SchOS/kernel/dev/text.c
Nexoniarz a1c965da1e include: one folder per subsystem, and includes that name it
Sixty-five headers sat side by side in include/, so `#include "irq.h"`
said nothing about where irq.h was or what it belonged to, and errno.h,
stat.h and fcntl.h at the top shadowed the system's for any host tool
built with -I./include. They are in folders now -- arch/ core/ fs/
dev/ gfx/ net/ uapi/ (and ldls/ for the Linux driver layer) -- and
every include names the folder, as Linux's do: "core/proc.h".

Done mechanically and checked the hard way: the kernel built from this
tree disassembles identically to the one built from the tree before
it. The full image boots, and userland is the same set of programs.
Paths in docs and comments follow; docs/guides/layout.md has a table
of what is where, and tools/fix-includes.py rewrites old-style
includes from the folders in the tree, for code written before this.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01S1giNvrHTrPMPw7V6x1kQ4
2026-10-23 15:05:12 +02:00

293 lines
8.6 KiB
C

// Text rendering. See include/gfx/text.h for what this replaces and why.
#include "core/types.h"
#include "core/defs.h"
#include "core/param.h"
#include "gfx/text.h"
// Included, now that this is the only file that reads it.
//
// It used to be `extern unsigned char font_data[256][16];` with a note
// explaining that include/gfx/font.h *defines* the array rather than declaring
// it, so a second includer would break the link. The second includer was
// gfx.c, which walked the bitmap itself when there was no TrueType face --
// and that was the duplicate glyph path. With it gone, the header can live
// with its one user.
#include "gfx/font.h"
// --- UTF-8 -----------------------------------------------------------------
uint32
utf8_next(const char **p)
{
const unsigned char *s = (const unsigned char *)*p;
uint32 c = s[0];
if (c < 0x80) {
*p += 1;
return c;
}
int extra;
uint32 cp;
if ((c & 0xE0) == 0xC0) { extra = 1; cp = c & 0x1F; }
else if ((c & 0xF0) == 0xE0) { extra = 2; cp = c & 0x0F; }
else if ((c & 0xF8) == 0xF0) { extra = 3; cp = c & 0x07; }
else {
// A continuation byte or 0xF8..0xFF where a lead byte should be. Consume
// exactly one so a malformed string cannot stall the loop -- a decoder that
// does not advance on bad input is a hang, not a rendering artefact.
*p += 1;
return 0xFFFD;
}
for (int i = 1; i <= extra; i++) {
if ((s[i] & 0xC0) != 0x80) { // truncated sequence
*p += 1;
return 0xFFFD;
}
cp = (cp << 6) | (s[i] & 0x3F);
}
*p += extra + 1;
// Surrogates are not characters, and an overlong encoding is the classic way
// to smuggle a byte past a filter that checks the decoded form.
if (cp >= 0xD800 && cp <= 0xDFFF)
return 0xFFFD;
if ((extra == 1 && cp < 0x80) || (extra == 2 && cp < 0x800) ||
(extra == 3 && cp < 0x10000))
return 0xFFFD;
return cp;
}
// --- the built-in bitmap font as a provider --------------------------------
//
// font_data is 256 CP437 glyphs of 8x16, one bit per pixel. Expanded here into
// 8-bit coverage so that every caller works in one representation and an
// outline rasteriser can be added without touching any of them.
//
// The expansion buffer is static and reused per glyph. That is fine because
// glyphs are consumed immediately by the blitter and nothing holds one; it
// would not be fine the moment a caller kept a struct glyph across calls, which
// is why the header says nothing about the lifetime being longer than that.
#define BUILTIN_W 8
#define BUILTIN_H 16
static unsigned char builtin_cov[BUILTIN_W * BUILTIN_H];
// Unicode to CP437, for the range where they differ and it matters.
//
// The built-in font is CP437, not Latin-1 -- a fact that has bitten this
// codebase before. Rather than pretend otherwise, map the handful of
// codepoints worth having and fall back for the rest. This table exists to be
// *deleted* when a real font arrives; it is a bridge, not a design.
static uint32
to_cp437(uint32 cp)
{
if (cp < 0x80)
return cp;
switch (cp) {
case 0x00A0: return 0x20; // no-break space
case 0x00B0: return 0xF8; // degree
case 0x00B1: return 0xF1; // plus-minus
case 0x00B7: return 0xFA; // middle dot
case 0x2022: return 0x07; // bullet
case 0x2190: return 0x1B; // arrows
case 0x2191: return 0x18;
case 0x2192: return 0x1A;
case 0x2193: return 0x19;
case 0x2500: return 0xC4; // box drawing, the part worth keeping
case 0x2502: return 0xB3;
case 0x250C: return 0xDA;
case 0x2510: return 0xBF;
case 0x2514: return 0xC0;
case 0x2518: return 0xD9;
case 0x251C: return 0xC3;
case 0x2524: return 0xB4;
case 0x252C: return 0xC2;
case 0x2534: return 0xC1;
case 0x253C: return 0xC5;
case 0x2588: return 0xDB; // full block
case 0x2591: return 0xB0; // shades
case 0x2592: return 0xB1;
case 0x2593: return 0xB2;
default: return 0; // "no glyph"
}
}
static int
builtin_glyph(struct font *f, uint32 cp, struct glyph *out)
{
uint32 idx = to_cp437(cp);
if (idx == 0 && cp != 0)
return -1; // caller substitutes
for (int y = 0; y < BUILTIN_H; y++) {
unsigned char bits = font_data[idx & 0xFF][y];
for (int x = 0; x < BUILTIN_W; x++)
builtin_cov[y * BUILTIN_W + x] = (bits & (0x80 >> x)) ? 0xFF : 0x00;
}
out->cov = builtin_cov;
out->w = BUILTIN_W;
out->h = BUILTIN_H;
out->bearing_x = 0;
// The whole cell sits above the baseline, less two rows of descender space.
// The value matters only for consistency with whatever font comes next.
out->bearing_y = BUILTIN_H - 3;
out->advance = BUILTIN_W;
return 0;
}
static int builtin_height(struct font *f) { return BUILTIN_H; }
static int builtin_baseline(struct font *f) { return BUILTIN_H - 3; }
static const struct font_ops builtin_ops = {
.glyph = builtin_glyph,
.height = builtin_height,
.baseline = builtin_baseline,
};
static struct font builtin = { &builtin_ops, 0 };
struct font *
font_builtin(void)
{
return &builtin;
}
// --- blitting --------------------------------------------------------------
// Blend `color` over the pixel at (x, y) by coverage a.
//
// Reads the destination, which a bitmap font never needs -- but an
// anti-aliased edge is defined as a blend with what is already there, and a
// renderer that cannot do it is a renderer that cannot draw a real typeface.
static uint32
sur_read(struct surface *s, unsigned char *at)
{
switch (s->bpp) {
case 24: return ((uint32)at[2] << 16) | ((uint32)at[1] << 8) | at[0];
case 16: {
uint16 v = *(uint16 *)at;
return (uint32)(((v >> 11) & 0x1F) << 19) |
(uint32)(((v >> 5) & 0x3F) << 10) |
(uint32)((v & 0x1F) << 3);
}
default: return *(uint32 *)at;
}
}
static void
sur_write(struct surface *s, unsigned char *at, uint32 color)
{
switch (s->bpp) {
case 24:
at[0] = color & 0xFF; at[1] = (color >> 8) & 0xFF; at[2] = (color >> 16) & 0xFF;
return;
case 16:
*(uint16 *)at = (uint16)((((color >> 19) & 0x1F) << 11) |
(((color >> 10) & 0x3F) << 5) |
((color >> 3) & 0x1F));
return;
default:
*(uint32 *)at = color;
return;
}
}
static void
blend_px(struct surface *s, int x, int y, uint32 color, unsigned a)
{
if (x < 0 || y < 0 || x >= s->width || y >= s->height)
return;
unsigned char *at = (unsigned char *)s->pixels + (uint64)y * s->stride +
(uint64)x * (s->bpp ? s->bpp / 8 : 4);
if (a >= 255) {
sur_write(s, at, color);
return;
}
uint32 dst = sur_read(s, at);
uint32 r = (((color >> 16) & 0xFF) * a + ((dst >> 16) & 0xFF) * (255 - a)) / 255;
uint32 g = (((color >> 8) & 0xFF) * a + ((dst >> 8) & 0xFF) * (255 - a)) / 255;
uint32 b = (((color ) & 0xFF) * a + ((dst ) & 0xFF) * (255 - a)) / 255;
sur_write(s, at, (r << 16) | (g << 8) | b);
}
struct surface
surface_sub(const struct surface *s, int x, int y, int w, int h)
{
struct surface out = *s;
int bytes = s->bpp ? s->bpp / 8 : 4;
out.pixels = (unsigned char *)s->pixels + (uint64)y * s->stride +
(uint64)x * bytes;
out.width = w;
out.height = h;
return out;
}
int
text_draw_glyph(struct surface *s, struct font *f, int x, int y,
uint32 cp, uint32 color)
{
struct glyph g;
if (f->ops->glyph(f, cp, &g) != 0) {
// Substitute rather than skip. A missing glyph that draws nothing makes
// text silently shorter and the fault impossible to see; a visible box
// says exactly what happened and where.
if (f->ops->glyph(f, 0x25A1, &g) != 0 && // white square
f->ops->glyph(f, '?', &g) != 0)
return 0;
}
int ox = x + g.bearing_x;
int oy = y - g.bearing_y; // bearing is measured up from the baseline
for (int gy = 0; gy < g.h; gy++)
for (int gx = 0; gx < g.w; gx++) {
unsigned a = g.cov[gy * g.w + gx];
if (a)
blend_px(s, ox + gx, oy + gy, color, a);
}
return g.advance;
}
int
text_draw(struct surface *s, struct font *f, int x, int y,
const char *utf8, uint32 color)
{
int pen = x;
const char *p = utf8;
while (*p) {
uint32 cp = utf8_next(&p);
if (cp == '\n')
break; // layout is the caller's business, not ours
pen += text_draw_glyph(s, f, pen, y, cp, color);
}
return pen - x;
}
int
text_measure(struct font *f, const char *utf8)
{
int w = 0;
const char *p = utf8;
struct glyph g;
while (*p) {
uint32 cp = utf8_next(&p);
if (cp == '\n')
break;
if (f->ops->glyph(f, cp, &g) == 0)
w += g.advance;
else if (f->ops->glyph(f, '?', &g) == 0)
w += g.advance;
}
return w;
}