| Filename | Latest commit message | Latest commit date |
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A program that wants to make a sound opens /dev/dsp, writes PCM, and closes
it. That is what UNIX audio has always been and it now exists here:
tone 440 2
Three pieces, in the order a sample passes through them. **/dev/dsp** is a
character device where write() is audio and a handful of OSS ioctls say what
the samples are. **AudioEngine** is everything above a driver that is not
specific to a chip -- the format, whether there is room, and what a write does
when there is not. **A driver** is bound by class, exactly as a display driver
is: device_find_class(DEVCLASS_AUDIO).
OSS numbering rather than something new, because every UNIX audio program ever
written already knows it and the only thing a different set would achieve is
making ports harder. They are read/write ioctls, which is the part that
matters: a program asks for 44100, the device sets 48000 and writes 48000
back, the program resamples. One that ignores the answer plays 9% fast, and
that is its bug rather than the driver's.
**The engine is deliberately one stream.** Mixing several programs is a real
feature with a real design behind it, and building it before anything had
played a single sound would be exactly what docs/plan/1.0.md keeps a register
for: work that exists and is connected to nothing. The second program that
wants to play at the same time is what should cause it to be written.
**audio_wait() sleeps on the timer tick, not on the device.** That looks like
the lazy choice and is not: a ring that drains is a ring with room, so asking
again in ten milliseconds always makes progress, whereas sleeping on the card
makes audio depend on an interrupt arriving. On a machine whose line is
misrouted that is not a stutter, it is a writer that never wakes. The handler
still accounts for finished buffers -- deleting it would cost efficiency, not
correctness -- and it retires descriptors through the same `tail` pointer
queue() uses, so the two cannot disagree about what is in flight.
**AC'97 first because HDA is two unproven things at once.** It is the simplest
audio device that exists on real machines and in QEMU both. Intel HDA is what
the laptop actually has and is a much larger driver; writing it against an
interface nothing had ever played through would have meant debugging the
driver and the interface simultaneously. HDA arrives as a second
struct audio_ops and nothing above it changes -- which is the entire point of
the class.
Two things the wiring needed: PCI class 0x04 now maps to DEVCLASS_AUDIO (the
driver bound and /proc/devices showed it, but audio_get() found nothing,
because the class byte had never been translated), and include/x86.h grew
inw() -- AC'97's mixer is all 16-bit registers and reading one a byte at a
time returns the low half twice on some codecs.
**Tested by measuring what came out, not by not crashing.** QEMU's wav backend
writes the guest's audio to a file; `tone 440 2` produced 1.97 seconds of
44.1 kHz stereo with peak amplitude 14177 against the generator's table
maximum of 14178, and 880 zero crossings per second -- 440 Hz exactly. wav is
on every QEMU target rather than a host backend, because a build machine may
have no sound card and it is the only backend whose output can be checked.
Both supported configurations: one boot each, no traps, no panics, socktest
and memfdtest green.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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| .. | ||
| architecture | ||
| branding | ||
| guides | ||
| history | ||
| niveus | ||
| plan | ||
| Website | ||
| licensing.md | ||
| README.md | ||
SchOS documentation
Four kinds of document, kept in four directories, because they answer four different questions and go stale at four different rates.
| architecture/ | What SchOS is | Present tense. Describes what is built and working. |
| plan/ | What SchOS will be | Future tense. Everything here is unbuilt. |
| guides/ | How to work on it | Imperative. Build it, test it, add to it. |
| history/ | Why it is the way it is | Past tense. Bugs whose cause is not visible from the fix. |
Plus two that belong to no category and apply to everything: licensing.md — read it before copying anyone else's code in — and branding/, which holds the marks and the rules for using them.
The rule that keeps this from rotting
When something is finished, it moves from
plan/toarchitecture/and is rewritten as a description of the thing rather than a record of building it.
A completed item is not a ticked checkbox. A ticked checkbox says the work happened; it does not say what the work produced, and six months later the checkbox is the only thing left and it explains nothing.
So finishing a piece of work has three steps, and the third is not optional:
- The code works and is tested.
- The plan entry is deleted.
- A description exists in
architecture/written for somebody who was not there — what it does, what shape it has, what it costs, and what it still does not do.
This is not bookkeeping. The tree has already proved it necessary: the network stack was finished, verified end to end, and for a month afterwards the only description of it anywhere was a checkbox in a roadmap, four levels of indentation deep, written in the past tense of somebody arguing for the work rather than explaining the result.
The "what it does not do" section is the one that pays. Every description in
architecture/ ends with one. A document that only lists a subsystem's
strengths is marketing, and the reader who most needs the document is the one
about to trip over a limitation nobody wrote down.
Start here
New to the tree → architecture/README.md, the system layer by layer, then guides/layout.md for where the files are.
Trying to build it → guides/building.md.
Wondering what happens next → plan/1.0.md, which is the finish line and the register of everything half-built. Then plan/README.md for the order.
About to start something new → the register, first. Nothing new starts while it has rows in it, and a row leaves only by being finished or deleted.
Something is broken and it feels familiar → history/. There is a good chance it is in there.
architecture/ — what SchOS is
| README | The system, layer by layer. Read first. |
| boot.md | Firmware to the first userspace process. |
| kernel.md | SchIFT: memory, processes, scheduling, traps, signals, SMP. |
| syscalls.md | The call table, and the Linux personality that lets real software run. |
| filesystem.md | The VFS, the buffer cache, procfs, mounts. |
| schfs.md | SchFS: the copy-on-write root filesystem. |
| devices.md | The device model, driver binding, the class vtables. |
| usb.md | xHCI, the USB core, and the class drivers. |
| graphics.md | Framebuffer, text rendering, console, and the crash screen. |
| terminals.md | The six virtual terminals, and how one is switched to. |
| networking.md | Drivers, lwIP, sockets — Unix and INET. |
| init.md | schinit, PID 1 as a role, and the job manifests. |
plan/ — what SchOS will be
| README | The three current decisions and the order they happen in. |
| 1.0.md | The finish line, and the freeze. What 1.0 contains, what is deferred, and the register of every half-built thing in the tree. |
| foundations.md | The kernel work everything else is blocked on. |
| wayland.md | The GUI stack, and what gets deleted to make room. |
| hybrid.md | Moving drivers out of the kernel. |
| schapi.md | The long-term API layering, and the compatibility promise. |
| roadmap.md | Everything else still open. |
guides/ — how to work on it
| building.md | Prerequisites and the build, per host. |
| testing.md | The harnesses, and what each one actually proves. |
| layout.md | Repository map, and how to add a program or a port. |
| adding-a-driver.md | Writing one, binding it, publishing its class vtable. |
branding/ — the marks
| README | Shift, the one mark: what it is for, the colour rule, why an icon and a mascot were removed, and why a raster is committed next to its SVG. |
history/ — why it is the way it is
| README | What belongs in here and what does not. |
| kernel.md | Bugs whose cause was nowhere near their symptom. |
| schfs.md | The filesystem's own, from the same period as its design. |
| moving-to-linux.md | The Windows-to-Fedora move, kept for the parts that recur. |
Writing one of these
Four conventions, all of them observable in the existing files:
State the cost. Every design choice gave something up. A document that does not say what is a document that will be argued with later by somebody who only sees the downside.
Prefer the measured number to the remembered one. "500 of 3565 files carry the advertising clause" is worth more than "some do", and it was worth the minute it took to count.
Write down the bug that shaped it. Half the non-obvious code in this tree is non-obvious because something failed once. If a design is strange, the strangeness is load-bearing and the reader deserves to know why before changing it.
No dates in headings. A date in a heading turns a description into a
changelog, and the description is the thing with a long life. Dates belong in
history/, where they mean something.