Three fixes for real machines that broke at any resolution but 800x600:
- kmain() took the loader's framebuffer address as uint32, and
vga_fb_init() re-published the scanout from that and the 16-bit VBE
block. An aperture above 4 GB moved the console onto the wrong memory
right after the vga: line. Both now use the loader's 64-bit display
block, mapped with ioremap().
- The loader mirrored onto the console splitter's GOP, which forwards to
the primary itself, and onto GOPs that share the primary's aperture.
After a mode change that rewrote the screen over itself with another
mode's stride. Handles without a device path and overlapping apertures
are skipped, and a mode change re-matches the remaining mirrors.
- A mode whose reported size, stride or aperture does not add up after
SetMode is refused, and the loader returns to the previous one.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01S1giNvrHTrPMPw7V6x1kQ4