SchOS/kernel/net/unix.c
Nexoniarz 3f13989883 unix: a bound socket is a file
Gate 1, item 3, and the last of foundations.md.

bind() creates a T_SOCK node at the path; connect() resolves the path and looks
for the socket bound to **that inode**. Matching on the inode rather than on
the path *string* is the part that matters: the name used to live only in the
socket table, so two spellings of one path missed each other, a relative path
never matched an absolute one, and there was nothing to stat() or unlink().
An inode is the thing a path resolves *to*, so connect() can walk the path
however it likes and arrive at the same socket.

    # ls -l /tmp
    srwxr-xr-x 1 root root 0 2026-09-22 08:04 socktest

The node is a marker, not the binding. It holds no data and the live
association stays in the socket table, so a socket file left by a crash is
what Linux leaves behind -- a dead file that connect() refuses until something
binds again -- and unlink()ing a live socket's path does not disturb anyone
already connected.

EADDRINUSE comes from the *directory* rather than from a scan of the table,
deliberately: a stale socket file has to refuse a rebind for the same reason a
running server's does, or two servers both believe they own it. The creation
lives in sys_bind() and not in unix.c, because that is the layer with both --
kernel/net/unix.c knows about sockets and has no business calling create().

T_SOCK is a compat addition to SchFS by the rule in schfs.h: a driver that does
not know SCHFS_T_SOCK maps it to a zero-length regular file, so nothing goes
stale and nothing becomes unreadable.

cmd/socktest section 15 asserts the plan's own wording -- bind, stat, see an
`s`, unlink -- plus the two a name table could never fail: a second bind to a
live path is refused, and connecting to a path that is a *regular file* is
refused rather than matched by name.

**And the semantics being real broke socktest on its second run**, correctly:
the socket files persisted and every bind() hit EADDRINUSE. Every real server
unlinks before binding; socktest now does too, which is the change the new
behaviour demands rather than a workaround for it.

Chasing that turned up something worse. `socktest` reported rc=1 with every
check passing, and so did every other first-party program:

  - **lib/start.S called main and threw %eax away.** sys_exit() reads the
    status from %rdi and nothing put it there, so every program exited with
    whatever that register happened to hold. Every test suite ends in
    `return failures ? 1 : 0` and none of it reached the shell.
  - **exit(void) passed no status either**, for the same reason: the
    declaration takes no argument, so %rdi was the caller's litter.

`if socktest; then` works now, and a failing command reports 1 -- checked both
ways, because a fix that makes everything return 0 would look identical from
the success side.

Also factored: unlink_path() out of sys_unlink, so a failed bind can take its
own node back out without going through the syscall entry, and create_sock()
as a named door rather than exporting create() with an arbitrary type.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-22 10:06:10 +02:00

943 lines
28 KiB
C

// Unix domain sockets.
//
// A connected pair is two buffers, not one. Writing to a socket appends to
// its *peer's* buffer and reading drains its own, which is what makes a
// socket bidirectional where a pipe is not, without needing two of anything.
//
// **One lock covers the whole table**, rather than a lock per socket. A pipe
// gets away with a lock per pipe because every operation touches exactly one
// object; a socket operation touches two, and two-object locking needs an
// ordering rule that every path obeys or it deadlocks. Worse, the wakeup
// races are subtle: a reader that tests `peer_closed` under its own lock while
// the closer sets it under the peer's has no interlock at all, and sleeps
// through the wakeup that was meant for it. With one lock the condition and
// the sleep are atomic with respect to every writer of that condition, which
// is the property sleep/wakeup actually requires. Thirty-two sockets carrying
// GUI messages will not notice the contention.
//
// **Names are held in a table here, not in the filesystem.** A real Unix
// socket appears in a directory listing as a special file, and binding one
// creates that node. Doing that properly means a new inode type threaded
// through both filesystems, iget, dirlookup and stat -- a VFS change, not a
// socket change. The table gives every behaviour that matters: a client
// finds a server by a name it agreed in advance, which is the whole job.
// What is lost is `ls -l /tmp/schcom` showing an `s`, and `unlink()` of a
// socket path failing with ENOENT. Both are worth fixing when the VFS next
// gets opened up; neither blocks anything.
#include "types.h"
#include "defs.h"
#include "param.h"
#include "mmu.h"
#include "proc.h"
#include "fs.h"
#include "spinlock.h"
#include "sleeplock.h"
#include "file.h"
#include "posix.h"
#include "errno.h"
#define _KERNEL_SOCKET_INTERNALS
#include "socket.h"
#include "sbuf.h"
#include "dbg.h"
static struct {
struct spinlock lock;
struct socket sock[NSOCK];
} stab;
// Defined with the rest of the descriptor-passing code below; declared here
// because sockclose is the one caller that cannot be moved after it.
static void scm_drain(struct socket *s);
// The socket table.
//
// Two columns here are the ones worth having: `buf`, because a peer that has
// stopped reading is invisible until its buffer is full and the writer blocks;
// and `scm`, because a descriptor sent over a socket and never received holds
// a kernel reference open, and there is no garbage collector for it -- see
// "What it does not do" in docs/architecture/networking.md.
static void
sock_dump(struct sbuf *out, const char *arg)
{
(void)arg;
struct socket *s;
int used = 0;
sb_puts(out, " slot dom state ref buf peer scm name\n");
acquire(&stab.lock);
for (s = stab.sock; s < stab.sock + NSOCK; s++) {
if (s->state == SS_FREE && s->ref == 0)
continue;
used++;
sb_putu_pad(out, (int)(s - stab.sock), 6);
sb_puts(out, " ");
sb_pad(out, s->domain == AF_UNIX ? "unix" :
s->domain == AF_INET ? "inet" :
s->domain == AF_NETLINK ? "nl" : "?", 7);
sb_pad(out, s->state == SS_FREE ? "free" :
s->state == SS_UNBOUND ? "unbound" :
s->state == SS_BOUND ? "bound" :
s->state == SS_LISTENING ? "listening" :
s->state == SS_CONNECTED ? "connected" : "?", 11);
sb_putu_pad(out, s->ref, 3);
sb_putu_pad(out, s->nwrite - s->nread, 7);
sb_puts(out, " ");
if (s->peer)
sb_putu_pad(out, (int)(s->peer - stab.sock), 4);
else
sb_puts(out, s->peer_closed ? "gone" : " -");
sb_putu_pad(out, s->nscm, 5);
sb_puts(out, " ");
if (s->name[0])
sb_puts(out, s->name);
else if (s->nqueue)
sb_putu(out, s->nqueue);
sb_putc(out, '\n');
}
release(&stab.lock);
if (!used)
sb_puts(out, " (no sockets)\n");
sb_puts(out, "\n buf is bytes written and not yet read; scm is descriptors\n"
" sent and not yet received, which nothing reclaims.\n");
}
void
sockinit(void)
{
initlock(&stab.lock, "socktab");
dbg_register("sock", sock_dump,
"the socket table, with buffered bytes and descriptors in flight");
}
// Caller holds stab.lock.
static struct socket *
alloc_locked(int type)
{
struct socket *s;
for(s = stab.sock; s < stab.sock + NSOCK; s++){
if(s->state == SS_FREE && s->ref == 0){
memset(s, 0, sizeof(*s));
s->ref = 1;
s->type = type;
s->state = SS_UNBOUND;
return s;
}
}
return 0;
}
// Find a socket listening on this name. Caller holds stab.lock.
static struct socket *
find_listener_ino(uint dev, uint64 ino)
{
struct socket *s;
for(s = stab.sock; s < stab.sock + NSOCK; s++)
if(s->state == SS_LISTENING && s->bind_dev == dev && s->bind_ino == ino)
return s;
return 0;
}
// Detach s from its peer and tell the peer about it. Caller holds stab.lock.
static void
orphan_peer(struct socket *s)
{
struct socket *peer = s->peer;
if(peer == 0)
return;
peer->peer_closed = 1;
peer->peer = 0;
s->peer = 0;
// Both channels, because the peer may be blocked reading (waiting for data
// that will now never come) or writing (waiting for room in a buffer nobody
// will ever drain).
wakeup(&peer->nread);
wakeup(&peer->nwrite);
}
void
sockclose(struct socket *s)
{
int i;
if(s == 0)
return;
// An AF_INET socket's state lives in inet.c behind the lwIP lock, so its
// teardown happens there. The table entry below is freed either way.
if(s->domain == AF_INET){
acquire(&stab.lock);
int last = (--s->ref <= 0);
if(last)
s->state = SS_FREE;
release(&stab.lock);
if(last && s->inet){
inet_close(s->inet);
s->inet = 0;
}
return;
}
struct socket *q[NBACKLOG];
int nq;
acquire(&stab.lock);
if(--s->ref > 0){
release(&stab.lock);
return;
}
// A listener that goes away takes its unaccepted connections with it. Each
// queued entry is the *server* side of a connection whose client is already
// live and may be writing into it; that client has to be told, or it hangs
// on a socket that will never be read.
//
// Taking the backlog out here rather than walking it below is what lets the
// drain happen with the lock dropped. At this point the reference count is
// zero and the state is not yet SS_FREE, so nothing can find these sockets
// and alloc_locked will not reuse them either.
nq = s->nqueue;
for(i = 0; i < nq; i++)
q[i] = s->queue[i];
s->nqueue = 0;
release(&stab.lock);
// Descriptors that were sent to these sockets and never received have to be
// closed rather than leaked -- the kernel is holding the only reference.
scm_drain(s);
for(i = 0; i < nq; i++)
if(q[i])
scm_drain(q[i]);
acquire(&stab.lock);
orphan_peer(s);
for(i = 0; i < nq; i++){
if(q[i] == 0)
continue;
orphan_peer(q[i]);
q[i]->state = SS_FREE;
q[i]->ref = 0;
}
s->state = SS_FREE;
s->ref = 0;
wakeup(&s->nqueue); // an accept() blocked on this listener
release(&stab.lock);
}
void
sockdup(struct socket *s)
{
acquire(&stab.lock);
s->ref++;
release(&stab.lock);
}
// ---------------------------------------------------------------------------
// Socket options
//
// Only the options that are genuinely honoured appear here; everything else is
// answered ENOPROTOOPT by the switch's default. That is deliberate and it is a
// change of policy: both calls used to succeed unconditionally, which is the
// worst of the three possible answers. A caller told "no" adapts; a caller told
// "yes" falsely proceeds on the strength of it -- setting SO_RCVTIMEO and then
// blocking forever in a read it believes will time out.
//
// The flags are recorded here as well as pushed into lwIP so that getsockopt
// has one answer rather than two, and so that an AF_UNIX socket -- which has no
// pcb and for which none of these mean anything -- can still give back what was
// set, as POSIX requires.
int
sockopt_set(struct socket *s, int level, int name, int val)
{
int r = 0;
acquire(&stab.lock);
if (level == SOL_SOCKET) {
switch (name) {
case SO_REUSEADDR: s->o_reuseaddr = !!val; break;
case SO_KEEPALIVE: s->o_keepalive = !!val; break;
case SO_BROADCAST: s->o_broadcast = !!val; break;
// Accepted and left at the size we have. Not the same lie as before:
// Linux is explicitly free to clamp these, and sockopt_get below reports
// the real figure rather than the requested one.
case SO_SNDBUF:
case SO_RCVBUF: release(&stab.lock); return 0;
default: release(&stab.lock); return -ENOPROTOOPT;
}
} else if (level == IPPROTO_TCP && name == TCP_NODELAY) {
if (s->type != SOCK_STREAM) { release(&stab.lock); return -EINVAL; }
s->o_nodelay = !!val;
} else {
release(&stab.lock);
return -ENOPROTOOPT;
}
int inet = (s->domain == AF_INET);
void *h = s->inet;
release(&stab.lock);
// Outside the table lock: inet_setopt takes the lwIP lock, which is a
// sleeplock, and the same ordering rule the rest of this file follows.
if (inet && h)
r = inet_setopt(h, level, name, val);
return r;
}
int
sockopt_get(struct socket *s, int level, int name, int *out)
{
int r = 0;
acquire(&stab.lock);
if (level == IPPROTO_TCP && name == TCP_NODELAY) {
*out = s->o_nodelay;
} else if (level != SOL_SOCKET) {
r = -ENOPROTOOPT;
} else {
switch (name) {
case SO_TYPE: *out = s->type; break;
case SO_ACCEPTCONN: *out = (s->state == SS_LISTENING); break;
case SO_REUSEADDR: *out = s->o_reuseaddr; break;
case SO_KEEPALIVE: *out = s->o_keepalive; break;
case SO_BROADCAST: *out = s->o_broadcast; break;
// The real buffer, not a number somebody asked for.
case SO_SNDBUF:
case SO_RCVBUF: *out = SOCKBUF; break;
// An honest zero rather than the blanket one it replaces: connect() here
// is blocking and reports failure as its own return value, so there is no
// deferred error for SO_ERROR to carry. It becomes a real field the day a
// non-blocking connect exists.
case SO_ERROR: *out = 0; break;
default: r = -ENOPROTOOPT; break;
}
}
release(&stab.lock);
return r;
}
const char *
sockname(struct socket *s)
{
return s->name;
}
// ---------------------------------------------------------------------------
// Descriptor passing
//
// docs/plan/hybrid.md mechanism 1, and item 1 of foundations.md. The kernel
// holds a reference on every descriptor in flight, which is what makes the
// sender free to close its own copy the instant sendmsg returns -- and what
// makes dropping a socket with descriptors still queued a thing that has to be
// handled rather than a thing that happens to work.
//
// **What this does not have is a garbage collector.** A descriptor for an
// AF_UNIX socket, sent over that same socket and never received, holds a
// reference to the socket that holds the reference to it; neither side's close
// can reach zero and the pair leaks until reboot. Linux carries several hundred
// lines to break exactly these cycles. Nothing on either plan passes a socket
// over a socket -- Wayland passes memory and the driver work passes devices --
// so this is a known, bounded leak (thirty-two sockets) and not a silent one.
// ---------------------------------------------------------------------------
// Close every descriptor still queued on s.
//
// Called with the socket already unreachable but *not yet marked free*, and
// without stab.lock: fileclose can sleep. Popping one at a time keeps the
// kernel stack out of it -- a snapshot of every batch would be half a page.
static void
scm_drain(struct socket *s)
{
struct file *f;
int i, j;
for(;;){
f = 0;
acquire(&stab.lock);
for(i = 0; i < s->nscm && f == 0; i++)
for(j = 0; j < s->scm[i].n; j++)
if(s->scm[i].f[j]){
f = s->scm[i].f[j];
s->scm[i].f[j] = 0;
break;
}
if(f == 0){
s->nscm = 0;
release(&stab.lock);
return;
}
release(&stab.lock);
fileclose(f);
}
}
// ---------------------------------------------------------------------------
// Data
// ---------------------------------------------------------------------------
// Read bytes, and the descriptors that came with them.
//
// `fout` is an array of SCM_MAXFD slots, or 0. **Zero is not "ignore them"**:
// a plain read(2) of a message carrying descriptors *closes* them, because the
// alternative is holding kernel references for a receiver that has already
// proved it is not looking. That is what Linux does and it is the only choice
// that cannot leak.
int
sockread_fds(struct socket *s, char *addr, int n, struct file **fout, int *nfout)
{
struct file *taken[SCM_MAXFD];
int got = 0;
int i;
if(nfout)
*nfout = 0;
if(n < 0)
return -EINVAL;
if(s->domain == AF_INET)
return inet_read(s->inet, addr, n);
// Netlink never blocks: the answer was generated when the request was sent,
// so an empty buffer means the caller has already drained this dump rather
// than that more is coming. Blocking here would hang a getifaddrs() that
// asked one question too many.
if(s->domain == AF_NETLINK){
acquire(&stab.lock);
uint have = s->nwrite - s->nread;
if(have == 0){
release(&stab.lock);
return -EAGAIN;
}
if((uint)n > have)
n = (int)have;
memmove(addr, s->data + s->nread, (uint)n);
s->nread += (uint)n;
release(&stab.lock);
return n;
}
acquire(&stab.lock);
while(s->nread == s->nwrite && !s->peer_closed){
if(myproc()->killed || s->state == SS_FREE){
release(&stab.lock);
return -EINTR;
}
sleep(&s->nread, &stab.lock);
}
// A message carrying descriptors is a boundary. This read either starts
// exactly on one -- and takes them -- or is cut short so that it stops
// before it, leaving the next read to start there.
if(s->nscm > 0){
if(s->scm[0].pos == s->nread){
got = s->scm[0].n;
for(i = 0; i < got; i++)
taken[i] = s->scm[0].f[i];
for(i = 1; i < s->nscm; i++)
s->scm[i - 1] = s->scm[i];
s->nscm--;
}
// Positions strictly increase -- a message with descriptors carries at
// least one byte -- so after taking one the next is genuinely ahead.
if(s->nscm > 0 && (uint)n > s->scm[0].pos - s->nread)
n = (int)(s->scm[0].pos - s->nread);
}
for(i = 0; i < n; i++){
if(s->nread == s->nwrite)
break;
addr[i] = s->data[s->nread++ % SOCKBUF];
}
// Waking the writer matters even when nothing was read: it may be blocked
// on a full buffer that this call has just made room in.
wakeup(&s->nwrite);
release(&stab.lock);
// Outside the lock, because fileclose can sleep.
if(fout){
for(int j = 0; j < got; j++)
fout[j] = taken[j];
if(nfout)
*nfout = got;
} else {
for(int j = 0; j < got; j++)
fileclose(taken[j]);
}
return i;
}
int
sockread(struct socket *s, char *addr, int n)
{
return sockread_fds(s, addr, n, 0, 0);
}
// Write bytes, optionally handing `nf` descriptors over with them.
//
// The kernel takes its own reference on each before it gets here, so the
// sender may close its copies as soon as this returns. A return of *any*
// positive count means the descriptors were queued; a negative return means
// they were not, and are still the caller's to close. There is no third case,
// which is deliberate -- the attach happens under the same lock hold as the
// first byte, so no reader can slip between them.
int
sockwrite_fds(struct socket *s, char *addr, int n, struct file **f, int nf)
{
struct socket *dst;
int i;
if(n < 0)
return -EINVAL;
if(nf > 0 && (s->domain != AF_UNIX || n == 0))
return -EINVAL;
if(s->domain == AF_INET)
return inet_write(s->inet, addr, n);
// A netlink request is answered immediately, into this socket's own buffer
// rather than a peer's -- there is no peer. Doing the work here is what lets
// the read that follows never block, which matters because musl reads with
// MSG_DONTWAIT and treats a short read as the end of the dump.
if(s->domain == AF_NETLINK){
acquire(&stab.lock);
s->nread = s->nwrite = 0;
int got = netlink_request(addr, (uint)n, s->data, SOCKBUF);
if(got > 0)
s->nwrite = (uint)got;
release(&stab.lock);
return n; /* the request was consumed whole */
}
acquire(&stab.lock);
// Data goes into the peer's buffer, because that is where the peer will
// look for it. Same contract as a pipe with no reader: a signal, then an
// error. A process that writes to a dead connection and is not told about
// it spins forever believing it is making progress.
if(s->peer == 0){
release(&stab.lock);
sigsend(myproc()->pid, SIGPIPE);
return -EPIPE;
}
// Refuse early and cleanly rather than part-way through the bytes. A sender
// that is this far ahead of its receiver is not helped by a partial message.
if(nf > 0 && s->peer->nscm >= NSCM){
release(&stab.lock);
return -ENOBUFS;
}
for(i = 0; i < n; i++){
// Re-read every iteration: the peer can go away while we sleep below.
dst = s->peer;
while(dst && dst->nwrite == dst->nread + SOCKBUF){
if(myproc()->killed){
release(&stab.lock);
return i > 0 ? i : -EINTR;
}
wakeup(&dst->nread);
sleep(&dst->nwrite, &stab.lock);
dst = s->peer;
}
if(dst == 0){
release(&stab.lock);
sigsend(myproc()->pid, SIGPIPE);
return i > 0 ? i : -EPIPE; // a short write is still a write
}
// The descriptors ride at the position of the first byte, pinned here --
// between the room check above and the store below, with the lock held
// throughout, so the position cannot be read past before it exists.
if(i == 0 && nf > 0){
if(dst->nscm >= NSCM){
release(&stab.lock);
return -ENOBUFS;
}
struct scm_fds *b = &dst->scm[dst->nscm++];
b->pos = dst->nwrite;
b->n = nf;
for(int j = 0; j < nf; j++)
b->f[j] = f[j];
}
dst->data[dst->nwrite++ % SOCKBUF] = addr[i];
}
wakeup(&s->peer->nread);
release(&stab.lock);
return i;
}
int
sockwrite(struct socket *s, char *addr, int n)
{
return sockwrite_fds(s, addr, n, 0, 0);
}
// ---------------------------------------------------------------------------
// Connection setup
// ---------------------------------------------------------------------------
struct socket *
socknew(int domain, int type, int proto)
{
struct socket *s;
if(domain != AF_UNIX && domain != AF_INET && domain != AF_NETLINK)
return 0;
// AF_UNIX is stream-only here; AF_INET has datagrams too, and inet_new is
// what decides whether it can serve the type asked for.
if(domain == AF_UNIX && type != SOCK_STREAM)
return 0;
// AF_NETLINK carries whole messages and musl asks for SOCK_RAW; SOCK_DGRAM is
// accepted too because Linux does. NETLINK_ROUTE is the only protocol served
// -- see kernel/net/netlink.c, which answers RTM_GETLINK and RTM_GETADDR and
// nothing else.
if(domain == AF_NETLINK){
if(type != SOCK_RAW && type != SOCK_DGRAM)
return 0;
if(proto != NETLINK_ROUTE)
return 0;
}
acquire(&stab.lock);
s = alloc_locked(type);
if(s)
s->domain = domain;
release(&stab.lock);
if(s == 0)
return 0;
if(domain == AF_INET){
// Outside the table lock: inet_new takes the lwIP lock, which is a
// sleeplock, and sleeping while holding a spinlock is a panic.
s->inet = inet_new(type, proto);
if(s->inet == 0){
sockclose(s);
return 0;
}
}
return s;
}
// A connected pair with no name and no listener, for socketpair(2).
int
sockpair(struct socket **pa, struct socket **pb)
{
struct socket *a, *b;
acquire(&stab.lock);
if((a = alloc_locked(SOCK_STREAM)) == 0){
release(&stab.lock);
return -ENFILE;
}
if((b = alloc_locked(SOCK_STREAM)) == 0){
a->state = SS_FREE;
a->ref = 0;
release(&stab.lock);
return -ENFILE;
}
// The domain was never set here, and nothing noticed for as long as every
// data path asked only whether it was AF_INET or AF_NETLINK -- a socketpair
// socket answered "neither" by being zero. SCM_RIGHTS asks the other
// question, "is this AF_UNIX", and zero is the wrong answer to that one.
a->domain = AF_UNIX;
b->domain = AF_UNIX;
a->peer = b; a->state = SS_CONNECTED;
b->peer = a; b->state = SS_CONNECTED;
release(&stab.lock);
*pa = a;
*pb = b;
return 0;
}
// bind(2) for AF_UNIX. The caller has already created the filesystem node and
// hands over its identity; see sys_bind() in kernel/sys/sys_net.c for why the
// creation lives there and not here.
//
// The name used to live only in this table, so `bind()` created nothing --
// there was no file to stat(), no `s` in `ls -l`, and nothing to unlink. A
// Wayland client finds its compositor by bind()ing a real path, and
// libwayland locks the file beside it; a name table can express neither.
//
// **The node is a marker, not the binding.** It holds no data. What makes a
// socket findable is that connect() resolves the path to an inode and looks
// for the socket bound to *that inode*, so any spelling of the path arrives
// at the same place -- which a string comparison could never manage.
int
sockbind(struct socket *s, const char *path, uint dev, uint64 ino)
{
if(path[0] == '\0')
return -EINVAL;
acquire(&stab.lock);
if(s->state != SS_UNBOUND){
release(&stab.lock);
return -EINVAL;
}
safestrcpy(s->name, path, UNIX_PATH_MAX);
s->bind_dev = dev;
s->bind_ino = ino;
s->state = SS_BOUND;
release(&stab.lock);
return 0;
}
int
socklisten(struct socket *s, int backlog)
{
if(s->domain == AF_INET)
return inet_listen(s->inet, backlog);
(void)backlog; // the queue is a fixed NBACKLOG either way
acquire(&stab.lock);
if(s->state != SS_BOUND && s->state != SS_LISTENING){
release(&stab.lock);
return -EINVAL;
}
s->state = SS_LISTENING;
release(&stab.lock);
return 0;
}
// Returns the server-side socket of a new connection with a reference already
// held, or 0 on error.
struct socket *
sockaccept(struct socket *s)
{
struct socket *c;
int i;
if(s->domain == AF_INET){
// The connection lwIP hands back needs a table entry of its own, because
// everything above this layer works in `struct socket` and knows nothing
// about lwIP.
void *h = inet_accept(s->inet);
if(h == 0)
return 0;
acquire(&stab.lock);
c = alloc_locked(s->type);
if(c){
c->domain = AF_INET;
c->state = SS_CONNECTED;
}
release(&stab.lock);
if(c == 0){
inet_close(h);
return 0;
}
c->inet = h;
return c;
}
acquire(&stab.lock);
if(s->state != SS_LISTENING){
release(&stab.lock);
return 0;
}
while(s->nqueue == 0){
if(myproc()->killed || s->state != SS_LISTENING){
release(&stab.lock);
return 0;
}
sleep(&s->nqueue, &stab.lock);
}
c = s->queue[0];
for(i = 0; i + 1 < s->nqueue; i++)
s->queue[i] = s->queue[i+1];
s->nqueue--;
release(&stab.lock);
return c;
}
// connect(2) for AF_UNIX. The listener is the socket bound to the inode the
// path resolved to -- the caller did the resolving, for the same reason
// sockbind() does not create the node.
int
sockconnect(struct socket *s, uint dev, uint64 ino)
{
struct socket *srv, *peer;
acquire(&stab.lock);
if(s->state != SS_UNBOUND && s->state != SS_BOUND){
release(&stab.lock);
return -EINVAL;
}
srv = find_listener_ino(dev, ino);
if(srv == 0){
release(&stab.lock);
return -ECONNREFUSED;
}
if(srv->nqueue >= NBACKLOG){
release(&stab.lock);
return -EAGAIN;
}
// Every connection needs a socket at each end. The listener is not one of
// them -- it stays listening, and accept() hands back this new one.
peer = alloc_locked(s->type);
if(peer == 0){
release(&stab.lock);
return -ENFILE;
}
peer->peer = s;
peer->state = SS_CONNECTED;
s->peer = peer;
s->state = SS_CONNECTED;
srv->queue[srv->nqueue++] = peer;
wakeup(&srv->nqueue); // an accept() may be blocked on this
release(&stab.lock);
// Deliberately does *not* wait for accept(). On Unix a queued connection is
// already established: the client may write, and the bytes sit in the
// server-side buffer until somebody accepts and reads them. Blocking here
// instead would deadlock any server that connects to itself, and would make
// a busy server's backlog useless.
return 0;
}
// shutdown(2). There is one buffer per direction and no per-direction flag,
// so a half-close is approximated: SHUT_RD stops this end reading anything
// further, and SHUT_WR/SHUT_RDWR give the peer end-of-file. What programs
// actually use shutdown for -- "I have finished sending, read until EOF and
// then reply" -- works; what is missing is the ability to keep reading after
// SHUT_WR, since the connection is torn down rather than half-closed.
int
sock_shutdown(struct socket *s, int how)
{
acquire(&stab.lock);
if(s->state != SS_CONNECTED){
release(&stab.lock);
return -ENOTCONN;
}
if(how == SHUT_RD || how == SHUT_RDWR){
s->peer_closed = 1;
wakeup(&s->nread);
}
if(how == SHUT_WR || how == SHUT_RDWR)
orphan_peer(s);
release(&stab.lock);
return 0;
}
// ---------------------------------------------------------------------------
// Readiness, for poll/select
// ---------------------------------------------------------------------------
int
sockreadable(struct socket *s)
{
if(s->domain == AF_INET)
return inet_readable(s->inet);
if(s->state == SS_LISTENING)
return s->nqueue > 0;
return s->nread != s->nwrite || s->peer_closed;
}
// The peer is gone and everything it sent has been read.
int
sock_hup(struct socket *s)
{
if(s->domain == AF_INET)
return inet_hup(s->inet);
if(s->state == SS_LISTENING)
return 0;
return s->peer == 0 && s->nread == s->nwrite;
}
/* ------------------------------------------------------------------ */
/* AF_INET addressing */
/* */
/* Separate entry points rather than an overloaded sockbind, because */
/* the two families do not name the same kind of thing: one takes a */
/* path, the other an address and a port. The syscall layer picks by */
/* the family in the sockaddr the caller passed. */
/* ------------------------------------------------------------------ */
int
sockbind_in(struct socket *s, uint addr, ushort port)
{
if(s->domain != AF_INET)
return -EAFNOSUPPORT;
int r = inet_bind(s->inet, addr, port);
if(r == 0){
acquire(&stab.lock);
s->state = SS_BOUND;
release(&stab.lock);
}
return r;
}
int
sockconnect_in(struct socket *s, uint addr, ushort port)
{
if(s->domain != AF_INET)
return -EAFNOSUPPORT;
int r = inet_connect(s->inet, addr, port);
if(r == 0){
acquire(&stab.lock);
s->state = SS_CONNECTED;
release(&stab.lock);
}
return r;
}
// Which family a socket belongs to. An accessor because kernel/sys/sys_net.c is
// the translation layer and deliberately does not see inside struct socket --
// it works in descriptors and user addresses, not in the socket's guts.
int
sock_domain(struct socket *s)
{
return s ? s->domain : 0;
}
// recvfrom and sendto, which differ from read and write only in carrying an
// address. Both live here rather than in sys_net.c for the same reason as
// sock_domain: the syscall layer must not know which side of the socket union
// is live.
//
// `port` comes back in host byte order, matching what sockbind_in and
// sockconnect_in take. The syscall layer converts on the way out, in the one
// place that also builds the sockaddr.
int
sockrecvfrom(struct socket *s, char *buf, int n, uint *addr, ushort *port)
{
if(n < 0)
return -EINVAL;
if(s->domain == AF_INET)
return inet_recvfrom(s->inet, buf, n, addr, port);
// A Unix socket has no address of this shape. Saying so by leaving the
// caller's address untouched, rather than inventing one, is what lets
// recvfrom report an address length of zero -- which is exactly what a
// program reading from an unnamed peer expects.
return sockread(s, buf, n);
}
int
socksendto(struct socket *s, char *buf, int n, uint addr, ushort port)
{
if(n < 0)
return -EINVAL;
if(s->domain == AF_INET)
return inet_sendto(s->inet, buf, n, addr, port);
if(addr)
return -EAFNOSUPPORT; // an AF_INET destination on an AF_UNIX socket
return sockwrite(s, buf, n);
}