ACPI, DMI, SMP, xHCI, USB, I2C, NVMe, r8169 and ramdisk progress lines are kinfo now: in dmesg and on a verbose boot, off the screen of a working machine. Failures stay cprintf. vt_repaint also paints the strip right of the last column and below the last row, which kept the bottom of the X desktop after Ctrl+Alt+F-key. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01S1giNvrHTrPMPw7V6x1kQ4
301 lines
11 KiB
C
301 lines
11 KiB
C
// The VBE linear framebuffer: the display the loader left running.
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//
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// This is the driver half of what used to be kernel/dev/vga.c. That file was
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// three things at once -- the owner of the framebuffer, a bitmap drawing
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// library, and the text console -- and only the first is a driver. The other
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// two are now kernel/dev/gfx.c and do not name any driver at all, so the crash
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// screen and the console draw on whatever hardware is bound rather than on
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// this one by name. See include/gfx/gfx.h.
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//
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// What stays here is everything that knows *where the pixels are*: the mode the
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// loader programmed and handed over in the boot block, the aperture it lives
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// in, and the display class vtable that presents all of it as one of possibly
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// several displays.
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#include "core/types.h"
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#include "arch/x86.h"
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#include "arch/memlayout.h"
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#include "core/defs.h"
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#include "dev/device.h"
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#include "gfx/display.h"
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#include "gfx/gfx.h"
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#include "core/dma.h"
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#include "arch/schboot.h" /* the hand-off block */
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static volatile uchar *fb;
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// Physical base of the linear framebuffer, as reported by VBE. Everything that
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// needs to map the framebuffer -- fork's VMA copy, mmap of /dev/fb0 -- asks
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// rather than assuming a value. Three places used to hardcode 0xfd000000,
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// which is only where QEMU's stdvga happens to put it.
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static uint64 fb_phys;
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static uint32 fb_stride;
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static uint32 fb_bpp;
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static uint32 fb_width = 800;
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static uint32 fb_height = 600;
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// Bytes of framebuffer, measured in scanlines rather than as
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// width * height * bpp/8 -- the two differ whenever the card pads its rows,
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// and it is the stride that says how far apart two rows really are.
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uint64
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vga_fb_size(void)
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{
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if (!fb)
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return 0;
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return (uint64)fb_stride * (uint64)fb_height;
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}
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// The framebuffer address VBE reported, for the PCI half of this driver to
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// cross-check against the aperture it finds on the bus. Zero before init.
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uint64
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vga_fb_phys(void)
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{
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return fb_phys;
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}
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// Read the mode the loader programmed and publish it as a scanout.
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//
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// Called from platform_register_devices(), because the framebuffer is a fact
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// about the machine that the loader established before any bus was walked --
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// the PCI display driver binds much later, and the console has to be able to
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// draw long before that.
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//
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// Deliberately does NOT clear the screen: whoever wants the framebuffer cleared
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// says so, and this function is only about where it is. kmain clears it once,
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// right after attaching the loader's scanout, and the kernel log runs on screen
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// from there -- see cons_serial_only in kernel/core/console.c for why the
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// splash no longer survives the whole boot.
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void
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vga_fb_init(uint64 phys_addr)
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{
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struct fb_info info;
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// The UEFI loader's display block first, and the VBE block only without it.
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//
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// This read the VBE block alone, which is a BIOS structure: a 32-bit
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// address and 16-bit sizes. kmain() reads the loader's block and puts the
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// console on the right framebuffer; this then re-published the scanout from
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// the other one, so the two disagreed on any machine the VBE block cannot
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// describe, and the second one won.
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uint64 blk = *(uint64*)P2V(SCHBOOT_FB_BASE);
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if (blk) {
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phys_addr = blk;
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fb_stride = *(uint32*)P2V(SCHBOOT_FB_STRIDE);
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fb_width = *(uint32*)P2V(SCHBOOT_FB_WIDTH);
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fb_height = *(uint32*)P2V(SCHBOOT_FB_HEIGHT);
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fb_bpp = 32;
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} else {
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if (phys_addr == 0)
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phys_addr = *(uint32*)(P2V(SCHBOOT_VBE_LFB));
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fb_stride = *(ushort*)(P2V(SCHBOOT_VBE_STRIDE));
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fb_width = *(ushort*)(P2V(SCHBOOT_VBE_WIDTH));
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fb_height = *(ushort*)(P2V(SCHBOOT_VBE_HEIGHT));
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fb_bpp = *(uchar*)(P2V(SCHBOOT_VBE_BPP));
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}
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fb_phys = phys_addr;
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if (fb_width == 0) fb_width = 800;
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if (fb_height == 0) fb_height = 600;
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if (fb_stride == 0) fb_stride = fb_width * (fb_bpp / 8);
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// A framebuffer at physical zero is not a framebuffer.
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//
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// The loader publishes what the firmware's GOP reported, and on a machine
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// whose only display is a virtio-gpu that is a width, a height and a
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// FrameBufferBase of **zero**: OVMF's virtio GOP implements Blt and nothing
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// else, because virtio-gpu has no linear aperture to hand out. Attaching it
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// anyway pointed the scanout at P2V(0) and every subsequent draw wrote over
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// the real-mode IVT, the BIOS data area and the AP trampoline.
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//
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// Refusing leaves the machine with no graphical console, which is the truth
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// about it. The serial line still has everything.
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if (phys_addr == 0) {
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cprintf("vga: firmware reported a %dx%d display with no framebuffer "
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"address; no graphical console\n", fb_width, fb_height);
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return;
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}
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// ioremap() rather than P2V(): the same address below 4 GB, and the window
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// kmain() already opened for an aperture above it.
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fb = (volatile uchar*)ioremap(phys_addr, (uint64)fb_stride * fb_height);
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if (fb == 0) {
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cprintf("vga: cannot map the framebuffer at %p\n", (void *)phys_addr);
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return;
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}
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kinfo("vga: %dx%d, %d bpp, stride %d, LFB: %p\n",
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fb_width, fb_height, fb_bpp, fb_stride, (void *)phys_addr);
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info.ptr = fb;
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info.phys = fb_phys;
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info.size = vga_fb_size();
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info.stride = fb_stride;
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info.bpp = fb_bpp;
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info.width = fb_width;
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info.height = fb_height;
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gfx_attach_scanout(&info);
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}
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// --- display class implementation ------------------------------------------
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//
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// See include/gfx/display.h. The VBE framebuffer presenting itself as a generic
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// display, so a compositor is written against the class rather than against
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// this file.
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static uchar *back; // shadow buffer in RAM, or 0 if never acquired
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static uint64 back_bytes;
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static void
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vga_disp_mode(struct device *d, struct display_mode *m)
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{
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(void)d;
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m->width = (int)fb_width;
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m->height = (int)fb_height;
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m->bpp = (int)fb_bpp;
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m->stride = fb_stride;
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}
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static void *
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vga_disp_acquire(struct device *d, uint32 *stride_out)
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{
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(void)d;
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if (stride_out)
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*stride_out = fb_stride;
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if (back)
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return back;
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if (!fb || fb_height == 0 || fb_stride == 0)
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return 0;
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back_bytes = (uint64)fb_stride * fb_height;
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// From the DMA arena, which is the wrong pool and is used here because it is
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// the only *physically contiguous* allocator in the kernel -- kalloc hands
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// out single pages whose neighbours are adjacent only by chance, and a
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// framebuffer wants one flat span.
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//
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// At 800x600x32 this is 1.9 MB of a 4 MB arena meant for device rings, which
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// is tolerable only because nothing else large lives there yet. The real fix
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// is a contiguous page allocator, or reserving this at boot from the memory
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// map -- which is work that belongs with the E820 change in docs/architecture/boot.md
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// §3b, since that is what stops the kernel pretending 224 MB exists.
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//
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// Allocated on first use rather than at boot on purpose: a machine that never
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// starts a compositor should not pay two megabytes for one.
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back = dma_alloc(back_bytes, 4096);
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if (!back) {
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cprintf("display: no room for a %d KB back buffer; drawing will tear\n",
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(int)(back_bytes / 1024));
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return 0;
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}
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memset(back, 0, back_bytes);
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kinfo("display: %d KB back buffer, double buffered\n",
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(int)(back_bytes / 1024));
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return back;
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}
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// Blit a rectangle from the shadow buffer to the framebuffer.
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//
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// Row at a time rather than one memmove for the whole rectangle: only a
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// full-width rectangle is contiguous in either buffer, and a compositor
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// updating one window is the case worth being right about.
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static void
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vga_disp_present(struct device *d, int x, int y, int w, int h)
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{
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(void)d;
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if (!back || !fb)
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return;
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if (x < 0) { w += x; x = 0; }
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if (y < 0) { h += y; y = 0; }
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if (x + w > (int)fb_width) w = (int)fb_width - x;
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if (y + h > (int)fb_height) h = (int)fb_height - y;
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if (w <= 0 || h <= 0)
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return;
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int bytes = w * (int)(fb_bpp / 8);
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uint32 off = (uint32)x * (fb_bpp / 8);
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for (int row = y; row < y + h; row++)
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memmove((void *)(fb + row * fb_stride + off),
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back + row * fb_stride + off, bytes);
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}
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// Wait for vertical retrace, by polling the VGA input status register.
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//
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// Bit 3 of 0x3DA is set during vertical retrace. This is the original 1987 VGA
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// interface and it still works on everything that emulates a VGA, QEMU's
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// stdvga included -- VBE's own protected-mode interface for this is optional
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// and frequently absent, so the old port is the portable answer.
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//
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// Two loops, not one: waiting only for the flag to *be* set would return
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// immediately if a retrace is already in progress, having just missed the
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// start of it. Waiting for the current one to end and the next to begin is
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// what actually lands the blit between frames.
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//
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// The counters are a deadlock guard. On hardware that never reports retrace
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// this returns after a bounded spin instead of hanging the caller forever,
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// which matters because this can be called with the console locked.
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static void
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vga_disp_wait_vblank(struct device *d)
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{
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int guard;
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(void)d;
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for (guard = 0; guard < 1000000; guard++)
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if (!(inb(0x3DA) & 0x08))
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break;
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for (guard = 0; guard < 1000000; guard++)
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if (inb(0x3DA) & 0x08)
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break;
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}
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// Whatever acquire() handed out, the pixels end up here: the linear
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// framebuffer this driver published as the console's scanout. Saying so is
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// what keeps the console mirror from copying the console onto itself.
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static uint64
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vga_disp_scanout_phys(struct device *d)
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{
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(void)d;
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return fb_phys;
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}
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const struct display_ops vga_display_ops = {
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.mode = vga_disp_mode,
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.acquire = vga_disp_acquire,
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.present = vga_disp_present,
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.wait_vblank = vga_disp_wait_vblank,
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.scanout_phys = vga_disp_scanout_phys,
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};
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// Put the VBE framebuffer back on screen.
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//
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// Called when a better display driver lets go of the hardware -- see
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// virtio-gpu's release hook. gfx holds one scanout, last writer wins, so the
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// driver that leaves has to name its replacement rather than simply detaching;
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// detaching alone leaves gfx pointing at a device nobody is driving.
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//
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// This is the fallback rule from docs/plan/hybrid.md made real: the kernel
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// keeps a minimal driver for everything on the path to a shell, so a fancy
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// driver leaving degrades to a working screen instead of to no screen.
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int
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vga_fb_restore(void)
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{
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struct fb_info info;
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// Zero means there is no framebuffer to go back to, and the caller has to
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// care. It used to return void and say nothing here, which reads as "done"
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// -- so on a machine whose only display is the one being handed over, the
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// eviction went ahead and left the console drawing into a driver that had
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// just freed its memory. The answer is not to try harder; it is to say no,
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// which is what the caller now does.
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if (!fb || !fb_width || !fb_height)
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return 0;
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info.ptr = fb;
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info.phys = fb_phys;
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info.size = vga_fb_size();
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info.stride = fb_stride;
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info.bpp = fb_bpp;
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info.width = fb_width;
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info.height = fb_height;
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gfx_attach_scanout(&info);
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return 1;
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}
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