == 0)
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return;
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// An AF_INET socket's state lives in inet.c behind the lwIP lock, so its
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// teardown happens there. The table entry below is freed either way.
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if(s->domain == AF_INET){
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acquire(&stab.lock);
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int last = (--s->ref <= 0);
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if(last)
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s->state = SS_FREE;
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release(&stab.lock);
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if(last && s->inet){
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inet_close(s->inet);
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s->inet = 0;
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}
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return;
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}
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acquire(&stab.lock);
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if(--s->ref > 0){
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release(&stab.lock);
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return;
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}
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orphan_peer(s);
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// A listener that goes away takes its unaccepted connections with it. Each
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// queued entry is the *server* side of a connection whose client is already
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// live and may be writing into it; that client has to be told, or it hangs
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// on a socket that will never be read.
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for(i = 0; i < s->nqueue; i++){
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struct socket *q = s->queue[i];
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if(q == 0)
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continue;
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orphan_peer(q);
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q->state = SS_FREE;
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q->ref = 0;
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}
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s->nqueue = 0;
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s->state = SS_FREE;
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s->ref = 0;
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wakeup(&s->nqueue); // an accept() blocked on this listener
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release(&stab.lock);
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}
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void
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sockdup(struct socket *s)
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{
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acquire(&stab.lock);
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s->ref++;
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release(&stab.lock);
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}
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// ---------------------------------------------------------------------------
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// Socket options
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//
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// Only the options that are genuinely honoured appear here; everything else is
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// answered ENOPROTOOPT by the switch's default. That is deliberate and it is a
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// change of policy: both calls used to succeed unconditionally, which is the
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// worst of the three possible answers. A caller told "no" adapts; a caller told
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// "yes" falsely proceeds on the strength of it -- setting SO_RCVTIMEO and then
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// blocking forever in a read it believes will time out.
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//
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// The flags are recorded here as well as pushed into lwIP so that getsockopt
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// has one answer rather than two, and so that an AF_UNIX socket -- which has no
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// pcb and for which none of these mean anything -- can still give back what was
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// set, as POSIX requires.
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int
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sockopt_set(struct socket *s, int level, int name, int val)
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{
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int r = 0;
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acquire(&stab.lock);
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if (level == SOL_SOCKET) {
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switch (name) {
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case SO_REUSEADDR: s->o_reuseaddr = !!val; break;
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case SO_KEEPALIVE: s->o_keepalive = !!val; break;
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case SO_BROADCAST: s->o_broadcast = !!val; break;
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// Accepted and left at the size we have. Not the same lie as before:
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// Linux is explicitly free to clamp these, and sockopt_get below reports
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// the real figure rather than the requested one.
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case SO_SNDBUF:
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case SO_RCVBUF: release(&stab.lock); return 0;
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default: release(&stab.lock); return -ENOPROTOOPT;
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}
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} else if (level == IPPROTO_TCP && name == TCP_NODELAY) {
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if (s->type != SOCK_STREAM) { release(&stab.lock); return -EINVAL; }
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s->o_nodelay = !!val;
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} else {
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release(&stab.lock);
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return -ENOPROTOOPT;
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}
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int inet = (s->domain == AF_INET);
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void *h = s->inet;
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release(&stab.lock);
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// Outside the table lock: inet_setopt takes the lwIP lock, which is a
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// sleeplock, and the same ordering rule the rest of this file follows.
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if (inet && h)
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r = inet_setopt(h, level, name, val);
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return r;
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}
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int
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sockopt_get(struct socket *s, int level, int name, int *out)
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{
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int r = 0;
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acquire(&stab.lock);
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if (level == IPPROTO_TCP && name == TCP_NODELAY) {
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*out = s->o_nodelay;
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} else if (level != SOL_SOCKET) {
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r = -ENOPROTOOPT;
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} else {
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switch (name) {
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case SO_TYPE: *out = s->type; break;
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case SO_ACCEPTCONN: *out = (s->state == SS_LISTENING); break;
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case SO_REUSEADDR: *out = s->o_reuseaddr; break;
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case SO_KEEPALIVE: *out = s->o_keepalive; break;
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case SO_BROADCAST: *out = s->o_broadcast; break;
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// The real buffer, not a number somebody asked for.
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case SO_SNDBUF:
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case SO_RCVBUF: *out = SOCKBUF; break;
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// An honest zero rather than the blanket one it replaces: connect() here
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// is blocking and reports failure as its own return value, so there is no
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// deferred error for SO_ERROR to carry. It becomes a real field the day a
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// non-blocking connect exists.
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case SO_ERROR: *out = 0; break;
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default: r = -ENOPROTOOPT; break;
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}
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}
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release(&stab.lock);
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return r;
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}
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const char *
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sockname(struct socket *s)
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{
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return s->name;
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}
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// ---------------------------------------------------------------------------
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// Data
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// ---------------------------------------------------------------------------
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int
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sockread(struct socket *s, char *addr, int n)
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{
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int i;
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if(n < 0)
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return -EINVAL;
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if(s->domain == AF_INET)
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return inet_read(s->inet, addr, n);
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acquire(&stab.lock);
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while(s->nread == s->nwrite && !s->peer_closed){
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if(myproc()->killed || s->state == SS_FREE){
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release(&stab.lock);
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return -EINTR;
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}
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sleep(&s->nread, &stab.lock);
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}
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for(i = 0; i < n; i++){
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if(s->nread == s->nwrite)
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break;
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addr[i] = s->data[s->nread++ % SOCKBUF];
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}
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// Waking the writer matters even when nothing was read: it may be blocked
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// on a full buffer that this call has just made room in.
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wakeup(&s->nwrite);
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release(&stab.lock);
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return i;
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}
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int
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sockwrite(struct socket *s, char *addr, int n)
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{
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struct socket *dst;
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int i;
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if(n < 0)
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return -EINVAL;
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if(s->domain == AF_INET)
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return inet_write(s->inet, addr, n);
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acquire(&stab.lock);
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// Data goes into the peer's buffer, because that is where the peer will
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// look for it. Same contract as a pipe with no reader: a signal, then an
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// error. A process that writes to a dead connection and is not told about
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// it spins forever believing it is making progress.
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if(s->peer == 0){
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release(&stab.lock);
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sigsend(myproc()->pid, SIGPIPE);
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return -EPIPE;
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}
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for(i = 0; i < n; i++){
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// Re-read every iteration: the peer can go away while we sleep below.
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dst = s->peer;
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while(dst && dst->nwrite == dst->nread + SOCKBUF){
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if(myproc()->killed){
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release(&stab.lock);
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return i > 0 ? i : -EINTR;
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}
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wakeup(&dst->nread);
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sleep(&dst->nwrite, &stab.lock);
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dst = s->peer;
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}
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if(dst == 0){
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release(&stab.lock);
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sigsend(myproc()->pid, SIGPIPE);
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return i > 0 ? i : -EPIPE; // a short write is still a write
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}
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dst->data[dst->nwrite++ % SOCKBUF] = addr[i];
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}
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wakeup(&s->peer->nread);
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release(&stab.lock);
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return i;
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}
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// ---------------------------------------------------------------------------
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// Connection setup
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// ---------------------------------------------------------------------------
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struct socket *
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socknew(int domain, int type, int proto)
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{
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struct socket *s;
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if(domain != AF_UNIX && domain != AF_INET)
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return 0;
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// AF_UNIX is stream-only here; AF_INET has datagrams too, and inet_new is
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// what decides whether it can serve the type asked for.
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if(domain == AF_UNIX && type != SOCK_STREAM)
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return 0;
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acquire(&stab.lock);
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s = alloc_locked(type);
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if(s)
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s->domain = domain;
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release(&stab.lock);
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if(s == 0)
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return 0;
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if(domain == AF_INET){
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// Outside the table lock: inet_new takes the lwIP lock, which is a
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// sleeplock, and sleeping while holding a spinlock is a panic.
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s->inet = inet_new(type, proto);
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if(s->inet == 0){
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sockclose(s);
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return 0;
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}
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}
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return s;
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}
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// A connected pair with no name and no listener, for socketpair(2).
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int
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sockpair(struct socket **pa, struct socket **pb)
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{
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struct socket *a, *b;
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acquire(&stab.lock);
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if((a = alloc_locked(SOCK_STREAM)) == 0){
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release(&stab.lock);
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return -ENFILE;
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}
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if((b = alloc_locked(SOCK_STREAM)) == 0){
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a->state = SS_FREE;
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a->ref = 0;
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release(&stab.lock);
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return -ENFILE;
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}
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a->peer = b; a->state = SS_CONNECTED;
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b->peer = a; b->state = SS_CONNECTED;
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release(&stab.lock);
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*pa = a;
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*pb = b;
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return 0;
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}
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int
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sockbind(struct socket *s, const char *path)
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{
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struct socket *other;
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if(path[0] == '\0')
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return -EINVAL;
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acquire(&stab.lock);
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if(s->state != SS_UNBOUND){
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release(&stab.lock);
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return -EINVAL;
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}
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for(other = stab.sock; other < stab.sock + NSOCK; other++){
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if(other != s && other->state >= SS_BOUND &&
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strncmp(other->name, path, UNIX_PATH_MAX) == 0){
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release(&stab.lock);
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return -EADDRINUSE;
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}
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}
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safestrcpy(s->name, path, UNIX_PATH_MAX);
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s->state = SS_BOUND;
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release(&stab.lock);
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return 0;
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}
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int
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socklisten(struct socket *s, int backlog)
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{
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if(s->domain == AF_INET)
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return inet_listen(s->inet, backlog);
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(void)backlog; // the queue is a fixed NBACKLOG either way
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acquire(&stab.lock);
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if(s->state != SS_BOUND && s->state != SS_LISTENING){
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release(&stab.lock);
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return -EINVAL;
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}
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s->state = SS_LISTENING;
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release(&stab.lock);
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return 0;
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}
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// Returns the server-side socket of a new connection with a reference already
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// held, or 0 on error.
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struct socket *
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sockaccept(struct socket *s)
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{
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struct socket *c;
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int i;
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if(s->domain == AF_INET){
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// The connection lwIP hands back needs a table entry of its own, because
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// everything above this layer works in `struct socket` and knows nothing
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// about lwIP.
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void *h = inet_accept(s->inet);
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if(h == 0)
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return 0;
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acquire(&stab.lock);
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c = alloc_locked(s->type);
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if(c){
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c->domain = AF_INET;
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c->state = SS_CONNECTED;
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}
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release(&stab.lock);
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if(c == 0){
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inet_close(h);
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return 0;
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}
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c->inet = h;
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return c;
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}
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acquire(&stab.lock);
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if(s->state != SS_LISTENING){
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release(&stab.lock);
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return 0;
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}
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while(s->nqueue == 0){
|
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if(myproc()->killed || s->state != SS_LISTENING){
|
|
release(&stab.lock);
|
|
return 0;
|
|
}
|
|
sleep(&s->nqueue, &stab.lock);
|
|
}
|
|
|
|
c = s->queue[0];
|
|
for(i = 0; i + 1 < s->nqueue; i++)
|
|
s->queue[i] = s->queue[i+1];
|
|
s->nqueue--;
|
|
release(&stab.lock);
|
|
|
|
return c;
|
|
}
|
|
|
|
int
|
|
sockconnect(struct socket *s, const char *path)
|
|
{
|
|
struct socket *srv, *peer;
|
|
|
|
acquire(&stab.lock);
|
|
if(s->state != SS_UNBOUND && s->state != SS_BOUND){
|
|
release(&stab.lock);
|
|
return -EINVAL;
|
|
}
|
|
srv = find_listener(path);
|
|
if(srv == 0){
|
|
release(&stab.lock);
|
|
return -ECONNREFUSED;
|
|
}
|
|
if(srv->nqueue >= NBACKLOG){
|
|
release(&stab.lock);
|
|
return -EAGAIN;
|
|
}
|
|
|
|
// Every connection needs a socket at each end. The listener is not one of
|
|
// them -- it stays listening, and accept() hands back this new one.
|
|
peer = alloc_locked(s->type);
|
|
if(peer == 0){
|
|
release(&stab.lock);
|
|
return -ENFILE;
|
|
}
|
|
|
|
peer->peer = s;
|
|
peer->state = SS_CONNECTED;
|
|
s->peer = peer;
|
|
s->state = SS_CONNECTED;
|
|
|
|
srv->queue[srv->nqueue++] = peer;
|
|
wakeup(&srv->nqueue); // an accept() may be blocked on this
|
|
|
|
release(&stab.lock);
|
|
|
|
// Deliberately does *not* wait for accept(). On Unix a queued connection is
|
|
// already established: the client may write, and the bytes sit in the
|
|
// server-side buffer until somebody accepts and reads them. Blocking here
|
|
// instead would deadlock any server that connects to itself, and would make
|
|
// a busy server's backlog useless.
|
|
return 0;
|
|
}
|
|
|
|
// shutdown(2). There is one buffer per direction and no per-direction flag,
|
|
// so a half-close is approximated: SHUT_RD stops this end reading anything
|
|
// further, and SHUT_WR/SHUT_RDWR give the peer end-of-file. What programs
|
|
// actually use shutdown for -- "I have finished sending, read until EOF and
|
|
// then reply" -- works; what is missing is the ability to keep reading after
|
|
// SHUT_WR, since the connection is torn down rather than half-closed.
|
|
int
|
|
sock_shutdown(struct socket *s, int how)
|
|
{
|
|
acquire(&stab.lock);
|
|
if(s->state != SS_CONNECTED){
|
|
release(&stab.lock);
|
|
return -ENOTCONN;
|
|
}
|
|
|
|
if(how == SHUT_RD || how == SHUT_RDWR){
|
|
s->peer_closed = 1;
|
|
wakeup(&s->nread);
|
|
}
|
|
if(how == SHUT_WR || how == SHUT_RDWR)
|
|
orphan_peer(s);
|
|
release(&stab.lock);
|
|
return 0;
|
|
}
|
|
|
|
// ---------------------------------------------------------------------------
|
|
// Readiness, for poll/select
|
|
// ---------------------------------------------------------------------------
|
|
|
|
int
|
|
sockreadable(struct socket *s)
|
|
{
|
|
if(s->domain == AF_INET)
|
|
return inet_readable(s->inet);
|
|
if(s->state == SS_LISTENING)
|
|
return s->nqueue > 0;
|
|
return s->nread != s->nwrite || s->peer_closed;
|
|
}
|
|
|
|
// The peer is gone and everything it sent has been read.
|
|
int
|
|
sock_hup(struct socket *s)
|
|
{
|
|
if(s->domain == AF_INET)
|
|
return inet_hup(s->inet);
|
|
|
|
if(s->state == SS_LISTENING)
|
|
return 0;
|
|
return s->peer == 0 && s->nread == s->nwrite;
|
|
}
|
|
|
|
/* ------------------------------------------------------------------ */
|
|
/* AF_INET addressing */
|
|
/* */
|
|
/* Separate entry points rather than an overloaded sockbind, because */
|
|
/* the two families do not name the same kind of thing: one takes a */
|
|
/* path, the other an address and a port. The syscall layer picks by */
|
|
/* the family in the sockaddr the caller passed. */
|
|
/* ------------------------------------------------------------------ */
|
|
|
|
int
|
|
sockbind_in(struct socket *s, uint addr, ushort port)
|
|
{
|
|
if(s->domain != AF_INET)
|
|
return -EAFNOSUPPORT;
|
|
|
|
int r = inet_bind(s->inet, addr, port);
|
|
if(r == 0){
|
|
acquire(&stab.lock);
|
|
s->state = SS_BOUND;
|
|
release(&stab.lock);
|
|
}
|
|
return r;
|
|
}
|
|
|
|
int
|
|
sockconnect_in(struct socket *s, uint addr, ushort port)
|
|
{
|
|
if(s->domain != AF_INET)
|
|
return -EAFNOSUPPORT;
|
|
|
|
int r = inet_connect(s->inet, addr, port);
|
|
if(r == 0){
|
|
acquire(&stab.lock);
|
|
s->state = SS_CONNECTED;
|
|
release(&stab.lock);
|
|
}
|
|
return r;
|
|
}
|
|
|
|
// Which family a socket belongs to. An accessor because kernel/sys/sys_net.c is
|
|
// the translation layer and deliberately does not see inside struct socket --
|
|
// it works in descriptors and user addresses, not in the socket's guts.
|
|
int
|
|
sock_domain(struct socket *s)
|
|
{
|
|
return s ? s->domain : 0;
|
|
}
|
|
|
|
// recvfrom and sendto, which differ from read and write only in carrying an
|
|
// address. Both live here rather than in sys_net.c for the same reason as
|
|
// sock_domain: the syscall layer must not know which side of the socket union
|
|
// is live.
|
|
//
|
|
// `port` comes back in host byte order, matching what sockbind_in and
|
|
// sockconnect_in take. The syscall layer converts on the way out, in the one
|
|
// place that also builds the sockaddr.
|
|
int
|
|
sockrecvfrom(struct socket *s, char *buf, int n, uint *addr, ushort *port)
|
|
{
|
|
if(n < 0)
|
|
return -EINVAL;
|
|
if(s->domain == AF_INET)
|
|
return inet_recvfrom(s->inet, buf, n, addr, port);
|
|
|
|
// A Unix socket has no address of this shape. Saying so by leaving the
|
|
// caller's address untouched, rather than inventing one, is what lets
|
|
// recvfrom report an address length of zero -- which is exactly what a
|
|
// program reading from an unnamed peer expects.
|
|
return sockread(s, buf, n);
|
|
}
|
|
|
|
int
|
|
socksendto(struct socket *s, char *buf, int n, uint addr, ushort port)
|
|
{
|
|
if(n < 0)
|
|
return -EINVAL;
|
|
if(s->domain == AF_INET)
|
|
return inet_sendto(s->inet, buf, n, addr, port);
|
|
if(addr)
|
|
return -EAFNOSUPPORT; // an AF_INET destination on an AF_UNIX socket
|
|
return sockwrite(s, buf, n);
|
|
}
|